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8.6

Generally favorable reviews- based on 9926 Ratings

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  1. Jun 4, 2019
    6
    Unfortunately Columbia cannot beat Rapture as a setting. Story is too much of a clusterf**k to be enjoyable. Great graphics and combat system.
  2. Apr 29, 2020
    6
    Захватывающая игра с интересной постановкой сюжета, но на мой взгляд совершенно не логичный. Разработчики решили в этот раз замахнуться на большое количество тем, нежели в первым биошоке, но к сожалению оставив их не раскрытыми от слова совсем. Геймлей же по сравнению с предыдущей части деграднул, растеряв все интересные механики и даже мой любимый ВЗЛОМ!( Отдав его Элизабет >:( ) ВЗахватывающая игра с интересной постановкой сюжета, но на мой взгляд совершенно не логичный. Разработчики решили в этот раз замахнуться на большое количество тем, нежели в первым биошоке, но к сожалению оставив их не раскрытыми от слова совсем. Геймлей же по сравнению с предыдущей части деграднул, растеряв все интересные механики и даже мой любимый ВЗЛОМ!( Отдав его Элизабет >:( ) В основном вы ходите и бесконечно стреляете во врагов, изредка пользуясь своими способностями и окружением (проходил на харде) и внимаете сюжет. Из за интересных персонажей и в целом неплохого сюжета (до концовки, которую я считаю не логичной) ставлю 7. Expand
  3. May 5, 2020
    6
    If you didn't enjoy the story of the game, you probably wouldn't enjoy the game as a whole. The combat in this game is horrible compared to other fps games. The combat felt like a hindrance to the story rather than something that compliments it. The areas look nice but the character models are a hit or miss.
  4. Jan 10, 2023
    6
    Биолошок так примерное можно назвать людей дрочущие на сюжет, нихуя не имерсив сим а хуевый шутан. Айн Рэнд тупая шлюха как и кен левин
  5. Feb 14, 2021
    6
    It felt like I was just better-off playing Borderlands due to the inclination here to make it more like that game and it doesn't even seem like a sequel to Bioshock at all having played the previous titles
  6. Jul 12, 2021
    6
    the game was beautiful and allowed for hours of lovely location viewing and secret finding. That being said, the ending seemed forced and EXPOSITION Filled
  7. Jun 6, 2021
    6
    дота 2 крекер дота 2 крекер дота 2 крекер дота 2 крекер дота 2 крекер дота 2 крекер
  8. Nov 7, 2021
    6
    Честно мне игра не зашла так как под конец игры я просто умирал от скуки и одно образности геймплея. В целом я не понимаю почему у этой игры такая высокая оценка(
  9. Sep 17, 2021
    6
    ⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣
  10. Dec 14, 2021
    6
    Прошел игру два дня назад.
    Я начал игру на самом высоком уровне (т.к. с шутерами у меня проблем не было никогда), но после трех часов игры забросил и решил что фигня какая-то. Но затем решил начать с нуля на самом низком уровне - и всё стало куда круче. Вся проблема в том, что в игре просто через чур много однообразной и унылой стрельбы. При этом сюжет и атмосфера - шикарные. Люди
    Прошел игру два дня назад.
    Я начал игру на самом высоком уровне (т.к. с шутерами у меня проблем не было никогда), но после трех часов игры забросил и решил что фигня какая-то. Но затем решил начать с нуля на самом низком уровне - и всё стало куда круче. Вся проблема в том, что в игре просто через чур много однообразной и унылой стрельбы. При этом сюжет и атмосфера - шикарные. Люди сделали шикарный мир и написали шикарную историю, но всё убивает гемплей в стиле "лутер-шутер", где 90% ты стреляешь и лутаешь. Стреляешь и лутаешь. Стреляешь и лутаешь. Если на низком уровне ещё можно не облутывать каждый труп чтобы найти патроны, чуть-чуть хп и солей; то на высоком уровне - лутай и улучшай либо умирай. Скилл же ничего не решает.
    Не хватило загадок (их нет вообще), платформинга (именно платформинга, а не аэротрассы - симулятор нажатия на пробел), может быть, даже стелса и чего-нибудь ещё, что бы сделало гемплей разнообразнее и интереснее.
    Но ради сюжета и атмосферы я её всё же еще пройду и не один раз скорее всего.
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  11. Apr 9, 2023
    6
    The story and characters are not bad but the gameplay was very boring. It's a bit overrated.
  12. Apr 30, 2023
    6
    Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»
  13. Jun 9, 2023
    6
    Overall it's an alright game, good for some mindless fun. The potential is clearly there, there are moments in the game where you can see how certain mechanics were meant to be expanded, or certain things were meant to be possible in the world, but it just leaves me feeling bitter about having to engage in more second-rate gunplay. Gunning down hordes of police officers gets old andOverall it's an alright game, good for some mindless fun. The potential is clearly there, there are moments in the game where you can see how certain mechanics were meant to be expanded, or certain things were meant to be possible in the world, but it just leaves me feeling bitter about having to engage in more second-rate gunplay. Gunning down hordes of police officers gets old and dehumanizing really quick, and the story is so confusing and poorly told that there's soon nothing left to keep you playing but Elizabeth. And Elizabeth is awesome and so memorable, but for the most part doesnt add enough to gameplay to carry the whole game on her back. Expand
  14. Apr 6, 2013
    5
    I loved the first Bioshock (still think it's the best FPS of all-time) and really liked the second one too. This game is just too buggy and too 'consolized' to be enjoyed on the PC. The mouse feels super sluggish on menu screens and many of the in game menus are designed to be navigated by controllers with the PC as an afterthought. More irritating is the fact that several mouse bugsI loved the first Bioshock (still think it's the best FPS of all-time) and really liked the second one too. This game is just too buggy and too 'consolized' to be enjoyed on the PC. The mouse feels super sluggish on menu screens and many of the in game menus are designed to be navigated by controllers with the PC as an afterthought. More irritating is the fact that several mouse bugs cropped up throughout my playthrough and prevented me from doing basic things like MOVING THE MOUSE?! There are also sections where you can get trapped on the skyrail with no way off. Compounding this irritation is the fact that there is no quicksave, so every time one of these bugs pops up, you have to redo 15 minutes of gameplay to get back to the point you were at. The game itself seems pretty good but until they fix this stuff it's unplayable to me. I guess other people just soldiered through it or bought it for the xbox Expand
  15. Jun 17, 2013
    5
    Honestly don't get why PC gamers in particular would like this game so much. I like(Make that loved) Bioshock once I worked out a solution to the terrible field of view and was a little disappointed by BS but I had high hopes for this. As it turned out it was the first game I haven't been able to motivate myself to finish.

    As it is I just found it corny and lacking in atmosphere.
    Honestly don't get why PC gamers in particular would like this game so much. I like(Make that loved) Bioshock once I worked out a solution to the terrible field of view and was a little disappointed by BS but I had high hopes for this. As it turned out it was the first game I haven't been able to motivate myself to finish.

    As it is I just found it corny and lacking in atmosphere. Much of the ideology and concepts seem to be aimed at a US audience but in terms of gameplay its nothing special and far more linear than I can enjoy. Not the most linear game ever but still I don't feel like I am making any choices which make a difference. Mediocre at best. The story and atmosphere is no way strong enough to carry a game which so linear for me.

    I think the odd racist comment is supposed to shock us into indignation and feeling something from this game but even that felt too contrived and more marketing gimmic than contributing to atmospherics. The feeling of being manipulated by a governing body which monitors us and controls our information and ideology? Read the news, we are living in far worse times in that regard so what is left to build a story around.

    Even the lead female character is too comic book (and not in a good way) to generate any real emotional response despite some great voice acting.
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  16. Mar 27, 2013
    5
    Sorry folks but I've got to bring some reality to the situation here as a warning for early adopters.

    Yes there seems to be a great game hidden under the surface, but even with the latest Nvidia drivers, Bioshock Infinite is running like a dog. Google "Bioshock Infinite Stuttering" and you'll find many others like myself who currently have a game on their hands that still has a lot of
    Sorry folks but I've got to bring some reality to the situation here as a warning for early adopters.

    Yes there seems to be a great game hidden under the surface, but even with the latest Nvidia drivers, Bioshock Infinite is running like a dog. Google "Bioshock Infinite Stuttering" and you'll find many others like myself who currently have a game on their hands that still has a lot of optimization ahead of it before it's an acceptable release. I'm having to give up on it until the developers can get it to run smoothly on my more-than-capable PC.
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  17. Mar 28, 2013
    5
    This is more of a first impression rather than a full review. So far I've played about an hour of the game but that's enough to get a good feel for every thing except the story which seems twin peakish in nature. I played Bio-shock 1 before playing infinite and a couple of things struck me as I payed: This game was optimized for consoles, not PC's, as the save feature has been removedThis is more of a first impression rather than a full review. So far I've played about an hour of the game but that's enough to get a good feel for every thing except the story which seems twin peakish in nature. I played Bio-shock 1 before playing infinite and a couple of things struck me as I payed: This game was optimized for consoles, not PC's, as the save feature has been removed in favor of a check point system and the game has been dumbed down over all. Graphics are not cutting edge but not that bad either. Characters look plastic and robotic and often go through a short animation loop. Through my play through the character voices didn't sync with the mouth movement of the characters speaking. Guns are much easier to use. Noticed the "infinite" machine gun has no recoil which differs from the first game where the tommy-gun had a noticeable kick back (like a real one would). I encountered my first game breaking glitch about 15 to 20 minutes in at the fair before the raffle. I was at the shotgun shooting booth and when I finished the game wouldn't allow me to exit out. All the other booths worked fine. So far the game isn't gripping me like the first one did. The anti-christian, anti-american under tone is a bit heavy handed and clumsy. Would be nice for a bit more nuance in the story. Games not bad but also no great. Definitely not as good as the reviews are making it out to be. To sum up: The first game was leagues better and this by comparison is over simplified and lack luster.

    On a side note I'd like to comment on the odd influx of 10 scores so quickly since the game was released seems suspicious. I'm guessing a fair number of those tens might be from 2K stooges hired to fluff the meta critic score. Buyer beware I suppose but it's still insulting to me as a consumer.
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  18. Dec 26, 2013
    5
    Meh, I didn't like this game as much as I hoped I would. The story was really confusing and I didn't like ending. I'm one of the people who couldn't wait to finish this game and I am very glad it was a short one, only 15 hours.
    I did enjoy the help from Elizabeth, she was sweet and I began to get quite fond of her but every other character in the story had limited appeal. It wasn't a game
    Meh, I didn't like this game as much as I hoped I would. The story was really confusing and I didn't like ending. I'm one of the people who couldn't wait to finish this game and I am very glad it was a short one, only 15 hours.
    I did enjoy the help from Elizabeth, she was sweet and I began to get quite fond of her but every other character in the story had limited appeal. It wasn't a game I felt immersed or invested in. Lots of copy and pasted people too. Lazy. Not sure why the big hype but my husband said he loved it so there you go, different strokes for different folks.
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  19. Jun 21, 2013
    5
    Is it left wing propaganda? yes. Ken Levine has admitted so. google it. Is it a great game? well, the ending is fun, cinematic, and unexpected. The rest of the game is kind of first person standard fare: pistol, machine gun, shot gun, rocket launcher, a few spells (vigors)... you have played this game before.... its just got an interesting story and is a "critique of right wingIs it left wing propaganda? yes. Ken Levine has admitted so. google it. Is it a great game? well, the ending is fun, cinematic, and unexpected. The rest of the game is kind of first person standard fare: pistol, machine gun, shot gun, rocket launcher, a few spells (vigors)... you have played this game before.... its just got an interesting story and is a "critique of right wing politics" to quote Ken Levine... Expand
  20. May 3, 2013
    5
    This is Bioshock only so far as it has clunky shooting mechanics, is full of moral ambiguity, and makes heavy reference to a historical period. That is the end of the resemblance. Level design is linear and frightfully dull. None of the weapons is actually satisfying to use. The story is multi-layered and imaginative, but simply falls flat in regards to making the player interested orThis is Bioshock only so far as it has clunky shooting mechanics, is full of moral ambiguity, and makes heavy reference to a historical period. That is the end of the resemblance. Level design is linear and frightfully dull. None of the weapons is actually satisfying to use. The story is multi-layered and imaginative, but simply falls flat in regards to making the player interested or invested in anything. Original Bioshock was weird, scary, and immersive; this is just weird.

    Orignal Bioshock, I remember several instances where I felt motivated to plan out an assault; where and how am I going to engage these guys? This Bioshock; "there are some guys, I'm going to shoot them. If they shoot me, I will hide behind this corner here, wait until they stop shooting, then pop out and shoot them some more. Then I will loot their corpses and eat a can of beans."

    Pros; a couple of interesting complex fights utilizing multiple levels and choices of which structure you'll have Elizabeth "warp" into existence. Attractive environments.

    Bottom line: It is attractive and the artwork is very imaginative, but it simply isn't fun to play.
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  21. Apr 21, 2013
    5
    Utterly gorgeous, but way too glitchy. First the controls were defaulted to XBox 360 and mouse/keyboard simply didn't work (I just spun in place). Once I google'd that problem down I ended up hitting another glitch in the carnival games entirely unable to continue this is only a few minutes in to the game, so I'm calling the rest of it as not worth trying.
  22. Apr 28, 2013
    5
    This review contains spoilers, click expand to view. The game-play was all repetitive. The same enemies, just repeated, the same goddamn tactics being repeated too. Honestly its a shame that they didn't use those enemies in the art-book; perhaps it would had made it more interesting. The vigor powers basically did similar things: They lay traps (some bigger and more lasting) or attacked directly (some with a bigger range and blast). Only 3 of them did a drastically different thing. There was really no need for all them, frankly some of them where useless in the heat of a battle. I did however pretty much used them all at some point. If I was the developer I would had spent more time planning and implementing the vigors.

    The only way to gain an upgrade is to pay for it and the machine. To get money you have to search through bodies, trash cans, desks etc. but wait... they tried to make you think! They include items that take can take away your health or take away something and give you something back. However I really didn't care, I was just spamming [F] all over the environment because I just wanted to get all the gold. I never ever did not take something, I always took everything because I just was not bothered. Its like the system was broken; Its like they tried to make an mechanic more interesting but ultimately failed at it. Perhaps upgrading should had happened through other means?

    During the game I was careful not to kill civilians; thinking that It would have some out come later in the game, but I couldn't be more wrong; the game couldn't care less and frankly you would be better off killing them for loot.

    I also think that they were too few guns for the scope and longevity of the game. Perhaps they should had also invented some of their own instead of relying on real life ones. They had the classic shotgun, the classic sniper, the machine gun etc. They should had added some fantasy to it in-order to keep it interesting. They already have quantum physics, flying cities multiple dimensions and yet they don't have a quantum gun or some weird stuff like that. After a few hours you get bored of using the same things over and over again.

    After a few hours I found myself playing it just to complete it; I really wanted to know how the story ends. I didn't really find the game fun anymore; I got bored of the same mechanics, the same enemies being used.

    Boss fights are just more powerful enemies (why couldn't they design something more unique for the occasion?). The only potentially good boss-fight was the bird; but Instead Elizabeth decides to kill it for you. Perhaps they should had turned Comstock into boss fight; considering Comstock is Booker and considering he has access to some impressive technology, he could had held a good fight (even though hes an old man) but that would go against him being a "holly" man.

    Instead of having a final boss, the game decides to give you a defend your Zeppelin reactor (em tower defense), which for some reason Comstock thought it was a good idea to locate it on top of his ship, so that it is easy to hit by his enemies (though if I was the enemy I would probably just not even bother with going on board and just blow it up from far).

    There is no true exploration, its just a singular path for most of the time. To make it more interesting they thrown in a key fetch quest (Elizabeth suddenly forgot how pick-lock an ordinary looking lock).

    The game is probably one of the most repetitive games I've played lately. Its not a game that deserves a score of 9/10 or 10/10 its a game that deserves a score of 6/10, 7/10. It just that this game doesn't really bring anything new to the table, its all been done before, and whatever it does it does it in cycles and cycles. Apart from the production values, the score, and the thought evoking game ending (though the story could had been explained better) there isn't nothing really to it Its like they were trying hard to be like Hollywood but they forget to make sure the game-play remains interesting and fun though out all the adventure and not only for the first few hours.
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  23. Apr 4, 2013
    5
    Gameplay: Bioshock Infinite's combat is so dumbed down it reflects the state of the gaming industry; remove content out and people will claim it to be a masterpiece. There is so much missing that it can hardly be called a Bioshock game, shame on Irrational games to limit the amount of weapons to a disgraceful two, shame on 2k for reducing plasmids from 13 to 8 as well as copying andGameplay: Bioshock Infinite's combat is so dumbed down it reflects the state of the gaming industry; remove content out and people will claim it to be a masterpiece. There is so much missing that it can hardly be called a Bioshock game, shame on Irrational games to limit the amount of weapons to a disgraceful two, shame on 2k for reducing plasmids from 13 to 8 as well as copying and pasting them all from Bioshock with essentially reskinning. Liked passive gene tonics? You won't like this game, because they made a huge leap backwards from a total of 24 to just 4. The 'tears' are limited to and only limited to combat: Ammo, Med-kits, Ground Turret, Flight Turret, Cover and Grappling hook. What did Infinite do right with combat? Simply the sky-rails and handymen fights; too bad there are a gran total of 7 of them throughout the 12 hour game.

    The story: Convoluted complemented with unmotivated characters. Elizabeth is such a forgettable character I had trouble remembering it writing this review, don't center your game's story around a generic Disney princess and invoking emotion for the sake of invoking emotion. The racism debacle has now spread from books to games, it's refreshing to have a game that treads unsteady ground for once, however like in literature the 'Racism is bad' theme gets redundant and deprives from the main story. The ending is great regardless of what anyone has told you, maybe rushed, but It is defiantly interesting.

    The visuals: Running on Unreal Engine 3, Irrational managed to make everything not look like plastic. Visual fidelity is fantastic but the city of Columbia is so forgettable where as Rapture was a hand-crafted marvel. The centerpieces and design choices are nothing new, the steam punk fad has been around, Columbia is not a new or interesting concept considering the explanation is just 'Science Because'.

    In the end I didn't dislike this game because it was a jumbled up mess, utterly terrible and I had spend 60 USD on it, I dislike it because it's just so mediocre, It's not a great game that makes me exited to find out what happens next, and it's not a bad game that I can laugh and poke fun at, it's in the uncanny valley of video game development along-side Call of Duty and recent Bioware games.
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  24. Apr 7, 2013
    5
    This review contains spoilers, click expand to view. Bioshock Infinite, building off the largely successful BioShock, and the repetitive Bioshock 2, failed to recapture the sense of wonder, interesting game play and engaging storyline of the original. Firmly placed in the "trying too hard" category, Bioshock Inifinte plays out like a mad mix of Fringe, Deadwood and Looper, except not anywhere near as balanced or well thought out as any of those. Then it was steeped in so much unrelatable Americana that it, for me, caused a disconnect between the the story and the player. The worst part, and that sounds overly dramatic, because it implies it was bad, when merely average is the result, is the combat, which, while technically well implemented, got so boring and uninteresting that I placed the game back down to Easy difficulty to just "get through it quicker", to see if it was going to go anywhere worthwhile, and it didn't, with easy-to-guess time travel results at the end, partly because a twist is expected and therefore everything is taken with a pinch of salt early on, partly because the story devolves so quickly, with such a strong desire to confuse, that it really only leaves one option left to explain it, and partly because the gameplay itself provided insufficient distraction from the story to allow the twist to remain more hidden.

    Tehcnically, it's all well implemented, generally fine graphics, player controls are responsive and clear, good animations, nice textures, generally good aesthetics, stable with no crashing, with only one standout occasion of blatantly recycling a location for four fights, which was disappointing.
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  25. Oct 17, 2013
    5
    This game does average things well and good things bad. Let me explain. The developers have used some clever effects such as lighting to make the average and simple graphics on this game bright shiny and very polished looking. However after several hours an experienced gamer will see the graphics and textures for what they are, simple.
    So after you have finished marvelling at the shiny
    This game does average things well and good things bad. Let me explain. The developers have used some clever effects such as lighting to make the average and simple graphics on this game bright shiny and very polished looking. However after several hours an experienced gamer will see the graphics and textures for what they are, simple.
    So after you have finished marvelling at the shiny graphics and started playing the game there is no escaping the fact that the game is extremely boring. The very imaginative setting is utterly wasted on a truly uninspiring
    storyline that would have goldilocks screaming about copy write violations.
    But the game is not a RGP it's a shooter I hear you say. Well it is a shooter but a very dull one at that. Let me tell you why. Head shots don't really count!!! Each bad guy has a read bar that needs to be depleted. There are about 2 usable weapons to choose from and every fight is essentially the same. You will always be fighting in a square surrounded by building or in a building which is roughly the same dimensions as the streets. You have 3 different types enemies to kill throughout the whole game.
    The AI is awful.
    This game has some good points but if you are looking for something more this game is not for you.
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  26. Mar 26, 2013
    5
    Bioshock Infinite is the definition of mediocre. The combat is weak, the story is complete nonsense, the characters have no personality, the graphics are poor up close, the choices don't impact anything or anyone, it is the most linear game i have played in a long while and it feels more like a shooting gallery at times and the magic or whatever its called is not needed. It just tries toBioshock Infinite is the definition of mediocre. The combat is weak, the story is complete nonsense, the characters have no personality, the graphics are poor up close, the choices don't impact anything or anyone, it is the most linear game i have played in a long while and it feels more like a shooting gallery at times and the magic or whatever its called is not needed. It just tries to copy Call of Duty to much with its gameplay and fails miserably. The ending is the worst thing about the game because it retcons System Shock 1&2 and BioShock 1&2 and is just stupid. The world however looks nice and it is very detailed, only if you look at it from far away. I'm getting the idea that a lot of these "Reviewers" have finished the game. Plus the game is more of a "You should feel bad if you are a white person" kind of game.

    Tl;dr Just buy any CoD4 or Half life 2 its basically the same but with more re-playability, strategy, creativity and mod-ability, better writing, better characters, memorable guns and Multilayer. On a side note, Hi "Irrational Games" marketers.
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  27. Sep 13, 2013
    5
    Sadly not as enjoyable as the first two games, Infinite lacked the subtle story-telling of Bioshock 1+2 and went for a (literal at points) hand-holding approach. Underwhelming and easily forgettable, with forced characters, forced drama, 'threatening' situations are told to you, rather than an actual repercussions possible.

    BioShock Infinite misses the magic of the first two games.
  28. Apr 18, 2013
    5
    logically i would put 9 out of 10 for this masterpiece, but all in all, i am in too much disappointment i'm a fan of the series. It began when I played the Bioshock2, following the first, and waiting years for sequel.
    So, i have waited for almost a month to buy this gem, held myself from reading spoilers from internet.
    Basically i'm astonished and amazed by the design of the levels, so
    logically i would put 9 out of 10 for this masterpiece, but all in all, i am in too much disappointment i'm a fan of the series. It began when I played the Bioshock2, following the first, and waiting years for sequel.
    So, i have waited for almost a month to buy this gem, held myself from reading spoilers from internet.
    Basically i'm astonished and amazed by the design of the levels, so much details. yet the atmosphere is somewhat bland. At first. i was expecting some kind of dark atmosphere, horror and mysterious city of Columbia a remedy of the first and the 2nd Bioshck, or some sort, but there isn't. Maybe, the story will develop there, so I thought. But following the story, there was no horror. no eerie feeling after bloodshed, while corpses piling up, but it was no new sight in games.

    the gameplay, is somewhat linear, no revolution from the previous game. It's awesome though, the blast explosion, effect, the game engine works out wonderful. It expect us to experiment with variety of powers and guns. but encounters are predictable and filled with "meh, them again?" situation. walking through new levels, then suddenly music changes. enemies show up from nowhere. but none of the encounters really memorable nor exciting, not even the bossfight. The so called Vigors are scattered around the city, and stores, but none of the enemies using it, the AI have been given the variety of guns, but they only overwhelming when surrounding you. i'm expecting to fight the Songbird, but what just play the whistler and he will be your pet, i was like, "just damn".

    the characters besides Elizabeth are not really memorable either, NPCs are copypasted here and there. Fitzroy really doesn't have strong appearance. NPC design models are good.not great. citizens are scripted to walk in predicted path, bump 'em and nothing happen. Elizabeth partially useful, yes she's pretty, i wont say stupid, but often blocking path in a narrow hallway.

    the overall philosophy of the story is clever, complex, but morbid. the game is antagonizing an ultranationalist-racist-religious zealot character comstock. I dont feel sympathy to the antagonists, but not really empathy to Booker either. from the first playthrough, the game filled with insult, and not the kind of insult that funny to follow. then comes the use of physics references, e.g quantum mechanics. basically it's fine, most games using it. but the ending is on half part logical, and distressing as a whole. I already thought that elizabeth is Booker's daughter, the time she demonstrate the ability of tearing the energy barrier between harmonic universe. what if booker fall for her before the siphon destroyed? Booker will be, "Holy i almost f***d my own daughter". The game itself doesnt really describe the social connection between the two. In bioshock 2 eleanor called Atlas "big daddy" as Dad, and it describe the connection. but Bioshock infinite didn't. In the process of the play through we are expected to be attached emotionally to the game, to the story and atmosphere, to elizabeth, but in the end she drowned me so she could save some other billions universe i don't give a okay that's rich, but not satisfactory why games these days always wanted the player to kill himself? really? why?? as a religious and a physics major, the overall concept story in this game is a real troll. worse is, there was no alternate ending. I'd rather vouch for farcry 3 for "not killing my gilrfriend" moments.

    overall, design is complex and uniqueness 8 points. combat 6. story 7. moral lesson -1.
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  29. Jun 15, 2013
    5
    Booker(protagonist) and Elizabeth(side-kick) are interesting characters. The Vigor’s are an interesting idea though severely under-powered initially. The guns are fun to use but the set pieces are tedious cover-based shooting galleries with the only challenge being that some enemies take more bullets to put down than others. Despite playing this on a PC I had to use a controller, the keyBooker(protagonist) and Elizabeth(side-kick) are interesting characters. The Vigor’s are an interesting idea though severely under-powered initially. The guns are fun to use but the set pieces are tedious cover-based shooting galleries with the only challenge being that some enemies take more bullets to put down than others. Despite playing this on a PC I had to use a controller, the key board lay-out defies logic and the mouse feels awful, no amount of tinkering with acceleration and sensitivity made the mouse a viable option. Like Tomb Raider I had to take a break when I walked into yet another room filled with waist high walls. The first hour or two are really interesting and immersive but the action is tedious. I haven’t bothered to finish the game. 5/10 for some fun in Columbia with Booker and Elizabeth. Expand
  30. Aug 9, 2013
    5
    I thought this is gonna be different, not disappointing. But I found it so boring, stupid and ridiculous. It should be good for minors if it wasn't violent. I don't like Bioshock at all. And this one I hate. Just another piece of trash. Rising up to another world into the sky this time is a good changing, I'm bored of the sea anyway. Colors and flying buildings impressed me just for aI thought this is gonna be different, not disappointing. But I found it so boring, stupid and ridiculous. It should be good for minors if it wasn't violent. I don't like Bioshock at all. And this one I hate. Just another piece of trash. Rising up to another world into the sky this time is a good changing, I'm bored of the sea anyway. Colors and flying buildings impressed me just for a while. then I thought maybe It's a good Idea to uninstall this game and do something else. So I did, and I do not feel remorse about that. Expand
  31. Jul 26, 2014
    5
    The games looks okay, until people move and talk. In this day and age I expect models that are a bit less 'wooden'.

    Sound is excellent as is the story. Though I am still not a major fan of Bioshock in general (BS1 was good but not a classic) this was better. Despite some available DLC, I did not feel any replay value. But then, I haven't seen Sixth Sense more than once. Games and
    The games looks okay, until people move and talk. In this day and age I expect models that are a bit less 'wooden'.

    Sound is excellent as is the story. Though I am still not a major fan of Bioshock in general (BS1 was good but not a classic) this was better.

    Despite some available DLC, I did not feel any replay value. But then, I haven't seen Sixth Sense more than once. Games and movies with major twists often have this problem though.
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  32. Jun 18, 2013
    5
    How does anyone think this game deserves a 10 or a 0? What was so great or so horrible to justify those scores? This game has ok graphics, great scenarios, an unnecessarily complicated storyline full of plot holes and unsurprising twists, unintersting characters, a repetitive to the point it becomes tedious combat, a poor selection of weapons, a self recharging shield and a health, saltsHow does anyone think this game deserves a 10 or a 0? What was so great or so horrible to justify those scores? This game has ok graphics, great scenarios, an unnecessarily complicated storyline full of plot holes and unsurprising twists, unintersting characters, a repetitive to the point it becomes tedious combat, a poor selection of weapons, a self recharging shield and a health, salts and ammo dispenser for a companion that, paired with a poor Ai, takes away any challenge.
    Even if the word Bioshock is in its title, an average game deserves an average score people.
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  33. Apr 8, 2013
    5
    It's a good game. Visuals are there, game's universe is great. Companion behavior technically almost as good as in Uncharted 3. But gameplay itself is just pathetic. It feels like all game-designers has left the projects at the middle of development, and guys from Irrational, or 2K spend all the budget for the previews.
  34. Mar 29, 2013
    5
    Having loved the first two Bioshock games, I of course had to purchase the third installment.

    This definitely pales in comparison to its predecessors. If anything, it's a dumb-downed version of the previous two that plays the race card with the same story plus an added heavy religious sauce. The zip line system is as another user stated just a gimmick reminding me of the same system
    Having loved the first two Bioshock games, I of course had to purchase the third installment.

    This definitely pales in comparison to its predecessors. If anything, it's a dumb-downed version of the previous two that plays the race card with the same story plus an added heavy religious sauce. The zip line system is as another user stated just a gimmick reminding me of the same system in Metroid Prime 3.
    The game is completely linear with no alternative endings or decision making; no hacking or minigames.
    Less weapons, less "power" abilities, and less interesting, slightly prettier. As another user already stated looks good from afar, but has poor looking textures up close.

    Elizabeth "Give me something more challenging"
    You Insert #$@is

    Buy this when it's on sale.
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  35. Mar 30, 2013
    5
    Another run of the mill FPS/RPG. The only thing is has that stands out is the graphics. It is not worth the starting price. The story is decent but its 10 hours... then game over. The game has NO replay value. So if you're ready to pay the big price for a game you will play for 8-12 hours go for it. If you want a avg. run of the mill RPG... be my guest! If you can wait and get it onAnother run of the mill FPS/RPG. The only thing is has that stands out is the graphics. It is not worth the starting price. The story is decent but its 10 hours... then game over. The game has NO replay value. So if you're ready to pay the big price for a game you will play for 8-12 hours go for it. If you want a avg. run of the mill RPG... be my guest! If you can wait and get it on sale through steam for $15. I have been playing video games for 20 years. The people that are giving it 10's are 16 and haven't been playing RPG/FPS for very long, that's my guess because other wise you won't be able to stomaching giving this game over a 6. There is nothing wrong with being new to the RPG world, but this game isn't a 10. Skyrim isn't a 10, so how could this be a 10? I would give this game a 7.5 at the VERY highest. Expand
  36. Apr 21, 2013
    5
    To begin, the environment and setting of Bioshock Infinite is absolutely breathtaking. Certain elements of the story are mind-bending and impressive. However, it suffers from several fatal flaws that make it less than stellar.

    The Good As previously stated, the environment of Columbia is beautiful. The setting is amazing. Irrational Games went through extensive lengths to make the
    To begin, the environment and setting of Bioshock Infinite is absolutely breathtaking. Certain elements of the story are mind-bending and impressive. However, it suffers from several fatal flaws that make it less than stellar.

    The Good
    As previously stated, the environment of Columbia is beautiful. The setting is amazing. Irrational Games went through extensive lengths to make the world a believable retro-scifi environment. The technology, sights, and sounds of the era are everywhere and feel like they belong. This world could have easily been imagined at the beginning of the 20th Century and that's a good thing.

    Additionally, Elizabeth and Booker, the protagonists, are amazingly complex and fleshed out characters. You can't help but feel attached to Elizabeth nor can you avoid feeling sorry for Booker as he tries to makeup for his sins.

    The gun play is quite well done. Weapons seem responsive and aiming was not a chore. Ammo seemed to always be just a bit short which may have been intended, but was at times annoying. The environment requires quick thinking. Booker is human, not super human, and requires you to periodically duck and seek cover. This is a positive. You have to think about moving into the line of fire and how long you stay there. Altogether positive experience with the controls.

    The Bad
    The bad lies in the fact that you have no choice in how the game ends or what your character does. In fact, Irrational Games makes several taunts throughout at this little fact. You can of course travel down certain paths do a few side quests, but the story is very linear. You will always end the same way. No exceptions. You have no control about what path you take, and in-fact many of the scripted scenes force you to choose only one choice.

    In addition, there are a ton of quick time events that leave you with the illusion of having control over your character where you have to do certain things within them, but you quickly realize the most decisive choices in the game are predetermined. This is no Mass Effect, and the game developers seem to revel in this repeatedly having characters in the game remind you that no matter what choice you make, it will always end the same.

    Additionally, the very ending of this game leaves the player shocked, disturbed, and more importantly, severely disappointed. There is little to no resolution of the last 25 hours of game play and it raises more questions than answers; none of which you're going to be able to answer because the game doesn't explain it to you. As far as story writing goes, this is a no-no.

    If this weren't enough, once you discover the statement the game was making, if you're a person of faith, especially a Christian, you can't help but feel personally attacked.

    It's been almost 24 hours since I finished Bioshock Infinite and I still can't get the bad taste out of my mouth. The plot has similar qualities to many science fiction and dark fantasy (i.e., horror) short stories. The kind of stories that at the end leave you asking "What the heck?" and leave a dirty, gritty feeling. Thankfully, those short stories usually only involve investing an hour of your life, not twenty. This leaves you ample time to wash the taste out of your mouth without feeling like you've wasted too much of your life.

    Bioshock Infinite doesn't give you that luxury. You invest nearly a day of total gameplay only to be kicked in the stomach and then told to "deal with it."

    I still feel like I'm scrubbing my tongue to get the taste out. Does someone have a steel wool scrubby?

    In Conclusion

    The game has an amazingly imagined and executed world with a fascinating story that will keep you glued to your seat until the end. The characters are well-rounded, believable, and complex. If you don't feel something for Booker, Elizabeth, and maybe even Comstock by the end, something is probably wrong with you. Unfortunately, these close attachments are stomped on and spit on by design.

    The ending punches you in the stomach, rips the rug out from under you, and kicks you a few times for good measures. The raw dirty feeling doesn't go away. If you happen to be a pro-American, Conservative, and/or Christian then the ending will sting even more.

    The beautiful world, amazing characters, and fluid game play keep this from being a terrible game, but the ending erases almost all of the good points. I'm glad I didn't have to drop $60 to play this. I can't not recommend this game because it has beautiful experiences, but I can't recommend it either.
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  37. Apr 4, 2013
    5
    Bioshock Infinite is a solid game, but nothing more. First off, it has literally no innovation whatsoever. second of all, the graphics of this game, while pretty, are really under par and this is obvious when you take the time to simply observe the rose bushes at the beginning of the game. Another issue is the combat, the combat is only fun on hard difficulty, but even then there are a fewBioshock Infinite is a solid game, but nothing more. First off, it has literally no innovation whatsoever. second of all, the graphics of this game, while pretty, are really under par and this is obvious when you take the time to simply observe the rose bushes at the beginning of the game. Another issue is the combat, the combat is only fun on hard difficulty, but even then there are a few issues with it. While playing I occasionally noticed that an enemy was having too much fun on the skylines to try and kill me. I also can't stand that when you die you simply lose money, it takes away all the punishment of dying. The game feels as though it was once filled to the brim with interesting content and was actually good, but it seems as though Irrational's long development cycle resulted in them removing all experimental content from the game. This is very obvious if you look back at the demos released over the last two years. The only truly unique part of this game is the story. The game has a unique and interesting story that kept me playing the game when it was at its worse points. (One of these points being when you must fight an enemy that has too much health and can kill you very quickly no matter how tactical you are. The worst part of this is that every time the enemy kills you it gains back a significant portion of its health, making it almost impossible to kill. Keep in mind this was played on hard difficulty so the same may not apply to easy or normal difficulty.) The story, while not as good as the first Bioshock, is not a simple, run of the mill story you find that only fill in the "reasons for this and that" spot. The story is of movie quality, the movie of course being something like Looper, which takes an age old idea and puts its own unique spin on it. I personally don't mind this, although I do value a good story VERY highly. In other words, this type of story may not be for you. As I said, this game is solid. I would recommend you devote your time to more interesting games, such as Dishonored and Monster Hunter 3 Ultimate, instead of playing a generally general title such as Bioshock Infinite. Expand
  38. Nov 12, 2013
    5
    A very polished game with graphically brilliant ideas, and all the stylized old-fashionedness og the prior Bioshock games. However for a person (like me) who can't have their life revolve around computer game, it has a game-breaking flaw: YOU CAN'T SAVE THE GAME. So if you played for 30 minutes since your last auto-save, and you have to leave, then you will have to re-do those 30 minutesA very polished game with graphically brilliant ideas, and all the stylized old-fashionedness og the prior Bioshock games. However for a person (like me) who can't have their life revolve around computer game, it has a game-breaking flaw: YOU CAN'T SAVE THE GAME. So if you played for 30 minutes since your last auto-save, and you have to leave, then you will have to re-do those 30 minutes next time you start the game. Why this was done, I have no idea if they wanted the game to be "intense because you can't save/reload at will" they could at LEAST add a save-on-exit. For a game at this price level, there is no excuse for this glaring neglection. Expand
  39. May 2, 2013
    5
    This review contains spoilers, click expand to view. The start of the game was a blast. The visuals and the art are really awesome and it does a great job on introducing the player into the world of the game.

    But after one hour playing, all the colorful illusion starts to fall apart. At the beginning, I got extremely excited with the non-regenerative health bar thinking that I would need to look after my health and keep always exploring that epic city looking for health items, but a dozen battles later, somebody throws me a bucket of cold water when I am forced to pick a power-up that gives me a Halo-ish regenerative shield.
    The gunplay is terrible. All guns fells weak, looks bad, have wimpy sounds, and can't kill unless you hit the head. Enemies are very static. You can hit them in the leg, in the arm, from behind, it doesn't matters. They will never react differently to your attacks. They look like motionless robots.

    There are cool melee executions, but the system to perform them is broken. I think it has a 3/4 chance of failing at it and killing the enemy with a regular melee attack. This is extremely frustrating.
    And, I can't forget to mention the extremely boring, unmemorable, and uninspired soundtrack.

    The game has some very good points. Very good visuals, Elizabeth is an excellent companion, good narrative, but I think these points are not enough to justify the aforementioned problems, and are not enough for saving this game from falling into the "generic shooter" category.
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  40. Nov 30, 2014
    5
    Bioshock Infinite is definitely overhyped. This game plays similarly to Call of Duty due to its linearity. My breakdown is as follows:

    1. Graphics: 9/10 - simply excellent 2. Gameplay: 4/10 - plays like CoD, linear and mind-numbing 3. Story: 3/10 - initially immersive, but progression is slow with abrupt and unsatisfying ending. Also, the racial theme is overemphasized 4. Music: 8/10
    Bioshock Infinite is definitely overhyped. This game plays similarly to Call of Duty due to its linearity. My breakdown is as follows:

    1. Graphics: 9/10 - simply excellent
    2. Gameplay: 4/10 - plays like CoD, linear and mind-numbing
    3. Story: 3/10 - initially immersive, but progression is slow with abrupt and unsatisfying ending. Also, the racial theme is overemphasized
    4. Music: 8/10 - great

    Overall, mediocre game. On a personal note, if I knew about the prominent racial theme, I would not have purchased this game.
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  41. Sep 6, 2016
    5
    An excellent shooter with brilliant visuals and a decent sound track, Bioshock Infinite is utterly ruined for me by what I think is one of the most important parts of a game, and where it's predecessors shined - The PLOT. To be frank, if I wanted a plotless shooter with an excuse plot I'd load up Doom or Wolfenstein (and no, I'm not talking about the new ones). They do generic shooterAn excellent shooter with brilliant visuals and a decent sound track, Bioshock Infinite is utterly ruined for me by what I think is one of the most important parts of a game, and where it's predecessors shined - The PLOT. To be frank, if I wanted a plotless shooter with an excuse plot I'd load up Doom or Wolfenstein (and no, I'm not talking about the new ones). They do generic shooter better than anyone else ever could. I play Bioshock for a combination of story and gameplay, not just the gameplay. There are better shooters if that's all your after, trust me.

    So it is with somewhat sadness that I am forced to admit that Bioshock Infinite's story is utterly stupid, as are the characters that inhabit its world.

    The ending made me want to slap the creators with a trout. It was as stupid as the one dimensional characters you meet as you play the game.

    But hey, it's still a fun shooter with pretty graphics so overall it's pretty AVERAGE GAME. It's a GREAT GAME if you don't care about the plot or the story. Unfortunately for my score, I do.
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  42. May 7, 2013
    5
    This review contains spoilers, click expand to view. This is a negatively toned review because there are plenty of orgasmic reviews to sing the praises of Bioshock Infinite.

    Story-- 4
    "Infinite" is an appropriate descriptor considering the increasing prevalence of deus ex machina moments in games. Infinite saddles you with a sappy, labyrinthian story that relies on quantum mechanics to tie some of its nonsensical ramblings together. You are set up from the very beginning with false pretenses of the most basic mechanics of the world you're dropped into. It cheapens, if not outright destroys, the sense of victory and accomplishment expected at the conclusion of a game.

    Another offender on the story train is the killjoy twist element. Every time things appear to be looking up for our depressed protagonists, some bastard writer decides it's the perfect time to throw a nasty curve their way. The ending, I'm displeased to say, contains a rapid-fire series of these as a disgusting means of attempting to tie the spaghetti mess together into a coherent narrative. While I realize that most endless stories tend to thrive on conflict, it does not, by any means, need to be so pervasive that it destroys the elation of success or outright eliminates it.

    Mechanics-- 6
    One gameplay mechanic that was poorly implemented, and overwhelming misrepresented in early gameplay demos, is Elizabeth's "assistance." In combat, she'll occasionally "toss" you items, such as health or ammunition when you're running low on resources. While this is useful, it is a poor attempt to cover how ludicrously limited your inventory is (that is to say, there is none, as with previous Bioshock entries). In this day and age, this is an unforgivable decision/omission.

    There are difficulty levels for a reason. Some people prefer the hardcore difficulties that present a challenge in all aspects of the game, not just combat. Others, myself included, prefer to sit back and enjoy a game with plenty of frenetic action, but without the time-consuming mania of resource micromanagement.

    Returning to Elizabeth's assist mechanic, outside of combat she will occasionally (read rarely) toss currency your way. I experimented a bit to see if there was any specific trigger for her behavior, but I could not consistently reproduce her behavior. I would enter an area, spy some loose currency and approach, ignore, and pass by it. She neglected to respond to this direct stimulus. However, in certain areas, where I could swear a swept the floor, she would out of nowhere miraculously produce currency. Imagine my dismay when even Booker neglected to respond in most cases, rarely offering a word of simple acknowledgment, let alone thanks. (It's the small things.)

    Graphics-- 7
    The visuals in Bioshock Infinite are a mixed bag. The ocean effects are quite stunning. Textures are good in two places. Elizabeth and Elizabeth. That's about it. Just about everything else appears to be orders of resolution less stunning and detailed. At one point you see Elizabeth's back with a disturbingly realistic bruise on it. It was a jarring juxtaposition given the art style. Water effects on other materials are quite nice, but in their common appearance on wood planks you find that sometimes planks intersect in unlikely ways that tug at the immersion factor.

    To counter the apparent endless attention on making sure Elizabeth looks stunning at all times, she acquires a brooch that she attaches to her choker. From then on you are treated to a distracting show where the brooch follows her head movement and not the choker (her neck).

    Gameplay-- 4
    It's Bioshock, not your average FPS. The treasure hunting aspects is typical and consistent with other entries in the franchise. Generally boring to a fault and a failed opportunity to involve the player in the backstory of the world.

    Weapons are abysmal and underpowered as always. How many shotgun blasts can your average, unarmored metro cop take? More than you'd think, and twice as many as you'd imagine. How many weapons can Booker hold? Not enough. Apparently he's never heard of slings or holsters. And with all the ammo he's carrying around (read a handful) you'd think he was storing it in his mouth.

    How many rockets does it take to kill a patriot automaton? Far too many for even a sliver of realism. Granted, I did play the game on the hard difficulty, but let's stop scaling everything against the player and scale it both ways (they do more damage and so do I) that way the realism is enhanced not thrown completely out the window. Honestly, you'd never find a rocket launcher. But if you did, it would kill anything it hit in a single shot. How satisfying is it to acquire "the best weapon in the game" only to have it inflict only a spoonful more damage than the rest of your arsenal?

    Conclusion-- 5 (not average)
    I beat the game in 14 hours. I wasn't trying to. I was walking around lazily gazing at the scenery for most of that time. But the last several scenes are incredibly frantic. Wait for a sale.
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  43. Apr 3, 2013
    5
    I don't remember when was the last time i actually uninstalled game that i hadn't even played through yet. Well this unfortunately was one of those times. I could compare this game to so many different FPS games out there and this just outright repeats every single one of them. I cannot understand why critics are giving 9 & 10 ratings to a game which is repetitive pipeline run throughI don't remember when was the last time i actually uninstalled game that i hadn't even played through yet. Well this unfortunately was one of those times. I could compare this game to so many different FPS games out there and this just outright repeats every single one of them. I cannot understand why critics are giving 9 & 10 ratings to a game which is repetitive pipeline run through game. I'd say this game is like Dishonored 2.0 with more advanced graphics but still alot less content and almost no replay value at all. Expand
  44. Apr 14, 2013
    5
    This is my first Bioshock experience and I am underwhealmed. The graphics are nice but sloppy in places. The game itself is muddled and way too easy. There are reviewers stating this is a revolutionary FPS experience. That blows my mind!! The two games I previously completed Far Cry 3 and Borderlands 2 were both far superior to this in gameplay and complexity. I did like the quantumThis is my first Bioshock experience and I am underwhealmed. The graphics are nice but sloppy in places. The game itself is muddled and way too easy. There are reviewers stating this is a revolutionary FPS experience. That blows my mind!! The two games I previously completed Far Cry 3 and Borderlands 2 were both far superior to this in gameplay and complexity. I did like the quantum physics aspect to the plot but they don't explain enough. And like I said the game world and environments are decent. Overall just an average shooter. Expand
  45. Mar 31, 2013
    5
    I'm going to keep this short and sweet. Few games come along that blow your mind like Bioshock. I haven't experienced such a thrilling ride since, well, Bioshock 1. If you are here looking at the rating, deciding whether to buy it or not, you are wasting precious time. Get down to the store, buy it ONLY on PC. An experience like this comes rarely. Nuff said.
  46. Nov 17, 2013
    5
    This review contains spoilers, click expand to view. Bioshock infinite was a great disappointment to me. I remember watching the initial reveal for the game and being absolutely blown away by the original demo, but when I came to play the final product, I just couldn't help but think that the game was poorly thought out.

    Firstly, the gameplay reflected the original Bioshock in the worst way possible. The original's setting worked really well with the gameplay because it was very claustrophobic, dark and hostile. Colombia is bright, colourful, open and has a pinteresque menace behind its racial connotations and extremist worship of the American constitution. Yet there was only ever one instance where I needed a sniper rifle, everything else was just shooting bullet sponges with guns that I had barely any ammo for because for some stupid reason irrational decided it would take a realistic stance on carrying only two weapons, which is absurd as you are sometimes caught in situations where you have no ammo for the specific weapons that you need for the scenario, I'm certain there was a gun that I only used the grand total of once throughout the entire story. I'd have rather they kept the ability to carry as many guns as you liked and increased the gun play so that it encouraged you to apply a more diverse array of strategies over 'Shoot that man'

    The Vigors were also complete nonsense, I got that part of the story was that the Lutece twins were able to travel to alternate dimensions so they could take back technology to use in Colombia, thus hinting they went to Rapture and copied the idea of the plasmids. But in colombia vigors were completely irrelevant to the setting, nobody used them save for a couple of types of enemy. In Rapture, the plasmids were the whole reason for why the city descended into chaos, as people were using them more and more to wage a bloody civil war to the point that overdosage turned them insane. Aside from the fact they were horribly shoehorned in because 'That's what makes Bioshock Bioshock'; they were pretty bad, a lot of guys I know who loved Infinite admitted that they only used one throughout the entire game. A lot of them were simply 'stun enemies'. They felt weak and lacked the same versatility that the ones in Rapture had (ie using electricity on enemies in water would usually kill them).

    I appreciate that I have been pretty harsh on this game, and I also know that the game really was trying to stand itself up on it's story. But the truth is, I found the story as mediocre as the gameplay. I understand the conclusion and the twist, but I felt it was poorly dictated. The ideas in the story have been done before, notably the concepts of the butterfly effect (One action in time, no matter how insignificant it may seem, kickstarts a further chain of events that vary in significance.) And the big point here centered around the baptism. The problem is that the story seems to identify that killing Booker in the baptism will save every Anna from being kidnapped from Comstock. What if Booker and Elizabeth killed the pastor at the baptism? What if Comstock was actually able to have a child? What if Booker decided that he'd make Colombia anyway even though he had decided to not get baptised? And then Levine creates these pretty little images of millions of lighthouses and multiple Elizabeth's drowning in some weak attempt to make you think that it had some sort of complexity to it, and yet it gains heaps of praise, but I wonder if this is simply because all these so called 'professional reviewers' were too busy looking at the pretty images Irrational put there.

    The characters were also, I'm afraid disappointing. I thought it was interesting that they gave Booker a voice and allowed him to interact with Elizabeth, but the truth of it is that he is in a FPS game, and is thus brutally blowing people's heads off with shotguns and murdering policemen in almost inhumane ways. I have nothing against Troy Baker, but his character is completely unlikeable even more so because of his deadpan attitude to the whole absurdity of this bloodshed. Elizabeth is also the definition of what we call a 'Disney Princess' she somehow is a very bubbly and likable character despite having been locked up for twenty years in a large statue with a gigantic mechanical bird as her only companion. I know we're supposed to like Elizabeth and making her cold and introverted, but I'd have rather she fitted her character as opposed to having been the product of Ken Levin watching Disney's Tangled.

    In conclusion, this game is mediocre and I was greatly disappointed by it. I liked the sound direction and I love the setting of Colombia, even more so than Rapture, but it was lackluster and felt like the unrefined product of a game that could have been truly amazing. I appreciate it if you read this review, and I know it isn't one that you might like if you loved Bioshock Infinite, but appreciate that I wanted the game to be great too, and I was let down severely.
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  47. Apr 4, 2013
    5
    Well.... We know now that the marketing for this game was a success. 65 bucks for a 2 day game with no multiplayer? No thanks. Zero challenge in this game. Free supplies and unlimited lives built right in. The A.I. Let me take my time to line up my head shots. And the story? Wow. If you don't have an answer for something just use another dimension to fix it all up. I give a 10 to theWell.... We know now that the marketing for this game was a success. 65 bucks for a 2 day game with no multiplayer? No thanks. Zero challenge in this game. Free supplies and unlimited lives built right in. The A.I. Let me take my time to line up my head shots. And the story? Wow. If you don't have an answer for something just use another dimension to fix it all up. I give a 10 to the marketing team that's it. Rent it,beat it, forget it. Expand
  48. Sep 2, 2014
    5
    The difficulty is poorly balanced, and this is partly because you can only wear two weapons at the same time. The level design is also les slinear, which, for bioshock, makes the game less appealing. In Bioshock 2, powers you could use where muchbetter, you could upgrade more often, and min/maxxing was really addictive. This is no longer true for Bioshock Infinite, whose story, despiteThe difficulty is poorly balanced, and this is partly because you can only wear two weapons at the same time. The level design is also les slinear, which, for bioshock, makes the game less appealing. In Bioshock 2, powers you could use where muchbetter, you could upgrade more often, and min/maxxing was really addictive. This is no longer true for Bioshock Infinite, whose story, despite being well written, ends being boring. I wont comment the strategy that consist in selling season passes for story related content, sadly this is something common nowadays... Expand
  49. Feb 4, 2015
    5
    Bioshock Infinite is not a fun game.

    Imagine that you are in a room, a relatively small one, with the standard ceiling, floor, and four walls. The floor is hardwood and the ceiling is painted sky blue with clouds. The walls, however, are painted with people and shops, and trees all in lush detail. And just like the wall of a room, you can't interact with any of it, just look at it.
    Bioshock Infinite is not a fun game.

    Imagine that you are in a room, a relatively small one, with the standard ceiling, floor, and four walls. The floor is hardwood and the ceiling is painted sky blue with clouds. The walls, however, are painted with people and shops, and trees all in lush detail. And just like the wall of a room, you can't interact with any of it, just look at it. Sure, you can listen in on the same repetitive conversation from a group of occasional bystanders, you can even "interact" with the occasional garbage can, which may or may not give you something useful, although it is generally food or salt, of which you already have plenty of. It is simply a pretty picture that gets old very very quickly.

    Once combat begins, it too becomes old very quickly. You wind up fighting the same enemies with identical AI over and over again. The uniforms may change and they may gain a few hit points, but it is all the same. The clothing and vigor choices that are meant to add depth and variety are entirely impractical and clunky. Cycling between vigors is cumbersome especially when you are being shot at by enemies that have unlimited ammo, whereas you are stuck with only a couple of weapon choices and extremely limited ammo.

    This, of course, is the games way of compelling you to use everything in the game to succeed. You are supposed to use the sky-hook, and vigors, and Elizabeth's "tears" in order to accomplish your objective. Not only is the action too fast and the enemy too plentiful for all of these things to be practical to do at the same time, it also takes any type of choice in strategy away from the player. You can't sneak, you can't snipe, not in any realistic sense, before you get swarmed by enemies who either kamikaze your position, or cower behind cover. Some of the rare tougher enemies are fun, such as the George Washington's with the mini guns, but those can get old after a while as well.

    Overall, the clunky battle mechanics, lack of real weapon variety and limited ammo, near useless vigors and time tears, novel but otherwise useless sky-hook, repetitive fight sequences, and virtually no ability to interact with the environment you are in, makes this game feel like you are just inside a pretty picture. Everything else feels like an afterthought.

    Massively over-hyped. Mediocre at best. 5/10
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  50. Mar 31, 2013
    5
    To people crying about anit-christian whatever, remember this is a free country,not a theocracy, and your religion is basically a cult. Try this. Instead of coercing people into your religion, brain washing your children into your religion, and pushing your religion like crack dealers, how about just letting people use their brains and see if they actually choose your fantasy withoutTo people crying about anit-christian whatever, remember this is a free country,not a theocracy, and your religion is basically a cult. Try this. Instead of coercing people into your religion, brain washing your children into your religion, and pushing your religion like crack dealers, how about just letting people use their brains and see if they actually choose your fantasy without being forced. Do you really think the average person, like your children, would choose to live their lives based on a fantasy if given a choice? Of course not, that's why you brain wash them into being religiously insane it makes you feel better about your insane choice and keeps more zombies in the fold. Few people can escape the hell that is being raised a religious clone. Expand
  51. Mar 26, 2013
    5
    Short sweet and to the point
    Story: Awesome, incredible
    Atmosphere: Awesome, incredible graphics: bloom, nauseating (literally) and gives me a severe headache. BLOOM, BLOOM. Gameplay: boring and repetitive. Bloom is the biggest drawback about this game, around hour 6 i was just rushing cause i was so ****ing sick of the eye strain, the headache, and the ****ING BLOOM. (i take
    Short sweet and to the point
    Story: Awesome, incredible
    Atmosphere: Awesome, incredible
    graphics: bloom, nauseating (literally) and gives me a severe headache. BLOOM, BLOOM.
    Gameplay: boring and repetitive.

    Bloom is the biggest drawback about this game, around hour 6 i was just rushing cause i was so ****ing sick of the eye strain, the headache, and the ****ING BLOOM. (i take breaks about every 2-3 hours and it still gave me a headache).
    I gotta drop it to 5/10 cause a story and atmosphere doesnt makeup for repetitive boring gameplay, and the BLOOOOOOMMMMMMMMMMM.
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  52. Mar 26, 2013
    5
    What is bad about the game:

    1. The weapon ironsights forces you into toggle mode. You cannot switch it to "on hold" mode, which is incredibly aggravating. The same is true for sprint and crouch. Where is the customization? It's a crime this feature was left out of the PC port. 2. Forced to edit .ini files. The mouse aiming is atrocious on default. It wasn't until I read that mouse
    What is bad about the game:

    1. The weapon ironsights forces you into toggle mode. You cannot switch it to "on hold" mode, which is incredibly aggravating. The same is true for sprint and crouch. Where is the customization? It's a crime this feature was left out of the PC port.

    2. Forced to edit .ini files. The mouse aiming is atrocious on default. It wasn't until I read that mouse smoothing and auto-aim was enabled by default that I was able to fix this problem. Again, there are no settings in game to toggle these. You have to dig around in .ini file to turn them off manually. 3. You can only carry 2 guns. The hell? Who thought this was a good idea? In both prior incarnations of the game you had the freedom to choose any gun available for the situation. Now you are pigeon holed. Decreasing the amount of choice in a game is simply bad design.

    4. Bloom and DOF covers up incredibly low poly-count models, extreme polygon warping in many animations due to poor skeletal/mesh weighting (contorted necks and arms are the most obvious areas), and low quality textures even on the highest setting. Don't look too close at anything our you'll be sorely disappointed.

    5. Main character talks to himself... a lot. I wouldn't mind too much if he actually had something interesting to say, but the self-monologuing of stupid quips gets old fast.

    6. No player choice. The game is completely linear and "on-rails." This is not the direction AAA games should be going. As a gamer I want more freedom, not more restriction. What's even more insulting is the developer try's to trick the gamer into thinking he has choice by giving him binary: pick A (evil act) or pick B (good act). However, no matter what you pick (I've tested each so far) results in the exact same resulting cut-scene and outcome. What is good about the game:

    1. The detail of Elizabeth (you're sidekick) is incredible. The artists did an absolutely fantastic job on bringing this character life. The animations are gorgeous, the voice acting is superb, and the interaction in combat feels good. If there's one reason to play this game, its to experience this character truly come to life throughout the story. Bravo.

    2. The level artists also did a fantastic job. The vistas in the game are simply breath-taking, just don't look too closely at anything and the visage holds up.

    3. Fascinating story. Not the best, but worth a look. I personally feel the developers tried too hard to be controversial here, by blatantly throwing racism and gender inequality in your face at every chance they can get. However, there are some nice subtitles that are spread throughout the game which was a pleasant surprise.

    Conclusion:

    Worth playing. It's definitely not game of the year (Tomb Raider has locked up tight imo), but if you don't mind paying for an interactive movie, and overlooking the inherent console restrictions, this is worth picking up. Even though flying through the city on rails at high speeds is quite fun the first few times, there's really not much else in terms on innovation to the FPS genre.

    Hope this was helpful,

    5/10
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  53. Mar 26, 2013
    5
    I don't really get the hype here. It plays like a low budged clone of Dishonored. The story is ok (I'm half way thru), the setting is nice (althou repeats the Rapture), but the gameplay is meh. AI sucks, guns suck, vigor is optional and also sucks. The actual gameplay seems to be a filler between important scenes. The mehest game this year. Maybe this game will mesmerise me in the secondI don't really get the hype here. It plays like a low budged clone of Dishonored. The story is ok (I'm half way thru), the setting is nice (althou repeats the Rapture), but the gameplay is meh. AI sucks, guns suck, vigor is optional and also sucks. The actual gameplay seems to be a filler between important scenes. The mehest game this year. Maybe this game will mesmerise me in the second half, but for now... meh. Expand
  54. Mar 26, 2013
    5
    This review contains spoilers, click expand to view. Maybe it's a good Game, but the Story at the end of the Game it's Stargate meets meets Paralellworlds meets Timetravel meets whatever are in my mind. rly? Expand
  55. Mar 27, 2013
    5
    Fa cagare. FA CAGARE. FA CA GA RE.
    La merda della merda, storia a cazzo e non si capisce una sega fino al finale o poco prima. Non spiega come mai la tizia abbia i poteri. Il finale fa andare a fanculo il resto del gioco che poteva anche non esistere visto come finisce. Il motore grafico los tesso di bioshock 1 e di conseguenza fa cagare come interattività (nulla), come IA (praticamente
    Fa cagare. FA CAGARE. FA CA GA RE.
    La merda della merda, storia a cazzo e non si capisce una sega fino al finale o poco prima. Non spiega come mai la tizia abbia i poteri. Il finale fa andare a fanculo il resto del gioco che poteva anche non esistere visto come finisce. Il motore grafico los tesso di bioshock 1 e di conseguenza fa cagare come interattività (nulla), come IA (praticamente 0 dato che spesso e volentieri i nemici si incastrano o non ti notano a meno che non gli si spari in faccia da 1 cm), doppiaggio itaiano fatto di merda con 3 voci in croce, audio che spesso e volentieri ti fa sentire cose lontane come se fossero ad un centimetro costringendoti a cercare la fonte girando a caso. plasmidi che dire che fanno cagare poco, durata della storia bassissima, grafica scattosa con movimenti del mouse imprecisi fatto per usare un pad) npg che fra maschi e femmine saranno 8 o nove in totale e per il resto sono tutti uguali, la popolazione ad un certo punto SCOMPARE e rimangono solo soldati.

    Non comprate questa merda, l'hopreso solo perché c'era anche XCOM compreso, quello si che un bel gioco nonostante i difetti.

    Fanculo a loro e al titolo "infinite" che si spiega giusto alla fine e comunque non vuol dire un cazzo.

    L'unico motivo per cui ha un voto così alto che sta uscendo tanta di quella merda che appena esce qualcosa di leggermente migliore credono tutti che sia un miracolo.

    Vuoi la solita merda o preferisci una merda con pezzettini semi digeriti della cena di ieri?

    Per me a malapena accettabile 5 su 10 giusto per songbird.
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  56. Mar 28, 2013
    5
    The graphic quality of the game is very impressive and really wows you from the beginning. The problems though that I have with this game are numerous. First of all the setting is really not my cup of tea at all with the nazi americans and racism which is uncomfortable to listen to. I do not like the racism, I know its the bad guys saying all that stuff but its a bit much. Next the combatThe graphic quality of the game is very impressive and really wows you from the beginning. The problems though that I have with this game are numerous. First of all the setting is really not my cup of tea at all with the nazi americans and racism which is uncomfortable to listen to. I do not like the racism, I know its the bad guys saying all that stuff but its a bit much. Next the combat is VERY dumbed down, no hacking, rediculous amount of health and salt everywhere and if you run out Elizabeth just magically gives you more for free, infinite ammunition (I loved the previous games where ammo was sparse and you had to think about what weapon to use and how to proceed). The combat is also painfully easy and I was playing on hard mode. The weapons are not nearly as fun as previous games and the upgrade system is much more basic and limited. If you die you just respawn in the same area and the carry on. The combat was one of my favourite features of bioshock and in this game its heavily nerfed, the game really likes to hold your hand. The game is pretty linear, sure you could explore if you wanted to but there is no real reason to do so. I can see how people would love its but for me personally its overated. Expand
  57. Mar 30, 2013
    5
    This game is ok. It tries to be a thriller like the first games in the series, but the story is far too campy to be scary at all. It has clunky mechanics for a PC shooter. It's a good enough looking game, but you'll have to work the graphics cards overtime to see it. There's a lot of eye candy, but the AI that's sprinkled everywhere is mostly lifeless and lacks any interaction or purposeThis game is ok. It tries to be a thriller like the first games in the series, but the story is far too campy to be scary at all. It has clunky mechanics for a PC shooter. It's a good enough looking game, but you'll have to work the graphics cards overtime to see it. There's a lot of eye candy, but the AI that's sprinkled everywhere is mostly lifeless and lacks any interaction or purpose other than to get in the way. Expand
  58. Mar 30, 2013
    5
    This is not what we have been shown for the past 2 years. Irrational tightly controlled images and videos of this game, only releasing 2 supposed "game play" demos over the past 2 years. But, the game that was released is not the game in those demos. I understand that games change during development time, but Irrational continued to accept awards based on these amazing demos, and theThis is not what we have been shown for the past 2 years. Irrational tightly controlled images and videos of this game, only releasing 2 supposed "game play" demos over the past 2 years. But, the game that was released is not the game in those demos. I understand that games change during development time, but Irrational continued to accept awards based on these amazing demos, and the back of the box even says "Winner of over 80 awards." Those awards were given based on the 2 "game play" demos, which have absolutely nothing to do with the game that was eventually sold to us. I'm not talking about aesthetic changes or scenery; I'm talking about severe game omissions, which were SHOWN to be in the game. Not hinted, not suggested, SHOWN. Example: In the demo, which was supposedly "game play" Elizabeth is shown creating a storm which Booker interacts with to fry a huge group of enemies. In the actual game, Elizabeth flips you coins and gives you ammo and you tell her to materialize stationary objects. That is a glaring omission, yet Irrational continued to accept the awards and use the awarded status to sell this game to us. Elizabeth was SHOWN to seriously affect your experience, and when the game comes out, she flips you coins. Unbelievable. The game that was released is still a good game, but it's not at all what was SHOWN to us for the past 2 years. This is the biggest bait and switch in gaming history. Expand
  59. Mar 30, 2013
    5
    OK. Personally I can't see what the massive review scores are for. The graphics are really average. Shocking textures covered up with massive amounts of HDR & Bloom. It's just a corridor shooter, holding your hand wherever you go. This is not a groundbreaking 96% game like it's currently rated on metacritic. It's not a patch on Far Cry 3 in terms of visuals and immersion. I don't give aOK. Personally I can't see what the massive review scores are for. The graphics are really average. Shocking textures covered up with massive amounts of HDR & Bloom. It's just a corridor shooter, holding your hand wherever you go. This is not a groundbreaking 96% game like it's currently rated on metacritic. It's not a patch on Far Cry 3 in terms of visuals and immersion. I don't give a sh*t about Booker at all. The fact you seem to be this wanted man, that no one seems to recognise, until you have walked past them opened a specific door then they are like 'oh that's probably our dude'. You're the only person in the whole world who carries a gun except the Police, no one seems to bat an eyelid you're wielding a shotgun with a hole in your hand. Maybe I had too high expectations. Expand
  60. Mar 31, 2013
    5
    I was really looking forward to this game. I started playing it a week ago, and it took only 8 hours to finish. Pretty short but that's not a huge deal breaker. If a story is written well it can be very engrossing, and this story was fun. I enjoyed the visuals for the most part, though I did find it a little overblown in lighting from time to time. I wasn't wowed by the graphics but theyI was really looking forward to this game. I started playing it a week ago, and it took only 8 hours to finish. Pretty short but that's not a huge deal breaker. If a story is written well it can be very engrossing, and this story was fun. I enjoyed the visuals for the most part, though I did find it a little overblown in lighting from time to time. I wasn't wowed by the graphics but they certainly weren't bad.

    The game play was very average. Fighting was extremely easy. I played on the medium setting which felt so much like easy that I got bored very quickly with fighting. I died in the final fight a few times, but that was the only time in the whole game that I felt I was actually challenged. The game very much hand holds you from one clue to the next making it a railroad style game, which is ok since the story was very enjoyable but it is not at all an open world sandbox style game. Not even close.

    As for characters in the game, I found their voice acting great, very well done, but the nonessential characters were extremely bland and didn't even move when you approach them or react to your presence except in a few extremely rare instances. They are not well rendered. They move stiffly and leave a lot to be desired. The weapon choices were a fairly obvious mix, though some had some interesting mechanics. But ammo was so plentiful i never felt like I had to conserve my shots or take careful aim since I was sure to find enough rounds to keep going. I also found the use of special clothing you can wear a cool touch but it was too hard to tell what the different outfits would do. And then we get to vigors, special powers you get from drinking potions. Total waste of time. You can play the entire game without needing to use them really, except on a few occasions where you must use it to activate something. They are so poorly implemented that they have very little benefit. The combat is already so easy with guns, that using special powers is basically like playing easy mode with cheats. Why bother?

    On the whole I think this game was pretty blah. For a price of $60 on Steam I expect to be entertained and challenged thoroughly for several hours. I was entertained pretty well for a few, but honestly I almost gave up on the game after 2 because it was just so easy and with no interaction from NPC's it gets bland very fast. This game should be ignored until it hits bargain bins at $20. then it might be worth while. I would even say $30 is a decent price for this game.
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  61. Apr 16, 2013
    5
    I don't get it.
    So many 10's... "sets a new bar"..."amazing graphics"... "incredible storytelling"... huh ?
    Maybe it's because I finished Far Cry 3 the day before, or just exited Battlefield 3 before I installed this game, but the graphics and gameplay leave so much to be desired. The rail system was great... I just wish I had to use them more. Except for a couple times they are
    I don't get it.
    So many 10's... "sets a new bar"..."amazing graphics"... "incredible storytelling"... huh ?

    Maybe it's because I finished Far Cry 3 the day before, or just exited Battlefield 3 before I installed this game, but the graphics and gameplay leave so much to be desired.
    The rail system was great... I just wish I had to use them more. Except for a couple times they are pretty much optional. Same for Vigors. I hardly used them the whole game, except for when they were first introduced and you were told to try them. Tears could have been a bit more involved, and optional... what's wrong with letting us choose to use them sometimes, even if it meant setting us back a bit..

    Half of the game was "run and gun", with low ammo weapons... other half was cut scenes or long distance hikes to go back to where you just came from. Fights were not hard considering you revive in the exact location of the fight, and your enemies were not revived much. It's just a matter of constantly shooting, no matter how many deaths it takes you to beat them.

    I was finally fighting the best battle of them all, on the airship, and then went to the longest cut scene of any game in history (with a couple of "Press 'E' thrown in to make me think I was actually controlling something, lol) only to find out that was the end of the game.

    By no means am I discounting other opinions, but I just don't see what everyone else is seeing.

    Short game, easy battles (thanks to instant revive in exact spot you died), mediocre cartoon graphics.
    But the music was great I sat in the first temple listening to the gospel choir for a long time), and Elizabeth was a great help in the game. Very clever AI with her. Sadly no "Citra" situation with her (but then we find out why).

    I overpaid at $40.... this more of a $15 game, at best.

    I had started Bioshock 1 previously, but if this is "Bioshock" I will pass on the rest and wait for Far Cry 4.
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  62. Apr 1, 2013
    5
    This review contains spoilers, click expand to view. Saying the graphics are mediocre is just a poor way of describing how you don't like the game, the graphics are fantastically colorful and leave a good feeling in your stomach, but that is probably the only decent thing about this game. The engine feels clunky, the fights that were portrayed in trailers didn't match up, the enemies lack originality or depth, the story line went everywhere (the only two remotely interesting parts being the very beginning and the less than climatic ending), and the abilities/mechanics felt watered down. It was a let down for all the hype that "Bioshock" has behind it, titles of which people genuinely enjoyed (you get a major tease of "Rapture" in the end.) I hope "Irrational Games" never has another thing to do with this franchise, or I won't be buying. That's for sure.

    The only way you can say this is a 'masterpiece' is if you know nothing about game mechanics, never played the previous games, or have a less than average comprehension ability.
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  63. Apr 11, 2013
    5
    This review contains spoilers, click expand to view. Well, the game is graphically amazing with interesting game play and it starts out with an intriguing story. Unfortunately, the game has the same ending as any Bioshock game, with the hero undermined by one he saves. It is not like you saw it coming as the story is dreadfully full of holes and it felt like the developers of the game just didn't know how to finish the story, so the reached back in the Bioshock box and said 'that will do pig, that will do.'

    The story line is also hampered by the too few guns in inventory, too few vigors (magic powers) to choose from in the UI, and way too little money to upgrade everything. You get to the end of the game and about 20% of your guns are upgraded, and forget about upgrading your vigors as there is hardly any coin for that. Maybe the plan is to give the 'Season Pass' some teeth to enhance your character further don't know don't care. I doubt I will get the pass, simply because the character is 'dead' at the end.

    So if you are looking for a game with great graphics, an immersive world, a B in plot, a C- in congruent story logic, with a F- crappie ending, invest your $60 patriots into this beast.

    By the way, who at 2K Games has a fantasy for experimentation on demonic children with an embitterment toward organized religion? Three games now with the same basic theme. Did we scrape the creativity bucket clean with Bioshock, or did someone have a nasty childhood growing up?
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  64. Apr 21, 2013
    5
    Personally, I don't see what all the critical acclaim is about. I'm an avid Bioshock fan and I thought the first one was fantastic. Second one was nowhere near as good but had some great moments and it was great for fans wanting more from the Bioshock universe. However, for all the rich storyline details and a wealth of subject matter that makes you think about the gritty details, I feelPersonally, I don't see what all the critical acclaim is about. I'm an avid Bioshock fan and I thought the first one was fantastic. Second one was nowhere near as good but had some great moments and it was great for fans wanting more from the Bioshock universe. However, for all the rich storyline details and a wealth of subject matter that makes you think about the gritty details, I feel Infinite has failed to live up to expectations in more than one area.

    I am not going to mention spoilers as the story is the strong point within a very linear product. Not that replay ability has ever bothered me, but there is zero chance of returning to this game once completed and that's not just because of the story and how it unfolds, this is due to the filler sections that are a chore to play through first time round. This, in my honest opinion makes this game worth less than the full retail price.

    Secondly, the graphics are standard. As a member has already mentioned they have filled the game with lighting, bloom and post processing trickery that tries to hide the graphical short comings. I am playing on a top spec PC and I am pisappointed when comparing Infinite to other games on offer.

    Lastly, the final nail in the coffin for me was the combat. I felt like I was back in 2007 with the only upgraded features worth mentioning being the combination of vigors and better weapon physics.

    Having just finished Dead Space 3 (an evolution for a series although many disagree), MoH War fighter (how that got 35% from PCGamer UK is beyond me) and Max Payne 3, Infinite was a game I felt I had to complete just so I could uninstall. The other games I have mentioned were a blast from start to finish and I didn't want them to end. It is hard to put my finger on what it is about Infinite I really don't like and maybe LIKE is the wrong choice of words... It's not that it is a bad game; it has all the attention and care we have come to expect from Levine and his team. But Infinite, with all its potential to be a gaming masterpiece, played it too safe for me and stuck by a formula that worked in 2007 to 2010 but today, is a storyline the only thing that pushes games forward? I personally think it a game needs to be a more balanced product that offers a good story line and good gameplay mechanics A game featuring these should be labelled as potential masterpieces.
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  65. May 1, 2013
    5
    I wonder how come not even 1 critic either give negative or mixed review for BioShock Infinite?! Did the producers of this game persuaded Metacritic to show only positive reviews??
    Whatever, for me it's just an average game!
  66. Apr 23, 2013
    5
    For what Infinite nails with it's visuals, implied and direct political landscape and character motivations, it fails in derivative kill box level design, stripped down gameplay mechanics that resemble title's past and overly rounded out vigors that don't differentiate or inspire effort /trials/skills to use against enemies. Feels like a lot of good ideas were left on the cutting roomFor what Infinite nails with it's visuals, implied and direct political landscape and character motivations, it fails in derivative kill box level design, stripped down gameplay mechanics that resemble title's past and overly rounded out vigors that don't differentiate or inspire effort /trials/skills to use against enemies. Feels like a lot of good ideas were left on the cutting room floor and the game suffers as a result. It does have some interesting ai ideas and smart dialogue. Multiverse is getting a tad played out in the media so even though we've only seen it in a few titles in the past and many times in television (fringe)it can really muddy up the story/character progression in the game until the ending reveals. To sum up, the visual spectacle and visual world design is grand,inspiring and give so much more than the gameplay. Expand
  67. Apr 27, 2013
    5
    When I first saw this game I thought, that looks amazing! With the new setting and different characters, what can go wrong with a bit of variety? But after a few hours of playing the game I discovered that the it was incredibly boring! There was just something about the combat which made it very very repetitive, the plasmids don't seem to play as big as a role as they did in the last twoWhen I first saw this game I thought, that looks amazing! With the new setting and different characters, what can go wrong with a bit of variety? But after a few hours of playing the game I discovered that the it was incredibly boring! There was just something about the combat which made it very very repetitive, the plasmids don't seem to play as big as a role as they did in the last two games, and there was less of them. The game wasn't as immersive the first and second games, in my opinion the underwater setting suited the game a lot more then the up in the air setting. The one thing that disappointed me the most was that the game just wasn't as scary as the first and second games in my opinion, the dark and gritty like game play suited the series more that the light and gloomy game play of Infinite. All in all if you are a hardcore Bioshock fan and have played the first two games, I would wait until the price of the game has gone down. As you may be disappointed with the stale game play and boring combat. Expand
  68. Jul 31, 2013
    5
    Don't misunderstand me, the story, the graphics, all of them are fantastic. However, as wonderful as all of that is, it is completely and utterly irrelevant when the gameplay is tedious. It's not ludicrously bad, but considering shooting is more than 50% of the game, it's unacceptably tedious. I would say, go look up a video of the story in full on YouTube, don't buy it.
  69. May 13, 2013
    5
    Being a huge fan of Bioshock and the shock series i was very excited to get into Infinite but as i played the game it became more and more clear to me how much more linear,stock-shootery and scripted this game was.the characters in the world were either not very interessting or well fleshed out and the gunplay was boring and felt terrible.
  70. May 20, 2013
    5
    Before this game came out, my older brother while hyped for the game told me it was almost too good to be true. Well now his statement is correct as I feel Bioshock Infinite, while not a bad game, really is not as good as others are saying it is. While the graphics are good and the voice acting is good, the gameplay and the story conflict with one another and both have their own faults.Before this game came out, my older brother while hyped for the game told me it was almost too good to be true. Well now his statement is correct as I feel Bioshock Infinite, while not a bad game, really is not as good as others are saying it is. While the graphics are good and the voice acting is good, the gameplay and the story conflict with one another and both have their own faults. The gameplay really isn't that good as the enemies feel like Bullet Sponges, the Melee is rather clunky and only useful for executions. The clothes system was a real downgrade from the tonic system from Bioshock as it really limited what upgrades you could use and a lot of them were not useful at all (mainly any that were used in conjunction with the skylines were worthless.) In fact there are many other things I felt were downgrades from that game but one I'd like to touch that some have not pointed out is that the weapon upgrades really feel lacking as they don't improve the gun visually and while somewhat noticeable in performance just does not feel significant whereas the first game made the upgrades feel big. The Handymen were also a downgrade not only because they had less to do with the story than the Big Daddies did but killing them was most of the time not worth the effort as they only gave you health and salts (at least that's all I ever got) and most times you could skip them, so most times its best to avoid them. There's so much that I had an issue with but for writing this review I probably couldn't fit them all in so basic point is that while not the worst gameplay I've played, I do find its very over rated. I also won't go too much into story to keep this a spoiler free review but while some characters were good (Like Elizabeth and the way she helps you in combat) I just wasn't blown away by the story. I earlier mentioned that the gameplay and the story don't compliment each other and its hard to completely go into without spoiling it but essentially the sheer amount of violence that you regularly do does not coincide with Booker's motivations and desires if hes supposed to be the guy you're rooting for. If I could I would write a lot more but with a 5000 character limit I feel I would hit the ceiling if I tried to fit all my views on the story and gameplay. While this game does have its moments, I find it really is overrated and while it wasn't a waste of time, it was disappointing. Expand
  71. May 26, 2013
    5
    This review contains spoilers, click expand to view. Oh where to begin... I'm really torn on Infinite (no pun intended). It covers some seriously ambitious material. However, the massive hype, perfect scores and claims of this being the pinnacle of gaming have caused me to voice my opinion in a review... something I don't normally do.

    To start, the story as a whole doesn't come near Bioshock or System Shock 2. Despite this, its gets off on a good start and the first act was solid and had me hooked in certain areas.
    Once they start to ramp up and reveal string and quantum theory more as a story premise it begins to falter.
    The 'ending' itself is a deus ex machina in my eyes, and the attempt to extend this to the entirety of Bioshock was rather contrived. This frustrated me more than moving me. I've studied quantum physics, so perhaps this is one reason for my impression. I feel as if they ticked the boxes they wanted to cover for the story, but had a hard time filling in the process of how to get to the material within said boxes.
    Choice ultimately has no impact. This is 'explained' through quantum theory again, ala Schrodinger's cat. Just more deus ex machina in my eyes; ergo this comes off lazy and frustrating.
    Like others have said- this is more of a game on rails (no pun intended) for a pretentious movie that continually forgets itself, its roots and the source material as it proceeds.

    I'm a noir fan, so I thought I'd like Booker as an anti-hero, but his motivations are never fully realized. His baptism as the cornerstone and therefore fulcrum of the story is again, rather lackluster and contrived. Using an explanation through very loose and lazy applications of string theories doesn't help.
    On the other hand, Elizabeth was a highlight, but again, her implementation was very hit and miss.
    Songbird... what the hell happened here? I wanted this character IN the game, but 3 interactions and then its death in Rapture was disappointing.
    Ultimately, the atmosphere is not at the level of the other Shock games; despite being drop dead gorgeous and initially powerful. It begins to come apart the more the you realize you are simply a ghost until the guns come out. This works in the other Shocks, but when the environment is living and breathing it falters.

    The gameplay is receiving quite a bit of criticism, and I'd have to agree with the negative more than the positive impressions. Its a regression more than an evolution of the Shock series.
    As a side note: if you're making excuses for the lackluster gameplay- don't give the game a perfect score. Remember, this is a game.

    In the end, the characters, the story and the gameplay had serious potential; but it seemed more concerned about self-masturbation than engaging the player. I left feeling a bit empty and ultimately disappointed.
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  72. May 31, 2013
    5
    The game play is good, the graphics are amazing, but the length of it and how linear the game play is just ruins it. I payed $60 for a game that I finished in one day. It has no re-playability value unless you're a completionist. With a 6 to 9 hour campaign and no multiplayer there isn't anything to really do with it when you complete it. So unless you have another great game you areThe game play is good, the graphics are amazing, but the length of it and how linear the game play is just ruins it. I payed $60 for a game that I finished in one day. It has no re-playability value unless you're a completionist. With a 6 to 9 hour campaign and no multiplayer there isn't anything to really do with it when you complete it. So unless you have another great game you are playing that will last you a while I don't recommend buying this. Expand
  73. Jan 18, 2014
    5
    To be honest i haven’t completed the game and don’t see myself finishing it any time soon, this isn’t a film i expect a game to rely on more than just its story which unfortunately BioShock Infinite seems to have forgotten. I dont think Bioshock is a bad game but its strictly mediocre at best. Heres some of the issues:

    -You can only carry two guns at once and ammo is so rare that you
    To be honest i haven’t completed the game and don’t see myself finishing it any time soon, this isn’t a film i expect a game to rely on more than just its story which unfortunately BioShock Infinite seems to have forgotten. I dont think Bioshock is a bad game but its strictly mediocre at best. Heres some of the issues:

    -You can only carry two guns at once and ammo is so rare that you will be forced to carry the crappy guns that all the enemies carry.
    -Upgrades cost way to much so it’s unlikely that you'll be able to afford many of them.
    -The guns feel awful they carry no weight to them and you don’t get any enjoyment out of using them.
    -Plasmids are in the game for no apparent reason (and aren’t explained at all stunning plot) and what’s worse they are all EXACTLY THE SAME you can fire them at enemies or set a trap on the floor.....that is all.
    -You'll spend around 80% of your time in combat and it never changes due to lack of enemy variety and the point mentioned earlier about lack of ammo causing you to use same ♥♥♥♥ty guns.
    -Enemy AI is awful all the enemies are bullet sponges and charge your position.
    -Melee combat tagged on and adds nothing to gameplay
    -Handymen...
    -Tooltips in the middle of combat

    All in all it seems that way to much time was spent building the world of Bioshock infinite and gameplay was rushed in, in the last couple of months and that said the story is hardly mindblowing either the game jumps between a dozens of different themes and so far hasn’t fleshed out any of them.
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  74. Aug 9, 2013
    5
    When i saw Bioshock: Infinite's average score, i decided to give it try. Let's start from his graphics: in a powerful geforce 65' with hd monitor, graphics were disappointing: too sloppy for a 2013 game. About his gameplay, it's quite the same thing of its sequels, except the ambientation there's nothing different. The plot could be original but it's too difficult to understand due to theWhen i saw Bioshock: Infinite's average score, i decided to give it try. Let's start from his graphics: in a powerful geforce 65' with hd monitor, graphics were disappointing: too sloppy for a 2013 game. About his gameplay, it's quite the same thing of its sequels, except the ambientation there's nothing different. The plot could be original but it's too difficult to understand due to the fact that there isn't any explicative cutscene and you have to understand the storyline it by your own. Firefights are dull: foes are always the same except some bosses here and there and everyone wield almost the same weapon. Ii can describe this game with one single word: BOOOOORING. It can be divided in 3 phases: explore, kill, gather. You do those actions and then continue the storyline, which is linear and lifeless. I can'r really understand how this game has such an high score. Expand
  75. Aug 29, 2013
    5
    This review contains spoilers, click expand to view. Bioshock Infinite, loved by many and quoted to be a "smart game for smart gamers". Honestly, it is nothing more than a better than average shooter. First off the graphics looked great, colorful and beautiful. the only problem with the graphics is that its "too colorful and beautiful". yea i know it sounds weird but let me get this down. Bioshock 1 graphics looks good to this day, but those graphics FIT the tone it was setting for. it looked dark and scary. It fits the tone of what its trying to achieve. when infinite does the dark settings it doesnt fit. its trying to be too many things at once, and doesnt set the mood right. now the combat is atrocious. its the same shooter we've all seen "shoot him" and then continue. It tries to change it up with elizabeth passing things to you and the portal things and vigors. but its core is what we all know the shoot him and win. and dont think I forgot about vigors. vigors have NO use in this world. It is just there because its bioshock. they are simply there for carnivals. in bioshock they went through scientific breakthroughs and were able to do things that the government wouldnt allow and it made sense why it was in rapture. vigors are there for no reason! and they generally overlap and do the same thing. the experimentation has been reduced stupidly. along with exploration, its a straight line! just shoot the people in your path and move forward. sound familiar? (COD). and now the story has a good simple premise, take the girl while avoiding the bad man. it gets terrible when it tries to be complex (im not going to go into much depth here). and the ending was a FAILURE! im not mad because the protagonist died. there are some good endings where the main character dies (red dead redemption). but its whole "paradox" thing is completely convoluted. elizabeth drowns booker and that fixes everything. WRONG, if booker dies he would still be in another parallel universe! but they cover this up by "somethings are just constant". which COMPLETELY contradicts the parallel universe theory. the most thing that baffles me is that people say "its for smart gamers". no, system shock was for smart gamers, bioshock 1 was for reletively smart gamers. because in THOSE it didnt treat you like a complete idiot. when you first go to the light house you get a card that shows you the pattern to ring the bells. so you ring the bells and the door opens.............................riveting. THERE WAS NO REASON FOR THIS! there is no excuse to why this is here. let me break this down. System shock: many doors required a code which you had to find, many doors led to ammo and nanites. but you even had to find the code to continue the story, you had to remember them. Bioshock: there were fewer doors that required a code, but you still had to find audio diaries, listen to them, remember the code, and enter it manually. Infinite: only one place where you use a code. in that scene you press X to investigate a table, find the code at the end of the cutscene and elizabeth then enters the code for you and you just sit and watch. smart right?infinite would be slightly better than mediocore. It had A TOOOON of potential but completely failed and could have done way better. it is way overrated. Expand
  76. Sep 30, 2014
    5
    It's not a bad game nor is it a good game. I cannot for the life of me understand why did it get such high praise. You're thrown into an antiutopian, steampunk setting with scarce explanation and immediately board on the railshooter train. I couldn't understand the protagonist motives or even goals and wasn't sure why I should keep playing. I was told Infinite was a mature, enjoyableIt's not a bad game nor is it a good game. I cannot for the life of me understand why did it get such high praise. You're thrown into an antiutopian, steampunk setting with scarce explanation and immediately board on the railshooter train. I couldn't understand the protagonist motives or even goals and wasn't sure why I should keep playing. I was told Infinite was a mature, enjoyable story. Well it wasn't. It was a very festive, very bright cartoon for 10-year-olds. Expand
  77. Oct 6, 2013
    5
    I only bought the game now, since it was on sale on Steam. I am actually glad I didn't pay the full price it was selling, when it was released. Anyone, who played Bioshock 1/2 this will feel extremely familiar. Almost pretty much the same. Actually after the Bioshock, this feels mediocre at best. While many thinks the graphics is great (level design are great), the Unreal engine isI only bought the game now, since it was on sale on Steam. I am actually glad I didn't pay the full price it was selling, when it was released. Anyone, who played Bioshock 1/2 this will feel extremely familiar. Almost pretty much the same. Actually after the Bioshock, this feels mediocre at best. While many thinks the graphics is great (level design are great), the Unreal engine is starting to show its age. Animations are lacking and the models look cartoonish. Just as Bioshock before, this game will feel "weird" and out of place and I guess it's just how these bioshock games are. You will feel like, you are in the mind of a mentally insane person, when you play it.
    I'm not sure about why the insanely high score this game received, I wouldn't go more than 65%, just because there is plenty of attention of detail, but the game mechanics are tried and done before twice already. This is really Bioshock in the sky, instead of underwater and you will feel like you have played this game already.
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  78. Nov 21, 2013
    5
    Although the game is pretty and the fighting interface reasonably good, I disliked that the game was movie-like in its linearity and provided very little gameplay time (about 16 hours if you slowly explore every nook and cranny in the game, but half that time at a normal pace). There is very little interactivity. If you try to walk in a different direction than you are supposed to go forAlthough the game is pretty and the fighting interface reasonably good, I disliked that the game was movie-like in its linearity and provided very little gameplay time (about 16 hours if you slowly explore every nook and cranny in the game, but half that time at a normal pace). There is very little interactivity. If you try to walk in a different direction than you are supposed to go for the main story line, there is nothing going on--no sidequests, no perks to pick up, no interaction with the world at all. What's the point in playing a game if you are just going through a script of motions pre-selected by someone else? This would have been better as a movie. Expand
  79. Jan 22, 2014
    5
    Amazing graphics, characters, setting, design, music and sound effects.
    Absolutely retarded and terrible gameplay!! It's really a disgrace to the fps genre in terms of challenge and mechanics.
  80. Apr 4, 2016
    5
    The shooting is quite forgettable and the weapons lack weight. The rail-like platforming element is serviceable but fails to add real interest to the gun-play. Special abilities called "vigors" add variety to the combat by allowing the player to take control of enemies for example, but many of these abilities are redundant and fail to fully satisfy. The RPG mechanics are just there forThe shooting is quite forgettable and the weapons lack weight. The rail-like platforming element is serviceable but fails to add real interest to the gun-play. Special abilities called "vigors" add variety to the combat by allowing the player to take control of enemies for example, but many of these abilities are redundant and fail to fully satisfy. The RPG mechanics are just there for the sake of being there and don't deserve a paragraph. It is possible to manipulate the environment to suit your needs in combat but that mechanic is too shallow and fails to add depth to the combat. The audio-visual realization is great and the Art Direction is unique and inspired; The world is in fact quite immersive. That said, the story is literally incomprehensible and that has been a real source of frustration. This is not a masterpiece by any stretch of the imagination, what it is however, is an artistically inspired piece of work that is worth bathing your eyes in for a while. Play it, if you feel inspired, but set your expectations lower. Expand
  81. Feb 6, 2014
    5
    bioshock infinite has lost it's roots and become just a beautifull looking shooter. nothing more, nothing less. It's doesn't need the name bioSHOCK, they should rename it to something else. Because there is nothing to shock. System shock 2 was truly good with it's very outdated graphics.In Bioshock 1 there were some good moments that were shocking.... That people only rate this game a 10bioshock infinite has lost it's roots and become just a beautifull looking shooter. nothing more, nothing less. It's doesn't need the name bioSHOCK, they should rename it to something else. Because there is nothing to shock. System shock 2 was truly good with it's very outdated graphics.In Bioshock 1 there were some good moments that were shocking.... That people only rate this game a 10 because it's good looking is like handed over a chocolate that is good looking but very hollow. I finished the game, but I could have spend the money else ware. Perhaps the last DLC part is any good? Expand
  82. Feb 17, 2014
    5
    this is not a terrible game by any means but it just doesnt feel the same you dont get the same vibe as rapture columbia is too bright and i also miss fighting people who are insane
  83. Nov 5, 2014
    5
    The hype train, again, left me disappointed - although expectedly so.

    In all, the combat was amusing but extremely easy, even on harder difficulties. The abilities you unlock are either very situational or overpowered. The AI is typical for an FPS, meaning predictable and incapable of being a threat without large numbers. The pacing, however, felt fine to me. The world and the
    The hype train, again, left me disappointed - although expectedly so.

    In all, the combat was amusing but extremely easy, even on harder difficulties. The abilities you unlock are either very situational or overpowered. The AI is typical for an FPS, meaning predictable and incapable of being a threat without large numbers. The pacing, however, felt fine to me.

    The world and the story was a refreshing change away from Rapture, and the few tie-ins felt good. However, it all felt shallower than Rapture, in how and why it was built, the occurrences in the people, how it continued to function, etc. Additionally, it was stereotypically racist, classist, etc to a point that was simply uninteresting. It would have benefited from a subtler approach, even at the cost of certain players not understanding.

    Many people at the time of launch were unsatisfied with the ending. I did not feel it took away from the game and found it instead inspired and unique.

    Ultimately I feel BioShock Infinite did little to surpass its predecessors and in fact stagnated or went backward. It was an okay experience.
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  84. Mar 28, 2014
    5
    From the very first moment I found this game highly overrated by reviewers.
    The game itself is a bit repetitive, I found myself wanting juts to finish rather than enjoying the game.
  85. Sep 28, 2014
    5
    This game is one of the most over-hyped and average (at best) games released in years.
    Pros:
    -It has a good story progression. Cons: -It's ugly as hell, shadows are half done, and everything is crapped by bloom and other dirty effects. I can put Vaseline on my screen if i want to repeat the majesty that is B:I in any game i own! -Game play is crap. Movement is rollerbladey, guns are
    This game is one of the most over-hyped and average (at best) games released in years.
    Pros:
    -It has a good story progression.
    Cons:
    -It's ugly as hell, shadows are half done, and everything is crapped by bloom and other dirty effects. I can put Vaseline on my screen if i want to repeat the majesty that is B:I in any game i own!
    -Game play is crap. Movement is rollerbladey, guns are boring and ineffectual, shooting is uninspired and map design is boring roller coaster ride.
    -Story is bad. It has endless amounts of holes in it, like all time travel crap.

    This game is worse than most games released 10 years ago. It does not deserve the hype.
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  86. May 26, 2015
    5
    No es un mal juego y además a la gente le chifla la historia de los universos paralelos y demás pero de Bioshock, tiene poco. De hecho si se le quitara lo de "Bioshock" el juego ganaría enteros.

    El peor de la saga, el menos inmersivo, donde el "Deus Ex Machina" toma forma y donde los plásmidos, eje central de la historia y de la jugabilidad en los anteriores, pasa a ser un relleno mal
    No es un mal juego y además a la gente le chifla la historia de los universos paralelos y demás pero de Bioshock, tiene poco. De hecho si se le quitara lo de "Bioshock" el juego ganaría enteros.

    El peor de la saga, el menos inmersivo, donde el "Deus Ex Machina" toma forma y donde los plásmidos, eje central de la historia y de la jugabilidad en los anteriores, pasa a ser un relleno mal metido en el mundo de Columbia.

    Eso sí, universos paralelos for the victory.

    5 de 10 porque llegué al final, aunque a mitad juego me di cuenta de uno de sus giros.
    Menos mal que Ken Levine se ha retirado para fundar su propio estudio, tal vez vuelva a crear buenas historias.
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  87. Jan 18, 2016
    5
    The graphics look nice, the gamemechanics work fine, the game has a long Campaign and it has a story. Only the game has the same stuff as the excellent Bioshock all over again, only much less intriguing and with the novelty long gone. This game is incredibly overrated, that's for sure. It's simply not all that fun. The most fun is derived from listening to the English couple debating,The graphics look nice, the gamemechanics work fine, the game has a long Campaign and it has a story. Only the game has the same stuff as the excellent Bioshock all over again, only much less intriguing and with the novelty long gone. This game is incredibly overrated, that's for sure. It's simply not all that fun. The most fun is derived from listening to the English couple debating, shooting the carbine and watching your hands change when finding a new vigor. The rest is meh. Expand
  88. Nov 6, 2015
    5
    After having played through its single player twice, I can't understand the amounts of high praise Bioshock Infinite gets for its storytelling and characters. Bioshock Infinite first and foremost treats the player as if they have no intelligence whatsoever - player agency is frequently taken away in the single player when the first person nature of the game would have made for interestingAfter having played through its single player twice, I can't understand the amounts of high praise Bioshock Infinite gets for its storytelling and characters. Bioshock Infinite first and foremost treats the player as if they have no intelligence whatsoever - player agency is frequently taken away in the single player when the first person nature of the game would have made for interesting interactive moments outside of the moment-to-moment combat, which itself is fairly mediocre, but I'll get to that shortly.

    Bioshock Infinite presents a world in a similarly secluded location of the planet a la Bioshock, but without the logic of Rapture's ideal existence below the sea. It gives us a look into the extremes of nationalism but in the most politically correct way possible, muffling its own impact. As Booker DeWitt we're tasked with finding and escorting Elizabeth, a young woman of some importance with the ability to cross between parallel worlds. Despite being a shut in and the subject of experimentation she's socially apt and mentally equipped to deal with anything, which I found a bit strange. Bioshock Infinite presents itself in a way that begs you dearly to take it seriously for its mature themes, but it doesn't have any of the grit to back it up, save for the graphic violence which just becomes numbing after a short time. The ending in particular highlights many holes in the game's own plot and seems inconsequential given the game's highlighting of infinite worlds with infinite possibilities - the infamous "constants and variables" twist is truly a cop-out for the ages.

    From a gameplay perspective, Bioshock Infinite makes a few additions from its predecessors in Rapture, in particular the skyhook mechanic, which can actually be abused to provide the player with essentially infinite shielding if a certain piece of gear is equipped. While skyhook combat is otherwise fun, the standard moment-to-moment gunfighting is second-rate at best. The game only allows Booker to carry two weapons at a time, which seems unfitting considering Bioshock allowed a great deal of preparation on the player's part as they could select their ammunition type, prime traps, or hack sentry devices in the environment in anticipation of engagements. Hacking is also simplified into a vigor, the stand-in for plasmids. It's temporary, and sentries can't be damaged while under the influence of the vigor. The ability to modify weapons is back, but is also hurt by the weapon carry limit as ammo for your preferred weapons can become scarce forcing you to use un-upgraded weapons scavenged from the battlefield which might perform quite poorly in comparison, even if the game has just introduced them to you. One particular boss fight in the game demonstrates the severely flawed design of the shooter mechanics in Infinite, as its large health pool and infinitely respawning minions can cause player "death", which keeps the game moving but sets you back in ammunition and cash, while the boss sees its health entirely replenished, opening the door to a situation in which players can be completely cornered without a bullet to plink off of the boss' armor.

    While Bioshock did have some overlapping abilities, Infinite has the same issue with less abilities at the player's disposal. You'll find a variety of stun-type vigors, the aforementioned possession, a shield, and a charge. Typically the gameplay boils down to spotting sentries and possessing them, using Elizabeth, who is completely invulnerable and in absolutely no danger of capture/death at any moment, to provide you with context sensitive abilities while you commit to a stun>shoot pattern. Any creativity has been sapped from engagements, as level designs are linearized, interactivity with the world is reduced, and weapon variety is cut to a short list of generic designs with their complementary counterparts from a different faction.

    What's unfortunate about the praise Infinite gets is the precedent that is established for other developers out there. It signals that it's okay to release what is essentially just another homogenized first person shooter so long as it presents itself as a piece of groundbreaking character driven storytelling. Bioshock Infinite is an incredibly pretentious game in that it presents intriguing concepts and has dark themes, but guts itself through a poor representation of what its world might actually be like had the developers committed to fleshing it out fully instead of reversing the nature of Bioshock's setting for its own sake, while guiding you by hand through its winding plot, providing the illusion of depth through obscurity. While it's a fairly good looking game, the individual elements comprising the experience as a whole just don't fit together very well, leaving Infinite in the limbo of utter mediocrity, which by today's standards is apparently an okay thing.
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  89. Nov 26, 2017
    5
    This review contains spoilers, click expand to view. Bioshock Infinite is the final game developed by the now rebranded (Ghost Story Games) Irrational Games. When the game came out it received a ridiculous amount of praise from all critics and is considered by many to be one of the greatest games of all time.

    Personally, I never understood this.

    I found the game to be at best, an average experience that only reached the levels it did due to its connection to the Bioshock Franchise and Ken Levine. But I would like to go deeper into why I find this game to be so mediocre.

    Plot:
    The Plot to Bioshock Infinite is often considered to be its best element, with it being called an "engaging and deep story" by countless people, and while the plot and story is serviceable to the game, it is in all honesty a rather confusing mess that seems to have been put together based on what the developers thought sounded "cool" or "deep" and that they hoped people wouldn't look to deeply into. As once you get past the shiny exterior, the hole reason for the game, the characters actions, and especially the ending make no sense at all.

    For a specific example, at a certain point you have to go through a "tear" (basically, into another universe) in order to do something for an ally, but its stated that if you go through the tear, you will not be able to come back to the original universe. When this happened, I immediately stopped and asked "Then why should I continue with my original goal? This universe is different, I doubt that the deal I made applies here". This only gets worse when you do it again, and the characters still have the same goal on their mind, when in reality it shouldn't matter any more.

    Gameplay:
    The Gameplay is just a straight downgrade from the previous entires in the series. The lack of a weapons wheel, meaning you can only use 2 guns instead of the full arsenal is especially annoying as the game takes a far more action-y gameplay perspective compared to the other two games, and heavy only two guns, which you have to constantly switch out due to lack of ammo, does not make the combat any more fun. It just makes it frustrating. The fact that the game also tries to have upgrades is also an incredibly odd choice as what's the point of upgrading certain guns when half the time you won't be able to use them? The Vigors in the game also feel rather tacked in, as they don't really offer any combat advantage other than stunning enemies.

    That being said, the gunplay is competent and at times fun to do, so its not completely broken and as it is the majority of the game, that means the game is at the very least playable without to much issue. The only other major issue is that for the majority of the game, it is painfully easy, even on the high difficulty levels. You won't have a lot of trouble moving through the game at all until the final section, when the difficulty suddenly jumps up immensely.

    Characters:
    The characters in the game are fun for the most part. Booker is a rather stereotypical anti-hero with a troubled past and plays the part of a protagonist pretty well. Comstock is an effective villain for the most part, but the lack of interaction we have with him until the end is rather unfortunate.

    The character that everyone talks about however is Elizabeth, and how she is such a welcome addition to the game. She is a fine character, though the fact that she acts like a "Disney Princess" doesn't make much sense to me considering she's been isolated her entire life. She's upbeat and offers nice commentary throughout the game and doesn't get annoying so its not a pain to have her around. But she doesn't have any real presence outside of certain story segments. She isn't in any danger during combat so whats the point of having her around? She can give you stuff that I assume she pulls from ether. And she can open tears that can give you some sort of advantage during combat, which would be more useful if combat wasn't already incredibly easy. Overall the major and minor characters of the story are fine. Nothing great, but nothing terrible either.

    Setting:
    The setting is a great idea and executed rather well. Columbia is beautiful and it does look like a lot care was brought into creating the environments. It also does go into some topics like Slavery, Racism, and religious extremism but not nearly enough. It plays it to safe. Outside of a single scene in the beginning you don't see any major sign of minorities being abused. No one says things like **** kike, chink" etc. Compared to some areas of the US from the same time, Columbia is rather tame. You can't be politically correct and also try to demonstrate how bad these themes are.

    Overall:
    Just an average game that is overrated by a large section of people. The story is bland, confusing, and full of plot holes, combat is competent but rather easy and boring, the characters are serviceable, and the setting is good but doesn't go far enough.

    Rating:
    5/10
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  90. Feb 14, 2021
    5
    I loved the first Bioshock, liked the second one, could not stand Infinite. Gameplay was never Bioshock’s selling point, but this one really boils it down to moving from one area to the next and killing lackluster enemies with low AI. Gameplay is repetitive, weapons are uninteresting. Vigors feel out of place and you don’t really need to bother with them given the game’s ridiculously easyI loved the first Bioshock, liked the second one, could not stand Infinite. Gameplay was never Bioshock’s selling point, but this one really boils it down to moving from one area to the next and killing lackluster enemies with low AI. Gameplay is repetitive, weapons are uninteresting. Vigors feel out of place and you don’t really need to bother with them given the game’s ridiculously easy difficulty. There is almost zero punishment for death. And the looting… Instead of enjoying the beautiful graphics, the game expects you to walk to every corner in every area in order to loot cash from garbage bins and drawers. I did not have patience to finish the game, so maybe it was the story that made many critics regard this as GOTY for 2013. I cannot comment on the story, but in terms of gameplay, BioShock Inifinite is a tedious game.

    4.5/10
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  91. Mar 15, 2019
    5
    I don't like this game... I played it two times and i really wanted to like it (because i love Bioshock 1&2) but it doesn't work. It all began great with the lighthouse and the setting in the clouds, but after 1-2 hours playing it simply got boring and exhausting. Always shooting against the same enemys every ~2min. I don't know how to describe but it's also so damn loud every time theI don't like this game... I played it two times and i really wanted to like it (because i love Bioshock 1&2) but it doesn't work. It all began great with the lighthouse and the setting in the clouds, but after 1-2 hours playing it simply got boring and exhausting. Always shooting against the same enemys every ~2min. I don't know how to describe but it's also so damn loud every time the "action" starts.. which really annoyed and exhausted me. Interesting enemys like the handyman's got added way too late in the game. I also didn't enjoyed the story neither. It has some interesting part's like the Vox and Fitzroy but sadly not that many to enjoy this. For that, that this game is so heavily story-based it's way too confusing. I'm even didn't got it completely in my second playthrough, that i had to read it after. Expand
  92. Feb 28, 2021
    5
    Eh.

    The entire game just feels so different from what we were promised. The gameplay is average at best, and the story is just... In the words of Matthewmatosis, "If you want a full-length escort mission, play Ico. If you want a interactive narrative can explore the many worlds theory to its fullest, play Virtue's Last Reward. If you want a game where you can shoot people in the
    Eh.

    The entire game just feels so different from what we were promised. The gameplay is average at best, and the story is just...

    In the words of Matthewmatosis, "If you want a full-length escort mission, play Ico. If you want a interactive narrative can explore the many worlds theory to its fullest, play Virtue's Last Reward. If you want a game where you can shoot people in the head, play Bioshock Infinite."
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  93. May 26, 2022
    5
    Я типа нифига не удивлён что именно после этой с позволения сказать игры франшиза загнулась нахрен и лучше бы ей уже не оживать кто сейм ?
  94. Jun 15, 2022
    5
    I liked the game at the beginning but the more the story advanced the more i was confused and the game-play became messy. I had huge expectations for this game and was kinda disappointed when i played it, 5 years after it's release.
  95. Aug 21, 2022
    5
    This review contains spoilers, click expand to view. the best game ever but bioshook 1 and 2 was better i can't wait for bioshook 4 Expand
  96. Nov 27, 2022
    5
    (╯°□°)╯︵ ┻━┻
    ┻━┻ ︵ ヽ(°□°ヽ)

    ┻━┻ ︵ \( °□° )/ ︵ ┻━┻

    ┬─┬ノ( º _ ºノ)

    (ノಥ益ಥ)ノ ┻━┻

    ┬──┬ ¯_(ツ)

    ┻━┻ ︵ヽ(`Д´)ノ︵ ┻━┻

    ┻━┻ ︵ ¯(ツ)/¯ ︵ ┻━┻

    (╯°Д°)╯︵ /(.□ . )

    ʕノ•ᴥ•ʔノ ︵ ┻━┻
  97. Mar 28, 2013
    4
    Four hours into the game and I am still not convinced. Loved the trailers and hoped for a great experience, but it still feels awkward, somehow untouchable. For me, it's like walking and fighting through a picture which has a cartoon-ques look with brutal content and no soul, no vibe, no grounding, just a lot of details. I will not complain about the rosebushes made of "concrete", theFour hours into the game and I am still not convinced. Loved the trailers and hoped for a great experience, but it still feels awkward, somehow untouchable. For me, it's like walking and fighting through a picture which has a cartoon-ques look with brutal content and no soul, no vibe, no grounding, just a lot of details. I will not complain about the rosebushes made of "concrete", the birds who are able to fly under water and through statues or the washy pixels when you get closer to walls or any other objects. The graphics are not sensational, but OK. The disturbing part is, that they are supporting the strange atmosphere of this game by blocking you to immerse into it. I hope for the better in the hours to come, but I have little hope that I will warm up. What a shame. Expand
  98. Mar 30, 2013
    4
    the game would have been better if it just didn't have a plot, but the "PLOT" which was written by a few english majors who got high and read wikipedia leaves a pretty bitter aftertaste in your mouth to what was already a mediocre run and gun game with okay visuals
  99. Jun 13, 2014
    4
    I'm another one not getting the hype. Sure, the graphics look good (even though that impression is created more through the use of trickery than actually beautiful textures but that's fine with me) and the setting is very interesting, but you never get to explore any of it. You move through a linear series of shooting scenes against poor AI using a clumsy feeling protagonist. The game isI'm another one not getting the hype. Sure, the graphics look good (even though that impression is created more through the use of trickery than actually beautiful textures but that's fine with me) and the setting is very interesting, but you never get to explore any of it. You move through a linear series of shooting scenes against poor AI using a clumsy feeling protagonist. The game is most interesting when you aren't shooting at things and that's a problem for a shooter. The story promises real depth but then abandons all that for shooting and drama, it never reaches real depth.

    If you're a fan of shooters, the action here will likely bore you and feel too easy, if you're a fan of sandbox environments and fascinating settings, you'll be frustrated by how you're not allowed to actually explore anything yourself and if you're a fan of adventure game story-telling, all the useless shooting will probably ruin the experience for you.
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  100. Mar 26, 2013
    4
    I fell for the hype and bought it because of all the rave reviews but didn't like it at all. A mediocre shooter at best with dated graphics and uninteresting setting and story.
Metascore
94

Universal acclaim - based on 68 Critic Reviews

Critic score distribution:
  1. Positive: 68 out of 68
  2. Mixed: 0 out of 68
  3. Negative: 0 out of 68
  1. PC Master (Greece)
    Jun 5, 2013
    92
    Play BSI slowly, relish the moments and don’t rush to the end. It’s certain that you will have lived one of the richest gaming experiences that, as far as narration, lyricism and story are concerned, will take a lot of time to forget! [May 2013]
  2. CD-Action
    May 7, 2013
    85
    A very solid, but not revolutionary shooter in an amazing setting, with a story that struggles to convey its authors’ ambitions and is only seemingly complex. The vision is less focused than in previous Bioshocks and it does a worse job on binding the plot with gameplay. [CD-Action 05/2013, p.46]
  3. May 1, 2013
    80
    Problematic plotting and excessive amounts of poorly balanced combat apply friction to what is otherwise one hell of a rollercoaster. [May 2013, p.80]