User Score
1.8

Overwhelming dislike- based on 234 Ratings

User score distribution:
  1. Positive: 20 out of 234

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  1. Feb 17, 2015
    7
    Is the game 100% new content - no. Much of the game is the same with a few new buildings mixed in and some changes to the GUI. However, with this iteration of Cities they have finally added multi-core support and Steam workshop integration. For me, spending $20 on a game I already liked to get workshop integration and multi-core support is well worth it. FHI has also announced currentIs the game 100% new content - no. Much of the game is the same with a few new buildings mixed in and some changes to the GUI. However, with this iteration of Cities they have finally added multi-core support and Steam workshop integration. For me, spending $20 on a game I already liked to get workshop integration and multi-core support is well worth it. FHI has also announced current owners of Cities XXL will get a free DLC to say sorry for any of the hurt feelings gamers may have. While many games seem to be hung up on the fact that this isn't a new game per say - let's not forget the Cities franchise is still one of the best city building franchises out there. Expand
  2. Feb 16, 2015
    5
    This is a great game. All city building enthusiast should try this game. Despite various frustrations, I still find myself sinking glorious hours into the game. So if you've never played this game before, you should get it. I highly recommend it.

    Below is a wall of text. But long story short As a an engineer I find that the developers are VERY lazy and very sloppy. Playing the game
    This is a great game. All city building enthusiast should try this game. Despite various frustrations, I still find myself sinking glorious hours into the game. So if you've never played this game before, you should get it. I highly recommend it.

    Below is a wall of text. But long story short
    As a an engineer I find that the developers are VERY lazy and very sloppy. Playing the game gives you the impression they hadn't actually bothered with game testing. Every year they will slap a new label to it re-release it.

    The Pros
    1. FPS and responsiveness does not deteriorate much with big cities.The performance is bad on both empty and crowded maps. I consider consistency a pro.

    2. You can build stylish cities.

    3. Bridge and tunnel building is actually quite easy.

    4. Civis seem to drive to the park and ride to catch my metro stations. I hope this isn't a bug.

    5. Realistic pollution. There is no escape.

    6. Cheat options is available. No hacks required.

    Now a few gripes.
    1. The game has not changed much, in fact I liked the 2012 UI better. However, I am willing to pay the discounted price if only to get steam workshop support.

    2. Menu text are not centred.

    3. New UI looks like Microsoft paint boxes.

    4. Information overlays like contours/pollution etc disappears when you try to lay roads or build things. Making the overlay persistent should have been obvious.

    5. You have two bulldoze options, the singular option is often locked for no reason whatsoever and you have to wait a few seconds for it to unlock.

    6. High tier buildings require unlocking, the criteria to unlock this tends to disappear. It just says "require *blank space* more of this type of resource". So it's a guessing game.

    7. In blueprints, you have the option to search tokens, so you do. But when you return to blueprints, your newly sourced tokens are not updated. And when you refresh it by opening and closing the dialogue box, you have to manually drag each token to assignment. And it's not like you have a choice on how much of each resources you need to assign. So the whole process is rather tedious and pointless.

    8. The linear building option doesn't support curved roads. The free zone option only supports closed roads. The free zone also has a very limiting max size. There is no excuse for this restriction.

    9. Zoning farms and oil fields are tedious. I can think of 6 different ways this can be improved using existing features from other build options.

    10. Civis would rather take a 2-3 hour drive rather then take a 45min journey on the metro, AND THEY LIVE NEXT TO THE STATION. This calls their algorithm into question.

    11. Why can't I lay dead straight roads when laying house plots and intercity connections? Why can't I lay straight highways? Why can't I rotate clovers the way I want it?

    12. Pre-planning is impossible. You can't just put a bigger hospital down on top of houses. You have to demolish the house then plot it down. This require 6 clicks. Now consider this when introducing subways to an old city.

    13. You can't extend a subway line. You have to remove it and rebuild the line from the beginning. It's not hard, but I don't see why we can't have the option to extend existing lines.

    14: Park and ride cost too much. My subway line with the same length and coverage cost 50% less.

    15. Round abouts are tedious to install AND prevents bus and metro coverage. Roundabouts should be dynamic in size and offers a range of connection. You should be able to plop a round about into an intersection and it'll figure it out by magic...or math... or both.

    16. Where's the train? It says I have zero train connections. So where is the option to build it?
    17. Limited public transport and public buildings etc options. Shouldn't there be a small ferry option where I can connect island communities? Steam workshops should have solutions for this. 18. The beach pack is just a mess. And why are some of my items hidden? I have a population of two million!! (they aren't locked, they are hidden unless you enable expert mode) 19. Something is wrong when you have 16 power stations big and small plus one nuclear power plant and you still have electricity problems. 20. You can only select omnicorp in the right drop down menu. This makes trading multiple cities (which is the essence of the game) very tedious. Also, there HAS to be a better trading system. I don't see why I can't display a dozen cities and adjust them all in one single pop up page. Also, the trading system in the main menu (planet earth main menu) is glitchy. The game miscalculates trading all the time. It constantly shows that I owe omnicorp money and I need to refresh it by adjusting any resource tab.
    Expand
  3. Mar 11, 2015
    5
    Now lets be honest.

    The game is idd a reworked Cities XL. So the complaints are justified. This shouldnt be priced or presented as a new game. It should just be a DLC. Now that this has been stated lets look at the actual game. It is alot of fun, sure there are some bugs, sure its far from perfect, or even good. Its just very average. If you dont own Cities XL, this is actually
    Now lets be honest.

    The game is idd a reworked Cities XL. So the complaints are justified. This shouldnt be priced or presented as a new game. It should just be a DLC.
    Now that this has been stated lets look at the actual game.

    It is alot of fun, sure there are some bugs, sure its far from perfect, or even good.
    Its just very average. If you dont own Cities XL, this is actually quite a nice game. Giving it a 0 like some people do is just anger and absolutely not honest. Matter of fact its as dishonest as what Focus Home Interactive did.

    Realistically, the game itself is quite alright. It lets you build a city, some features are good, some features are poor but overall its average. So that how it should be rated; as average.
    Expand
  4. Feb 6, 2015
    7
    I'm not one to buy into hype or tends so I decided to give the game a fair one.

    1. Placing roads and buildings is much easier and far less glitchy 2. The game performs much better then xl 2012 3. A few new buildings were added here and there 4. Time pasess slower in game 5. Steam workshop works well in this title Conclusion - It has a few new features and some bugs have been fixed.
    I'm not one to buy into hype or tends so I decided to give the game a fair one.

    1. Placing roads and buildings is much easier and far less glitchy
    2. The game performs much better then xl 2012
    3. A few new buildings were added here and there
    4. Time pasess slower in game
    5. Steam workshop works well in this title
    Conclusion - It has a few new features and some bugs have been fixed. It's more of an expansion pack then new game.
    Expand
  5. Feb 5, 2015
    7
    Focus Home has finally gotten around to fixing the engine! Only took 4 years but the game now has multi-core support. If you have been staying away from the series since the first ones horrible performance this is the first one that is worth another look.
  6. Dec 4, 2016
    6
    Sorry but I liked it, I gmae this game more and less 50/80 hours and I have 4 cities with 4 millions persons and I have a good experience. Is true that when you have 2 or 3 hours gaming the game is unplayed.... but is a good game :)
Metascore
47

Generally unfavorable reviews - based on 20 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 20
  2. Negative: 9 out of 20
  1. LEVEL (Czech Republic)
    Apr 10, 2015
    20
    Cities XXL is almost identical to its predecessors, but despite the slight technical improvement, other parts remain the same or even worse. Hands off. [Issue#251]
  2. CD-Action
    Apr 1, 2015
    40
    Do you remember Cities XL from 2009? Or Cities XL 2011? Or Cities XL 2012? Or Cities XL Platinum? Cities XXL is the same game, just with a new price tag. [04/2015, p.65]
  3. Mar 19, 2015
    50
    Cities XXL is itself a solid strategy. The city, that you can build, is really XXL. Bugs are annoying, but you can live with it. Worse is, that the game is the same as its predecessor. Without exaggeration. Almost exactly the same.