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7.1

Mixed or average reviews- based on 33698 Ratings

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  1. Aug 14, 2023
    7
    This is yet another game I jumped onto way after release. The state this game was released in was unforgivable and the failure to live up to the promises they made was horrible. HOWEVER, I REALLY LIKE THIS GAME. This is a game that just hit the right aesthetic, gameplay, and story for me. It is NOT phenomenal, the game does have low points. If I could rate it without knowing the state itThis is yet another game I jumped onto way after release. The state this game was released in was unforgivable and the failure to live up to the promises they made was horrible. HOWEVER, I REALLY LIKE THIS GAME. This is a game that just hit the right aesthetic, gameplay, and story for me. It is NOT phenomenal, the game does have low points. If I could rate it without knowing the state it was released in and the promises they failed to live up to, this game would be a 9/10. Something about my little ape brain just loved the concept and main question that the game posed. There are better games, but this one is a personal favorite of mine. Expand
  2. Dec 29, 2020
    6
    Edit: lowering my score from a 9 to a 6. Oh my god the story and cutscenes are so effing boring. And they are soooooo long. It's like being forced to watch a boring movie. CD Projekt.. just give us the damn gameplay that's why we play games, leave the cutscenes to movies.

    The good: - Cyberpunk atmosphere is almost perfect.. the sights and sounds and people are twisted and futuristic -
    Edit: lowering my score from a 9 to a 6. Oh my god the story and cutscenes are so effing boring. And they are soooooo long. It's like being forced to watch a boring movie. CD Projekt.. just give us the damn gameplay that's why we play games, leave the cutscenes to movies.

    The good:
    - Cyberpunk atmosphere is almost perfect.. the sights and sounds and people are twisted and futuristic
    - Gunplay is satisfying but held back a bit by low framerates and some input lag
    - Fair amount of Deus-ex style freedom in how you face challenges
    - Voice acting is stellar - very immersive
    - The bugs aren't nearly as bad as the anti-hype makes out, but yeah sometimes you fall through the floor to your death

    The bad:
    - There is much depth in the story and little depth in the gameplay. For me, I want the reverse of that situation. There are too many boring cutscenes and dialogue lines. I want 90% gameplay 10% story not 50/50. This is why I deducted 1 point
    - Combat is a little too easy. Even on very hard, I'm not having any trouble taking out big groups. I'm using an assault rifle build and just headshot everyone. While it's really satisfying, it's also repetitive and easy.

    Overall I already have my money's worth at 20 hours and I reckon CDProjekt did an awesome job with this game. I'd be raging if I had a ps4 but on PC it's fine and probably less buggy than many other open world releases in the past.
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  3. Dec 25, 2020
    6
    There are too many issues in this game that you cannot ignore. One of my biggest issues is the joke of the checkpoints - I'm having checkpoints at times when I'm about to die. The mission where you have to get the flathead makes a checkpoint where you can get detected by the cameras and midway through killing one of the npcs - I have about 19 health when I start the checkpoint andThere are too many issues in this game that you cannot ignore. One of my biggest issues is the joke of the checkpoints - I'm having checkpoints at times when I'm about to die. The mission where you have to get the flathead makes a checkpoint where you can get detected by the cameras and midway through killing one of the npcs - I have about 19 health when I start the checkpoint and sometimes even when I mash the shoot button I will still die instantly. This is just absolutely shocking and should not be released when this happens.

    Glad the keybinding issue was fixed fairly early as not being able to do this as a leftie would have docked the score a couple points down to 4.

    Graphics are decent but nothing spectacular.

    Game overall seems very convoluted with the power ups etc. Way too complicated - just make it a simple rpg where you level your characters like on Mass Effect. No need for all the ridiculous customisation.

    Gameplay is good when it works - 7
    Graphics - 8
    Ease - 3
    Longevity - 9

    Clearly there's a lot to do in the game which saves this from a very low score from me. Fix the crippling issues in game with all the bugs and the absolute joke of the checkpoint issues and it'll get an 8.
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  4. Jan 10, 2021
    6
    Et tu CDPR? Et tu? ... CDPR--the RPG maker famed for the quality of its storytelling and side quests... makes a game with only around 20 real side quests.

    But wait, you might say, there are a hundred little exclamation points and question marks on the map! What about those? Well, those are variations on "kill this", "open that box", "upload that virus", "kill that guy", "rescue that
    Et tu CDPR? Et tu? ... CDPR--the RPG maker famed for the quality of its storytelling and side quests... makes a game with only around 20 real side quests.

    But wait, you might say, there are a hundred little exclamation points and question marks on the map! What about those? Well, those are variations on "kill this", "open that box", "upload that virus", "kill that guy", "rescue that guy", "steal this", and only very rarely something else. It's instantly forgettable filler told through text messages on your phone, and little notes strewn around the desks and floors of the little region the mission is confined to. The missions are modular, do not affect world state in any way and almost never involve a decision.

    I was going to say that The Witcher 3 was different and never did anything comparable. No notes on the floor. No blow up this nekker nest to get a reward. I was going to say it had a hundred real side quests instead--with dialogue, cinematics and storytelling through showing rather than telling. (The most important rule of fiction is: show don't tell.) I was going to say that but then I realized that I was wrong. There were dozens of similar "questlets" in the Witcher 3. The thing is I haven't played it in 3 years and though I remember 90% of all the real actual quests and I could tell you about how I did them and what decisions I made, I completely forgot about the notes-on-the-floor questlets. That's how little of an impression they made on me. I forgave TW3 for having them because it had lots of other much better content. I'm not going to forgive CP2077 though because it doesn't. Nearly the whole game is made of this stuff.

    The notes-on-the-floor questlets are given to V by "fixers"--one-dimensional characters bound to a geographical area. They're barely introduced to you at all. They're not rivals. You have no choice about working with them or not. They trust you no matter what. A relationship with a notice board is more interesting.

    What kind of character is V? Is he a criminal? A hero? A discoverer of corporate conspiracies? Is he pro-corp evil or full-hippie nomad? What's his ideology? Does he think all corps are inherently bad or does he think Arasaka and Millitech are in the hands of bad people and everything would be okay if they were brought to justice?

    Answering these questions would make the game an RPG. One with decisions. One with pro and anti playthroughs. ... but it's not an RPG. Instead, V is a guy that levels up. And he gets loot. And he shoots gang members. (Why even bother having different gangs if they're just something for V to shoot?) V is a generic amoral nobody who does what his fixers ask. (Note: he does not transgress against an ethical system--that would be immoral. No, he's amoral. Which means not having morality at all. Like a doorstop or traffic cone. And about as interesting.)

    Answering these questions would also require an exploration of the villains of CP. Wait, who are those villains again? No individuals in CP stand out to me as villains. So maybe the real villain is the toxic culture of corporations! It makes good people do bad things--a wonderful bit of moral complexity that can be properly explored in a game. But CP barely touches on it. And it certainly doesn't involve any character development for V.

    Nope. V levels up. And collects loot. Gunplay is mostly quite fun. But mindless. Because it has only a superficial context. It is a struggle for the sake of struggle. Nothing more.

    After writing all this you might be wondering why I would give this game anything above 0. The answer is that the main quest is quite good. Keanu is great. There's a choice of multiple endings. There are subtle appeals to the subconscious throughout the main quests. In the cyberpunk atmosphere it's often hard to tell reality from illusion.

    But there's not enough of that kind of depth. There aren't enough characters either. There are only 10 or so real characters in CP. Any of the Witcher games had more--even the earlier ones that were made on 5% the budget.

    Those games had more cinematics too. The vocal cutscene-hating minority got its way in CP. No cutscenes. Fine. But they haven't been replaced with anything better. Instead everything happens at a distance and you have to look at it. Some of the facial animations are really good, but most people won't notice because the camera doesn't zoom in.

    What disturbs me most is that CDPR declared that CP2077 was finished in early 2020 and just had to be debugged. They thought that 20 side quests and just a choice of endings was a finished game. I have no hope at all for the next Witcher game now. I'm sure it's going to be Ciri reading notes on the floor and blowing up nekker nests for her fixer. And there will be a huge environment with ten thousand pedestrian NPCs that have one line of dialogue and tell you to f off 1000 ways. (I spoke to around 10 of the pedestrian NPCs in CP2077. It was just that much fun.)
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  5. Dec 22, 2020
    6
    There was so much hype around this game that that was bound to be some disappointment. That being said, there is a lot to be disappointed about. This was supposed to be a bold, immersive cyberpunk RPG. A playground for your custom tailored character with lots impactful choices and replay-ability.

    What we got was what you'd expect if you'd ask Paul Verhoeven to do an installment of Grand
    There was so much hype around this game that that was bound to be some disappointment. That being said, there is a lot to be disappointed about. This was supposed to be a bold, immersive cyberpunk RPG. A playground for your custom tailored character with lots impactful choices and replay-ability.

    What we got was what you'd expect if you'd ask Paul Verhoeven to do an installment of Grand Theft Auto. Don't get me wrong, in that respect it's enjoyable enough. I played the game through for what it was, and had an okay time with it. But it really doesn't fulfill the expectations I had of it.
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  6. Jan 1, 2021
    6
    Beyond the bugs and performance issues, which i trust will be fixed based on previous CDPR releases, this is still only an okay game and a pretty severe disappointment as a follow up to the Witcher 3. The side quests are simplified, fewer, and lack the emotional impact of CDPR’s previous games. I found myself surprised at the end of the game, with nothing left to do, and very few memorableBeyond the bugs and performance issues, which i trust will be fixed based on previous CDPR releases, this is still only an okay game and a pretty severe disappointment as a follow up to the Witcher 3. The side quests are simplified, fewer, and lack the emotional impact of CDPR’s previous games. I found myself surprised at the end of the game, with nothing left to do, and very few memorable plot points, whereas the Witcher 3 seemed endless in its scope and story. It seems CDPR set out to make a graphic tech showpiece and scaled everything back in order to accomplish it. After all the delays this still feels shallow and rushed. Expand
  7. Dec 28, 2020
    6
    Played ~80hrs. Bugs aside, there is a great story, great visuals, and great artistic direction here.

    However, the game just falls shorts at everything else: pitiful open world, appalling AI, very far behind what the competition has achieved even 10 years ago... A huge amount of removed/unfinished features (with the scaffolding still visible). And above all, no impactful choice affecting
    Played ~80hrs. Bugs aside, there is a great story, great visuals, and great artistic direction here.

    However, the game just falls shorts at everything else: pitiful open world, appalling AI, very far behind what the competition has achieved even 10 years ago... A huge amount of removed/unfinished features (with the scaffolding still visible). And above all, no impactful choice affecting narration. Yes, even less than in Mass Effect 3. Everything that seems great is an illusion.

    A very well done one, though, 'cause it took me quite a while to realise that the path I was following in the game was in fact the only path available. Every choice I made had no consequences, except for the ending in the very last mission...

    A huge disappointment. Bugs will be fixed, but they are not the most severe shortcoming of this game...
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  8. Jan 8, 2021
    6
    Cyberpunk 2077 isn't as bad as people say but it's not good either. As most of you already know, the game was rushed and lacks many features; it desperately needs optimization and doesn't even feel like a true "next-gen" title. As far as bugs are concerned though, it is quite well polished; I've found nothing game-breaking or even slightly annoying in over 50 hours, so in that regard thisCyberpunk 2077 isn't as bad as people say but it's not good either. As most of you already know, the game was rushed and lacks many features; it desperately needs optimization and doesn't even feel like a true "next-gen" title. As far as bugs are concerned though, it is quite well polished; I've found nothing game-breaking or even slightly annoying in over 50 hours, so in that regard this was certainly a better experience than Skyrim and many other games.

    The AI is really terrible for an open-world game, physics are bad and the player's interaction with the world and it's NPCs could've been much better. This has already been covered in most reviews so to speed things up, the immersive world that was promised to us just isn't there. Even the older GTA games had better pedestrians, drivers and interactions with main NPCs (being able to call them to hang out or date) than this. I was pretty disappointed when the storyline that involves one of the main character's lovers was over and there were simply zero interaction possibilities with her; she just became another random NPC.

    I'd also point out that I don't like the combat, although that's more of a personal opinion. They took a RPG approach instead of delivering something more action-focused and realistic, meaning damage done/received sometimes won't make any sense (even headshots to enemies not using helmet may take 1/10 of their health) and you'll often stumble without any warning upon locations that look completely normal but have NPCs that are ridiculously stronger, taking virtually no damage and killing you in 1 or 2 shots.

    Story-wise, the game is brilliant. Excellent acting, engaging and immersive story, Cyberpunk 2077 really shines on this aspect and can be a truly enjoyable experience if you're able ignore everything else. Overall though, I wish they hadn't rushed this game and took their time to deliver us a more polished experience.
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  9. Dec 19, 2020
    6
    I wish I could give this game a 9 or a 10, but I can’t honestly do that. I am playing this game on one of the most powerful gaming computers available yet the game still constantly bugs out. The graphics are breathtaking and the story is equally so, but the bugs and glitches are so constant and so miserable that it completely breaks the immersion. One glitch causes the game to stutterI wish I could give this game a 9 or a 10, but I can’t honestly do that. I am playing this game on one of the most powerful gaming computers available yet the game still constantly bugs out. The graphics are breathtaking and the story is equally so, but the bugs and glitches are so constant and so miserable that it completely breaks the immersion. One glitch causes the game to stutter so violently that I invariably have to shut the game down and restart it every 15 minutes. Another glitch displays my character asserting the infamous dominant T-pose, also every 15 minutes. Yet another glitch causes bags of trash around me to spontaneously explode, (hilarious at first, but miserable the 50th time). The glitches listed above are just a small sampling of the shockingly awful situation on full display in this game. Mind you, this is on a $3,000 custom built gaming rig. It gets even worse if you are playing PS4 or Xbox. Don’t expect a AAA experience from this supposedly AAA game, because you won’t get one for this and other reasons.

    As far as gameplay, the story is fun and so are the characters. Or at least it would be, if the developers didn’t deliberately pack as much smut into it as they possibly could so they can jam it right down your throat at every possible moment. For example, there are salacious billboard adds that automatically play pretty much everywhere you go in the game. One has a woman moaning so loudly and so obnoxiously that I can’t take shooting bad guys even the least bit seriously. On a more ugly note, an entire mission is devoted to literally nailing a guy to a cross to crucify him as a public spectacle. There are more “WTF” inducing moments in this game, but that should give you some idea of what to expect. After an initial 5-10 hours of excellent storyline, everything begins to feel hollow and pointless, struggling to even care.

    CD Project Red, what in the hell were you thinking? You had almost 10 whole years of development and a golden opportunity here, and you blew it. Nobody wants to be bombarded with smut for a whole 40 hours of story-driven narrative and nobody wants to be your personal beta-testing guinea pigs so that you can lazily iron out all the bugs after you release the whole game to the public.

    I give this game a miserable and sadly well deserved 6/10. It could have been so much more. Buy this game only when it goes on a major discount or raise your pirate flag on this one.
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  10. FGM
    Dec 18, 2020
    6
    Don't listen to the overhyped disappointed kids.

    Cyberpunk seems to be a decent game, which suffers from a rushed bad launch. Possibly a data crunch coders revenge on the company management. Putting it simply I'll never again pre-order any game, as it encourages developers to deliver an unfinished, unpolished, untested product too early. I did that with Warhammer Age of Reckoning
    Don't listen to the overhyped disappointed kids.

    Cyberpunk seems to be a decent game, which suffers from a rushed bad launch.
    Possibly a data crunch coders revenge on the company management.
    Putting it simply I'll never again pre-order any game, as it encourages developers to deliver an unfinished, unpolished, untested product too early. I did that with Warhammer Age of Reckoning Online and I did that with BF4, just as I did that with Sponge Bob Square pants and Cyberpunk. You know what... the only one that wasn't a disappointment was the Sponge Bob.

    I play on an older powerhorse i7-965x PC so there is a multitude of errors in CyberPunk 2077. Which weighs on the overall experience, but most of these said errors and glitches don't seem to be game-breaking more like immersion-breaking hiccups that could and probably will be resolved by CD-Project in the foreseeable future. Thou I must admit the the AVX compatibility is a big oversight on their part, as there seem to be still a lot of people with older powerhorse cpus who didn't upgrade to new machines simply because their good old powerhorses are still running 99% of games flawlessly. This is the 2nd time I encountered the AVX issue with a game and the other game was Children of Orc on steam.

    I . So the first one I encountered was the AVX crash after tutorial in a bar, as soon as I left the pub game would crash on me in exactly the same spot.
    So far to my understanding, this hasn't been resolved by CPR and I managed to bypass it by running the game with a user modified exe file available on ModNexus it bypasses the AVX error. It does so I assume by disabling its calling functions completely in the game file. To my understanding, the AVX functions are responsible for things like where the objects and NPC are, and when in the game.

    II. Disabling AVX could explain later behaviour/glitching that constantly repeats in-game afterwards.
    Lots of objects seem misplaced, three or more NPCs spawning at the same time in the same place and making a T pose, cups, burgers, cigarettes hanging in space at the same time another cigarette is being smoked by an NPC they are assigned to who is nearby, or at that spot.

    III. Objects that seem to be collectable/pickup enabled, yet I am unable to pick them up, often ones that are laying on or near other objects, like some drugs on a bin, or a card by the doors in your apartment. Seems like the larger object would be covering them somehow wits it mesh or something so that they can't be interacted with. But this could have to do with AVX as well.

    IV. Some objects seem to have their textures missing or there is something wrong with their geometry, but more like missing or incorrect textures. One way or another they are displayed as something completely out of place.

    V. Ragdolls and bodies behave strangely after they die, some you can mutilate further some you don't. Some are rock solid some flop about, most of the posses are a bit off and hanging over the ground.

    VI. All character facial on body animations for random people conversations seem to be missing.

    VII. You can't just mug people, how do you want me to be a cyberpunk if I can't mug people right in the middle of the street for fun.

    VIII. Random NPCs hit absolute panic mode not just after you shoot or blow up a grenade nearby but as well as soon as you bump into them with your character especially while running. They hit survival mode, scream a lot, make the rest people around them panic and don't seem to leave that mode until you leave the area, and come back later. Overall it feels immersion breaking, would be much better if they would return to normal activities after a while if the danger is over.

    VIII. Didn't notice any changes in weather effects so far so that's meh.

    IX. Smoke has no physics.

    X. Mirrors do not reflect the character and the world reflected is very blurry. Beside the shabby apparent window.

    XI. You can't play in the third person camera, besides while driving the car.

    XII. Difficulty and Enemy NPC behaviour after being attacked/hacked is rather limited, their spotting range is quite short as well. This makes the whole experience rather easy.

    XIII. Some items and objects have their description messed up and it's showing the literal text path from the file and then the text of the description, or some similar blunder.

    XIV. Geometry elements like wires etc. sometimes are incorrectly sized or attached to building so it looks like they're socketed into a thin air etc. mostly encountered on rooftops.

    XV. There is no wall running and the parkour elements are a bit stiff. As well rooftop areas are rather empty.

    XVI. Most cars drives ok but the collisions are a joke, in both terms, the damage/destruction and the heaviness/weight feeling, cars feel like they're made of cardboard because of this. They lack velocity if I'm correct.

    XV. Environmental destruction is not what they promised.

    6/10 for now.
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  11. Dec 14, 2020
    6
    Nowhere near what they promised, and horribly buggy, but it still manages to be better than most of the competition in the "open world sandbox" genre. People upset about the hype probably won't see that, but compared to incessantly vapid games like GTA, Watch Dogs, Far Cry, and RDR just to name a few, Cyberpunk 2077 manage to be at least somewhat enjoyable.
  12. Dec 12, 2020
    6
    Tiny bit premature but ive yet to have experienced anything that doesnt scream average game, with 1 caveat ~ray tracing~ with a huge buy in. Would my opinion change if i saw more pretty new graphical techniques, i dont think so, i'd likely still pivit to the game features, to which i have yet to be impressed, am i missing the meat and potatoes? im half way through.
  13. Dec 19, 2020
    6
    This is the most disappointing release I can think of in the last 5 years. So much promised content is missing, and while on PC I did not get any of the game breaking bugs console users are getting, I still got a lot of minor bugs which ruin any RPG element there is in the game.

    And that's the primary reason for my low score, the game looks beautiful, the city is amazing and in terms
    This is the most disappointing release I can think of in the last 5 years. So much promised content is missing, and while on PC I did not get any of the game breaking bugs console users are getting, I still got a lot of minor bugs which ruin any RPG element there is in the game.

    And that's the primary reason for my low score, the game looks beautiful, the city is amazing and in terms of art design is the most detailed I've seen. But that's where the sense of awe ends, because when you actually go out to explore the city, you find there is pretty much nothing to do. You can't even sit on a bench in a park.

    The quests that are finished are good, but there are many which are clearly after thoughts added in to rush the game out. Even questlines that appear finished are missing content. I romanced Panam and as soon as the climax of the romance happened its like her character turned off. Going to see her in the Aldecados camp offers only 3 conversation options. There's no further interaction with her until (if) you chose to ask her for help at the end of the game.

    Its such a shame, there's a great game hiding in there somewhere, but all the cut or simply unfinished content and minor bugs completely ruin it.
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  14. Dec 14, 2020
    6
    Let me pre-face this by saying I've never played Witcher series and last GTA I played was GTA 3. I didn't watch trailers, I didn't follow CDPR on twitter, what I did do, was just by the game on a whim because I was bored and didn't have much else to play right now.

    With that said, and being around 24 hours in, I can say this game is a solid 6.5 out of 10. Music: One of the best
    Let me pre-face this by saying I've never played Witcher series and last GTA I played was GTA 3. I didn't watch trailers, I didn't follow CDPR on twitter, what I did do, was just by the game on a whim because I was bored and didn't have much else to play right now.

    With that said, and being around 24 hours in, I can say this game is a solid 6.5 out of 10.

    Music: One of the best aspects for me but music is subjective so not much else to say here.

    Graphics: Idk, running at 30 fps on a 1060 (3 gb version) with custom settings (mix of medium/low) so
    performance seems pretty bad.

    Gameplay: Kinda fun if you play it for what it is, shoot em up loot em up. I'm personally doing quickhacks and actually enjoying it. With that said though it is just this versions games of spells, nothing really fancy here or deep so getting middle of the road score here too.

    Story: Does this game even have a story? Everything is kinda jarring the way it happens, no spoilers but only thing I've liked story wise so far was end of act 1.

    Overall: Only recommended if you are bored and just want to kill rando bad guys and get loot upgrades and explore a giant lifeless city. 6.5/10
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  15. May 16, 2022
    6
    The potential for a really great game is there, but CD could have, and should've spent more time developing the game to flesh it out. It feels like a mish mash of cool ideas just thrown together for a quick cash grab. The foundation and making for a really great RPG are all there...but needed more time and care to grow the game. Though the game excels at drawing you into and immersing theThe potential for a really great game is there, but CD could have, and should've spent more time developing the game to flesh it out. It feels like a mish mash of cool ideas just thrown together for a quick cash grab. The foundation and making for a really great RPG are all there...but needed more time and care to grow the game. Though the game excels at drawing you into and immersing the player into its world, it struggles to actually be a good game. Even after the latest patch, there are still glitches everywhere, Normal difficulty is too easy, Hard is too hard, questionable "progressive" design choices, the dialogue suffers from Fallout 4 ambiguity and offers the illusion of choice, perk system seems unnecessarily complex and pointless, crafting is tedious, inventory management is a nightmare, it just goes on and on. The combat and game would be much more fun if more thought and effort went into its design. Style over substance. It could have been much, much more. Expand
  16. Dec 14, 2020
    6
    I have never seen a game with higher highs and lower lows.

    The world of CP2077 is genuinely incredible, both from a technical and design perspective. Night City feels like a real place rather than a playground with building-shaped props. The lighting is mesmorizing. Among games that attempt photorealism, this is one of the best looking games ever made. I haven't found the writing to be
    I have never seen a game with higher highs and lower lows.

    The world of CP2077 is genuinely incredible, both from a technical and design perspective. Night City feels like a real place rather than a playground with building-shaped props. The lighting is mesmorizing. Among games that attempt photorealism, this is one of the best looking games ever made. I haven't found the writing to be on the same caliber as the Witcher's, but it's by no means bad.

    This is also the first CDP game to actually have good combat. The shooting feels just as good as most FPS's.

    Unfortunately, there's where the praise ends. You should know by now how buggy this game is. If not just check r/gamephysics or r/cyberpunkgame, it's everywhere up there. It even has its own bug subreddit, r/cyberpunkgamebugs. Many of the bugs are merely visual, but some affect the gameplay -- there is a bug where an enemy becomes friendly (sometimes this happens to every enemy in a location, and you just stroll through enemy territory); one where the enemy model doesn't draw behind cover so a floating gun shoots at you; one where the detection meter continues to increase even after you went back to hiding; one where the crosshair continues to show in ADS; police spawning right in front of you; there are so many more. These bugs also happen with extreme frequency. But knowing CDPR, I would expect them to keep working on the game and eventually fix most if not all of the bugs. Nevertheless, the polish on this game ATM is rougher than sandpaper.

    There are also lots of things that aren't bugs but just bad designs. The NPCs have extremely simple AIs, they don't react to getting bumped into, drawing a gun in front of them, monkeying around them, and there are videos of NPCs with synchronized panic animations after something blows up. The police stops pursuing you after losing sight for maybe 15 seconds, or immediately if you talk to a vendor. This is especially immersion braking if you become wanted in the story; at one point V basically commits terroism, and after fleeing the scene for 15 seconds the in-game police no longer cared, and after hiding for one night they just come back to the city like nothing had happened.

    Prior to the Dec 11 patch, my performance was unsatisfactory. my PC is a midrange i7-4790 / GTX1070ti, and I was getting around 35FPS on low-medium setting. The patch has done a good job in improving my performance, boosting the framerate by 10-20. I feel like the visuals were compromised a bit, but I'll sacrifice visual for a playable framerate any day of the week.
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  17. Jun 10, 2022
    6
    Did not meet expectations. Great graphics but failed mechanics especially police behavior. I hoped for deeper RPG with relevant story, unfortunatelly the game is flat. Hard to get involved.
  18. Jan 31, 2021
    6
    This review contains spoilers, click expand to view. Finito il gioco con quasi 90 ore. Innanzitutto è da dire che assolutamente non è un gdr, come non lo è wolfeistein young blood, un gioco non è un gdr solo perché si può potenziare il personaggio. Trama
    La storia sembrava avere degli ottimi spunti, sembrava avere delle ripercussioni, dicevano che avremmo causato delle conseguenze con le scelte, e invece? Nulla di tutto questo. La storia finisce con un niente di fatto, personaggi importanti presentati e fatti uscire di scena quasi immediatamente senza poter creare un minimo di collante. La maggior parte del tempo l'ho passato facendo missioni secondarie e poco della trama, quando avevo deciso di incominciare la trama praticamente è finito all'istante. Le scelte che dicevano, sono racchiuse nell'ultima mezz'ora di gioco, ma le varie decisioni non portano a nulla se non a una piccola conclusione assolutamente sottotono. Le quest secondarie poi danno la sensazione di essere parti di storia principale staccate dalla Quest line, così facendo hanno potuto facilmente creare l'idea di aver fatto del secondarie profonde, ma di fatto sono parti di trama monca, perché non è collegata omogeneamente e non porta a nulla. La città non offre attività secondarie se non solo quella di andare in un punto, uccidere chi c'è in quel punto e leggere una piccola storiella che fa capire cosa stava accadendo. E poi tutto i resto delle missioni o incarichi è un copia incolla, vai li, prendi questo oggetto o uccidi quella persona e scappa via. Non c'è una progressione psicologica del personaggio, mercenario era e mercenario è finito. Intelligenza artificiale completamente assente, le gang mi sparano davanti la polizia e questa non fa nulla, rispondo al fuoco e divento ricercato. Poliziotti che si teletrasportano senza inseguimenti. Negozi completamente inutili, vedono qualche bevanda e nulla più. Esplorazione praticamente azzerato, il gioco con tutte le missioni già segnata sulla mappa fanno diventare il gameplay semplicemente una lista della spesa, andare al punto segnato smarcare la missione teletrasportarsi al prossimo punto. La voglia di esplorare il gioco è completamente assente, perché tolte le missioni, l'unica cosa che si può trovare è o un veicolo, ma sono completamente inutili perché o ci si teletrasporta o va benissimo uno dei veicoli che abbiamo fin dall'inizio, una moto è meglio, oppure si trova un'arma, ugualmente inutile perché basta potenziare una propria arma che i nemici muoio con un colpo, esempio ho un revolver con il 100% di critico quasi 200% di danni critici, non c'è più difficoltà. Manca completamente un sistema di reputazione, un attimo prima faccio una missione con una gang, l'attimo dopo ne faccio un altra dove annienta quella gang ed è come se niente fosse. Non c'è nulla che faccia esplorare una gang nello specifico, nessuna Quest, sono solo gang che si dividono la città. Assolutamente deluso dal gioco. Gli do 6 solo perché nonostante tutto questo, ha un ottimo doppiaggio, e comunque lascia quella sensazione che il gioco sarebbe dovuto essere qualcosa di diverso di assolutamente più complesso e bello.
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  19. Jan 26, 2021
    6
    I had to reset my password to make this review. I played the game for more than 80 hours, and I am on my second playthrough, and I have to say, this is the most disappointing game I have ever played, of course this was never going to deliver on the hype, not even Half Life 3 had this level of hype. I played this on PC and it was a bugfest, a game that clearly needed like 6 more months toI had to reset my password to make this review. I played the game for more than 80 hours, and I am on my second playthrough, and I have to say, this is the most disappointing game I have ever played, of course this was never going to deliver on the hype, not even Half Life 3 had this level of hype. I played this on PC and it was a bugfest, a game that clearly needed like 6 more months to be completed, but leaving the bugs aside I can say this is a mediocre title. Story wise is good, a short but really cool campaign. If you are playing this just for the story then yes you will enjoy it, but you have to ignore the terrible mediocre game behind it. This was advertised as next level RPG, and that is a lie, there is a skill three that honestly feels like an afterthought, the game doesn't even let you customize the character looks after you have created it, you cant even get a haircut or modify your body aesthetics, the ripperdocs allow you to get some basic upgrades but they are very generic and nothing impactful. The life paths are a joke, other than a different starting area and like a single exclusive mission, you play the exact same person weather you choose corpo, nomad or streetkid. The leveling feels like you are just unlocking boring passive points that have impact but you cant feel it as they don't change the game mechanics. The loot system is ok, guns feel really nice when you shoot and the gun combat is ok, but broken, almost anything can one shot. There is a certain type of weapon were you can shoot through walls and that is just plain stupid, enemies can't see you, but you can see them, and all you have to do is shoot behind cover to kill them. Katanas and melee weapons feel ok, they can be fun but the melee combat is horrible, those missions were you have to fight other NPCs are boring and nothing like in the Witcher 3. Loot feels generic, a lot of trash and most things you pick will end up being salvaged for materials that you will later use for the crafting system, and the crafting system is so basic that I don't know why it's included, you can't customize your guns other than a silencer or an scope, some mods and that's it, we definitely expected way more. Legendary weapons are really fun but make the game so much easier, but the thing I dislike the most about this game is the open world, it's filled with fetch quests, repetitive missions to increase your street credit to unlock more repetitive missions, go here, kill some people, grab a laptop, hack a system, all very much the same, making money in this game is really easy as well as the economy is completely broken. The world feels huge, and really beautiful but also dead, it's like walking on a city filled with brainless bots, there are no bars to do cool things, no arcade games or other fun activities that don't involve combat. I expected to breath NIght City, to see NPCs reacting to me, but they all feel the same, they behave like a bunch of cowards when you shoot, and if you follow one of them they are just following a circular path just pretending to do something to create the illusion of a crowd and the police, it's so bad that they spawn anywhere if you shoot a civilian or comit a crime, they SPAWN, and all you have to do to loose them is walk a bit or grab a car and run away, they don't chase you, its so bare bones that you can tell they rushed this system. This is a mediocre game in all aspects other than the story, the graphics are nice, but nothing impressive, I feel like CDPR had a fantastic concept but the scope of it was too big for their team and it's a real shame because I know that this could have been a fantastic game. In 6 months this will be a more polished game, but the current systems, the current AI, the current dead aura of the city will not be fixed. Expand
  20. Dec 12, 2020
    6
    It's an innovative game but it lacks to deliver the ideas that were presented in advertising, they don't go further on it and just stand as that an idea or concept that didn't develop or have been finished. The music is lacking you would expect more environment music that fits the action or even the cyberpunk genre but no is just 2020 mix electro **** and that goes for all the radioIt's an innovative game but it lacks to deliver the ideas that were presented in advertising, they don't go further on it and just stand as that an idea or concept that didn't develop or have been finished. The music is lacking you would expect more environment music that fits the action or even the cyberpunk genre but no is just 2020 mix electro **** and that goes for all the radio stations. Animations lack in the environment and you cant even interact with people like it was advertised years ago, performance its ok on PC with some bugs here and there but not polished at all, you see a pool table well you expect NPCs playing no they are just standing there watching each other, you see an arcade? nope, you can't play it, pretty damn lazy is what it is even with all the delays you can notice this game was rushed and scrapped a lot of times.
    Love the game because of the potential on it not how the game is at his current state 6/10.
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  21. Dec 14, 2020
    6
    I've found it really hard to find a customer review from someone who hasn't welded their self-worth to the review score of this product, so I'm here to try and fill that gap and give the same 19 people who seem to be downvoting every critique something to do with their time.

    First, let's be clear - as a product, Cyberpunk 2077 is in no way mechanically 'ground-breaking'. From
    I've found it really hard to find a customer review from someone who hasn't welded their self-worth to the review score of this product, so I'm here to try and fill that gap and give the same 19 people who seem to be downvoting every critique something to do with their time.

    First, let's be clear - as a product, Cyberpunk 2077 is in no way mechanically 'ground-breaking'. From top-to-bottom, the systems, setting, and gameplay are all well-worn within the RPG and FPS genres. Driving, shooting, stealth, crafting, weapon upgrading...it's all been done before, and in many cases it's been done better. The game doesn't even adapt its source material particularly well - the original game was a critique of capitalism, oppression, racism, and corporate domination, this one is translated by a company that has openly placed itself on the wrong side of several of those issues in its recent history. It shouldn't be a surprise that their interpretation of such a property eliminates the subtext, nuance, and meaningfulness in favour of simple and staid mechanical tropes in an edgy neon slum world. What I'm saying is that game is not the second coming of Christ. Not even close. At least The Witcher 3 was an example of existing trends polished to their apex. It is a high water mark of its genre. Bugs, glitches, and outright broken versions aside, Cyberpunk 2077 is not a paragon of anything. It's features are, in many instances, a lesser version of long established features in other releases.

    It looks good, in certain instances. But the most impressive visual moments will tank the performance of hardware even 1 year old, and you simply will not be able to run it at acceptable framerates without some kind of resolution downscaling on most systems. In a lot of other instances, the lighting and shadowing is buggy, the textures are muddy at various distances from the aforementioned downscaling, and the character animations are often janky, making an expensive and meticulously designed world that largely cannot be interacted with feel that bit more fake.

    And, as always, it's on these small details that the immersion rests. So it's almost funny that CDPR spent so much money and went to so much effort trying to make the game melt your PC when that effort is frequently undone by a character whose neck bends the wrong way while he's talking to you. The world is big and pretty, but its filled with bullet-sponge enemies that just stand there and trade fire, shops you can't buy from, and NPCs that flee screaming in terror when you knock over a garbage bin. The story is almost incomprehensible, and the dialogue is edgy technobabble that far too frequently loses the point of what its trying to say as the weight of all the characters' manufactured quirks pile down on top of it. The HUD is overcrowded and will hurl text and video at you that is hard to concentrate on with how busy and bustling the environment around you is. And this is kind of the way the whole game goes. There isn't really a system, visual, or gameplay element that isn't either flawed, derivative, or just not as game-changing as you were expecting.

    And obviously those expectations were absurd in the first place, but sadly the poisonous community of people who have inexplicably tied their own sense of self and well-being to the critical opinion of an entertainment product made by a company they're in no-way associated with have made it near impossible to find a reaction that isn't saturated with some kind of anger at either the developers for swindling them, or the audience for daring to speak about their experience.

    At the end of the day, it's just a video game. A bombastic, costly piece of entertainment software, who's reach exceeds it's grasp. Maybe, one day, it might be greater than the sum of its parts, but given the rushed state it released in, the fact that the company spokespeople lied about the game's quality and embargoed reviews so consumers wouldn't find out, crunched it's employees for a release date the game wasn't even ready for, and generally conducted themselves duplicitously and arrogantly, will they ever really deserve to be congratulated? Not for this product. Once again there exists a precedent for games that released in a worse state and will likely end up in a better one than this, and Cyberpunk 2077 will be remembered as a product with lofty ambitions but little innovation.
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  22. Dec 6, 2022
    6
    Very ordinary and boring game. Technically poor graphics. Low excitement. Weak story. Do not play the game at all. I'm disappointed
  23. Dec 26, 2020
    6
    The game is fine. But technically it is a mess. Mass of game breaking bugs. Also, they broke many promises. City is almost dead.

    They promised many things that are simply not in the game like how your style affect the game. But it doesn't at all, neither your choice where you from or what you say. Nothing. There is no Al for driving. Also a reason why cops spawn behind you in
    The game is fine. But technically it is a mess. Mass of game breaking bugs. Also, they broke many promises. City is almost dead.

    They promised many things that are simply not in the game like how your style affect the game. But it doesn't at all, neither your choice where you from or what you say. Nothing. There is no Al for driving. Also a reason why cops spawn behind you in an apartment when you commit a crime. Huge fraud. If you stick to the main story and gameplay it is average or even good. But fraud is fraud. Btw, it is also fraud to rate this game good. like, wtf?!
    And no, it was never planned for next gen. It was developed fir ps4/xbox one.

    on PC it performs super bad as well! even high end cards for 400€+ can´t get close to 60fps!
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  24. Dec 12, 2020
    6
    Deeply flawed, buggy game that has potential. Bought this game for my base PS4 and what I thought would be a dream come true has been nothing but a nightmare. The game has so many flaws that it really does take away from my enjoyment of the game, from NPCs all of a sudden appearing out of nowhere, missing assets, and let's not forget crashes, the many crashes that occur at random. CDDeeply flawed, buggy game that has potential. Bought this game for my base PS4 and what I thought would be a dream come true has been nothing but a nightmare. The game has so many flaws that it really does take away from my enjoyment of the game, from NPCs all of a sudden appearing out of nowhere, missing assets, and let's not forget crashes, the many crashes that occur at random. CD Project Red has earned a good rep with its fanbase and as of now, they're flushing it down the toilet. If you have to get this game get it for PC or next-gen consoles. If you have PS4 avoid for a while until CD Project Red has patched this severly flawed masterpiece. Expand
  25. Dec 13, 2020
    6
    The game itself is, Good. It's not worse than I expected, nor better. It's about what I was expecting.

    Some of it is hit, some of it is miss. Keeping in my CDPR's conduct leading up to release, I give it a Negative Review. If I had to put a score on it, I'd give it a 6; Above Average. It doesn't do anything previous games hadn't done before. It does do most of it better. It is
    The game itself is, Good. It's not worse than I expected, nor better. It's about what I was expecting.

    Some of it is hit, some of it is miss.

    Keeping in my CDPR's conduct leading up to release, I give it a Negative Review. If I had to put a score on it, I'd give it a 6; Above Average.

    It doesn't do anything previous games hadn't done before. It does do most of it better.

    It is a very bad PC port, with terrible men navigation clearly built for a Controller, rather than a Mouse. Performance is questionable at best. The Anti-Aliasing, I believe, is TAA. It is hard-baked in and it is implemented with bugs. The usual artifacting presents itself; Fuzzy surfaces, ghosting image trailing behind moving objects.

    Combat is jarringly bad. Melee combat is a joke. Gunplay, similarly so. While the guns themselves are all unique and fun to shoot, enemies suffer from the Destiny-itus. Bullet Sponges, even with pure headshots and a crit chance build.

    The character progression is a joke. Small percentages of sword damage or crit chance here or there. I might as well have none of it. Cyberware similarly so. They add nothing to the game. No unique progression paths. They are just things you can get, but you might as well not have them.

    Skillchecks in dialogues and around the open world are probably the most entertaining parts of the Skillpoint system. Ripping doors off the hinges or talking someone's ears off until they give you what you want is entertaining. Like it always is in these types of games.

    Side activities are ample, even the fetch quests are tailored to fit the universe. Side quests are entertaining and memorable.

    The main story itself is, passable. Silverhand is an entertaining companion, however the story gets railroaded down 4 different paths towards 4 different endings and this becomes very obvious, very, very early on.

    Last but not least, the bugs. Terrible. Puts Bethesda to shame twice over. I've fallen through the map into the Void Dimension multiple times, became invincible a few times, lost sound completely, lost sound partially, random floating items, T-posing NPCs, inability to progress Dialogue forcing a reload, dialogues clipping into one another a plethora of times. In short, a jarring, unforgivable mess. The game is a contender for buggiest game ever released, in the company of Fallout 76.

    I do not believe future patches will be able to address all the technical issues.

    As it stands, Cyberpunk does not deserve your money as a consumer. Wait for a heavy, HEAVY discount. 85%+ or so. Stay away from the Season Pass. Stay away from the Expansions. Wait for a sequel, if they'll ever make one.
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  26. Dec 20, 2020
    6
    I play it on PC but my Girlfriend is playing the PS4 version on the PS5... I think there is enough said about the console version - it is garbage.
    On the PC it is way better, but it also feels not finished. There are weird glitches and bad textures.
    All in all - the technical side is something you can patch, and they are patching already. But what you cant patch that easy is the trust
    I play it on PC but my Girlfriend is playing the PS4 version on the PS5... I think there is enough said about the console version - it is garbage.
    On the PC it is way better, but it also feels not finished. There are weird glitches and bad textures.

    All in all - the technical side is something you can patch, and they are patching already. But what you cant patch that easy is the trust from a loyal gamerbase. Coming from the Witcher we all expected much more in terms of quality of the game but also in terms of communication.
    The player feels betrayed, and this is the worst thing you can do.

    I will double and tripple check before I buy the next game of CD Project Red.
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  27. Jan 23, 2021
    6
    This is potentially one of the most overhyped games ever made. It's so disappointing really. The visuals and world design is superb indeed, and the performance is really good (50+ fps with everything maxed in 4k on an RTX 3090) but that's basically it. The main story can be completed in less than 20 hours and 50% or more of it is just dialogues, and very little gameplay. The first Act wasThis is potentially one of the most overhyped games ever made. It's so disappointing really. The visuals and world design is superb indeed, and the performance is really good (50+ fps with everything maxed in 4k on an RTX 3090) but that's basically it. The main story can be completed in less than 20 hours and 50% or more of it is just dialogues, and very little gameplay. The first Act was really nice but the rest was just a let-down. Most of the side quests feel like pointless filler content as well.

    I was really looking forward to this since Witcher 3 is one of my favourite games but unfortunately it's a deeply dissapointing experience with a nice coat of paint on top of it. It's sad to see this is what they've produced in the last 7 years. I'd much rather see that they'd produced Witcher 4.
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  28. Dec 19, 2020
    6
    Launch bugs aside: the game is not bad for its genre: but it's really really derivative and nothing original. That means if you are new to this kind of gaming you might find it even a masterpiece, but if you are experienced in this kind of open world questing/FPS/action game your experience may very from just fun to literally bored (personally I couldn't stand it for more than an hour orLaunch bugs aside: the game is not bad for its genre: but it's really really derivative and nothing original. That means if you are new to this kind of gaming you might find it even a masterpiece, but if you are experienced in this kind of open world questing/FPS/action game your experience may very from just fun to literally bored (personally I couldn't stand it for more than an hour or two because it reminded me extremely of at least 4-5 other games I have played in the past and the writing/dialogues weren't that fun either). Expand
  29. Dec 14, 2020
    6
    Technical issues aside, this game is underwhelming. The city looks great, the atmosphere is on song, the story is interesting, and seems original, yet they forgot to make a good game. The core game play mechanics are so basic and dumbed down, its a cross between AC and a bad first person shooter. For a game set in a realm where netrunners exist, hacking is such a pathetic mechanic inTechnical issues aside, this game is underwhelming. The city looks great, the atmosphere is on song, the story is interesting, and seems original, yet they forgot to make a good game. The core game play mechanics are so basic and dumbed down, its a cross between AC and a bad first person shooter. For a game set in a realm where netrunners exist, hacking is such a pathetic mechanic in the game. It is so badly implemented. You can hack in the middle of combat and the game pauses so you can crack a code. Try doing that in Deus Ex. At least Deus EX was challenging to hack, you can get spotted, yet in Cyberpunk, the A.I just waits for you to finish hacking before they will shoot or spot you.

    I was hoping for innovation in game play but all that was created was a GTA5 clone with 20 year old game play. This game needed another year to flesh out the core game play. It can still have elements of fun, but its just rinse and repeat ideas from the last 20+ years.

    having an impressive vertical map, is cool, but when you can't interact with 95% of it, what's the point of having objects just to take up space.

    Pick this one up in a year or 2 when its closer to being a finished product
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  30. Feb 4, 2021
    6
    A lot of work went into the open world, but not the right kind of work. Things look amazing and aside from a lot of superficial bugs, it ran pretty well for me (I played on a highish-end PC). However, the open world was quite simply boring. They added hundreds of little microquests on the map, but they consist of killing 5-7 guys sitting around a car or a flaming barrel or container overA lot of work went into the open world, but not the right kind of work. Things look amazing and aside from a lot of superficial bugs, it ran pretty well for me (I played on a highish-end PC). However, the open world was quite simply boring. They added hundreds of little microquests on the map, but they consist of killing 5-7 guys sitting around a car or a flaming barrel or container over and over and over again.

    I decided to clean up the map of all these quests and then focus on the main story, and poof, the main story was over before it got started. I later saw that this was by design because their analytics showed not enough people finished Witcher 3 to their liking. What kind of stupid logic is that?

    I didn't follow this game pre-release, so I didn't feel the absence of promised features; I just got a boring open-world with a good main story which feels about the length of a Call of Duty game. Terribly disappointing.
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  31. Feb 11, 2021
    6
    Story is passable, combat is mediocre, everything else is a disaster.
    Character development, blah. Side missions and choices, meh. Immersion, world, etc - bad, very bad.
    Let's not even get into the bugs and technical glitches which honestly, don't bother me too much, except as a reminder of how everything is quite badly done. Just really feels like an unfinished game that started with
    Story is passable, combat is mediocre, everything else is a disaster.
    Character development, blah. Side missions and choices, meh. Immersion, world, etc - bad, very bad.
    Let's not even get into the bugs and technical glitches which honestly, don't bother me too much, except as a reminder of how everything is quite badly done.

    Just really feels like an unfinished game that started with way too much ambition and then had to be transformed into a standard shooter. Keanu tries, but doesn't save it.
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  32. Dec 14, 2020
    6
    Feels like a beta test. The AI in the game is terrible. Enemies that don't fight back, friendly NPCs that don't help you. Weird glitches that prevent you completing quests. The world looks pretty but feels fake. Pedestrians walk no where in particular. Vehicles drive no where in particular. You'll hear the same conversations and comments from pedestrians over and over again. The world ofFeels like a beta test. The AI in the game is terrible. Enemies that don't fight back, friendly NPCs that don't help you. Weird glitches that prevent you completing quests. The world looks pretty but feels fake. Pedestrians walk no where in particular. Vehicles drive no where in particular. You'll hear the same conversations and comments from pedestrians over and over again. The world of the Witcher 3 felt more lived in. You could stumble across so many side quests just by traversing the world. Cyberpunk doesnt feel that way, atleast so far. The theme, music, and main story are what are carrying it for me so far but the game's issues make me feel that they could have used another 1 or 2 and just released it on next gen consoles and PC Expand
  33. Feb 20, 2022
    6
    Has a lot of rough edges to work out and content to be added to make the city feel lively and the gameplay smooth. A lot of what was broken has been fixed, so hopefully they can work on additions now alongside fixes.
  34. Dec 14, 2020
    6
    ►Overrated & overhyped.
    ►Very boring,
    ►The graphics are good but the animation not
    ►Car driving is bad
    ►Police killed me for using the car's honk
    ►Full of bugs
    ►The city feels empty and weird
    ►Bad music in radio stations
  35. Dec 11, 2020
    6
    Got mixed feelings about this game.. it's been quite a disappointment so far. I have played a little over 7 hours on PC and the game seems falling short on the story and visuals. This game has quite a few bugs too that pulls you out of the experience.

    Many Npc's animations and AI is sometimes not working good if at all, lighting in this game looks like ass at times, low res textures on
    Got mixed feelings about this game.. it's been quite a disappointment so far. I have played a little over 7 hours on PC and the game seems falling short on the story and visuals. This game has quite a few bugs too that pulls you out of the experience.

    Many Npc's animations and AI is sometimes not working good if at all, lighting in this game looks like ass at times, low res textures on many surfaces, reflections look bad on many occasions.. I can't say if its because lack of optimization or just **** work done on them.

    The biggest disappointment though is the story.. at the very beginning everything seemed fine with the slow pace and getting into the mood of the game but then suddenly the story starts to get rushed and everything seems to fall apart... I hardly get to know some of the characters that seems relevant to the story when theres a part where the game skips 6 months ahead while showing a short montage what happens between my character and the others. That just **** lazy and dumb! Some of the side quests I've tried are just plain boring and really short to complete. I truly hope this game starts to get better soon.. I will change my user score if things get better.
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  36. Dec 19, 2020
    6
    10 first hours are amazing, then you realise the emptiness and all the features broken or missing.
    Fortunaltly the main quest is very well written, and the world is ok but it is not what they promise. the game could be far better, and some bad aspects are unforgivable. i can't imagine 700 worked for 8 years.. maybe 4 or 5 max. they have a chance of rédemption but i think the game is doomed
  37. Dec 13, 2020
    6
    Из-за багов играть невозможно! 20 часов играл и всё упёрся в баг который не проходит!
  38. Jan 10, 2021
    6
    This review comes after a single, completionist playthrough clocking in at over 100 hours. I’ve tried to be as objective as possible, and I’ve done almost all there is to do in Night City. The TL:DR is that I’m disappointed with Cyberpunk, but it’s still far superior to most of the shlock out there. That said, CDPR seems to be turning toward the “monetized EA shlockfest” model that killedThis review comes after a single, completionist playthrough clocking in at over 100 hours. I’ve tried to be as objective as possible, and I’ve done almost all there is to do in Night City. The TL:DR is that I’m disappointed with Cyberpunk, but it’s still far superior to most of the shlock out there. That said, CDPR seems to be turning toward the “monetized EA shlockfest” model that killed Bioware. Crying shame.

    I’m playing on a high end rig that can barely handle high settings at a passible frame rate. This is a poorly optimized, buggy game, which should be no surprise to anyone given the launch coverage. Don’t bother with it unless you are running high specs. However, I didn’t run into any game breaking bugs—just some wonky graphics and a couple quests that I needed to find work-arounds for. (That and I can’t unequip items because anything bound to the middle mouse is useless. Annoying, but could be worse.)

    Speaking of quests, I was super concerned when the devs announced that the main story would be “slightly shorter than Witcher 3 so that people would actually finish it.” That sounded like a euphemism for “streamlining for the mainstream.” My concern was well-founded. The main story isn’t slightly shorter…it’s maybe a third as long and a tenth as inspired. The side quests are plentiful—the world is littered with them. But unlike Witcher 3, the quests are not character or story driven—they are cookie-cutter smash and grabs.

    Character is what elevated Witcher 3 to greatness. Complicated, multifaceted, engaging characters, set in a brilliant world, matched with exceptional writing. But in contrast to Geralt of Rivia, Cyberpunk gives us…V. Just V, who is about as inspiring as her name. V’s friends are slightly more interesting, but not by much. The supporting cast are at best archetypes—at worst, try-hard caricatures. The voice acting is generally good, if a bit workman and not overly inspired. I found myself skipping most of the optional dialogue, which I never did in Witcher 3.

    Ah, Keanu Reeves. I like him. I’d have a drink with him. But I’m fairly certain that not even Keanu thinks of himself as a talented actor—and he’s definitely no voice actor. His take on Johnny Silverhand is one-note, dry, lifeless and monotone. It doesn’t help that the character is incredibly unlikeable.

    The game’s general aesthetic is summed up by the lyrics to one of its feature songs: “We are not the sheep, we were made to rule--we like to watch, we like to taste, we like to **** and we like pain.” If this sounds like a revelation, then go get yourself a high-end PC and enjoy the ride. But if you’re like me, it sounds a bit catchy, but mostly…puerile.

    What I’ve been hinting at, the biggest problem with the game, is difficult to put into words. It’s a spiritual problem. Despite the vast world and thousands of hours that went into the game’s development—the thing is just lacking a soul. Unlike Deus Ex or Shadowrun—games that ask tough questions and ooze with subtle design and intelligence—Cyberpunk can’t get beyond the generic. The writer’s don’t get past “Corps are bad,” and don’t even bother following up with a why or a because. Without the incredible source material of the Witcher, the writers fall back on mundane platitudes and trite melodrama.

    All that said, the hack and slash is fun. For all of its many failings, I kept playing in a dopamine-induced coma for over 100 hours. I will likely even play another run. There are some moments of brilliance (like the talking gun and the eerie-as-all-hell crucifixion.) It’s clear that blood, sweat and tears went into making this world huge, packed and pretty—but it’s empty, all the same.

    *EDIT after 159 hours of play and all achievements*
    Downgrading to a 6 because:

    1) The endings are dismal and essentially identical in terms of the consequences to your character. Full completion and your choices during the game make little difference. (You don’t really make any meaningful choices during the game, so that isn’t a surprise.) The endings are primarily distinguished by their degree of dismalness—ranging from mind-numbingly empty and depressing to depressing with a hint of bitter-sweet. (Think Knights of the Old Republic 2—but not quite that bad, since no one actually cares about V.)

    2) Hacking and crafting are both incredibly dull. Hacking consist of targeting, scrolling through a drop down menu (which frequently closes before you can input a hack,) and depending on your skill level, either watching everything die or watching someone get tickled. Hacking is the “caster” class in Cyberpunk…imagine a wizard throwing invisible fireballs that just cause people to fall down, and you’ll have a decent sense of Cyberpunk hacking.

    The main quest is half-finished. I'm clearly insane for playing so long. I'd rant more, but Metacritic is cutting me off.
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  39. Dec 12, 2020
    6
    I played this on Stadia and it ran well. I didn't notice any catastrophic glitches, nothing that effected gameplay at least. Although there was an issue with the odd texture or item rendering every now and then. Overall it is was very playable. However, this game has suffered from all of the hype. It is a good game but it is not a revolutionary game. It's feels like a mash-up between GTA,I played this on Stadia and it ran well. I didn't notice any catastrophic glitches, nothing that effected gameplay at least. Although there was an issue with the odd texture or item rendering every now and then. Overall it is was very playable. However, this game has suffered from all of the hype. It is a good game but it is not a revolutionary game. It's feels like a mash-up between GTA, fallout and borderlands. Visually it looks great and if you're a fallout fan then I think you'd enjoy this game. For me though, it just wasn't my cup of tea and I was pretty bored of the dialogue and pace of the gameplay. Expand
  40. Dec 17, 2020
    6
    Cyberpunk is delvers impressively from a story and world perspective. The attention to detail in these regards is generally exceptional. There's a few spots where the specific events are rather confusing because the CDPR cut part of the quest out and they never went back to remove it. But those events are few and far between. the way they integrate Johnny silverhands was unique andCyberpunk is delvers impressively from a story and world perspective. The attention to detail in these regards is generally exceptional. There's a few spots where the specific events are rather confusing because the CDPR cut part of the quest out and they never went back to remove it. But those events are few and far between. the way they integrate Johnny silverhands was unique and well done.

    Voice Acting: There is SOoooo much voice acting and most of it is well done. I noticed the man behind Johnny Silverhands wasn't the best voice actor in the universe... but let's be honest here. Did ya expect anything different? I mean you've seen at least one of his movies right? The only thing that surprises me here is that people we're surprised by KR's voice acting.
    While the voice acting added to immersion it also removed some as well. Because you no longer have a running log of what was said and what you said on the screen... It can be difficult to fully appreciate the choices your making.

    Polish: This game just wasn't... at all. There's so many bugs in so many places I'm amazed it was released in this state. I understand games will have bugs... but this is extreme.

    Combat: This can be quite a bit of fun however some of the coolest stuff is locked behind leveling.
    Getting headshots, mid air, with enemies all around you with time slowed down is deeply satisfying.
    There's also various weapon modifications that can change how you approach various situations.

    Progression: hard felt like it was hard, partly because I didn't realize I was supposed to be questing in a different part of town. Anyhoo, You can feel you're character is getting better in the world in which they exist.

    non-linear story: They get some points deducted here because you generally have no idea if your choice actually made a difference. From what I've read it IS possible to change the outcome but it's not obvious to me, at all, while playing the game. Every time I've save scummed, ON MANY QUESTS, the outcome is almost always the same.

    AI: there is almost 0 intelligence to anything AI related. Some of the worst I've ever seen... ever.
    NPC's on the streets are clearly an after thought. Car AI behaves as if they were made by a college student in a last ditch effort to pass a class. CP gets an F here.

    Crafting: They didn't play test this enough. Who the hell thinks it's ok to click and hold the craft button, wait 1 second.. then rinse and repeat that literally 100's of times.. WTF. pure cancer. CP gets a C here because crafting is cool and it does add to the game... it just needs some QOL.

    Breaching: This is pretty cool, had a ton of fun with it. I wish you could do more with it but I'll take what I can get. CP gets an A- here.

    Balance: It's clearly not. The stats are multiplicative and no recalculated from the base... I'm not sure if I have a problem with this so I'm not going to grade it. TBH, It's fun thinking about the different types of characters you can build because of this.

    Economy: It's a static economy and I didn't expect anything more (I mean why is that need in an RPG?).

    Trading: They get an F here. Jesus guys, So many QOL's missing on this. I don't want to trade equipped items, so don't list em by default. there's no quick sell for the kajillion items you have. You might argue that QOLs aren't that important but lets be honest here. When it comes to trading, beyond making an integer move up or down, it's all QOL.

    Pace: the game tries to rush you due to the story, I don't think it actually makes good on that threat but it's still kinda annoying. Why didn't you guy's say thing X will cause extreme problems for you 1 year from now.. That was a pretty foolish imo.

    Weapons: so you get pistols, machine guns, snipers, and shotguns. there's alot of different types of those weapons mentioned. It'd be nice if there was some more imaginative weapons? like a bouncy bomb, how about a beam weapon? How about an acid soaker? a flame thrower? a taser? sure, you have weapon effects that will shock or start people on fire...but you don't have weapons that throw fire or emit electricity visually.

    If you're looking for the next GTA, keep looking.
    If you're looking for a great rpg, you should buy this game.
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  41. Dec 12, 2020
    6
    Night city at first feels like a futuristic city at first but losses it's immersion as you play through. Same repitive lines from npcs, lack of vehicle diversity, etc.
  42. Dec 14, 2020
    6
    Bugs don't bother me too bad. A Lack of activities/interactivity in the environment are a bummer but don't really kill it. Driving is okay. I think visuals look good even on an outdated graphics card. I think the game is just kind of boring. There is no replayability. No interesting choices or dialogue options. If you like the sort of Ubisoft-esque type of games this should satisfy you. IfBugs don't bother me too bad. A Lack of activities/interactivity in the environment are a bummer but don't really kill it. Driving is okay. I think visuals look good even on an outdated graphics card. I think the game is just kind of boring. There is no replayability. No interesting choices or dialogue options. If you like the sort of Ubisoft-esque type of games this should satisfy you. If you like RPGs with deep mechanics and lots of spanning choices this is not your game. Its far from bad like some people make it out to be, but I struggle to see this game as anything other than "very okay". Expand
  43. Dec 21, 2020
    6
    This review contains spoilers, click expand to view. Yesterday, I finished the game. After I slept over it, I came to the decision, that I had to write a review. Maybe the developers even read it and think about it.

    At first I want to point out the Pros about the game

    +Atmosphere
    +Awesome Side Quests
    +Best Sound Design I can think of
    +Overall good performance on PC

    Then the negative

    -No transmog system (You look like a Clown)
    -Crafting is irrelevant
    -Lifepath irrelevant
    -No Charakter Customization possible after the Creator
    -Many many Bugs and Glitches
    -unsatisfying endings of the main Quest

    And now I want to talk a bit more about my biggest complain: The Ending of the Story
    As you are on the rooftop with Johnny, you are pretty much on rails from that point on. You choose one of three Options/Endings. Only one of them didn't suck completely in the end, namely the Nomad ending.

    Finally the game concludes in, V dies either way. The only question is here and now, with Johnny taking over Vs body, or in six frickin months if V goes back in his/her own body.

    This part of every ending sucks and renders the whole story before, completely useless. Why is there no option whatsoever for V to live a normal live? Even if I V didn't let Johnny take over and block him entirely, V would die after six months. That's just stupid. Even more awful is the decision that there is no kind of a fusion ending, where Johnny and V form a new personality together. Or maybe an ending in which the destruction of Vs brain is halted and both can share Vs body equally.

    I think both characters and also we, the players, deserved more of a happier ending.

    Therefore I give the game a 6 out of 10. If the ending weren't as bad I would give it an 8, maybe even a 9.
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  44. Dec 14, 2020
    6
    I am about 15 hours into the game so far. The game is good, not great, doesn't live up to the hype, but it is not terrible either.

    pro: - graphics and atmosphere are pretty good on high gfx settings. - Story is engaging so far, want to know what happens next. - The world LOOKS cool and dense. - Music is good, very futuristic cyberpunky. - Interesting characters in the story so far.
    I am about 15 hours into the game so far. The game is good, not great, doesn't live up to the hype, but it is not terrible either.

    pro:
    - graphics and atmosphere are pretty good on high gfx settings.
    - Story is engaging so far, want to know what happens next.
    - The world LOOKS cool and dense.
    - Music is good, very futuristic cyberpunky.
    - Interesting characters in the story so far. Good voice acting performances.

    cons:
    - Open world is set dressing mostly. I have been mostly ignoring it, because nothing interesting happens.
    - Buggy: not a big deal to me, but can be distracting from the immersion when objects are clipping in cutscenes etc.
    - Side quests are just fetch quests. biggest disappointment for me, as this is one of the strongest points from the Witcher 3, side quests actually add to the world building and immersion. Here not at all.
    - Seems like the developers wasted time implementing stuff such as genitals in character customization, but forgot to focus on fleshing out the world.
    - stealth and hacking gameplay seem like a chore. i have just been going guns blazing out of frustration.
    - menus are confusing and convoluted.

    All in all, an okay experience, but ultimately disappointing. Seems like the devs suffered from wanting to do too much, and in the end, couldn't deliver and failed to get the game out the door in a fully finished state.
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  45. Dec 13, 2020
    6
    optimization is very bad. Fps is too low. There are too many errors. some bugs prevent progress in missions
  46. Dec 11, 2020
    6
    Performance/looks wise, I'm running this on a GTX 1070 with a 9th gen i7 in 1080p. Obviously no ray tracing but everything else is set to high and it's fine - stable, playable framerates throughout. Even without rt it looks great, certainly not next gen but on par with gta5 and i'm looking forward to (eventually) trying this with a rtx 3080 + 4k monitor.

    I see a lot of people
    Performance/looks wise, I'm running this on a GTX 1070 with a 9th gen i7 in 1080p. Obviously no ray tracing but everything else is set to high and it's fine - stable, playable framerates throughout. Even without rt it looks great, certainly not next gen but on par with gta5 and i'm looking forward to (eventually) trying this with a rtx 3080 + 4k monitor.

    I see a lot of people complaining about the open world but honestly it's not so bad. It would certainly be nice for a bit more intuitive interaction (i wanted something to eat at one point, walked to a food cart seller I saw across the street but all i got was a generic npc who offered nothing) but talk of the city being dead and empty is wildly overblown. It's incredibly atmospheric and a perfect backdrop for the missions but if you're expecting to talk with all the people wandering around and enter every building to explore, you're going to be disappointed. It's most definitely a set but it does that job very well.

    What really hurts the game are the bugs though and everything you've heard likely hasn't been exaggerated. So far I've run into some minor ones like npc's walking through objects, some less minor ones like calling my car and it arriving as a chassis only (the body parts later found stacked neatly in the middle of an intersection with no collision detection) and a boxing opponent dropping through the floor every few seconds. Then the really bad ones, like the camera suddenly deciding I was in my my car following the first braindance demo scene and having to navigate out of the building using the minimap and memory once i'd finished it. The game absolutely shouldn't have been released yet and the fact it was is totally down to management rushing it through with what must have been a horrible crunch period just to take advantage of the christmas sails boost to strengthen the end of year financials. Greasy behaviour but standard practise for the industry.

    If you're on the fence, wait a while for some patches to hit, rtx 30 series stock to exist in meaningful quantities, and you've escaped Hades (seriously, that's the game you should be playing right now, GOTY material), but don't write CP 2077 off yet.
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  47. Dec 11, 2020
    6
    1. Ratings above 8 are a lie. They are most likely paid.

    2. Developers have to spend a lot of time to fix a lot of bugs and mechanics that work badly. 3. Stupid talk is when you defend the game at any cost. 4. They misjudged how much time they need to improve the quality of the game. 5. The game should be judged as it is. Large, medium, and small bugs make it difficult to
    1. Ratings above 8 are a lie. They are most likely paid.

    2. Developers have to spend a lot of time to fix a lot of bugs and mechanics that work badly.

    3. Stupid talk is when you defend the game at any cost.

    4. They misjudged how much time they need to improve the quality of the game.

    5. The game should be judged as it is. Large, medium, and small bugs make it difficult to enjoy.

    6. High grades make less aware people vulnerable to being deceived and misled about the quality of the game in its current state.
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  48. May 17, 2021
    6
    this games first steps were like tossing a toddler into the deep end, however this games gotten better, i surprisingly enjoy it even if it has flaws big enough it can make a giant hole in the experience, but its not out of the pond yet, they have to work hard and keep making it better, they cant afford to pull a bethesda at this moment
  49. Dec 12, 2020
    6
    8 años de desarrollo para que el juego caiga a trozos. Y te haga falta un pc de la nasa para moverlo. En consolas mejor ni hablar. El juego es muy bueno pero asi no se puede lanzar un juego. Repito el juego es completisimo y muy detallado, la historia, la narrativa, profundidas de personajes,la ambientacion de la ciudad es una pasada, todo eso esta muy bien y es un juegazo pero una pena8 años de desarrollo para que el juego caiga a trozos. Y te haga falta un pc de la nasa para moverlo. En consolas mejor ni hablar. El juego es muy bueno pero asi no se puede lanzar un juego. Repito el juego es completisimo y muy detallado, la historia, la narrativa, profundidas de personajes,la ambientacion de la ciudad es una pasada, todo eso esta muy bien y es un juegazo pero una pena que con tanto retraso tenga esa cantidad de “bugs” Expand
  50. Dec 12, 2020
    6
    The game looks impressive on high end systems. Scripted main story missions are fun to play. Other than these two, almost everything is disappointing. The open world isn't interactable or immersive as advertised. When you interact with a food vendor, they tell you to piss off for some reason. The NPCs have one of the most barebones AI I have ever seen, it's extremely hard to ignore. YouThe game looks impressive on high end systems. Scripted main story missions are fun to play. Other than these two, almost everything is disappointing. The open world isn't interactable or immersive as advertised. When you interact with a food vendor, they tell you to piss off for some reason. The NPCs have one of the most barebones AI I have ever seen, it's extremely hard to ignore. You can escape from police literally only by driving or running away. Side quests are incredibly shallow with almost nonexistent backstory, I'm appalled that this game is made by the same people who made The Witcher 3. Character creator is lacking and I was shocked when I realized I can't even change my hair color after starting the game.

    In short, if you want to enjoy this game just ignore the open world and NPCs and stick with the main story, maybe some side quests. This game is hundreds of kilometers wide but barely a centimeter deep, it's just saddening to see the game we've been waiting for nearly a decade in this state.
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  51. Dec 11, 2020
    6
    Wake the fu*k up samurai! You have a game to fix.

    And remember, never pre orders!
  52. Dec 17, 2020
    6
    This review contains spoilers, click expand to view. Сюжет и большинство побочных квестов замечательные! НО! Техническое исполнение игры просто отвратительное и этому нет оправдания. Слава Одину я взял игру на ПК а не на ПС4 FAT версии! Ждем тысячу и один мод от талантливых моддеров, которые допилят игру до ума, как скайрим. Expand
  53. May 16, 2021
    6
    En su estado actual el gameplay es muy disfrutable, (si tienes PC para jugarlo. Yo tengo 16gb de ram, un i7 8700k, y una 2070 NO super. Puedo ejecutarlo con todo en ultra, sin raytracing, y con DLC puesto en modo "calidad", a 60fps constantes y a 1080p de resolución).

    No cabe duda de que a Cyberpunk le queda bastante trabajo. Está plagado de bugs tontos, y tiene un puñado de bugs
    En su estado actual el gameplay es muy disfrutable, (si tienes PC para jugarlo. Yo tengo 16gb de ram, un i7 8700k, y una 2070 NO super. Puedo ejecutarlo con todo en ultra, sin raytracing, y con DLC puesto en modo "calidad", a 60fps constantes y a 1080p de resolución).

    No cabe duda de que a Cyberpunk le queda bastante trabajo. Está plagado de bugs tontos, y tiene un puñado de bugs molestos. Algunos de los que encontré, son por ejemplo objetos que no se pueden recoger porque se bugea su interacción. Cuando cometes un crimen la policía hace POP y aparece de la nada. Npcs bugeandose bajo el suelo (incluso autos), los mencionados anteriormente pero atravesando estructuras. Conversaciones que se cortan de la nada y toca cargar partida para saber de que trataba. Muy rara vez me ha pasado que al llamar a un NPC por teléfono, este se teletransporta a mi lado y queda flotando en el aire (wtf con esto). Al recargar el arma no se reproduce la animación de recarga, pero el arma recarga. Aveces cuando me bajo de un auto, este desaparece. Cuando cargo la partida y habia npcs o autos cerca, aveces desaparecen. Cuando estaba cerca de enemigos y guardé la partida, al cargarla y atacar a los enemigos, estos quedan en modo "tontos" por varios segundos y no se mueven, (es como que se les laguea la IA).

    En fin, Cyberpunk 2077 es un juego con muchísimos detalles, pero el cual CD Projeckt red lanzó demasiado pronto y sobre el cual mintió en muchas cosas:
    * Dijo que iba a tener una branching story, y no la tiene.
    * El juego tiene 1 solo final, solo distintas formas de llegar a dicho final.
    * Las elecciones que hagas realmente no importan, porque la conclusión de cada solo afecta a corto plazo, y no a alguna otra cosa importante.
    * La historia es demsiado corta, y esto causa que a pesar de dar mucha importancia a los distintos grupos de enemigos durante las presentaciones, no tengamos prácticamente nada de info, lore, o construcción sobre ellos.
    - Todo lo que nombré arriba demuestra que el juego está rusheado. Tendrían que haberlo seguido haciendo mínimo hasta 2022, y quizá también hasta 2023. En su estado actual dudo muchísimo que CD Projeckt meta las missing features en él.
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  54. Feb 8, 2021
    6
    (enero 2021) Ahora mismo? No, no lo recomendaría por las cuestiones que ya se conocen en medios, canales de YT y en Steam y que no perderé mucho tiempo en comentar.

    La historia principal está bien pero tampoco es lo más de lo más. Los gráficos y la ciudad están muy bien especialmente de día pero lastrado por un rendimiento horrible. Es inmersivo pero los bugs/glitches lo estropean. La
    (enero 2021) Ahora mismo? No, no lo recomendaría por las cuestiones que ya se conocen en medios, canales de YT y en Steam y que no perderé mucho tiempo en comentar.

    La historia principal está bien pero tampoco es lo más de lo más. Los gráficos y la ciudad están muy bien especialmente de día pero lastrado por un rendimiento horrible. Es inmersivo pero los bugs/glitches lo estropean. La conducción es para colgar de los pulgares a los desarrolladores. Un par de crasheos. Las secundarias...pues salvando las de los personajes que nos irán acompañando, las demás pura morralla. Lo cierto es que tienes varios finales. Elegí uno, el que entendía que correspondía habiendo elegido al inicio CORPO. De momento, no tengo el más mínimo interés en probar los otros.

    Iba a revolucionar todo, el mejor juego posible. Y sí, cuando lo arreglen (no solo en consolas) estará muy bien y será altamente recomendable pero AHORA no. Juego de notable, alto si quieren, pero se esperaba una p*t* matrícula de honor. Regusto amargo.
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  55. Sep 5, 2021
    6
    Достаточно простенькая сюжетная линия, красивая графика, хорошая актёрская игра, неплохая боёвка (была бы для ммо) и разносторонняя, но абсолютно бессмысленная прокачка.

    Всё остальное в игре сделано очень паршиво. Диалоги ни на что не влияют, игра практически полностью является лутер шутером. Сюжетная линия сверх короткая, а сайд миссии очень скучные и их вообще очень трудно найти
    Достаточно простенькая сюжетная линия, красивая графика, хорошая актёрская игра, неплохая боёвка (была бы для ммо) и разносторонняя, но абсолютно бессмысленная прокачка.

    Всё остальное в игре сделано очень паршиво. Диалоги ни на что не влияют, игра практически полностью является лутер шутером.
    Сюжетная линия сверх короткая, а сайд миссии очень скучные и их вообще очень трудно найти среди кучи вышек.
    Открытый мир самый мёртвый в игровой индустрии, даже хуже чем в гта 3.
    Оптимизация на нуле, фпс и графика почти одинаковые на любых настройках. Багов просто море.
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  56. Dec 19, 2020
    6
    Well, this was disappointing. Not glitches or crashes for me, crashes were very rare, only crashed once. Some funny Bethesda ragdoll glitches, but never anything game-breaking. Performance was actually very solid considering I'm running it on a GTX 1060 3GB that ran Red Dead II so poorly I quit until I got a better card. Actually, major props for that, especially considering how visuallyWell, this was disappointing. Not glitches or crashes for me, crashes were very rare, only crashed once. Some funny Bethesda ragdoll glitches, but never anything game-breaking. Performance was actually very solid considering I'm running it on a GTX 1060 3GB that ran Red Dead II so poorly I quit until I got a better card. Actually, major props for that, especially considering how visually atmospheric the world is.

    But that's about all I can say about the world. There's no charm to leaving no stone unturned, there's really nothing here but bandit camps and a main story that feels over just as it's begun, with characters that are practically strangers, even Silverhand.

    This is hardly an RPG at all, in the storytelling sense; it's an action romp with a retro-future sci-fi setting. And that's *extremely* disappointing after Witcher 3.
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  57. Dec 29, 2020
    6
    One word to describe Cyberpunk 2077 is "disappointment". The game is really fun and enjoyable at time but there's way to many drawback for me to finish playing the game at its current state. There's obviously a lot of missing content in the base game, dialogs options are usually limited to two options which also doesn't really matter as the choice you make won't impact the ending, NightOne word to describe Cyberpunk 2077 is "disappointment". The game is really fun and enjoyable at time but there's way to many drawback for me to finish playing the game at its current state. There's obviously a lot of missing content in the base game, dialogs options are usually limited to two options which also doesn't really matter as the choice you make won't impact the ending, Night city is amazing to look at and the visual is phenomenal but once you look pass through the facade you will be greeted with an almost empty open world.

    The game is also fill with bugs and if you're lucky enough to play the game without encountering any bugs or crashes you wouldn't get a decent FPS without sacrificing your graphic setting for better performance. If anyone is wondering the spec of my pc it's RTX 2060, 16GB ram, intel core i7. I know that my pc isn't the best but to not even be able to run at a stable 45 FPS on medium setting tell you about the state of the game optimization.
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  58. Dec 20, 2020
    6
    I finished the game. Took me around 35 hours with some side quests done but not all. Probably could finish all the rest in 20 additional hours or so.

    I'm going to make it short: until the very end, there are no choices that matter. Only your decisions in the final mission really make a difference... for nothing, because you can't remain in the world of Cyberpunk post-ending. This lack
    I finished the game. Took me around 35 hours with some side quests done but not all. Probably could finish all the rest in 20 additional hours or so.

    I'm going to make it short: until the very end, there are no choices that matter. Only your decisions in the final mission really make a difference... for nothing, because you can't remain in the world of Cyberpunk post-ending. This lack of continuity, in which you can't remain in this game after all is done and waiting for future content while you do side quests and additional content, is what bothers me most. The game will force you to return to a save state previous to the final mission. You can't see how the world of Cyberpunk lives on after your story, or should I say, the story of Johnny Silverhand? Because most of the time it feels like they are forced to give him more protagonism since "he is Keanu Reeves".

    Being first-person only even strengthens this feeling that you are just there watching how things happen in front of you, without much to do there.

    There is only 1 light machine gun and 1 heavy machine gun in the game. You can't customize your cybernetic implants and see them, because you never see your character.

    I think the development of this game started to go downhill the moment they decided to make it an FPS. Most of the time it does not feel like an actual RPG, and you feel like you're just playing some sort of futuristic first-person GTA.

    The problem with this game is that many of the things that they kept promising over the years are just not there. And as a consequence, the players feel scammed.

    You can't upgrade or customize your cars, or your house, most of the nicest vehicles in the game, you can't have them. Some of them, you can't even drive them. 90% of the doors are locked and there is no way to unlock them. Not even with the tech skill that is supposed to do exactly that. I came to realize that the content is just not there, so the game can't show you what's inside.

    When you see all those amazing flying vehicles, you start to think that later in the game, you will be flying them in this so-called "vertical" city. But nope. You never pilot or have anything of the sort in your possession.

    In the end, you can't promise so much and give so little. And the little you give, so buggy. I am left disappointed because it lacks continuity and that's not what gamers expect today. They created a 2012 game in 2020, so I can't stop thinking maybe CDPR was never the right developer for this game. Other studios could probably do better.
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  59. Dec 12, 2020
    6
    This review contains spoilers, click expand to view. I thought this game was supposed to be about V, not about Jhonny Silverhand. If you really wanted Keanu to play bigger role - you should have made Silverhand main protagonist like Geralt in W3. Story doesnt offer any roleplaying - every choice is meaningless, dialogue options are just illusions. The more you move towards the end of story -the more about Silverhand it is. Even the ending doesn't allow V to change outcome of having biochip, nor to betray everyone, nothing. It's all fixed.

    Good game? Yes. Good RPG? Hell, no, one of the worst.
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  60. Dec 15, 2020
    6
    The game is incredibly good in some things, and discouragingly bad in others. Now I'm not talking about bugs and optimization.

    The AI ​​in the game is just shameful, no jokes, Oblivion is better. NPCs are purely mannequins, they only take up space, no procedural behavior, no hints of a simulation of life, no reaction to anything. There is no interaction with the world. Combat is
    The game is incredibly good in some things, and discouragingly bad in others. Now I'm not talking about bugs and optimization.

    The AI ​​in the game is just shameful, no jokes, Oblivion is better. NPCs are purely mannequins, they only take up space, no procedural behavior, no hints of a simulation of life, no reaction to anything.

    There is no interaction with the world.

    Combat is clumsy, stealth too. The argument that this is "not a shooter / not a slasher / not a stealth action" does not work - these are the core mechanics of the game, and if they are in the game, they should work well, and not anyhow. Considering that 70% of the gameplay we shoot.

    The map, in the best traditions of the old assassins, is packed with hundreds of thousands of flickering icons and meaningless activities, the inventory is packed with a bunch of rubbish, identical jackets and rifles. Even Ubisoft eventually found the strength to refuse it, but Cyber ​​continues the tradition.

    On the other hand, the dialogues, the characters, the script of the full-fledged side quests are very good. Visually, Night City is beautiful. The hacking mechanics, as well as the braindance, are well done.

    Good, solid AAA, but clearly not a masterpiece of the millennium, as it was presented in promotional materials.
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  61. Jan 5, 2021
    6
    They advertised this game as the best game ever and gave so many promises. And now we have just some common game like Ubisoft's projects, but I think even those more interesting than Cyberpunk. This game has nice story, characters, atmosphere and art design, but gameplay is quite boring, open world is dead, npcs are dumb, side quests are disgusting, and that's really surprising becauseThey advertised this game as the best game ever and gave so many promises. And now we have just some common game like Ubisoft's projects, but I think even those more interesting than Cyberpunk. This game has nice story, characters, atmosphere and art design, but gameplay is quite boring, open world is dead, npcs are dumb, side quests are disgusting, and that's really surprising because CDPR created The Witcher 3 whose side quests are one of the best among all games . Cyberpunk 2077 is huge disappointment and i'd rather not recommend to buy it. Expand
  62. Jan 12, 2021
    6
    Cyberpunk 2077 is a game that encompasses aspects of other games and media and struggles to find its own identity. CD Projekt Red’s vision and scope may have been far grander at one time, but the “finished” product, when not broken or buggy, is missing the magic of a Witcher game or a full RPG experience.

    It touches on a little of everything and fears going any further. It feels afraid
    Cyberpunk 2077 is a game that encompasses aspects of other games and media and struggles to find its own identity. CD Projekt Red’s vision and scope may have been far grander at one time, but the “finished” product, when not broken or buggy, is missing the magic of a Witcher game or a full RPG experience.

    It touches on a little of everything and fears going any further. It feels afraid of taking any stance, righting any wrongs, or (at times) giving the player the option for better outcomes. From the developers that brought you the “Family Matters” quest with the Botchling, it’s surprising that the game can’t decide what it wants to be. A fleeting momentary mention of a trans character, tons of death and suicide, love interests based solely on body choice, and an 80’s version of the corporate world compressed into one man. Like a list of topics to add a checkmark to, Cyberpunk 2077 is home to a thousand ideas, few of which ever truly follow a worthwhile path.

    When it works, it’s a beautiful open world with much to explore, but you won’t be introduced to any of it. If you simply want to enjoy the games true stories and experiences, you will find very little by following the main quests. Instead, you will need to explore the game, on your own, and partake in your own quest line. I would recommend following guides to help you finish major side quests which are so vital to the story and even the ending, that your entire view of the game will be based off of them far more than any single main quest.

    By the end of this review, I’ve reached 150+ hours on PC, and around 60+ on PS5. Throughout my time I found countless bugs, glitches, even game breaking instances. Right now, I can’t even finish a completionist run because a quest simply won’t work. I’ve taken hundreds of pictures, many of bugs, but also of beauty. I feel that Cyberpunk 2077 was a vision of the future that for whatever reasons simply couldn’t be fulfilled. Whether it was time, or tech, or management, the game launched as it did to deserved criticism.

    While update after update won’t fix the consumer confidence or previous experiences, I truly hope the game is fixed and expanded. Because whatever vison they did have in making it, I can see it in its “bones” everywhere in game. I’m excited by the future prospects of the game, just as I was for No Man’s Sky, and despite my fairly awful experiences I’m still optimistic. I wish them the best in their endeavor and hope to experience their full vision again someday, with a clear mind, and renewed excitement.
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  63. Nov 15, 2022
    6
    The game still needs a lot of bug fixing because some bugs are still happening obviously in the cutscene / main story. Character sometimes get stuck in the corner and nothing I can do, which force me to reload the game and replay the entire section. T-posing in the cutscene still happens in patch 1.61. The bugs ruin the atmosphere that the game tries to build up. It's too hard to beThe game still needs a lot of bug fixing because some bugs are still happening obviously in the cutscene / main story. Character sometimes get stuck in the corner and nothing I can do, which force me to reload the game and replay the entire section. T-posing in the cutscene still happens in patch 1.61. The bugs ruin the atmosphere that the game tries to build up. It's too hard to be serious in the story because of these bugs.

    Also, why the game doesn't allow me to continue to play the game after finishing the main story ? It's not even a new game plus. Witcher 3 has it, why doesn't this game have the same option as well ?
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  64. Oct 3, 2021
    6
    The game is really bugged, many functions and ideas were never released. Feels like if im playing alpha version of some good game, but its not good yet.
  65. Jan 30, 2021
    6
    This is a review of 1.06 version

    Graphics - 8/10. A good looking game in general, however the graphics are not consistent everywhere. They often look average or straight up bad, especially during free roam outside of scripted missions. Also, there is a lot of popup and plenty of situations where high quality model of an object doesn't manage to load in time when you approach it.
    This is a review of 1.06 version

    Graphics - 8/10. A good looking game in general, however the graphics are not consistent everywhere. They often look average or straight up bad, especially during free roam outside of scripted missions. Also, there is a lot of popup and plenty of situations where high quality model of an object doesn't manage to load in time when you approach it. Animations are pretty stiff outside of scripted cutscenes. Also lots of graphical glitches like t-posing NPCs, clipping, or animations freaking out.

    Story - 7/10, however it's very linear. Your dialogue choices don't matter 99% of the time outside of few times when you get to decide the ending. Characters are decent and Keanu Reeves character turned out pretty badass and convincing. His 3D model looks pretty disappointing though, especially considering he's the most important character and highlight of the game. I would expect better.

    User interface is all over the place. Pretty confusing. The fact that you have plenty of junk to pick up on every step doesn't help. I ended up collecting everything and then selling stuff if I ended up overweight. I picked the best armor and weapon based on one statistic. Didn't bother with modifications etc. Didn't buy anything, just used random stuff that I picked up. And I completed the game easily.

    Gunplay - average

    Vehicle handling - bad. Vehicles handle worse than Watch Dogs. Much worse.

    Physics - bad. They are 2005 tier. Car crashes have no weight to them, like cars are made of rubber and the behavior is often ridiculous, like you crash into a car and you drive under it. And running over pedestrians feels like they are weightless. Also it glitches out, pedestrians and objects often go inside your car and you drag them with you,

    AI - dumb. NPCs have barely any AI. And enemies go straight under your gun. They also get stuck all the time and you can shoot them easily. And there are NO police chases. It's not programmed. Police just appears out of nowhere.

    World - city is decently sized however it looks basically the same everywhere you go. There is very little variety. Pretty boring. I'm not a big fan of the art direction. And very little to do there. Those who say that this is the biggest and most immersive and alive world in video games are straight up LYING. It has literally nothing on games like GTA, Watch Dogs or RDR2. Pedestrian and car density is good enough, however since they have no AI they feel artificial and just there for decoration. Also, pedestrian and car density drops to nearly zero when you drive a vehicle, but it goes back once you're on foot.

    Overall, if you expect a detailed and immersive open world sandbox action game like GTA, Watch Dogs or RDR, you will be very disappointed. And if you expect a detailed RPG where every choice you make matters, you will be disapointed as well. This game does bad in both.

    This game is a big disappointment considering it's budget, years in production and how much hype it generated. CDPR tried to throw down the gauntlet to Rockstar and Ubisoft, but they failed miserably.

    This game definitely doesn't deserve a score higher than 8/10, no matter how you look at it. The whole game feels plasticky, wonky and unpolished/unfinished if I had to describe it shortly. I personally gave it a 6 because I'm not a hyped CDPR fanboy and I see things as what they are. It was not a HORRIBLE experience, but far far away from a masterpiece. All 9 and 10 scores are ridiculous.
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  66. Jan 31, 2021
    6
    Before going on, I am no prude, this game is very mature: murder, kidnap, suicide and all manner of mutilations. If you are going through any personal trauma, it covers some heavy stuff, even before the visceral fight scenes and other adult themes.

    I spent an age playing this as a paper roleplaying game (RPG). It came in a minimal black and white box with minimal instructions that set
    Before going on, I am no prude, this game is very mature: murder, kidnap, suicide and all manner of mutilations. If you are going through any personal trauma, it covers some heavy stuff, even before the visceral fight scenes and other adult themes.

    I spent an age playing this as a paper roleplaying game (RPG). It came in a minimal black and white box with minimal instructions that set a bleak mood – in this world, you are meat in the grinder. One manner of mutilation or another was normal.

    I recall one brilliant bit of art in the manuals – a man staring at his own bionic arm. It did not seem that he was amazed that he had a bionic arm –but as if he was pondering a coat of paint on it or chip on the casing.

    Part of the game concept came across as giving up your humanity for the luxury of modernity – giving up your soul for the feeling of having it all at your fingertips.

    Also that you aren't superhuman. Characters were human, vulnerable and cunning. The ‘firefight’ combat was initially lethal. It got diluted as add ons to the RPG went on – characters got more overpowered - but the cold lethality of fights (particularly with guns) and the reality of what happens was present.

    One ‘solution’ to the violence in the Cyberpunk mythos was signing up to trauma teams who swoop in to save clients. Some games were even based around saving clients and drama spinning off what had got them minced in the first place. This was cold and brilliant.

    Most RPGs are about fantasy quests. Playing a character as member of a ambulance crew, security guard or corporate stiff - was unique. The setting was a shootier, techier version of what was in the current news at the time – a feeling that politics was failing, only money mattered and people (even democratic states) just are used one way or the other.

    To the computer game, the mood from the RPG is – at heart – spot on. You feel vulnerable for so many reasons: surrounded and lost in the city.

    The level of detail and sense of being overwhelmed by all the gaudy (and often lethal) sights on the streets is phenomenal. The contrast also of when you leave the city to the nomad areas is stark. The regions of Night City are brilliantly designed and distinctive.

    The visuals are backed up by a complex array of sound effects and a varied soundtrack of music from various sources.

    The gameplay for the main story line – as seems to be a ‘thing’ since Fallout 4 – is pretty bland. I will leave it as a ticking clock scenario which never really ticks down. Can’t say more or I’ll ruin it.

    The side quests are peppered, however, with the most humorous and touching scenarios I’ve seen in any game. Some of them really tug at the heart strings having profound consequences as well as padding out many of the characters you meet around you.

    This is the main strength of the game. The side stories run over the main story line and pick up to each other in imaginative ways. Even if you go into this game as a shooter, I guarantee some of the side quests will make you think and touch you one way or the other. The quality of the story telling in the side quests really notable.

    However, the flaws in this game are equally staggering. I have the PC version – meant to be the Rolls Royce of the versions.

    It restarted when downloading – raising the download for the game to about 3 days, including the launch patch.

    The graphics glitched even when not dealing with big complex action scenes in incredible ways – these are well documented – but characters disappear, levitate, become naked, merge with furniture and continued to do so after the updates. I am up to speed with the downloads as of today.

    For a £50 game, it is pretty shameful and whatever high praise I have for this games story it is very poor state to release something so anticipated in – the company must have had a massive amount of pre-orders alone. For shame, CD Projekt Red.

    One other thing I have always been a bit weirded out by in computer games about is sex scenes. Similar to this games stable mate The Witcher series, you can get groovy digitally.

    I have often been uncomfortable with this as it seems gratuitous, but similar to The Witcher, such trysts done with real thought. No spoilers, but I guarantee if you persist with the characters in this game you will fall in ‘love’ at least one of them. Perhaps even lust.

    I mention the last to nail home the strength of the characters spun in this game. It makes no sense that such a massive effort has gone into developing this aspect for it to have such massive technical issues.

    When it technically works: the sneaking is as engaging as the combat, the setting is as notable as the set pieces in the game as it unfolds. But it is so sadly flawed by it’s functionality it lets itself down (and CD Projekt Reds customers and fans of the Cyberpunk mythos) so badly.
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  67. Dec 13, 2020
    6
    It is a very interesting title which made me want to play every minute i have spare.
    The game has several bugs that i expect to be corrected soon.
  68. Dec 12, 2020
    6
    Nothing innovative. Repetitive missions, boring combat and extremely buggy.
  69. Dec 18, 2020
    6
    Lot of style, little substance.

    Cyberpunk 2077 has an engaging main story line with some standout characters and neat moments (virtual reality segments are especially well done), but it falls completely flat in terms of its world and the quality of its side content. Night City is so empty and superficial that it resembles more the annual versions of Far Cry or Assassin's Creed rather
    Lot of style, little substance.

    Cyberpunk 2077 has an engaging main story line with some standout characters and neat moments (virtual reality segments are especially well done), but it falls completely flat in terms of its world and the quality of its side content. Night City is so empty and superficial that it resembles more the annual versions of Far Cry or Assassin's Creed rather than any of Rockstar Games' works from the past years. In fact, GTA 3 (released in 2001) had more advanced simulation systems in many aspects than this game.

    While the main story deserves praise, it is also important to note that due to the incoherent experience that you get out of your time in Night City as a whole, Cyberpunk becomes a far cry (no pun intended) from truly exceptional story-driven games from the recent past, such as The Last of Us, God of War, but even the more action-oriented Control or Quantic Dreams' surprisingly strong and coherent Detroit: Become Human.

    Bugs and terribly shading marketing aside, Cyberpunk just does not live up to the lofty standards CDPR set for the game. There is definitely fun to be had here, but it is high time gamers stop treating this studio as the sacred cow of the gaming industry and that gaming outlets provide honest and straightforward criticism instead of vacuous hype - which has definitely been the case leading up to this lackluster game.
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  70. Dec 11, 2020
    6
    So I'm playing the first half of the game and I'm thinking well this game is incredible other than some minor bugs but then comes the second half of the game! BRO DONT PUBLISH YOUR UNFINISHED GAME NO ONE CARES IF THE GAME COMES IN 2021
  71. Feb 18, 2022
    6
    the world looks like a plastic. Not interactive. Npcs are just scripts.
    Fighting/Shooting annoying, health bar/enemy level system just makes game boring.
  72. Dec 11, 2020
    6
    Let's get the good down, the story is good, the side quests are really fleshed out, the gunplay isn't the best out there but its not bad for a "open world RPG". The graphics are some of the best I've seen in an open world game, this city looks incredible. melee is powerful enough to be viable and the hacking is pretty dope.

    Now the bad, its missing a ton of basic open world features, no
    Let's get the good down, the story is good, the side quests are really fleshed out, the gunplay isn't the best out there but its not bad for a "open world RPG". The graphics are some of the best I've seen in an open world game, this city looks incredible. melee is powerful enough to be viable and the hacking is pretty dope.

    Now the bad, its missing a ton of basic open world features, no car customization, no barber shops, or plastic surgeons to change appearance, no driving AI at all, the cops appear they don't drive to you or chase you in vehicles, the NPCs don't react to getting hit or obstacles they will just stop and wait, the lifepaths are kinda pointless in the big picture, you can preview clothes when purchasing or guns. Most basic open world features you expect from a GTA, Saints Row or red dead for example are missing. There are also a lot of bugs but mostly visual I haven't had any game breaking bugs yet.
    All in all not bad but not what was marketed or what i was expecting from a "next - gen open world experience".
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  73. Jan 14, 2021
    6
    +: Интересный сюжет, красивый город.
    -: Сюжетная линия порезана и кое-как сшита, контент вырезан, город пустой и мёртвый
  74. Jul 5, 2021
    6
    I'm changing my original review. I had given this game an 8 based on my initial impression, but after playing this game for over 80 hours and nearly completing all quests, I think this game is a 6/10 at best. What a beautiful disaster. There are so many instances where it seems like the devs had a good and interesting idea that just never got fully implemented or scrapped altogether. I hadI'm changing my original review. I had given this game an 8 based on my initial impression, but after playing this game for over 80 hours and nearly completing all quests, I think this game is a 6/10 at best. What a beautiful disaster. There are so many instances where it seems like the devs had a good and interesting idea that just never got fully implemented or scrapped altogether. I had even waited 7 months (v1.23), but there are still lots of immersion-breaking bugs like floating cars, semi broken side quests. In one instance a door panel just said "dynamic text" after entering the code because they forgot to change the text. I also didn't find the end to the main quest to be very satisfying, but not the worst. I'm hoping there will be some DLC or something, Night City has/had so much potential if every detail had been fully fleshed out. Anyway, I've found Cyberpunk 2077 to be very hollow, compared to Witcher 3, after my first play through. Expand
  75. Dec 14, 2020
    6
    The scenery is great, the world looks nice.
    The story's are good but that's about it. There's bad AI, so little world interaction, and a lot of bugs in the game.
  76. Dec 12, 2020
    6
    Very classic game with no innovation , very few creative ideas , lots of minor bugs , forgettable characters and writing . Just w pretty city to look at
  77. Feb 21, 2021
    6
    Contrary to CDPR trying to say the game's only problems are with base consoles, I would argue that this game's biggest problems go well beyond bugs, crashes, and performance. In almost every respect, this game is a half-baked, unpolished mess with only some hints at what could have been a great game. It redeems itself somewhat by certain elements, but it's hard not to feel ripped off, evenContrary to CDPR trying to say the game's only problems are with base consoles, I would argue that this game's biggest problems go well beyond bugs, crashes, and performance. In almost every respect, this game is a half-baked, unpolished mess with only some hints at what could have been a great game. It redeems itself somewhat by certain elements, but it's hard not to feel ripped off, even on PC. My experience with Cyberpunk has been a wake-up call to 1) never pre-order games ever again, 2) never purchase a CDPR game again, unless several years have passed, it has been thoroughly-vetted, and is at a bargain bin price, and 3) be extremely skeptical of online review sites: unbelievable that so many reviewers immediately jumped to give this mess 9s and 10s.

    With bugs around every corner, clearly unfinished or cut content, mediocre shooter mechanics, a lifeless open world, and so on, it is hard to even know how to begin reviewing this game.

    I think what best encapsulates the problems with Cyberpunk is the example of witnessing an NPC playing guitar on the streets for the first time. It was incredible to see the level of detail: they are playing a song that corresponds to their individual finger movements and correct guitar chords. However, five minutes later you could accidentally run over an NPC due to the horrible driving mechanics, triggering a "police chase," which consists of police drones just appearing out of thin air; drive down a corner and suddenly you are no longer wanted. That's it. You also see how cars aren't even programmed to move around you or notice that if you look at cars in the distance they appear as weird JPEG cut-outs. The list goes on and on with some of the most primitive elements of game design either not functioning or wholly absent. It is as if the developers spent time on "nExT-gEN" features like NPCs playing accurate guitar chords but somehow left out so many simple features. This extends to lifeless NPCs, a horrible user interface, boring and shallow "RPG" mechanics, short main story, pointless origin choices, and so on.

    The game does have some strengths buried in there, and I would say that is with the core main storyline, character design, voice-acting, soundtrack, and potentially graphics. I say potentially because the game looks great only on high-end hardware. Any mid-range PC even seems to end up looking blurry and grainy. The scripted cutscenes and certain interiors look fantastic though and the visual atmosphere is overall really good.

    The core storyline with Johnny Silverhand was pretty good and kept me emotionally invested; however, it is nothing revolutionary. It relies on pretty much every previously made cyberpunk trope. I love the genre, so this wasn't necessarily a bad thing, just not very original. The voice-acting and characters were overall excellent, especially female V, Johnny Silverhand (Keanu), and Jackie Welles. I also really liked the soundtrack with a few stand-out tracks that I continue to listen to even after finishing the game. These elements were enough to keep me playing through to the end, but definitely don't save the game from ultimately being an overhyped, mediocre mess for the most part.
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  78. Apr 22, 2021
    6
    Everything in this game just feels average or worse. If it wasnt for the story, i would have stopped playing after a 5 hours or so.
  79. Jan 21, 2021
    6
    Every part of this game feels unfinished, bugs, glitches, broken animation, cars falling from the sky, broken ai, missing features, texture pop-in, bad ui, useless mini map, broken quests, unstable framerate and the list goes on and on, even on my new high end computer with a rtx 3080 did the game run poorly. Last time I was this disappointed in a game was Mass Effect Andromeda, at leastEvery part of this game feels unfinished, bugs, glitches, broken animation, cars falling from the sky, broken ai, missing features, texture pop-in, bad ui, useless mini map, broken quests, unstable framerate and the list goes on and on, even on my new high end computer with a rtx 3080 did the game run poorly. Last time I was this disappointed in a game was Mass Effect Andromeda, at least the writing, voice acting and animation (when they work) are all great in Cyberpunk and there is a good game hidden somewhere in this whole mess.

    It's good that Cd Projekt Red is committed to fixing the game but I have already finished it and played every ending, there is no reason for me to come back, I already had my first impression and that is most likely how I will always remember the game.

    I really wanted to love this game, but unlike a lot of other fans this was nothing but a sad experience for me and I am not okay with paying full price for an alpha version, last time I will buy a full priced game from Cd Projekt Red .
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  80. Jan 17, 2021
    6
    Since all the missing promised features and bugs have already been mentioned and there are lists of them out there I will start with an anology:

    Imagine you buy a prestige luxury sportscar, it looks astouncishing, heated seats with a massage function, state of the art enternaiment system, etc.. But then you push that start button to take it out for a drive and realize that it drives
    Since all the missing promised features and bugs have already been mentioned and there are lists of them out there I will start with an anology:

    Imagine you buy a prestige luxury sportscar, it looks astouncishing, heated seats with a massage function, state of the art enternaiment system, etc.. But then you push that start button to take it out for a drive and realize that it drives like absolute **** The Suspension makes you puke while the trottle is as responsive as a coma patient. That is how it felt to play through Cyberpunk 2077.

    The beatiful - the mediocre - the trash:

    The Beatiful:
    - It has probably one of the best visuals that you can get in a game as of right now.
    - Splatter/dismembering effects are high quality.
    - Visual design, detail and animation of weapons and cars are top notch.
    - The main storyline and the side stories which you can have with main characters are mostly quite well done and interesting.
    - At certain times the game tries to induce a certain intimacy with a play of presentation, visuals and voice acting that no game I played has made it like that before, beatiful.

    The Mediocre:
    - Driving mechanic are really an afterthought for the most part but still functional and fun at times. There are specific off-road cars but they drive mostly just as bad on that terrain and flew of in the sky just like a sportscar or a truck. Sometimes the driving behaviour is inconsistent.
    - The Gangsystem: There is no gangsytem although there are implications of these, nobody hates or likes you, they are just there to be killed and give quests at the same time. No playerimpact.
    - Parkour running is a nice suprise

    Th Trash:
    - Gameplay Balance, there is no gameplay balance.. I never read or watched guides on how do find certain things or specifically try to abuse mechanics, just casually explored and tried to go for builds and playstyles that seemed fun. But even after 5 hours in one finds insanely strong skills and aspects and after that all the fun from the gunfight gets less and less until there is literally no fight any more.

    - Loot mechanics and Inventory are absolutely half assed and not even tested. Aside the fact that I can't loot like 80% of robots I kill for no reason I can also not loot 30% of weapons the enemies drop, that waaay to much. While the Inventory has nice sorting functions it is absolutely atrocious at the same time combined with the worst Inventory aspect I have ever seen in a trile A game:

    - The crafting takes around 2 seconds and I can only craft a single item at a time. It is absolutely madenening. It is not like something emersive that I see my chaacter craft an item or just do random craft stuff (like in Fallout 4) it is just sitting in that inventory menu and clicking that button every 2 seconds like an idiot. This is below any standards I have for any game. And while the crafting is annoying as hell it is also brokenly powerful, I can literaly create stuff out of nothing by crafting and disasambling and I can get infinitely money that way even with a very low player level, why is this a thing. On to of that armor and weapon stats are literally random when crafting items for no reason while I noticed that literally my armorstats change when I just restart the game.

    - Progression: Especially in RPG type leveling I like to get a feel for the numbers of damage, resistances and armor etc.. But the level progression and the way the stats scale is quite bad. In the begnning one has to change essentially the weapon and armor each 0 min because there are better ones but then when it slows down a bit I am already the God of Night City. In the early game the game allows the player to try to take it on high level enemies but these encounters are anything else than fun, fighting is either stunlocking enemies with granaes for 10 min nonstop or die instantly and trying to do it stealthy is a 50% gamble wheather one can finish this mission or, I tried to make a "Very High" danger mission to rescue a woman... only then to learn that as soon as I get to that woman a diolog starts and being detected is unovoidable. And I don't mean it is scripted, it just happens because the diolog was probably not there in the initial mission design to completyl break it. And why do I get a weapon that can shoot through literally any material and any thickness of it, it's just broken. Why do I get 90% crit chance and deal like 100 times damage on every shot is beyond me.

    - The Policee system: It is so bad and cheap that just removing police from the game entirely would be a better choice. I can not even ignore them completely since sometimes I don't stand in the magical "hositle area" or kill a random citizen.

    There are a few more for which I have no space to write about like cheap "life paths" and choices in general, game is about corporations but I have no ineractions with them, citizens are a facade, minimap navigating is trash, exploration without minimap..
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  81. Dec 15, 2020
    6
    This review contains spoilers, click expand to view. At start it was amazing
    But then every interesting character dies or leave the city and have no impact in gameplay
    in mid game u are alone. Side quests are meh and overall city interaction is not exisiting.
    The story is also disappointing and every Ending is almost the same... You can choose to die and let Johnny take ur body or just die ANWYWAY after 6 months... the ****
    There is no option to change ur apparance after creating ur character
    There is no option to edit ur cars
    Character customiaztion was limited af
    Almost everything is bugged...
    You could only choose one woman to romance as a male... the ****
    Main quest is like 10-15h...
    There is alot to write and im feeling like this game is in 60% finished or less.
    I wasted 40 h to get the best endings and EVERY ENDING IS DISAPPOINTING.
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  82. Dec 18, 2020
    6
    So far I have played 72 hours of the game. I love the story but there are so many missing things that just don't make sense on why those features are missing. Features that are missing on Cyberpunk are Character customization, vehicle customization, interaction with NPCs.
    7/10 for the story
    5/10 for the game due to it being very buggy
  83. Dec 16, 2020
    6
    Story and game atmosphere are amazing, but the world... It looks huge and full of NPCs, but actually after couple minutes of going around, you can see it is empty. I visit many places and there are no interactions inside. Cars behavior is awful, texture collision i just funny. There are some bugs like blocking scanner that force to load a save again (it happened for me around 10x). IStory and game atmosphere are amazing, but the world... It looks huge and full of NPCs, but actually after couple minutes of going around, you can see it is empty. I visit many places and there are no interactions inside. Cars behavior is awful, texture collision i just funny. There are some bugs like blocking scanner that force to load a save again (it happened for me around 10x). I stopped playing, because for now it is not worth. I don't understand how ppl give 8-10 note when the game works like crap. I will wait for some updates and then play. Expand
  84. Dec 12, 2020
    6
    It's honestly a joke that this has a critic average of 90 at release day given the state it's in.

    - Pretty quiet feeling open world outside of quests which doesn't have a lot of things to interact with in it. - Super dumb or even nonexistent AI with enemies, NPCs, cops, etc. Really makes interactions with other characters in the game feel immersion-breaking based on their
    It's honestly a joke that this has a critic average of 90 at release day given the state it's in.

    - Pretty quiet feeling open world outside of quests which doesn't have a lot of things to interact with in it.
    - Super dumb or even nonexistent AI with enemies, NPCs, cops, etc. Really makes interactions with other characters in the game feel immersion-breaking based on their dumb/non-believeable reactions to what is happening around them. Doesn't seem to be any vehicle-driving AI at all, just hardcoded paths which are followed.
    - Cops spawn and disappear out of nowhere and don't seem to be actually capable of persuing you.
    - The RPG elements of the game are pretty lacking
    - Vehicle physics are trash, they seem to just pivot about the centre
    - There's a multitude of general glitches and bugs currently.

    + Music and sound effects are amazing.
    + The visuals and spectacle of the world itself when there are no bugs and you're playing on a PC on medium to high-ish settings is awesome. Unfortunately for PS4 and Xbox One players they probably won't get to experience that..

    "As wide as an ocean but as shallow as a puddle" The game feels like a lot of smoke and mirrors.

    It's difficult to believe that 7 or so years has resulted in this.
    All of this said I think it has the potential to become amazing with more development time, there's a great foundation of a city to build upon here and improve for sure. If good depth gets added to the game along with vast AI improvement and bug fixes it'll get a lot better. I wouldn't buy it now, I'd wait 6-12 months and re-evaluate your decision then based on if the game has been substatially improved tbh.
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  85. Dec 17, 2020
    6
    V's movement reminds me of GTA Vice City. There is no inertia, your guy literally moonwalks when you switch from left to right. The physics in the game are bad. The gunplay is stiff, clunky and overall it feels like it's straight out of 2008 game. The soundtrack is exceptional. The storytelling is top-notch.
  86. Dec 11, 2020
    6
    Here are the things I like about Cyberpunk 2077 so far:
    • The storytelling is pretty good.
    • The music is pretty good. Here are the things I don't like about Cyberpunk 2077 so far: • The bugs and glitches. Need I say more? • Bad performance. I'm getting crazy fps drops at times despite having a pretty good PC. • The graphics are just OK. It doesn't come close to a game such as
    Here are the things I like about Cyberpunk 2077 so far:
    • The storytelling is pretty good.
    • The music is pretty good.

    Here are the things I don't like about Cyberpunk 2077 so far:
    • The bugs and glitches. Need I say more?
    • Bad performance. I'm getting crazy fps drops at times despite having a pretty good PC.
    • The graphics are just OK. It doesn't come close to a game such as RDR2. Heck, at times I even think Witcher 3 looks better.
    • NPC's don't feel alive.. they're like puppets. You can literally jump on top of their heads or run into them full speed in the middle of a night club and they will act like you're not even there.
    • There are so many things to loot, so you quickly stop noticing what you're picking up. It's becomes a chore.
    • Driving doesn't feel very "impactful" and crashing your car feels somehow "soft".
    • Combat is so far pretty average and the enemy AI leaves a lot left to be desired.
    • It feels like there's not much point to exploration outside of the missions. I've tried to roam around without a purpose and it was honestly quite hard to find something to do besides looking at the scenery.
    • Too many passive skills in the skill tree. I'm missing skills that changes how you approach combat in a meaningful way.

    I'll keep working on this list as I continue with the game. Hopefully there will be more positives to report.
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  87. Dec 31, 2020
    6
    It is a good game based on its narrative, the problem is that many people had the idea that it would be a Gta when it has nothing to do with it and that is why they bought something that was not to their liking, before buying stupidly, look at streamer and ready.
  88. Dec 12, 2020
    6
    What a mess. I love CD Project Red and Witcher 3, it's one of the greatest experiences of my life and I was sure this was going to be as great. Sadly this has uninteresting characters, a boring and messy story, chaotic city, pretty poor combat mechanics, no car customization and very little content outside the city as many hoped for. The dialogue is like a used diaper, main characterWhat a mess. I love CD Project Red and Witcher 3, it's one of the greatest experiences of my life and I was sure this was going to be as great. Sadly this has uninteresting characters, a boring and messy story, chaotic city, pretty poor combat mechanics, no car customization and very little content outside the city as many hoped for. The dialogue is like a used diaper, main character taking jabs at everyone, getting annoyed or annoying others, trying sarcasm humor which hurts the soul to listen to. I like Keanu but the way they put him in the game is bad. And no one should ever again put "mental breakdowns" in games and try to make us experience it, they tried it in the newest metal gear solid in the hospital, in some of the newer Far Cry games, walking around dazed, throwing up etc. It's not interesting, it's just annoying and make it a cinematic rather than make us sick by playing it, boring as hell. The graphics can be nice but even my power house of a machine can't run it very well, though better than I feared. I think if they used 2-3 more years on this it might have been something worthwhile, but there is absolutely no magic, nothing that grabs you other than the very intro to this world. It's incredibly similiar to Sleeping Dogs graphics and mechanics, mixed with the dark mysteries of Death stranding, which to most is not positive. This game sounded like a paradise, like GTA 5 on steroids, but it's GTA 5 with the sideeffects of steroids, can't recommend. Expand
  89. Dec 17, 2020
    6
    Jako wieloletniego fana i gracza - straciliście moje zaufanie. Ewidentnie napompowany balon PĘKŁ. Jestem po ukończeniu gry. NIC z tego co obiecywaliście - super oryginalność, znaczenie cybernetycznych wszczepów, pościgi, ta wyjątkowość- nic z tego tam nie ma. Gra jest niedorobiona, płytka - nawet jak na RPG, systemy tworzenia czy demontażu broni, wszczepów, system pożywienia - NIC z tychJako wieloletniego fana i gracza - straciliście moje zaufanie. Ewidentnie napompowany balon PĘKŁ. Jestem po ukończeniu gry. NIC z tego co obiecywaliście - super oryginalność, znaczenie cybernetycznych wszczepów, pościgi, ta wyjątkowość- nic z tego tam nie ma. Gra jest niedorobiona, płytka - nawet jak na RPG, systemy tworzenia czy demontażu broni, wszczepów, system pożywienia - NIC z tych rzeczy na normalnym poziomie trudności nie jest przydatne aby ukończyć grę albo chociaż mieć na nią jakikolwiek znaczący wpływ. Główny wątek też nie urywa dupy. Pomijam już glitche i wszechobecne bugi, takie jak zamknięcie mnie nagle w teksturze auta i niemoc ukończenia misji. Serio? po tylu latach pracy nad grą wypuszczacie coś takiego? Jako gracz - jestem zawiedziony. Bardzo zawiedziony. Expand
  90. Dec 23, 2020
    6
    Good story, great scenes, breathtaking world filling and design. But stupid mobs that spoil the sensation of good shooting. Off-balance hacking. A non-working open world (ambition is good, but a hub location would be more suitable for the game, imho). Nice summer blockbuster. But not the game we've been waiting for so long.
    I love this game, but there are too many moments that are
    Good story, great scenes, breathtaking world filling and design. But stupid mobs that spoil the sensation of good shooting. Off-balance hacking. A non-working open world (ambition is good, but a hub location would be more suitable for the game, imho). Nice summer blockbuster. But not the game we've been waiting for so long.
    I love this game, but there are too many moments that are implemented at the rudimentary level.
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  91. Dec 11, 2020
    6
    There are some bugs, the bugs are a issue that can cause things like crashing. The game only has a few love interest options, the driving mechanic for cars fells heavy. The story is very good and if you are not seeing bugs the game looks very good on PC and them are about the two best things about the game, it needed more love options and needed more time fixing bugs before it should haveThere are some bugs, the bugs are a issue that can cause things like crashing. The game only has a few love interest options, the driving mechanic for cars fells heavy. The story is very good and if you are not seeing bugs the game looks very good on PC and them are about the two best things about the game, it needed more love options and needed more time fixing bugs before it should have been released, if they can patch the bugs and driving mechanic along with some DLC for more love options and more side stories it can be a solid 9/10. Expand
  92. Dec 24, 2020
    6
    This review contains spoilers, click expand to view. Night City is visually impressive with its neon skyscrapers and swarming crowds of people. There are many places to explore but only a few ways to actually interact with its world. You can look at something that's intriguing, such as a campsite underneath a fallen Ferris wheel, but then you realize it is just a superficial exterior because there isn't anything to do there. The main quests and a few side quests provide some unique game mechanics that are short-lived and only exists for the purpose of their respective quests. For example, when you finish the main story and go back to former quest objectives like the military tank, you can't even get inside it anymore. Where's the fun in that?
    Even on PC, I experience glitches all the time. People's heads clip through the roofs of cars. The audio suddenly cuts out during scenes when the NPC is still talking. NPCs T-pose for a split second. Objects float in the air when an enemy dies. The main character has fallen through the floor and gotten stuck inside walls. Two phone calls happen at the same time and break missions. Cars spawn in the air and fall to ground. Yes, these happened on the most current update (1.05).
    This game has a problem with chronological sequencing. On a quest with River Ward, he starts to explain what "braindances" are. However, by that point in the game, the player has already analyzed multiple "braindances" before. It made no sense because the main character acted like it was his first time.
    A very small percentage of your time playing will actually consist of action. I would bet 99% of Cyberpunk 2077 is talking, walking, driving, and character management. Only 1% of your playtime will be real action, and that is terrible for people with limited free time. There are a lot of quiet, peaceful moments during important quests that are great if you have time for role-playing but painfully boring if you don't.
    A lot of the side content feels monotonous because you have to defeat a ton of "cyberpsychos" and small groups of enemies that just stand around waiting. If you are thinking of completing all of the achievements, all of the small enemy marks on your map must be finished. After 10 hours of grinding, you will start wondering why you are spending so much time to get 1 or 2 extra achievements.

    Edit: The distinct characters bring some personality and life to a story that is difficult to fully understand because of convoluted politics and science fiction.
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  93. Dec 12, 2020
    6
    "A city like any other, just bigger." - V

    Accurate description for Cyberpunk 2077. A game obviously intended to be rich with choice and story, but the open world play style Projeckt Red offers copies previous open world games these big corporate studios now regurgitate over and over (collect this, get that, talk to her, take him out, etc.). I feel like I am doing chores. We really need
    "A city like any other, just bigger." - V

    Accurate description for Cyberpunk 2077. A game obviously intended to be rich with choice and story, but the open world play style Projeckt Red offers copies previous open world games these big corporate studios now regurgitate over and over (collect this, get that, talk to her, take him out, etc.). I feel like I am doing chores. We really need some freshness injected into game development right now. Character customization and the leveling system are also incredibly stale for 2020 standards.

    Hugely disappointing game considering so many of us have been wait 3-4-5 years for the promise of CD Projekt Red's latest offering. They offered us an edgier version of Fallout 4, which was stale 5 years ago.
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  94. Dec 24, 2020
    6
    My honest review after 70 hours of gameplay, mostly on patch 1.04. About 5-10 hours on 1.05 and a tiny little bit on 1.06:

    The game is still essentially an alpha build. Today, on PC, it may be transitioning into beta. On this site, as expected, you'll mostly find people giving the game a 10 or a 0, both of which are of course wrong and not representative of the game's true state.
    My honest review after 70 hours of gameplay, mostly on patch 1.04. About 5-10 hours on 1.05 and a tiny little bit on 1.06:

    The game is still essentially an alpha build. Today, on PC, it may be transitioning into beta. On this site, as expected, you'll mostly find people giving the game a 10 or a 0, both of which are of course wrong and not representative of the game's true state.

    Either way, there are plenty of things the game does right, and just as many things it does wrong. For the purpose of this review I will solely be reviewing the game itself and not taking into consideration the dubious and outright fraudulent actions of CDPR. Pros and cons are listed below.

    Pros:
    - The narrative - that is, the writing of dialogue and portrayal of the lore throughout the main storyline and side quests. This is what carries the game.
    - A beautifully crafted and detailed Night City.
    - Character design and artstyle.
    - The natural, almost organic design of quest progression.
    - The graphics and implementation of ray tracing.
    - The audio design and soundscape.

    Cons:
    - While the story is what carries the game, it is painfully obvious that a lot of content has been cut which would have enriched it considerably. A prime example of this can be seen in the many sequences shown in trailers of V's and Jackie's escapades, presumably depicting how they grew close, only for NONE of that to be included in the game.
    - Incredibly mediocre gameplay. Shooting has very little impact and melee is gimmicky.
    - Poor to non-existent AI. Police system is atrocious, NPCs do not drive cars outside of scripted events in the main storyline, enemies are dumber than in certain games from the early 2000's.
    - UI is a cluttered mess and generally, the looter-shooter aspect of this game is very poorly implemented.
    - The character progression element is simultaneously cluttered, confusing, superficial and ultimately unrewarding except for a select few choices, which in turn break the game in your favor.
    - The lack of quality-of-life features such as any type of appearance changer is just sad.
    - The hundreds upon hundreds of bugs. Even on PC, this is no joke. For a game that relies heavily on immersion, you will find it broken every 10 minutes or so by a car exploding and launching into the sky. This is one of the tamer bugs, by the way as there are game-breaking ones as well.
    - EXTREMELY poor optimization. Ray tracing aside, there is absolutely no reason this game should run as poorly as it does on relatively high-end hardware.

    All in all, there is a foundation upon which this game can grow. Is that an excuse for a shoddy, early release? Absolutely not. Do I believe this game will one day be good? Perhaps.

    As it stands today, I cannot recommend Cyberpunk 2077. Perhaps in 1-2 years, when gameplay aspects and technical issues will have been refined and hammered out, the game will be what it was advertised to be. Free DLC, if made well, will certainly go a long way in addressing many of the game's issues and broken promises.

    Right now, on PC, patch 1.06, the game is a WEAK 6/10. Just barely crossing the line of mediocrity, mostly due to its narrative and aesthetics. Yes, it was overhyped, however, even with lower expectations it still under-delivered overall.

    Do NOT purchase this game unless you're fully aware of its shortcomings and still wish to play it.
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  95. Dec 12, 2020
    6
    Хорошая игра, но очень напрягает тупой искуственный интилект и из за этого мир как будто пластиковый, хотя главные персонажи очень живые, думаю разрабам нужно было делать той киберпанк который они задумали з самого начала и делать игру столько сколько было нужно, а так вышло сыровато, хотя это не отнимает того что игра все равно отличная, думаю в будуещем игру допилят и модеры в этом имХорошая игра, но очень напрягает тупой искуственный интилект и из за этого мир как будто пластиковый, хотя главные персонажи очень живые, думаю разрабам нужно было делать той киберпанк который они задумали з самого начала и делать игру столько сколько было нужно, а так вышло сыровато, хотя это не отнимает того что игра все равно отличная, думаю в будуещем игру допилят и модеры в этом им помогут. Expand
  96. Jul 24, 2022
    6
    Я готовился к очень плохим багам и геймплею, но я не ожидал что сюжет и диалоги будут такими скучными. Второстепенные квесты ужасно неинтересные, диалоги ни о чём, выборы в диалогах просто бессмысленны. Пройдя основной сюжет появилось ощущение, будто половину вырезалиЯ готовился к очень плохим багам и геймплею, но я не ожидал что сюжет и диалоги будут такими скучными. Второстепенные квесты ужасно неинтересные, диалоги ни о чём, выборы в диалогах просто бессмысленны. Пройдя основной сюжет появилось ощущение, будто половину вырезали
  97. Dec 19, 2020
    6
    I'm 50 hours in, I have not finished the game.

    Positive Looks gorgeous. *Good* story. Pretty good framerates at a decent performance setting on an older 1080 card. I have had plenty of fun playing. I do like sneaking! And you can almost always avoid killing people if you want so that's a fair plus. The world is deeply and immersively realised. It feels lived-in and real. Negative
    I'm 50 hours in, I have not finished the game.

    Positive
    Looks gorgeous. *Good* story. Pretty good framerates at a decent performance setting on an older 1080 card. I have had plenty of fun playing.
    I do like sneaking! And you can almost always avoid killing people if you want so that's a fair plus.
    The world is deeply and immersively realised. It feels lived-in and real.

    Negative
    Buggy mess. Mostly little bugs. Major bug, one weapon glitch preventing you using weapons that was showstopping until I read up how to get out of it on the internet. Medium bug, quest door that would not open if approached from the back entrance to a building, only if you go through the front, lots of minor glitching. Has not crashed on me though.
    I said a good story, but it isn't 'epic' like the Witcher series games.
    Too much like a lesser Grand Theft Auto.
    Combat doesn't feel that inspired to me, maybe I am doing it wrong.
    Too many generic side quests. This brings the score down a lot for me. In Witcher 3 I did the sidequests because I wanted to find out what happened. Even if they'd gone grey and were worth no XP. These side quests are terribly generic 'go here kill this cyberpsycho', 'go there steal that car'. Generic, boring. Makes it feel grindy. The story mission is pretty great though and 'some' sidequests also have that CDPR flair to them.

    6 for being buggy, 8 if it was polished. Buggy is never acceptable. Its a good game, but I recommend waiting until they polish it up and the price drops a bracket or two.
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  98. Feb 1, 2023
    6
    Juego un poco soso, sin mucha gracia. Lo de los bugs es inapreciable y suele ser bastante fluido todo pero le falta algo, lo noto como sin terminar vaya.
  99. Dec 15, 2020
    6
    The people hating on this game are literally crazy. This game is amazing! Nothing wrong with the gameplay. Great all around. It's just the glitches and random crashes are the most annoying and basically unplayable... especially on PS4. My game has crashed many times and there are so many in-game glitches that make no sense. I was driving, got hit by a car and my car went flying across theThe people hating on this game are literally crazy. This game is amazing! Nothing wrong with the gameplay. Great all around. It's just the glitches and random crashes are the most annoying and basically unplayable... especially on PS4. My game has crashed many times and there are so many in-game glitches that make no sense. I was driving, got hit by a car and my car went flying across the city.
    --Edited--
    I've actually come back to change my score and my opinion a bit. I still think the game is amazing, but there's more than just bugs & glitches that upset me about this game. There also have been certain things that they promised would be in the game that just isn't. A lot of things are very wack and CD Projekt RED basically scammed us. Very disappointed!
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  100. Jan 21, 2021
    6
    O jogo é bom, apena isso. A mecânica de tiro é medíocre e bem limitante. As missões principais não são tão marcantes quando deveriam ser e a campanha como um todo é muito curta. As missões secundaras são boas, mas o problema é que o incentivo para fazê-las é baixo demais, visto que a dificuldade do jogo é irrisória - mesmo no modo mais difícil; o que leva o conceito de ficar mais forteO jogo é bom, apena isso. A mecânica de tiro é medíocre e bem limitante. As missões principais não são tão marcantes quando deveriam ser e a campanha como um todo é muito curta. As missões secundaras são boas, mas o problema é que o incentivo para fazê-las é baixo demais, visto que a dificuldade do jogo é irrisória - mesmo no modo mais difícil; o que leva o conceito de ficar mais forte inexistente. Algumas armas são boas, outras sem graça, e não é necessário um determinado tipo de arma para matar determinado tipo de inimigo, ou seja: você pode zerar o jogo com duas armas facilmente. A sniper que ganhei da Panam dava hitkill até na ultima missão no modo mais difícil. Expand
Metascore
86

Generally favorable reviews - based on 92 Critic Reviews

Critic score distribution:
  1. Positive: 76 out of 92
  2. Negative: 1 out of 92
  1. CD-Action
    Jun 9, 2021
    90
    The best metaphor for Cyberpunk 2077 is Johnny Silverhand himself. A messiah, a mix of Kurt Cobain and Che Guevara, a talented singer who loves to shape his own legend and has a charming personality but loses the struggle with his own demons. The same goes for the game. It tells a great story and forced me to ask myself difficult questions, but many of its gameplay mechanics do not evolve and its technical state upon release was abysmal. Cyberpunk’s true hero is not a person, but Night City – a vibrant, living creature of great diversity. The beauty of the metropolis is striking. [01/2021, p.22]
  2. May 28, 2021
    90
    Cyberpunk 2077 is one of the most disturbing and mind-blowing RPGs in history, where every decision has a deep impact on our trail. CD Projekt RED tosses us to the center of a city filled with disgusting delights where every character deserves our attention in an immersive experience and overall, very rewarding. From the sarcastic and shadowy tone imposed by the countless scenes in the game, to the flexibility we have on the choices to face every situation that is presented, Night City is truly memorable. It’s a shame that the countless bugs spoil or diminish the impact of some resounding moments, but we are without a question, in the presence of one of the best games in 2020.
  3. Mar 3, 2021
    88
    Measured against the extreme expectations, Cyberpunk 2077 can't fulfill any of them. But all in all, despite the countless small weaknesses and inconsistences, with interesting characters, great story and dialogues or the freedom concerning gameplay, CD Projekt delivers a unique and great RPG that every fan of the genre needs to play.