Cuban Missile Crisis: The Aftermath Image
Metascore
59

Mixed or average reviews - based on 14 Critic Reviews

User Score
7.3

Mixed or average reviews- based on 8 Ratings

Summary: Cuban Missile Crisis: The Aftermath thrusts players into a world ravaged by the military-political confrontation between the USA and USSR in 1962. The game offers a different interpretation of the events that followed the famous global standoff over the small island nation. In Cuban Missile Crisis: The Aftermath, the two cold-war powerhouse nations unleash their nuclear arsenal on the world, leveling Cuba and turning it, along with the majority of the world, into a radioactive desert. The remaining world citizens thus find themselves in a war fighting for their very survival... Cuban Missile Crisis: The Aftermath is a real-time strategy game combined with a turn-based global strategy mode, forcing players to use tactical troop movements while managing their resources and armies. With all the gameplay one has come to expect from the Blitzkrieg engine, gamers’ that enjoyed such games as "Sudden Strike" and "Blitzkrieg" are going to jump right into this title. In Cuban Missile Crisis: The Aftermath,”not only will players’ be able to enjoy all their familiar tactics, they will be introduced to way more metal as they field post WWII armaments and weapons of mass destruction! [Strategy First]
Rating: T
Developer: G5 Software
Genre(s): Strategy, Real-Time, General, Historic, Historic
Number of Players:1 Player
ESRB Descriptors:Blood Mild Violence
Number of Online Players:6 Players Online
Cast Credit
Vlad Suglobov Producer
Sergey Sizov Project Manager
Alexander Valencia-Kampo Project Chief Game Designer
Sergey Khakhin Project Chief Artist/3d Modeling
Andrey Bannikov Project Chief Programmer
Nikolay Sitnikov Game Designer
Yury Polyakov Map Design
Kirill Ushakov Map Design
Vladimir Ryabtsev Map Design
Yury Zhuchkov Map Design
Alexey Sergeev Map Design
Anatoly Shevyrin Map Design
Dmitry Davydov 3d Modeling
Dmitry Davydov Textures
Dmitry Davydov Textures
Nikolay Makarov 3d Modeling
Alexey Pavlov 3d Modeling
Konstantin Yablonsky 3d Modeling
Denis Ilyin 3d Modeling
Eugeny Sokolov 3d Modeling
Valery Kapitsina Textures
Eugeny Bunin Textures
Eldar Otarbiev Programming
Sergey Maltsev Programming
Alexander Tyrshin Programming
Daniel Lukin Programming
Andrey Timofeev Programming
Grigory Semenov Soundtrack
Pavel Stebakov Sound Director
Pavel Stebakov Soundtrack/Sound Director
Pavel Stebakov Soundtrack/Sound Director
Filipp Karchevsky Sound Director
Designer/Producer/Programmer credits provided by GameFAQs.
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