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7.1

Mixed or average reviews- based on 33698 Ratings

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  1. Aug 14, 2023
    7
    This is yet another game I jumped onto way after release. The state this game was released in was unforgivable and the failure to live up to the promises they made was horrible. HOWEVER, I REALLY LIKE THIS GAME. This is a game that just hit the right aesthetic, gameplay, and story for me. It is NOT phenomenal, the game does have low points. If I could rate it without knowing the state itThis is yet another game I jumped onto way after release. The state this game was released in was unforgivable and the failure to live up to the promises they made was horrible. HOWEVER, I REALLY LIKE THIS GAME. This is a game that just hit the right aesthetic, gameplay, and story for me. It is NOT phenomenal, the game does have low points. If I could rate it without knowing the state it was released in and the promises they failed to live up to, this game would be a 9/10. Something about my little ape brain just loved the concept and main question that the game posed. There are better games, but this one is a personal favorite of mine. Expand
  2. Dec 29, 2020
    6
    Edit: lowering my score from a 9 to a 6. Oh my god the story and cutscenes are so effing boring. And they are soooooo long. It's like being forced to watch a boring movie. CD Projekt.. just give us the damn gameplay that's why we play games, leave the cutscenes to movies.

    The good: - Cyberpunk atmosphere is almost perfect.. the sights and sounds and people are twisted and futuristic -
    Edit: lowering my score from a 9 to a 6. Oh my god the story and cutscenes are so effing boring. And they are soooooo long. It's like being forced to watch a boring movie. CD Projekt.. just give us the damn gameplay that's why we play games, leave the cutscenes to movies.

    The good:
    - Cyberpunk atmosphere is almost perfect.. the sights and sounds and people are twisted and futuristic
    - Gunplay is satisfying but held back a bit by low framerates and some input lag
    - Fair amount of Deus-ex style freedom in how you face challenges
    - Voice acting is stellar - very immersive
    - The bugs aren't nearly as bad as the anti-hype makes out, but yeah sometimes you fall through the floor to your death

    The bad:
    - There is much depth in the story and little depth in the gameplay. For me, I want the reverse of that situation. There are too many boring cutscenes and dialogue lines. I want 90% gameplay 10% story not 50/50. This is why I deducted 1 point
    - Combat is a little too easy. Even on very hard, I'm not having any trouble taking out big groups. I'm using an assault rifle build and just headshot everyone. While it's really satisfying, it's also repetitive and easy.

    Overall I already have my money's worth at 20 hours and I reckon CDProjekt did an awesome job with this game. I'd be raging if I had a ps4 but on PC it's fine and probably less buggy than many other open world releases in the past.
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  3. Dec 25, 2020
    6
    There are too many issues in this game that you cannot ignore. One of my biggest issues is the joke of the checkpoints - I'm having checkpoints at times when I'm about to die. The mission where you have to get the flathead makes a checkpoint where you can get detected by the cameras and midway through killing one of the npcs - I have about 19 health when I start the checkpoint andThere are too many issues in this game that you cannot ignore. One of my biggest issues is the joke of the checkpoints - I'm having checkpoints at times when I'm about to die. The mission where you have to get the flathead makes a checkpoint where you can get detected by the cameras and midway through killing one of the npcs - I have about 19 health when I start the checkpoint and sometimes even when I mash the shoot button I will still die instantly. This is just absolutely shocking and should not be released when this happens.

    Glad the keybinding issue was fixed fairly early as not being able to do this as a leftie would have docked the score a couple points down to 4.

    Graphics are decent but nothing spectacular.

    Game overall seems very convoluted with the power ups etc. Way too complicated - just make it a simple rpg where you level your characters like on Mass Effect. No need for all the ridiculous customisation.

    Gameplay is good when it works - 7
    Graphics - 8
    Ease - 3
    Longevity - 9

    Clearly there's a lot to do in the game which saves this from a very low score from me. Fix the crippling issues in game with all the bugs and the absolute joke of the checkpoint issues and it'll get an 8.
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  4. Jan 10, 2021
    6
    Et tu CDPR? Et tu? ... CDPR--the RPG maker famed for the quality of its storytelling and side quests... makes a game with only around 20 real side quests.

    But wait, you might say, there are a hundred little exclamation points and question marks on the map! What about those? Well, those are variations on "kill this", "open that box", "upload that virus", "kill that guy", "rescue that
    Et tu CDPR? Et tu? ... CDPR--the RPG maker famed for the quality of its storytelling and side quests... makes a game with only around 20 real side quests.

    But wait, you might say, there are a hundred little exclamation points and question marks on the map! What about those? Well, those are variations on "kill this", "open that box", "upload that virus", "kill that guy", "rescue that guy", "steal this", and only very rarely something else. It's instantly forgettable filler told through text messages on your phone, and little notes strewn around the desks and floors of the little region the mission is confined to. The missions are modular, do not affect world state in any way and almost never involve a decision.

    I was going to say that The Witcher 3 was different and never did anything comparable. No notes on the floor. No blow up this nekker nest to get a reward. I was going to say it had a hundred real side quests instead--with dialogue, cinematics and storytelling through showing rather than telling. (The most important rule of fiction is: show don't tell.) I was going to say that but then I realized that I was wrong. There were dozens of similar "questlets" in the Witcher 3. The thing is I haven't played it in 3 years and though I remember 90% of all the real actual quests and I could tell you about how I did them and what decisions I made, I completely forgot about the notes-on-the-floor questlets. That's how little of an impression they made on me. I forgave TW3 for having them because it had lots of other much better content. I'm not going to forgive CP2077 though because it doesn't. Nearly the whole game is made of this stuff.

    The notes-on-the-floor questlets are given to V by "fixers"--one-dimensional characters bound to a geographical area. They're barely introduced to you at all. They're not rivals. You have no choice about working with them or not. They trust you no matter what. A relationship with a notice board is more interesting.

    What kind of character is V? Is he a criminal? A hero? A discoverer of corporate conspiracies? Is he pro-corp evil or full-hippie nomad? What's his ideology? Does he think all corps are inherently bad or does he think Arasaka and Millitech are in the hands of bad people and everything would be okay if they were brought to justice?

    Answering these questions would make the game an RPG. One with decisions. One with pro and anti playthroughs. ... but it's not an RPG. Instead, V is a guy that levels up. And he gets loot. And he shoots gang members. (Why even bother having different gangs if they're just something for V to shoot?) V is a generic amoral nobody who does what his fixers ask. (Note: he does not transgress against an ethical system--that would be immoral. No, he's amoral. Which means not having morality at all. Like a doorstop or traffic cone. And about as interesting.)

    Answering these questions would also require an exploration of the villains of CP. Wait, who are those villains again? No individuals in CP stand out to me as villains. So maybe the real villain is the toxic culture of corporations! It makes good people do bad things--a wonderful bit of moral complexity that can be properly explored in a game. But CP barely touches on it. And it certainly doesn't involve any character development for V.

    Nope. V levels up. And collects loot. Gunplay is mostly quite fun. But mindless. Because it has only a superficial context. It is a struggle for the sake of struggle. Nothing more.

    After writing all this you might be wondering why I would give this game anything above 0. The answer is that the main quest is quite good. Keanu is great. There's a choice of multiple endings. There are subtle appeals to the subconscious throughout the main quests. In the cyberpunk atmosphere it's often hard to tell reality from illusion.

    But there's not enough of that kind of depth. There aren't enough characters either. There are only 10 or so real characters in CP. Any of the Witcher games had more--even the earlier ones that were made on 5% the budget.

    Those games had more cinematics too. The vocal cutscene-hating minority got its way in CP. No cutscenes. Fine. But they haven't been replaced with anything better. Instead everything happens at a distance and you have to look at it. Some of the facial animations are really good, but most people won't notice because the camera doesn't zoom in.

    What disturbs me most is that CDPR declared that CP2077 was finished in early 2020 and just had to be debugged. They thought that 20 side quests and just a choice of endings was a finished game. I have no hope at all for the next Witcher game now. I'm sure it's going to be Ciri reading notes on the floor and blowing up nekker nests for her fixer. And there will be a huge environment with ten thousand pedestrian NPCs that have one line of dialogue and tell you to f off 1000 ways. (I spoke to around 10 of the pedestrian NPCs in CP2077. It was just that much fun.)
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  5. Dec 22, 2020
    6
    There was so much hype around this game that that was bound to be some disappointment. That being said, there is a lot to be disappointed about. This was supposed to be a bold, immersive cyberpunk RPG. A playground for your custom tailored character with lots impactful choices and replay-ability.

    What we got was what you'd expect if you'd ask Paul Verhoeven to do an installment of Grand
    There was so much hype around this game that that was bound to be some disappointment. That being said, there is a lot to be disappointed about. This was supposed to be a bold, immersive cyberpunk RPG. A playground for your custom tailored character with lots impactful choices and replay-ability.

    What we got was what you'd expect if you'd ask Paul Verhoeven to do an installment of Grand Theft Auto. Don't get me wrong, in that respect it's enjoyable enough. I played the game through for what it was, and had an okay time with it. But it really doesn't fulfill the expectations I had of it.
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  6. Jan 1, 2021
    6
    Beyond the bugs and performance issues, which i trust will be fixed based on previous CDPR releases, this is still only an okay game and a pretty severe disappointment as a follow up to the Witcher 3. The side quests are simplified, fewer, and lack the emotional impact of CDPR’s previous games. I found myself surprised at the end of the game, with nothing left to do, and very few memorableBeyond the bugs and performance issues, which i trust will be fixed based on previous CDPR releases, this is still only an okay game and a pretty severe disappointment as a follow up to the Witcher 3. The side quests are simplified, fewer, and lack the emotional impact of CDPR’s previous games. I found myself surprised at the end of the game, with nothing left to do, and very few memorable plot points, whereas the Witcher 3 seemed endless in its scope and story. It seems CDPR set out to make a graphic tech showpiece and scaled everything back in order to accomplish it. After all the delays this still feels shallow and rushed. Expand
  7. Dec 28, 2020
    6
    Played ~80hrs. Bugs aside, there is a great story, great visuals, and great artistic direction here.

    However, the game just falls shorts at everything else: pitiful open world, appalling AI, very far behind what the competition has achieved even 10 years ago... A huge amount of removed/unfinished features (with the scaffolding still visible). And above all, no impactful choice affecting
    Played ~80hrs. Bugs aside, there is a great story, great visuals, and great artistic direction here.

    However, the game just falls shorts at everything else: pitiful open world, appalling AI, very far behind what the competition has achieved even 10 years ago... A huge amount of removed/unfinished features (with the scaffolding still visible). And above all, no impactful choice affecting narration. Yes, even less than in Mass Effect 3. Everything that seems great is an illusion.

    A very well done one, though, 'cause it took me quite a while to realise that the path I was following in the game was in fact the only path available. Every choice I made had no consequences, except for the ending in the very last mission...

    A huge disappointment. Bugs will be fixed, but they are not the most severe shortcoming of this game...
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  8. Jan 8, 2021
    6
    Cyberpunk 2077 isn't as bad as people say but it's not good either. As most of you already know, the game was rushed and lacks many features; it desperately needs optimization and doesn't even feel like a true "next-gen" title. As far as bugs are concerned though, it is quite well polished; I've found nothing game-breaking or even slightly annoying in over 50 hours, so in that regard thisCyberpunk 2077 isn't as bad as people say but it's not good either. As most of you already know, the game was rushed and lacks many features; it desperately needs optimization and doesn't even feel like a true "next-gen" title. As far as bugs are concerned though, it is quite well polished; I've found nothing game-breaking or even slightly annoying in over 50 hours, so in that regard this was certainly a better experience than Skyrim and many other games.

    The AI is really terrible for an open-world game, physics are bad and the player's interaction with the world and it's NPCs could've been much better. This has already been covered in most reviews so to speed things up, the immersive world that was promised to us just isn't there. Even the older GTA games had better pedestrians, drivers and interactions with main NPCs (being able to call them to hang out or date) than this. I was pretty disappointed when the storyline that involves one of the main character's lovers was over and there were simply zero interaction possibilities with her; she just became another random NPC.

    I'd also point out that I don't like the combat, although that's more of a personal opinion. They took a RPG approach instead of delivering something more action-focused and realistic, meaning damage done/received sometimes won't make any sense (even headshots to enemies not using helmet may take 1/10 of their health) and you'll often stumble without any warning upon locations that look completely normal but have NPCs that are ridiculously stronger, taking virtually no damage and killing you in 1 or 2 shots.

    Story-wise, the game is brilliant. Excellent acting, engaging and immersive story, Cyberpunk 2077 really shines on this aspect and can be a truly enjoyable experience if you're able ignore everything else. Overall though, I wish they hadn't rushed this game and took their time to deliver us a more polished experience.
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  9. Dec 19, 2020
    6
    I wish I could give this game a 9 or a 10, but I can’t honestly do that. I am playing this game on one of the most powerful gaming computers available yet the game still constantly bugs out. The graphics are breathtaking and the story is equally so, but the bugs and glitches are so constant and so miserable that it completely breaks the immersion. One glitch causes the game to stutterI wish I could give this game a 9 or a 10, but I can’t honestly do that. I am playing this game on one of the most powerful gaming computers available yet the game still constantly bugs out. The graphics are breathtaking and the story is equally so, but the bugs and glitches are so constant and so miserable that it completely breaks the immersion. One glitch causes the game to stutter so violently that I invariably have to shut the game down and restart it every 15 minutes. Another glitch displays my character asserting the infamous dominant T-pose, also every 15 minutes. Yet another glitch causes bags of trash around me to spontaneously explode, (hilarious at first, but miserable the 50th time). The glitches listed above are just a small sampling of the shockingly awful situation on full display in this game. Mind you, this is on a $3,000 custom built gaming rig. It gets even worse if you are playing PS4 or Xbox. Don’t expect a AAA experience from this supposedly AAA game, because you won’t get one for this and other reasons.

    As far as gameplay, the story is fun and so are the characters. Or at least it would be, if the developers didn’t deliberately pack as much smut into it as they possibly could so they can jam it right down your throat at every possible moment. For example, there are salacious billboard adds that automatically play pretty much everywhere you go in the game. One has a woman moaning so loudly and so obnoxiously that I can’t take shooting bad guys even the least bit seriously. On a more ugly note, an entire mission is devoted to literally nailing a guy to a cross to crucify him as a public spectacle. There are more “WTF” inducing moments in this game, but that should give you some idea of what to expect. After an initial 5-10 hours of excellent storyline, everything begins to feel hollow and pointless, struggling to even care.

    CD Project Red, what in the hell were you thinking? You had almost 10 whole years of development and a golden opportunity here, and you blew it. Nobody wants to be bombarded with smut for a whole 40 hours of story-driven narrative and nobody wants to be your personal beta-testing guinea pigs so that you can lazily iron out all the bugs after you release the whole game to the public.

    I give this game a miserable and sadly well deserved 6/10. It could have been so much more. Buy this game only when it goes on a major discount or raise your pirate flag on this one.
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  10. FGM
    Dec 18, 2020
    6
    Don't listen to the overhyped disappointed kids.

    Cyberpunk seems to be a decent game, which suffers from a rushed bad launch. Possibly a data crunch coders revenge on the company management. Putting it simply I'll never again pre-order any game, as it encourages developers to deliver an unfinished, unpolished, untested product too early. I did that with Warhammer Age of Reckoning
    Don't listen to the overhyped disappointed kids.

    Cyberpunk seems to be a decent game, which suffers from a rushed bad launch.
    Possibly a data crunch coders revenge on the company management.
    Putting it simply I'll never again pre-order any game, as it encourages developers to deliver an unfinished, unpolished, untested product too early. I did that with Warhammer Age of Reckoning Online and I did that with BF4, just as I did that with Sponge Bob Square pants and Cyberpunk. You know what... the only one that wasn't a disappointment was the Sponge Bob.

    I play on an older powerhorse i7-965x PC so there is a multitude of errors in CyberPunk 2077. Which weighs on the overall experience, but most of these said errors and glitches don't seem to be game-breaking more like immersion-breaking hiccups that could and probably will be resolved by CD-Project in the foreseeable future. Thou I must admit the the AVX compatibility is a big oversight on their part, as there seem to be still a lot of people with older powerhorse cpus who didn't upgrade to new machines simply because their good old powerhorses are still running 99% of games flawlessly. This is the 2nd time I encountered the AVX issue with a game and the other game was Children of Orc on steam.

    I . So the first one I encountered was the AVX crash after tutorial in a bar, as soon as I left the pub game would crash on me in exactly the same spot.
    So far to my understanding, this hasn't been resolved by CPR and I managed to bypass it by running the game with a user modified exe file available on ModNexus it bypasses the AVX error. It does so I assume by disabling its calling functions completely in the game file. To my understanding, the AVX functions are responsible for things like where the objects and NPC are, and when in the game.

    II. Disabling AVX could explain later behaviour/glitching that constantly repeats in-game afterwards.
    Lots of objects seem misplaced, three or more NPCs spawning at the same time in the same place and making a T pose, cups, burgers, cigarettes hanging in space at the same time another cigarette is being smoked by an NPC they are assigned to who is nearby, or at that spot.

    III. Objects that seem to be collectable/pickup enabled, yet I am unable to pick them up, often ones that are laying on or near other objects, like some drugs on a bin, or a card by the doors in your apartment. Seems like the larger object would be covering them somehow wits it mesh or something so that they can't be interacted with. But this could have to do with AVX as well.

    IV. Some objects seem to have their textures missing or there is something wrong with their geometry, but more like missing or incorrect textures. One way or another they are displayed as something completely out of place.

    V. Ragdolls and bodies behave strangely after they die, some you can mutilate further some you don't. Some are rock solid some flop about, most of the posses are a bit off and hanging over the ground.

    VI. All character facial on body animations for random people conversations seem to be missing.

    VII. You can't just mug people, how do you want me to be a cyberpunk if I can't mug people right in the middle of the street for fun.

    VIII. Random NPCs hit absolute panic mode not just after you shoot or blow up a grenade nearby but as well as soon as you bump into them with your character especially while running. They hit survival mode, scream a lot, make the rest people around them panic and don't seem to leave that mode until you leave the area, and come back later. Overall it feels immersion breaking, would be much better if they would return to normal activities after a while if the danger is over.

    VIII. Didn't notice any changes in weather effects so far so that's meh.

    IX. Smoke has no physics.

    X. Mirrors do not reflect the character and the world reflected is very blurry. Beside the shabby apparent window.

    XI. You can't play in the third person camera, besides while driving the car.

    XII. Difficulty and Enemy NPC behaviour after being attacked/hacked is rather limited, their spotting range is quite short as well. This makes the whole experience rather easy.

    XIII. Some items and objects have their description messed up and it's showing the literal text path from the file and then the text of the description, or some similar blunder.

    XIV. Geometry elements like wires etc. sometimes are incorrectly sized or attached to building so it looks like they're socketed into a thin air etc. mostly encountered on rooftops.

    XV. There is no wall running and the parkour elements are a bit stiff. As well rooftop areas are rather empty.

    XVI. Most cars drives ok but the collisions are a joke, in both terms, the damage/destruction and the heaviness/weight feeling, cars feel like they're made of cardboard because of this. They lack velocity if I'm correct.

    XV. Environmental destruction is not what they promised.

    6/10 for now.
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  11. Dec 14, 2020
    6
    Nowhere near what they promised, and horribly buggy, but it still manages to be better than most of the competition in the "open world sandbox" genre. People upset about the hype probably won't see that, but compared to incessantly vapid games like GTA, Watch Dogs, Far Cry, and RDR just to name a few, Cyberpunk 2077 manage to be at least somewhat enjoyable.
  12. Dec 12, 2020
    6
    Tiny bit premature but ive yet to have experienced anything that doesnt scream average game, with 1 caveat ~ray tracing~ with a huge buy in. Would my opinion change if i saw more pretty new graphical techniques, i dont think so, i'd likely still pivit to the game features, to which i have yet to be impressed, am i missing the meat and potatoes? im half way through.
  13. Dec 19, 2020
    6
    This is the most disappointing release I can think of in the last 5 years. So much promised content is missing, and while on PC I did not get any of the game breaking bugs console users are getting, I still got a lot of minor bugs which ruin any RPG element there is in the game.

    And that's the primary reason for my low score, the game looks beautiful, the city is amazing and in terms
    This is the most disappointing release I can think of in the last 5 years. So much promised content is missing, and while on PC I did not get any of the game breaking bugs console users are getting, I still got a lot of minor bugs which ruin any RPG element there is in the game.

    And that's the primary reason for my low score, the game looks beautiful, the city is amazing and in terms of art design is the most detailed I've seen. But that's where the sense of awe ends, because when you actually go out to explore the city, you find there is pretty much nothing to do. You can't even sit on a bench in a park.

    The quests that are finished are good, but there are many which are clearly after thoughts added in to rush the game out. Even questlines that appear finished are missing content. I romanced Panam and as soon as the climax of the romance happened its like her character turned off. Going to see her in the Aldecados camp offers only 3 conversation options. There's no further interaction with her until (if) you chose to ask her for help at the end of the game.

    Its such a shame, there's a great game hiding in there somewhere, but all the cut or simply unfinished content and minor bugs completely ruin it.
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  14. Dec 14, 2020
    6
    Let me pre-face this by saying I've never played Witcher series and last GTA I played was GTA 3. I didn't watch trailers, I didn't follow CDPR on twitter, what I did do, was just by the game on a whim because I was bored and didn't have much else to play right now.

    With that said, and being around 24 hours in, I can say this game is a solid 6.5 out of 10. Music: One of the best
    Let me pre-face this by saying I've never played Witcher series and last GTA I played was GTA 3. I didn't watch trailers, I didn't follow CDPR on twitter, what I did do, was just by the game on a whim because I was bored and didn't have much else to play right now.

    With that said, and being around 24 hours in, I can say this game is a solid 6.5 out of 10.

    Music: One of the best aspects for me but music is subjective so not much else to say here.

    Graphics: Idk, running at 30 fps on a 1060 (3 gb version) with custom settings (mix of medium/low) so
    performance seems pretty bad.

    Gameplay: Kinda fun if you play it for what it is, shoot em up loot em up. I'm personally doing quickhacks and actually enjoying it. With that said though it is just this versions games of spells, nothing really fancy here or deep so getting middle of the road score here too.

    Story: Does this game even have a story? Everything is kinda jarring the way it happens, no spoilers but only thing I've liked story wise so far was end of act 1.

    Overall: Only recommended if you are bored and just want to kill rando bad guys and get loot upgrades and explore a giant lifeless city. 6.5/10
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  15. May 16, 2022
    6
    The potential for a really great game is there, but CD could have, and should've spent more time developing the game to flesh it out. It feels like a mish mash of cool ideas just thrown together for a quick cash grab. The foundation and making for a really great RPG are all there...but needed more time and care to grow the game. Though the game excels at drawing you into and immersing theThe potential for a really great game is there, but CD could have, and should've spent more time developing the game to flesh it out. It feels like a mish mash of cool ideas just thrown together for a quick cash grab. The foundation and making for a really great RPG are all there...but needed more time and care to grow the game. Though the game excels at drawing you into and immersing the player into its world, it struggles to actually be a good game. Even after the latest patch, there are still glitches everywhere, Normal difficulty is too easy, Hard is too hard, questionable "progressive" design choices, the dialogue suffers from Fallout 4 ambiguity and offers the illusion of choice, perk system seems unnecessarily complex and pointless, crafting is tedious, inventory management is a nightmare, it just goes on and on. The combat and game would be much more fun if more thought and effort went into its design. Style over substance. It could have been much, much more. Expand
  16. Dec 14, 2020
    6
    I have never seen a game with higher highs and lower lows.

    The world of CP2077 is genuinely incredible, both from a technical and design perspective. Night City feels like a real place rather than a playground with building-shaped props. The lighting is mesmorizing. Among games that attempt photorealism, this is one of the best looking games ever made. I haven't found the writing to be
    I have never seen a game with higher highs and lower lows.

    The world of CP2077 is genuinely incredible, both from a technical and design perspective. Night City feels like a real place rather than a playground with building-shaped props. The lighting is mesmorizing. Among games that attempt photorealism, this is one of the best looking games ever made. I haven't found the writing to be on the same caliber as the Witcher's, but it's by no means bad.

    This is also the first CDP game to actually have good combat. The shooting feels just as good as most FPS's.

    Unfortunately, there's where the praise ends. You should know by now how buggy this game is. If not just check r/gamephysics or r/cyberpunkgame, it's everywhere up there. It even has its own bug subreddit, r/cyberpunkgamebugs. Many of the bugs are merely visual, but some affect the gameplay -- there is a bug where an enemy becomes friendly (sometimes this happens to every enemy in a location, and you just stroll through enemy territory); one where the enemy model doesn't draw behind cover so a floating gun shoots at you; one where the detection meter continues to increase even after you went back to hiding; one where the crosshair continues to show in ADS; police spawning right in front of you; there are so many more. These bugs also happen with extreme frequency. But knowing CDPR, I would expect them to keep working on the game and eventually fix most if not all of the bugs. Nevertheless, the polish on this game ATM is rougher than sandpaper.

    There are also lots of things that aren't bugs but just bad designs. The NPCs have extremely simple AIs, they don't react to getting bumped into, drawing a gun in front of them, monkeying around them, and there are videos of NPCs with synchronized panic animations after something blows up. The police stops pursuing you after losing sight for maybe 15 seconds, or immediately if you talk to a vendor. This is especially immersion braking if you become wanted in the story; at one point V basically commits terroism, and after fleeing the scene for 15 seconds the in-game police no longer cared, and after hiding for one night they just come back to the city like nothing had happened.

    Prior to the Dec 11 patch, my performance was unsatisfactory. my PC is a midrange i7-4790 / GTX1070ti, and I was getting around 35FPS on low-medium setting. The patch has done a good job in improving my performance, boosting the framerate by 10-20. I feel like the visuals were compromised a bit, but I'll sacrifice visual for a playable framerate any day of the week.
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  17. Jun 10, 2022
    6
    Did not meet expectations. Great graphics but failed mechanics especially police behavior. I hoped for deeper RPG with relevant story, unfortunatelly the game is flat. Hard to get involved.
  18. Jan 31, 2021
    6
    This review contains spoilers, click expand to view. Finito il gioco con quasi 90 ore. Innanzitutto è da dire che assolutamente non è un gdr, come non lo è wolfeistein young blood, un gioco non è un gdr solo perché si può potenziare il personaggio. Trama
    La storia sembrava avere degli ottimi spunti, sembrava avere delle ripercussioni, dicevano che avremmo causato delle conseguenze con le scelte, e invece? Nulla di tutto questo. La storia finisce con un niente di fatto, personaggi importanti presentati e fatti uscire di scena quasi immediatamente senza poter creare un minimo di collante. La maggior parte del tempo l'ho passato facendo missioni secondarie e poco della trama, quando avevo deciso di incominciare la trama praticamente è finito all'istante. Le scelte che dicevano, sono racchiuse nell'ultima mezz'ora di gioco, ma le varie decisioni non portano a nulla se non a una piccola conclusione assolutamente sottotono. Le quest secondarie poi danno la sensazione di essere parti di storia principale staccate dalla Quest line, così facendo hanno potuto facilmente creare l'idea di aver fatto del secondarie profonde, ma di fatto sono parti di trama monca, perché non è collegata omogeneamente e non porta a nulla. La città non offre attività secondarie se non solo quella di andare in un punto, uccidere chi c'è in quel punto e leggere una piccola storiella che fa capire cosa stava accadendo. E poi tutto i resto delle missioni o incarichi è un copia incolla, vai li, prendi questo oggetto o uccidi quella persona e scappa via. Non c'è una progressione psicologica del personaggio, mercenario era e mercenario è finito. Intelligenza artificiale completamente assente, le gang mi sparano davanti la polizia e questa non fa nulla, rispondo al fuoco e divento ricercato. Poliziotti che si teletrasportano senza inseguimenti. Negozi completamente inutili, vedono qualche bevanda e nulla più. Esplorazione praticamente azzerato, il gioco con tutte le missioni già segnata sulla mappa fanno diventare il gameplay semplicemente una lista della spesa, andare al punto segnato smarcare la missione teletrasportarsi al prossimo punto. La voglia di esplorare il gioco è completamente assente, perché tolte le missioni, l'unica cosa che si può trovare è o un veicolo, ma sono completamente inutili perché o ci si teletrasporta o va benissimo uno dei veicoli che abbiamo fin dall'inizio, una moto è meglio, oppure si trova un'arma, ugualmente inutile perché basta potenziare una propria arma che i nemici muoio con un colpo, esempio ho un revolver con il 100% di critico quasi 200% di danni critici, non c'è più difficoltà. Manca completamente un sistema di reputazione, un attimo prima faccio una missione con una gang, l'attimo dopo ne faccio un altra dove annienta quella gang ed è come se niente fosse. Non c'è nulla che faccia esplorare una gang nello specifico, nessuna Quest, sono solo gang che si dividono la città. Assolutamente deluso dal gioco. Gli do 6 solo perché nonostante tutto questo, ha un ottimo doppiaggio, e comunque lascia quella sensazione che il gioco sarebbe dovuto essere qualcosa di diverso di assolutamente più complesso e bello.
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  19. Jan 26, 2021
    6
    I had to reset my password to make this review. I played the game for more than 80 hours, and I am on my second playthrough, and I have to say, this is the most disappointing game I have ever played, of course this was never going to deliver on the hype, not even Half Life 3 had this level of hype. I played this on PC and it was a bugfest, a game that clearly needed like 6 more months toI had to reset my password to make this review. I played the game for more than 80 hours, and I am on my second playthrough, and I have to say, this is the most disappointing game I have ever played, of course this was never going to deliver on the hype, not even Half Life 3 had this level of hype. I played this on PC and it was a bugfest, a game that clearly needed like 6 more months to be completed, but leaving the bugs aside I can say this is a mediocre title. Story wise is good, a short but really cool campaign. If you are playing this just for the story then yes you will enjoy it, but you have to ignore the terrible mediocre game behind it. This was advertised as next level RPG, and that is a lie, there is a skill three that honestly feels like an afterthought, the game doesn't even let you customize the character looks after you have created it, you cant even get a haircut or modify your body aesthetics, the ripperdocs allow you to get some basic upgrades but they are very generic and nothing impactful. The life paths are a joke, other than a different starting area and like a single exclusive mission, you play the exact same person weather you choose corpo, nomad or streetkid. The leveling feels like you are just unlocking boring passive points that have impact but you cant feel it as they don't change the game mechanics. The loot system is ok, guns feel really nice when you shoot and the gun combat is ok, but broken, almost anything can one shot. There is a certain type of weapon were you can shoot through walls and that is just plain stupid, enemies can't see you, but you can see them, and all you have to do is shoot behind cover to kill them. Katanas and melee weapons feel ok, they can be fun but the melee combat is horrible, those missions were you have to fight other NPCs are boring and nothing like in the Witcher 3. Loot feels generic, a lot of trash and most things you pick will end up being salvaged for materials that you will later use for the crafting system, and the crafting system is so basic that I don't know why it's included, you can't customize your guns other than a silencer or an scope, some mods and that's it, we definitely expected way more. Legendary weapons are really fun but make the game so much easier, but the thing I dislike the most about this game is the open world, it's filled with fetch quests, repetitive missions to increase your street credit to unlock more repetitive missions, go here, kill some people, grab a laptop, hack a system, all very much the same, making money in this game is really easy as well as the economy is completely broken. The world feels huge, and really beautiful but also dead, it's like walking on a city filled with brainless bots, there are no bars to do cool things, no arcade games or other fun activities that don't involve combat. I expected to breath NIght City, to see NPCs reacting to me, but they all feel the same, they behave like a bunch of cowards when you shoot, and if you follow one of them they are just following a circular path just pretending to do something to create the illusion of a crowd and the police, it's so bad that they spawn anywhere if you shoot a civilian or comit a crime, they SPAWN, and all you have to do to loose them is walk a bit or grab a car and run away, they don't chase you, its so bare bones that you can tell they rushed this system. This is a mediocre game in all aspects other than the story, the graphics are nice, but nothing impressive, I feel like CDPR had a fantastic concept but the scope of it was too big for their team and it's a real shame because I know that this could have been a fantastic game. In 6 months this will be a more polished game, but the current systems, the current AI, the current dead aura of the city will not be fixed. Expand
  20. Dec 12, 2020
    6
    It's an innovative game but it lacks to deliver the ideas that were presented in advertising, they don't go further on it and just stand as that an idea or concept that didn't develop or have been finished. The music is lacking you would expect more environment music that fits the action or even the cyberpunk genre but no is just 2020 mix electro **** and that goes for all the radioIt's an innovative game but it lacks to deliver the ideas that were presented in advertising, they don't go further on it and just stand as that an idea or concept that didn't develop or have been finished. The music is lacking you would expect more environment music that fits the action or even the cyberpunk genre but no is just 2020 mix electro **** and that goes for all the radio stations. Animations lack in the environment and you cant even interact with people like it was advertised years ago, performance its ok on PC with some bugs here and there but not polished at all, you see a pool table well you expect NPCs playing no they are just standing there watching each other, you see an arcade? nope, you can't play it, pretty damn lazy is what it is even with all the delays you can notice this game was rushed and scrapped a lot of times.
    Love the game because of the potential on it not how the game is at his current state 6/10.
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  21. Dec 14, 2020
    6
    I've found it really hard to find a customer review from someone who hasn't welded their self-worth to the review score of this product, so I'm here to try and fill that gap and give the same 19 people who seem to be downvoting every critique something to do with their time.

    First, let's be clear - as a product, Cyberpunk 2077 is in no way mechanically 'ground-breaking'. From
    I've found it really hard to find a customer review from someone who hasn't welded their self-worth to the review score of this product, so I'm here to try and fill that gap and give the same 19 people who seem to be downvoting every critique something to do with their time.

    First, let's be clear - as a product, Cyberpunk 2077 is in no way mechanically 'ground-breaking'. From top-to-bottom, the systems, setting, and gameplay are all well-worn within the RPG and FPS genres. Driving, shooting, stealth, crafting, weapon upgrading...it's all been done before, and in many cases it's been done better. The game doesn't even adapt its source material particularly well - the original game was a critique of capitalism, oppression, racism, and corporate domination, this one is translated by a company that has openly placed itself on the wrong side of several of those issues in its recent history. It shouldn't be a surprise that their interpretation of such a property eliminates the subtext, nuance, and meaningfulness in favour of simple and staid mechanical tropes in an edgy neon slum world. What I'm saying is that game is not the second coming of Christ. Not even close. At least The Witcher 3 was an example of existing trends polished to their apex. It is a high water mark of its genre. Bugs, glitches, and outright broken versions aside, Cyberpunk 2077 is not a paragon of anything. It's features are, in many instances, a lesser version of long established features in other releases.

    It looks good, in certain instances. But the most impressive visual moments will tank the performance of hardware even 1 year old, and you simply will not be able to run it at acceptable framerates without some kind of resolution downscaling on most systems. In a lot of other instances, the lighting and shadowing is buggy, the textures are muddy at various distances from the aforementioned downscaling, and the character animations are often janky, making an expensive and meticulously designed world that largely cannot be interacted with feel that bit more fake.

    And, as always, it's on these small details that the immersion rests. So it's almost funny that CDPR spent so much money and went to so much effort trying to make the game melt your PC when that effort is frequently undone by a character whose neck bends the wrong way while he's talking to you. The world is big and pretty, but its filled with bullet-sponge enemies that just stand there and trade fire, shops you can't buy from, and NPCs that flee screaming in terror when you knock over a garbage bin. The story is almost incomprehensible, and the dialogue is edgy technobabble that far too frequently loses the point of what its trying to say as the weight of all the characters' manufactured quirks pile down on top of it. The HUD is overcrowded and will hurl text and video at you that is hard to concentrate on with how busy and bustling the environment around you is. And this is kind of the way the whole game goes. There isn't really a system, visual, or gameplay element that isn't either flawed, derivative, or just not as game-changing as you were expecting.

    And obviously those expectations were absurd in the first place, but sadly the poisonous community of people who have inexplicably tied their own sense of self and well-being to the critical opinion of an entertainment product made by a company they're in no-way associated with have made it near impossible to find a reaction that isn't saturated with some kind of anger at either the developers for swindling them, or the audience for daring to speak about their experience.

    At the end of the day, it's just a video game. A bombastic, costly piece of entertainment software, who's reach exceeds it's grasp. Maybe, one day, it might be greater than the sum of its parts, but given the rushed state it released in, the fact that the company spokespeople lied about the game's quality and embargoed reviews so consumers wouldn't find out, crunched it's employees for a release date the game wasn't even ready for, and generally conducted themselves duplicitously and arrogantly, will they ever really deserve to be congratulated? Not for this product. Once again there exists a precedent for games that released in a worse state and will likely end up in a better one than this, and Cyberpunk 2077 will be remembered as a product with lofty ambitions but little innovation.
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  22. Dec 6, 2022
    6
    Very ordinary and boring game. Technically poor graphics. Low excitement. Weak story. Do not play the game at all. I'm disappointed
  23. Dec 26, 2020
    6
    The game is fine. But technically it is a mess. Mass of game breaking bugs. Also, they broke many promises. City is almost dead.

    They promised many things that are simply not in the game like how your style affect the game. But it doesn't at all, neither your choice where you from or what you say. Nothing. There is no Al for driving. Also a reason why cops spawn behind you in
    The game is fine. But technically it is a mess. Mass of game breaking bugs. Also, they broke many promises. City is almost dead.

    They promised many things that are simply not in the game like how your style affect the game. But it doesn't at all, neither your choice where you from or what you say. Nothing. There is no Al for driving. Also a reason why cops spawn behind you in an apartment when you commit a crime. Huge fraud. If you stick to the main story and gameplay it is average or even good. But fraud is fraud. Btw, it is also fraud to rate this game good. like, wtf?!
    And no, it was never planned for next gen. It was developed fir ps4/xbox one.

    on PC it performs super bad as well! even high end cards for 400€+ can´t get close to 60fps!
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  24. Dec 12, 2020
    6
    Deeply flawed, buggy game that has potential. Bought this game for my base PS4 and what I thought would be a dream come true has been nothing but a nightmare. The game has so many flaws that it really does take away from my enjoyment of the game, from NPCs all of a sudden appearing out of nowhere, missing assets, and let's not forget crashes, the many crashes that occur at random. CDDeeply flawed, buggy game that has potential. Bought this game for my base PS4 and what I thought would be a dream come true has been nothing but a nightmare. The game has so many flaws that it really does take away from my enjoyment of the game, from NPCs all of a sudden appearing out of nowhere, missing assets, and let's not forget crashes, the many crashes that occur at random. CD Project Red has earned a good rep with its fanbase and as of now, they're flushing it down the toilet. If you have to get this game get it for PC or next-gen consoles. If you have PS4 avoid for a while until CD Project Red has patched this severly flawed masterpiece. Expand
  25. Dec 13, 2020
    6
    The game itself is, Good. It's not worse than I expected, nor better. It's about what I was expecting.

    Some of it is hit, some of it is miss. Keeping in my CDPR's conduct leading up to release, I give it a Negative Review. If I had to put a score on it, I'd give it a 6; Above Average. It doesn't do anything previous games hadn't done before. It does do most of it better. It is
    The game itself is, Good. It's not worse than I expected, nor better. It's about what I was expecting.

    Some of it is hit, some of it is miss.

    Keeping in my CDPR's conduct leading up to release, I give it a Negative Review. If I had to put a score on it, I'd give it a 6; Above Average.

    It doesn't do anything previous games hadn't done before. It does do most of it better.

    It is a very bad PC port, with terrible men navigation clearly built for a Controller, rather than a Mouse. Performance is questionable at best. The Anti-Aliasing, I believe, is TAA. It is hard-baked in and it is implemented with bugs. The usual artifacting presents itself; Fuzzy surfaces, ghosting image trailing behind moving objects.

    Combat is jarringly bad. Melee combat is a joke. Gunplay, similarly so. While the guns themselves are all unique and fun to shoot, enemies suffer from the Destiny-itus. Bullet Sponges, even with pure headshots and a crit chance build.

    The character progression is a joke. Small percentages of sword damage or crit chance here or there. I might as well have none of it. Cyberware similarly so. They add nothing to the game. No unique progression paths. They are just things you can get, but you might as well not have them.

    Skillchecks in dialogues and around the open world are probably the most entertaining parts of the Skillpoint system. Ripping doors off the hinges or talking someone's ears off until they give you what you want is entertaining. Like it always is in these types of games.

    Side activities are ample, even the fetch quests are tailored to fit the universe. Side quests are entertaining and memorable.

    The main story itself is, passable. Silverhand is an entertaining companion, however the story gets railroaded down 4 different paths towards 4 different endings and this becomes very obvious, very, very early on.

    Last but not least, the bugs. Terrible. Puts Bethesda to shame twice over. I've fallen through the map into the Void Dimension multiple times, became invincible a few times, lost sound completely, lost sound partially, random floating items, T-posing NPCs, inability to progress Dialogue forcing a reload, dialogues clipping into one another a plethora of times. In short, a jarring, unforgivable mess. The game is a contender for buggiest game ever released, in the company of Fallout 76.

    I do not believe future patches will be able to address all the technical issues.

    As it stands, Cyberpunk does not deserve your money as a consumer. Wait for a heavy, HEAVY discount. 85%+ or so. Stay away from the Season Pass. Stay away from the Expansions. Wait for a sequel, if they'll ever make one.
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  26. Dec 20, 2020
    6
    I play it on PC but my Girlfriend is playing the PS4 version on the PS5... I think there is enough said about the console version - it is garbage.
    On the PC it is way better, but it also feels not finished. There are weird glitches and bad textures.
    All in all - the technical side is something you can patch, and they are patching already. But what you cant patch that easy is the trust
    I play it on PC but my Girlfriend is playing the PS4 version on the PS5... I think there is enough said about the console version - it is garbage.
    On the PC it is way better, but it also feels not finished. There are weird glitches and bad textures.

    All in all - the technical side is something you can patch, and they are patching already. But what you cant patch that easy is the trust from a loyal gamerbase. Coming from the Witcher we all expected much more in terms of quality of the game but also in terms of communication.
    The player feels betrayed, and this is the worst thing you can do.

    I will double and tripple check before I buy the next game of CD Project Red.
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  27. Jan 23, 2021
    6
    This is potentially one of the most overhyped games ever made. It's so disappointing really. The visuals and world design is superb indeed, and the performance is really good (50+ fps with everything maxed in 4k on an RTX 3090) but that's basically it. The main story can be completed in less than 20 hours and 50% or more of it is just dialogues, and very little gameplay. The first Act wasThis is potentially one of the most overhyped games ever made. It's so disappointing really. The visuals and world design is superb indeed, and the performance is really good (50+ fps with everything maxed in 4k on an RTX 3090) but that's basically it. The main story can be completed in less than 20 hours and 50% or more of it is just dialogues, and very little gameplay. The first Act was really nice but the rest was just a let-down. Most of the side quests feel like pointless filler content as well.

    I was really looking forward to this since Witcher 3 is one of my favourite games but unfortunately it's a deeply dissapointing experience with a nice coat of paint on top of it. It's sad to see this is what they've produced in the last 7 years. I'd much rather see that they'd produced Witcher 4.
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  28. Dec 19, 2020
    6
    Launch bugs aside: the game is not bad for its genre: but it's really really derivative and nothing original. That means if you are new to this kind of gaming you might find it even a masterpiece, but if you are experienced in this kind of open world questing/FPS/action game your experience may very from just fun to literally bored (personally I couldn't stand it for more than an hour orLaunch bugs aside: the game is not bad for its genre: but it's really really derivative and nothing original. That means if you are new to this kind of gaming you might find it even a masterpiece, but if you are experienced in this kind of open world questing/FPS/action game your experience may very from just fun to literally bored (personally I couldn't stand it for more than an hour or two because it reminded me extremely of at least 4-5 other games I have played in the past and the writing/dialogues weren't that fun either). Expand
  29. Dec 14, 2020
    6
    Technical issues aside, this game is underwhelming. The city looks great, the atmosphere is on song, the story is interesting, and seems original, yet they forgot to make a good game. The core game play mechanics are so basic and dumbed down, its a cross between AC and a bad first person shooter. For a game set in a realm where netrunners exist, hacking is such a pathetic mechanic inTechnical issues aside, this game is underwhelming. The city looks great, the atmosphere is on song, the story is interesting, and seems original, yet they forgot to make a good game. The core game play mechanics are so basic and dumbed down, its a cross between AC and a bad first person shooter. For a game set in a realm where netrunners exist, hacking is such a pathetic mechanic in the game. It is so badly implemented. You can hack in the middle of combat and the game pauses so you can crack a code. Try doing that in Deus Ex. At least Deus EX was challenging to hack, you can get spotted, yet in Cyberpunk, the A.I just waits for you to finish hacking before they will shoot or spot you.

    I was hoping for innovation in game play but all that was created was a GTA5 clone with 20 year old game play. This game needed another year to flesh out the core game play. It can still have elements of fun, but its just rinse and repeat ideas from the last 20+ years.

    having an impressive vertical map, is cool, but when you can't interact with 95% of it, what's the point of having objects just to take up space.

    Pick this one up in a year or 2 when its closer to being a finished product
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  30. Feb 4, 2021
    6
    A lot of work went into the open world, but not the right kind of work. Things look amazing and aside from a lot of superficial bugs, it ran pretty well for me (I played on a highish-end PC). However, the open world was quite simply boring. They added hundreds of little microquests on the map, but they consist of killing 5-7 guys sitting around a car or a flaming barrel or container overA lot of work went into the open world, but not the right kind of work. Things look amazing and aside from a lot of superficial bugs, it ran pretty well for me (I played on a highish-end PC). However, the open world was quite simply boring. They added hundreds of little microquests on the map, but they consist of killing 5-7 guys sitting around a car or a flaming barrel or container over and over and over again.

    I decided to clean up the map of all these quests and then focus on the main story, and poof, the main story was over before it got started. I later saw that this was by design because their analytics showed not enough people finished Witcher 3 to their liking. What kind of stupid logic is that?

    I didn't follow this game pre-release, so I didn't feel the absence of promised features; I just got a boring open-world with a good main story which feels about the length of a Call of Duty game. Terribly disappointing.
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Metascore
86

Generally favorable reviews - based on 92 Critic Reviews

Critic score distribution:
  1. Positive: 76 out of 92
  2. Negative: 1 out of 92
  1. CD-Action
    Jun 9, 2021
    90
    The best metaphor for Cyberpunk 2077 is Johnny Silverhand himself. A messiah, a mix of Kurt Cobain and Che Guevara, a talented singer who loves to shape his own legend and has a charming personality but loses the struggle with his own demons. The same goes for the game. It tells a great story and forced me to ask myself difficult questions, but many of its gameplay mechanics do not evolve and its technical state upon release was abysmal. Cyberpunk’s true hero is not a person, but Night City – a vibrant, living creature of great diversity. The beauty of the metropolis is striking. [01/2021, p.22]
  2. May 28, 2021
    90
    Cyberpunk 2077 is one of the most disturbing and mind-blowing RPGs in history, where every decision has a deep impact on our trail. CD Projekt RED tosses us to the center of a city filled with disgusting delights where every character deserves our attention in an immersive experience and overall, very rewarding. From the sarcastic and shadowy tone imposed by the countless scenes in the game, to the flexibility we have on the choices to face every situation that is presented, Night City is truly memorable. It’s a shame that the countless bugs spoil or diminish the impact of some resounding moments, but we are without a question, in the presence of one of the best games in 2020.
  3. Mar 3, 2021
    88
    Measured against the extreme expectations, Cyberpunk 2077 can't fulfill any of them. But all in all, despite the countless small weaknesses and inconsistences, with interesting characters, great story and dialogues or the freedom concerning gameplay, CD Projekt delivers a unique and great RPG that every fan of the genre needs to play.