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8.6

Generally favorable reviews- based on 9926 Ratings

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  1. Apr 13, 2013
    7
    Story was great...game looks good...tons of thought went into the universe...but gameplay was repetitive. Seriously those rails are the worst idea ever...they added nothing but frustration to the experience. I get why people dig it...not for me...

    I was counting down the minutes to watching the credits roll
  2. Apr 1, 2013
    7
    Worst disappointment in years. But still, not that bad. Graphics: very nice, although I've seen better. Sounds: fine, but not top of the line. Soundtrack: annoying. The music was great, but it's just that when there is zero original music and you already have all the soundtrack's classical songs on CD, you don't want to hear them in a game like this. It destroys the atmosphere and gets oldWorst disappointment in years. But still, not that bad. Graphics: very nice, although I've seen better. Sounds: fine, but not top of the line. Soundtrack: annoying. The music was great, but it's just that when there is zero original music and you already have all the soundtrack's classical songs on CD, you don't want to hear them in a game like this. It destroys the atmosphere and gets old really fast. It's fine to use a popular song a couple of times in a game, but not all the time. For those who want to buy the soundtrack... how about just buying the original records? Controls: mediocre for a PC game, but nothing seriously wrong. Plot: a mixed bag. I felt like the writing was both imaginative and lazy at the same time kind of goes with the general idea of the game... I was disappointed in the end, however. You know the feeling you get when a story ends in "...but it was all just a dream" that's almost the feeling I got from the ending. Then there is the action: mediocre at best. Boring enemies, mostly boring firefights, generic shooting most of the time. Hide behind crates while loading your shields, shoot waves of brainless enemies pretty much just running towards you and throw in a couple of spells (vigors) if you have mana (salt). Sound original? Not really. How about a cyborg (handyman) every now and then so that it kills you instantly after you respawn, because you happen to respawn at its feet. Sound like fun? Not really. I played on hard difficulty level, and most of the game was quite easy, but suddenly there were scenes where you died a few times in a row, which did not feel that well balanced as a gaming experience. Years after finishing them, I'm still thinking of how great games Bioshock 1 and 2 were, how smooth and fun the action was, how good and crazy the characters and story was. I just finished Bioshock Infinite an hour ago, and I can't really think of any interactive scenes worth remembering. If you are new to the series, definitely go for the previous two rather than this. If you are a Bioshock fan, try this one out but ready yourself for disappointment. Expand
  3. Apr 12, 2013
    7
    This game is very beautiful and richly detailed, a environment unique that I really haven't seen before. Voice acting is nice to.
    Problem is your character although voiced this time around, he doesn't really interact with characters. Alot of the places while spectacularly beautiful don't contain nearly enough interesting stories. Also the whole alternate timeline cracks that you can peak
    This game is very beautiful and richly detailed, a environment unique that I really haven't seen before. Voice acting is nice to.
    Problem is your character although voiced this time around, he doesn't really interact with characters. Alot of the places while spectacularly beautiful don't contain nearly enough interesting stories. Also the whole alternate timeline cracks that you can peak through don't show characters so you don't know who's talking to whom. Thats not a improvement over audiotapes, its the same thing!
    The gameplay improvements we where shown in videos are not here, Elizabeth's power to alter reality like make yourself a door or pull in a train to squash all the enemies is mysteriously gone in the released version. They Scaled back what she can do, completely making this otherwise unique and interesting concept pretty dull on execution. In fact even when you do move into alternate realities all there seems to be is the same posters, the same turrets and sky hooks, which is pretty damn unimaginative.

    Bioshock infinite has made the gameplay a tad weaker with less depth to the abilities (ie just lots of ways to kill and no real utility stuff) but they more than made up for it by making it challenging, a 1999 difficulty setting. Shooting guns is what these games are about. Long game is good. Hard boss fight is good, that is the point, testing all the skills you've learned so far.
    The game also carries over a issue we've seen before, the lack of choice. We don't really make any meaningful choices in fact we are barred from doing so when they would logically make sense.

    A lot of things are not explained, like Vigors and handyman, but I don't care about that. Some non-sensical things happen like Elizabeth going right passed angry mobs that kill you onsight, eh oversight right there but I can forgive that. Overall I enjoyed the game but it really didn't connect with me philosophically or imagination wise.
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  4. May 14, 2013
    7
    -------tldr: "Underwhelming"-------

    As someone who played through System Shock 1, System Shock 2, Bioshock, and Bioshock 2 (enjoying each one, flaws and all), I was prepared for another interesting step in the "Shock" series (as advertised to me by every reviewer I've seen) but what I got instead was something closer to "disappointment." Everyone tried to tell me that the combat is
    -------tldr: "Underwhelming"-------

    As someone who played through System Shock 1, System Shock 2, Bioshock, and Bioshock 2 (enjoying each one, flaws and all), I was prepared for another interesting step in the "Shock" series (as advertised to me by every reviewer I've seen) but what I got instead was something closer to "disappointment." Everyone tried to tell me that the combat is great... it's not. I personally don't enjoy seeing a series that once gave you freedom of choice as far as character building through either various upgrades & Plasmids/Psychic-Powers (each power is versatile and each weapon has 3 different types of ammunition) just boiled down to "see guy... shoot him with 1 of your 2 gunz. Want cool? Use special power that feels almost like the previous power you were using earlier, except with different graphix." Not to mention that the meaningful fights against mutated humans, many which still hold enough humanity in them to almost make each encounter seem tragic, have been replace by drooling, raving Racists that have no regard for their personal well-being while throwing logic to the curb and suicide run themselves towards your Regenerating-Shielded self. The enemies, with no logic behind it, are just regular humans that can absorb multiple bullets to the face in any difficulty that's higher than "Normal." (The mutated creatures got away with that in SS2/BS1-2 because there was still a in-game Leveling System through the Cyber-Modules/Camera that increase your abilities). The story also left the worst taste in my mouth. What started with a very interesting look at both racism and American "super-Jingoism," is quickly forgotten about. midway through the game, opting out for an episode of Sliders/Doctor Who. They've squandered the city they created, the side-characters they've introduced, the compelling themes at the beginning of the game, and what could've been a great look on the effects of both racism and the consequences of the "Revolution" that has been going on, and rendered them all moot by the last half of the game. I'm still not 100% sure what can be considered "Art" in video games, but in my honest opinion, this isn't it. Nothing is being said. Nothing is learned. Nothing is gained. 7/10 for still being kind of fun most of the time, but failing to meet up with the expectations given to me and having less meaningful content than its predecessors
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  5. Jun 14, 2013
    7
    This game is insanely average.
    The gun fights have been reduced to just a wave of enemies at every checkpoint with very little diversity of enemies (1 out 15 enemies use vigor, or plasmids, while the rest use guns) making the game feel like another CoD campaign. To add insult to injury the final mission is almost endless waves of the same enemies that you have killed countless of times
    This game is insanely average.
    The gun fights have been reduced to just a wave of enemies at every checkpoint with very little diversity of enemies (1 out 15 enemies use vigor, or plasmids, while the rest use guns) making the game feel like another CoD campaign. To add insult to injury the final mission is almost endless waves of the same enemies that you have killed countless of times before.

    When you're not gunning down enemies while ignoring useless vigors the game seems empty of exploration and decision making.

    The storyline is linear, forced, short, anticlimactic, poorly explained, and a knock-off of a show called Fringe. I'm not joking about that. You can watch the show and get the same story as infinite.

    The difficulty of the game is a joke. They put vendors and items in what seems like every corner of the map having you constantly upgraded on weapons, stocked with money, and full on salts.

    Then they try to keep you entertained with gimmicks such as Elizabeth handing you vigor salts, coins, and ammo (not to mention the unnecessary sound effects that follow it) as well as the sky-lines which you are most likely only going to use in areas that you have to.

    Aside from the negatives the game does a good job with art style and character depth, but that's about it
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  6. Apr 14, 2013
    7
    Bioshock Infinite is a good game, but not great. Combat is interesting for a while, but gets stale after a few hours of play. The story is good, but very linear, which also leads to the point of not much replay value. You feel some connection to the characters, but almost all your time is spent shooting small groups of bad guys and searching through trash cans for loot in between theseBioshock Infinite is a good game, but not great. Combat is interesting for a while, but gets stale after a few hours of play. The story is good, but very linear, which also leads to the point of not much replay value. You feel some connection to the characters, but almost all your time is spent shooting small groups of bad guys and searching through trash cans for loot in between these fights. Although I enjoyed the ending, I did feel that the freedom the first half of the game offered was better than the second half. My recommendation is to borrow it from a friend or wait for the price to drop. Expand
  7. Jan 4, 2014
    7
    Alright. Bioshock Infinite. I've only now finished this game, despite having it for a while, and I thought I'd give my impressions of it. First of all, it is undeniably overrated. Playing the last Bioshock games and moving to this one; they haven't really done anything revolutionary. Sure, it's an enjoyable game, and it mixes up the FPS genre, but it really isn't worth the perfect scoresAlright. Bioshock Infinite. I've only now finished this game, despite having it for a while, and I thought I'd give my impressions of it. First of all, it is undeniably overrated. Playing the last Bioshock games and moving to this one; they haven't really done anything revolutionary. Sure, it's an enjoyable game, and it mixes up the FPS genre, but it really isn't worth the perfect scores that are granted to it.

    To start, seeing as it's a PC game, let's look at the graphics. Stunning, right? Well yeah, they're pretty good, but considering the game is linear, it isn't really cutting edge. Not to say it's ugly, but it's using the sort of water-colour pallet which can be found in other games like Dishonoured. It's nice to look at, but it isn't really the breath taking sights which appear in games such as Metro: Last Light or Crysis 3.

    As for the gameplay, it's fun, and I can lose time in it, but it can feel a little bit shallow at times. Before you rage against me, examine the 'vigors' of the game. The same as plasmids in the former Bioshocks, they give you superhuman powers with which you can wreck everything. But among them, there are just a few too many similarities for my liking. Bucking Bronco, Undertow and Shock Jockey all have effects which aren't particularly unique. The first upgrade essentially stuns an enemy. The second upgrades mix things up a bit but then other similarities can be found; for example the mine effects of Shock Jockey and Devil's Kiss. Some are more interesting, like Charge or Possession, but in the end they don't act too differently to, say, shooting an enemy in another game in a weak spot and watching them recoil. Add some gunplay of which the most interesting part are the gun noises, and it failed to give any memorable weapons, or moment's that I'll remember using them.

    As for the story...it's interesting? Elizabeth is a nice character, but I feel as if she's kinda there to cater to the audiences' idea of a perfect girl, or something thereabouts. Booker is one of those protagonists with a grizzled attitude, tough guy exterior blah blah blah. He had some interesting moments, but most of those seemed to be swept up in his choices. Some of the more interesting plot developments later on in the game just made me feel disconnected; I won't spoil them, but it feels as if your actions have less effect on your own environment, and that just makes me question Booker's actions all the more.

    All in all, it's not a bad game by any means. Moments like moving around on the sky rail were always fun, but I just feel that it hasn't really turned out to be as good as everyone said. Gameplay is solid, graphics are nice and the story will probably leave some people in love with the characters, but I don't think it's worth full price, especially if you're buying for a console for whatever reason. Wait for a steam sale, pick it up and play through it and then you'll be able to get all the necessary references. If you're not interested in that sort of thing, then you might want to give it a miss.
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  8. Apr 26, 2013
    7
    After finishing Bioshock Infinite I realized that rather than playing a game I was instead watching a movie where I had to click my mouse a lot to see what happens. When it was done I was disappointed by a poorly thought out ending, which reinforced my belief that I hadn't been playing a game.

    That being said, there are quite a few good things about the game that I liked very much. Just
    After finishing Bioshock Infinite I realized that rather than playing a game I was instead watching a movie where I had to click my mouse a lot to see what happens. When it was done I was disappointed by a poorly thought out ending, which reinforced my belief that I hadn't been playing a game.

    That being said, there are quite a few good things about the game that I liked very much. Just like everyone else, I think this is a visually gorgeous game, and the art is one of the reasons I gave it a seven instead of a five. I also enjoyed the music and audio design, and I loved some of the musical Easter eggs in the game. I enjoyed having enemies I could blast with no moral qualms at all. There are a lot of good things in Bioshock Infinite and if you can put up with the game's shortcomings it is probably worth doing so just to see all the neat stuff in the setting they created. Also, it's fair to say that Elizabeth is one of the better sidekicks I've seen in a game.

    Sadly, the game falls short in the gameplay category to the point where I'm not sure you can call this a game. The enemies are generic for the most part (though a couple are interesting from a visual standpoint, naturally), and they took out the lock picking and hacking mini-games from the original Bioshock, so you spend most of your time looking in trashcans when you aren't shooting large numbers of cookie cutter enemies. Weapon upgrades and your "vigors" (magic zappy powers) aren't much different from previous Bioshock games. In the end, the lack of gameplay mechanics and generic shoot outs left me just wanting to be done with the game. Once the appeal of the setting started to wear off, things got pretty tedious.

    The deal-breaker for me was the fact that I had no meaningful control over the character when it really mattered, because those were the times you were stuck in cut scenes, right up to the end. It's hard to explain how unsatisfying the ending is without spoilers, but I can say that the end itself made no sense at all in the context of the rules they themselves had made, as well as being kind of banal and predictable. It was a huge disappointment for me and I felt I should have stopped playing sooner rather than toughing it out to the end.

    To sum up: people who love watching a story unfold and don't mind a bit of tedium may find Bioshock Infinite right up their alley. As for me, I think Bioshock Infinite might make a good movie but as a game it was a fairly average offering.
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  9. Mar 31, 2013
    7
    It was generally speaking, an enjoyable game and worth playing. However i don't think the game quite lives up to the expectations that many had in mind. I agree with others who've said the plot is unnecessarily complicated at points, and the nature of the way they took the plot allows for many conceptual plot holes to arise. Further the lack of save game function leaves you wondering howIt was generally speaking, an enjoyable game and worth playing. However i don't think the game quite lives up to the expectations that many had in mind. I agree with others who've said the plot is unnecessarily complicated at points, and the nature of the way they took the plot allows for many conceptual plot holes to arise. Further the lack of save game function leaves you wondering how long ago the last checkpoint was, and whether or not the things you've collected up until now will still be with you when you load back in. The combat was alright, the tears add a new element of gameplay that was enjoyable, but there is mostly nothing new. The characters are perhaps the most redeeming aspect of the game, and the voice acting was very pleasing, and while most people may find the ending and major plot points satisfying or 'deep', i think it was mostly pseudo-depth created by the unnecessary complexities and conceptual tangles it creates that makes it seem good, any close inspection on the 3rd act and ending will reveal pretty major plot holes. In the end, the game was worth playing and was definitely worth a good rating, but i hope this is not the direction they take the Bioshock series in, and certainly does not live up to the acclaim of the first Expand
  10. Mar 26, 2013
    7
    This game is severely overrated. The visuals are ok (textures are great) but the models are low polygon for the consoles sake. In the visual department the game looks like something from 5 years ago but very polished and with good design. Gameplay is ok but the only kind of original and fun things are skylines and Elizabeth. The plot and missions are not that good to my taste. I alsoThis game is severely overrated. The visuals are ok (textures are great) but the models are low polygon for the consoles sake. In the visual department the game looks like something from 5 years ago but very polished and with good design. Gameplay is ok but the only kind of original and fun things are skylines and Elizabeth. The plot and missions are not that good to my taste. I also disliked location design in a part where you must travel some locations several times back and forth the very same way. And the game is dumb. Like really dumb. You need these boxes moved to proceed to the next level? pull the lever right beside them and that's it. No clever puzzles or any fun gameplay elements of that sort. When playing i've got a feeling that i'm playing dishonored 1.5 without the stealth, dunno why though.And the game is short. Like really short and easy even on 'hard' game setting. And i'm really glad i've got my copy for free, because the game is severely overpriced for my taste. Expand
  11. Sep 12, 2014
    7
    a pretty good game which you would probably like if you are a fan of the franchise. game play and mechanics are not dissimilar from previous iterations but graphics are obviously better. many different ways to play through with interesting skill lines (although some feel a lot more effective than others). as with many other games that are not true fps (i.e. just running around with guns),a pretty good game which you would probably like if you are a fan of the franchise. game play and mechanics are not dissimilar from previous iterations but graphics are obviously better. many different ways to play through with interesting skill lines (although some feel a lot more effective than others). as with many other games that are not true fps (i.e. just running around with guns), this game should not be played as run-and-gun but in a more measured manner with abundant skill utilization. good voice-acting and a decent enough plot (with some interesting plot-turns). Expand
  12. Apr 7, 2013
    7
    The city is beautiful! The graphics and people in the streets are fantastic. Being taken back to what life in 1912 may have been like is great, and I love the idea of a city in the air!! However, I have a lot of complaints about this one and:

    Ken Levine at one point said he wanted people to play this game "their own way" and then be able to tell their friends "this is how I beat that
    The city is beautiful! The graphics and people in the streets are fantastic. Being taken back to what life in 1912 may have been like is great, and I love the idea of a city in the air!! However, I have a lot of complaints about this one and:

    Ken Levine at one point said he wanted people to play this game "their own way" and then be able to tell their friends "this is how I beat that part". It was going to be about how we the players played it uniquely ourselves. But that is a joke in Bioshock Infinite. It is completely linear and very minimal sense of your own play style, nothing like Far Cry 2 anyway. The skyline is appealing, but and maybe this is what Ken Levine meant by choose your own style, but to me it didn't add enough to my choice of how to beat the game.
    Far Cry 2/3 can run on consoles, I don't understand why then we are still getting linear games like Bioshock Infinite, where all 3 platforms can handle more. Imagine an open-world Columbia, where you can truly play as you want and complete the game your own way like Far Cry 2/3. Add Infinite to the list of linear, check-point-only-save games that are all so similar these days. What a bore for gaming.

    I found Bioshock 1 and 2 blew me away with how incredible and magical they were, especially the first one. That was a game!! Music, setting, combat, visuals, hacking, EVERYTHING.

    Infinite is good visually but it's not as good or fun of a game I think overall, not nearly as that of Bioshock 1 or 2. Over-rated and I hate that they connected Rapture to the story. Not what I thought it was going to be. Disappointing.
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  13. Apr 15, 2013
    7
    I bought this game expecting it to be like the previous Bio Shock games and a hybrid of FPS and RPG but this game is much more of straight up FPS with a well told story attached to it. Gone is the hacking and ability to make your own choices instead we have a purely linear story which you are not encouraged to deviate from and for me these aspects are sorely missed.

    Despite this there
    I bought this game expecting it to be like the previous Bio Shock games and a hybrid of FPS and RPG but this game is much more of straight up FPS with a well told story attached to it. Gone is the hacking and ability to make your own choices instead we have a purely linear story which you are not encouraged to deviate from and for me these aspects are sorely missed.

    Despite this there is much to like the story is well told, it is the only game I have played where having a non
    playable character does not drive you nuts and the graphics look great.

    The biggest downside for me is the action is often so hectic it is more less impossible to work out what is going on, enemies are thrown at you from all directions and non of the weapons/vigors seem to have any great effect against the more powerful enemies. The relentless action also makes the game very repetitive and you often feel you are playing the same section of the game over and over getting killed again and again. The constant action also stops you being able to wander and take in your surroundings which was one of the enjoyable aspects of the previous games.

    This is not a bad game but I would not pay full price for it and think it has been over hyped due to the poor standard of recent releases.
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  14. Mar 28, 2013
    7
    Bioshock Infinite has very good story and vivid character, especially the NPC. It's like the play within a play in Bioshock. But, the E3 Demo(2011 15min) is the another Bioshock series? some elements are missing in the Game. Where is it?
  15. Apr 1, 2013
    7
    This game is highly overrated in my opinion for a few reasons only
    The combat system is boring, you barely have enough salts to use even your weakest spells more than 8 times.
    that and the fact that you are capable of taking with you only two weapons at every given time makes the combat in this game very weak. the storyline is awesome and the characters in this game have really likable
    This game is highly overrated in my opinion for a few reasons only
    The combat system is boring, you barely have enough salts to use even your weakest spells more than 8 times.
    that and the fact that you are capable of taking with you only two weapons at every given time makes the combat in this game very weak.
    the storyline is awesome and the characters in this game have really likable personalities overall, except for booker, he was extremely generic and unappealing.
    Columbia is huge, however it's boring.
    there are some very awesome enemies in this game, but they are very repetitive and they have crapton of health, and i found this to be very irritating.
    All in All, this game is solid, however it has a lot of drawback.
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  16. Mar 31, 2013
    7
    Although I have issues with the story of this game, I found it to be very thrilling to play and filled with marvelous visuals. If you go in for the gameplay you will NOT be disappointed at all. This is an incredibly polished shooter. But the story is a whole other thing. It feels like Ken Levine put too many ingredients in the soup and starts to lose track of what he wants to make theAlthough I have issues with the story of this game, I found it to be very thrilling to play and filled with marvelous visuals. If you go in for the gameplay you will NOT be disappointed at all. This is an incredibly polished shooter. But the story is a whole other thing. It feels like Ken Levine put too many ingredients in the soup and starts to lose track of what he wants to make the story about. Almost all of the political philosophy is lost a certain way into the game due to a focus on multiverses, which is interesting on it's own but eventually reaches an ending that doesn't have anything to do with the world and politics of Columbia at all. I was disappointed because I was under the assumption that the writers were trying to fix the flaws the original bioshock had, but it does not ruin the whole game. It would be best to wait for the price to lower, but you will not have remorse if you go for it while it's still 60 dollars. Expand
  17. Apr 1, 2013
    7
    This review contains spoilers, click expand to view. Bioshock Infinite is a competent FPS. However, competent doesn't mean greatness, and Infinite has a long way to go before it reaches that pedestal.

    Graphically: The game looks very pretty upon first glance. Once you actually stop to look at what's going on and pay attention to the finer details, you notice some glaring problems. First is the bloom. There's bloom everywhere, and it's far overdone. The entire environment looks over saturated. Then you get up close to the textures, and they look extremely dated. From far away, the apple boxes look full of fruit, but when you get up close you seem some 2006 era textures. Okay, well what about the NPCs? Pay attention to their faces, and you'll find that many of them not only look absurd, but they also share the exact same face. The vigor's showing their effects on your hands is a nice touch, but one is left to wonder why they removed seeing the effects of weapon upgrades.

    Gameplay: The gameplay is an absolute step back from Bioshock 1 and 2. You have access to all vigors at all times, making it so that you don't have to plan your engagements nearly as carefully. The two gun limit is also wholly unnecessary. It would work very well from a gameplay standpoint if ammo was very scarce, and you were forced to use money on vending machines or constantly switch weapons in order to survive. But because Elizabeth is always there to give you ammo, you're never in any real danger of not having ammo. There doesn't really seem to be any point in having a two gun limit. It does absolutely nothing for the game.

    Then you have the issue of Elizabeth. Bioshock 1 was great not just for its story, but for its atmosphere. Infinite doesn't have anywhere near the atmosphere that Bioshock 1 and 2 provided with Rapture. In the previous games, you were pretty much alone in this strange, dark world. In Infinite Elizabeth is not only almost constantly by your side, but she gives you things to help you along the way. You don't have to worry about managing your health, because Elizabeth gives you healthpacks when you're low. You don't have to worry about not being able to use vigors, because she gives you salts. She even gives you money and the aformentioned ammo. Halfway through the game, you have enough money to buy anything you want, even if you don't spend a lot of time looting. How does this improve the game? It doesn't, it makes it very very boring. You never have to worry about resource management, because you can't run out.

    This brings me to the shield. Here is a gameplay element that is entirely tacked on. Why do you have a shield? Why does nobody else have a shield? The shield only serves as a way for you to play like a pissed off teenager. You don't have to worry about dying, because your shield recharges. So you run in, shoot a bunch of people, and then hide while what is essentially a second health bar recharges. The AI is dumb enough to let you do this. This and Elizabeth only serve to make the game easier. Why make the game easier for no reason? Bioshock 1 and 2 weren't even that difficult to begin with. 1999 doesn't even rectify this problem, as it only makes enemies hit harder and sponge more bullets.

    Story: The story is an absolute train wreck. It starts off pretty good, but quickly goes off the rails. It all falls apart when you have to help the Vox. Okay, you don't care about the Vox and just want an airship right? Good, Booker feels the same way. Then you go through a bunch of honestly pointless crap, to show you just WHY you should sympathize with the Vox. Fink is a bad man. Minorities are horribly oppressed in Columbia. Okay, maybe I should care about the Vox. And then their leader tries to kill a child, and they end up killing as many innocents as Columbia's police force. So, wait a second here. The minorities are oppressed because they're "uncivilized savages" and to give Columbia a reason to have an army right? Then isn't the whole message of what Columbia is doing is wrong completely nullified when the minorities do exactly what the propaganda claims they'll do?

    Not only that, but Comstock is a villain who's never really done anything personally to you. The only reason to dislike him is for what he's done to Elizabeth, which honestly isn't some GREAT ATROCITY. The overarching themes here are supposed to be regret and forgiveness, yet NOBODY forgives anybody for anything in this game. Then, you get to the ending.

    Elizabeth is omniscient. She sees all realities and understands them all. If she is omniscient, then wouldn't she have known all of this would happen from the moment she loses her pinkie? If she knew all of this, why not just state it from the start? The only way for her to attain omniscience when the siphon is destroyed is if time is linear. She can attain her powers and thus know everything from that point on. But if time is linear, drowning Booker creates a grandfather paradox. Causality is kind of
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  18. Apr 2, 2013
    7
    Bioshock Infinite is a beautiful looking game with an exceptional story. Although the story will confuse the heck out of you until you figure out whats going on, that's about all Bioshock Infinite has going for itself. The levels are really linear and the combat feels like a mere filler for the rest of the game. The game is essentially "keep shooting until next cutscene". Unfortunately theBioshock Infinite is a beautiful looking game with an exceptional story. Although the story will confuse the heck out of you until you figure out whats going on, that's about all Bioshock Infinite has going for itself. The levels are really linear and the combat feels like a mere filler for the rest of the game. The game is essentially "keep shooting until next cutscene". Unfortunately the gameplay lacks a lot. There aren't many situation where you are forced to put your skills and abilities to the test. Oddly enough, Booker Dewitt (you) can't stealth until a certain section at the very end of the game, which by the way, seems very out of place. In addition to multiple oddities throughout the game, there is never a point throughout the game where you feel vulnerable or exposed. This can be quite a letdown because the magnitude of the situation doesn't really seem that high.

    There's alot of praise coming in for this game, but I think that's mainly to the fact that the story is considered by many as "deep". People assumes the game is good because its difficult to understand whats going on. True, the concept of Bioshock Infinite is intriguing, and there is no game like it; but that doesn't mean it deserves the huge amount of praise it has been receiving. Though the alternate time reality concept pops up in alot of the media nowadays, Bisohock ends up pulling it off very well. Wish there was an alternate universe were the gameplay didn't seem like such a chore. Definitely not worth full price.
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  19. Apr 2, 2013
    7
    I was very excited for this game, and rightfully so. I cannot deny it's beauty, it's tummy tickling steam punk mythos and it's violent action. For the most part I had alot of fun, and enjoyed the story to an extent. Despite all the good aspects of this game, the negatives is what brings the score down below all the raves it's receiving by the majority of the gaming community. The storyI was very excited for this game, and rightfully so. I cannot deny it's beauty, it's tummy tickling steam punk mythos and it's violent action. For the most part I had alot of fun, and enjoyed the story to an extent. Despite all the good aspects of this game, the negatives is what brings the score down below all the raves it's receiving by the majority of the gaming community. The story had the chance to be something amazing, but it's pace seemed somewhat forced and monotone.... and the climatic ending(which was the only real climax) was extremely "unclimatic" in my personal opinion. I feel as if the story could have been so much more, especially with an extension of good, solid playtime. From start to finish, this game is an average of 8 to 12 hours total play time. For 60 dollars, that's a major sell short for me personally. I think the story could have bloomed into so much more, with spaced out re-visits with a better attention to details/unlocks. The lack of total storyl ine gameplay time also brings in a sense of "incompleteness" as you will be unable to fully unlock the plethora of powers/weapon upgrades that are available in the game. I understand from the devs perspective that they wanted to add replayability by choosing different weapon and power upgrades with each play through, but with the story's pace and briefness, I can only see most gamers getting 2 or 3 play throughs before putting Bioshock Infinite down for good.

    I sincerely hope that quality DLC may be able to breath that small bit of extra life into the game that it so desperately needs, but I cross my fingers that it won't be too little too late. By the time it would come around, I as I can imagine most will have moved on to new or other games which may raise the bar and overshadow this brief champion of the "now".
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  20. Apr 8, 2013
    7
    Bioshock Infinite is a good game. Not great. Just a good game. It is also over-hyped, with many giving it a 10/10 or calling it "Genre Defining" even one I've seen called it "Next to perfect". Those are wrong.

    What's Good: 1/ It's Bioshock (Yay!) 2/ Fun gameplay (Use of guns and Vigors) 3/ Reasonable graphics 4/ Good set-peices 5/ Good characters 6/ Love the Skyline What's Bad:
    Bioshock Infinite is a good game. Not great. Just a good game. It is also over-hyped, with many giving it a 10/10 or calling it "Genre Defining" even one I've seen called it "Next to perfect". Those are wrong.

    What's Good:
    1/ It's Bioshock (Yay!)
    2/ Fun gameplay (Use of guns and Vigors)
    3/ Reasonable graphics
    4/ Good set-peices
    5/ Good characters
    6/ Love the Skyline

    What's Bad:
    1/ Reasonable graphics that don't really change from max settings to min. (resource whore as well...)
    2/ Can only carry two weapons at a time
    3/ Most of the Vigors are useless and lack a feeling of power
    4/ A couple of Vigors are overpowered
    5/ Easy. Even easier than the first Bioshock
    6/ The new gear system doesn't make sense
    7/ Huge info dump at the end
    8/ Red tears are never explained, what are they? What do they do? We may never know.

    But the worst thing wrong with this game is the ending.
    1/ It's nothing compared to the ending of the first (Unfair comparison, I know)
    2/The ending is predictable (No really, I guessed at most of the ending within the first hour)
    3/ Poorly thought-out ending (It ignores the base rules of time travel, ignores its own logic and is just ridiculous)

    In short. It's a good game but because of the poor ending it is not the "Genre Defining" game we all wanted. Get Bioshock Infinite but give it time to drop in price, it's not long until the Steam Summer sale.
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  21. Apr 10, 2013
    7
    This review contains spoilers, click expand to view. I usually keep silent, but I can't with this. I'm a game love and a programmer, so I always appreciate the gameplay and also the game construction. Graphics and story aside. I would barely call this a "modern" game in a time when player personal experience is key.

    First play, I was easily able to get through the came on difficult level. There was such scene control for User Interface that it was more like playing a movie than a game. Modern games should be more than just a game you play once. I've heard the halflife argument and I'm a huge fan of Halflife, but this is what halflife had this doesn't: Replay-abililty! Even when Halflife was done, I would replay "fight" sequences on halflife over and over, trying different tactics. I think the game creators of bioshock INF. knew this, which is why the game seems for force you onward, not giving you a chance to replay your favorite fight sequence, because you won't have one.

    I also played the game through twice, chose all different options in the game, and it had no effect on gameplay. Terrible choice to put the game in a racially charged environment, asking the player to make a racial choice, then that choice has no effect. In a world that publicly pelts interracial couples, which side you are on makes a difference. It's insulting to have the game start with such a powerful personal choice that makes no difference! Take this as a foreshadow for the whole game whether you make careful choices or sleep you way through, the game give no greater reward. So don't bother searching you soul here, just click a choice, forget it and move onward.

    This is also reflective of the 'quantum' concept as well. They use the premise that all realities exist and therefor changing one reality can have no effect because in another reality it will happen, which is why no matter what you do doesn't stop the main character. And what was the game designers solution: change reality. What? Stopping baptism in one life doesn't stop it in another, as so stated by the game itself!

    They set up the potential that they could create a game with choices that made a difference on gameplay, yet in the end, all players end in the same place, which would feed to their quantum concept that you can't change the outcome because all outcomes exist. It almost feels like the story writers and game designers weren't working together. Like the maps and characters were make here, and the story somewhere else, so when they were put together, the story is vast and wide, and the gameplay narrow.

    They created a beautiful world with a super-charged environment, and all they had to do was create a few alter-characters that would talk to you if you made this choice or that, and that little effort would have made the game worth playing again, and choices worth making. Instead, they chose a homogenized experience in a polarized world.

    It's like a mediocre high budget film. You'll love it for the effects, find holes in the story, and in the end best waiting until you have a slow weekend and it comes out on video to see. Ultimately, I recommend that people wait till the cost comes down, and then play it once, have fun, and expect to not want to play it again.
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  22. Apr 14, 2013
    7
    Just finished Bioshock Infinite on Hard, and I have to say it's rather easy and fear the "1999" mode would only make the enemies into severe bullet sponges.
    The combat also feels relatively sluggish, the weapons seem bland, I generally chose to stick with the shotgun sniper rifle throughout the entire game, which is the same with the vigors, I tried them all multiple times but Possession
    Just finished Bioshock Infinite on Hard, and I have to say it's rather easy and fear the "1999" mode would only make the enemies into severe bullet sponges.
    The combat also feels relatively sluggish, the weapons seem bland, I generally chose to stick with the shotgun sniper rifle throughout the entire game, which is the same with the vigors, I tried them all multiple times but Possession and Shock Jockey were the most useful imo.
    The gears seemed more fun and you had quite a nice selection to choose from, although again once I had certain ones I never felt I had to swap them around for different encounters etc.
    The story was nice although rather predictable, it's a great shame there was no real emphasis or implementation of choices, instead what we get is just an average on rails fps, there was so much hope for this game a year ago, and yet what could have been great was scrapped and this is what we get.
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  23. Apr 15, 2013
    7
    A short review: The game has an amazing story, incredibly world design and some brilliant characters, however it falls flat on it's face when it comes to combat, which utilizes a dumb two weapon system clearly designed for consoles mixed with 'vigors' which basically plasmids which are supposed to enhance the combat. It is worth noting that the skyrail system adds a bit more debth but soonA short review: The game has an amazing story, incredibly world design and some brilliant characters, however it falls flat on it's face when it comes to combat, which utilizes a dumb two weapon system clearly designed for consoles mixed with 'vigors' which basically plasmids which are supposed to enhance the combat. It is worth noting that the skyrail system adds a bit more debth but soon you will just start to ignore it unless it's necessary Expand
  24. Apr 18, 2013
    7
    Game-play and history are really disassembled... It's beautiful but if you look very closely, you can see every ugly details. One rail and the loot is really, really really invasive....
  25. Mar 23, 2014
    7
    Decent Game
    Positives:
    - Good gun play
    - Great voice actors
    - Amazing atmosphere
    Negatives:
    - Too few guns
    - Predictable ending
    - Re-Used story
    Basically, it is an ok game although I find Bioshock 2 and 1 to be way better.
  26. Apr 24, 2013
    7
    Cool atmosphere with this game but at it's core it is just another shooter. Walk into an area and trigger an attack, rinse and repeat. Has some weird mechanics as well (catching money from companion etc...) that seem shoe horned in. It's one of those games that I am having trouble completing. Maybe I'm just getting sick of shooters. Definitely worth playing, just way over hyped in my opinion.
  27. Apr 27, 2013
    7
    When I saw the trailer for this game I thought it was going to be great. Then it got delayed, Which I have no problem with. When you start up the game its looks stunning! Then gets darker once you progress into the game which also is a good feature to bring the game more alive. The guns, once you found the guns you really like you stick with them. Which made the gameplay really boring nearWhen I saw the trailer for this game I thought it was going to be great. Then it got delayed, Which I have no problem with. When you start up the game its looks stunning! Then gets darker once you progress into the game which also is a good feature to bring the game more alive. The guns, once you found the guns you really like you stick with them. Which made the gameplay really boring near the end sequence say like the Carbine and the Sniper Rifle they worked well together which means you stick with them. Bioshock should of had more guns I do have to say. Next the vigor's, they almost felt like you didn't actually need them and more of like they were just there for show and tell. Plus once you found the right vigor for your style you stick with them which is the same with guns. The plot was really good and a bit confusing at the end. In conclusion I give this game an 7. Expand
  28. Apr 27, 2013
    7
    As usual the gaming media, seem to be incredibly generous in scoring these AAA games. BioShock Infinite looks beautiful, stunning even on many an occasion (at least on the outdoor levels) and the voice acting is decently done. However, for an FPS its rather lacking. The enemy AI comes across as limited, with enemies rarely using cover, charging right into your sights on most occasions,As usual the gaming media, seem to be incredibly generous in scoring these AAA games. BioShock Infinite looks beautiful, stunning even on many an occasion (at least on the outdoor levels) and the voice acting is decently done. However, for an FPS its rather lacking. The enemy AI comes across as limited, with enemies rarely using cover, charging right into your sights on most occasions, vigour's/plasmids seem to lack oomph and are rather unbalanced, you'll soon find that only 1 or 2 are really worth using. The same can be said for the weapons. As with all the previous BioShocks, death is a momentary setback, before you respawn next to the half dead creatures you were previously fighting, which cheapens the whole affair.

    Overall, a solid game that's been overhyped to godly proportions. Do yourself a favour and grab a copy when the price drops.
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  29. Apr 29, 2013
    7
    This game is so linear it hurts to play. The coin and weapon/vigor upgrade system can be ignored. I generally play a game for a couple hours on normal and then switch to the hardest level once I get the fundamentals down. I had the fundamentals down when I first pressed start and never bothered starting it over because of how linear the game is. The story was decent, and the graphicsThis game is so linear it hurts to play. The coin and weapon/vigor upgrade system can be ignored. I generally play a game for a couple hours on normal and then switch to the hardest level once I get the fundamentals down. I had the fundamentals down when I first pressed start and never bothered starting it over because of how linear the game is. The story was decent, and the graphics were steampunk cartoonish... just ok. The game mechanics and gameplay are sound, the AI is better than most games. Once I noticed that money was worthless and I could get by without really using vigors and only upgrading the carbine, I just powered through the game without looking in every trash can for money. Elizabeth throws you rounds in a battle so its pretty much worthless to purchase rounds. They should of made the normal play called easy and notched up the toughness a little bit. But in today's day of advanced computers and seasoned programmers, why they still make such extremely linear games is beyond me. I was bored with it after about three hours of play, so I just powered through as fast as I could and beat it in 7 total hours. There is little replay worthiness for me. This game's smooth programming for AI is what you are paying for. Expand
  30. May 7, 2013
    7
    Honestly, this game isn't half bad. It succeeds far more than it fails. However I just couldn't get into it. It's a good game but no where near a perfect 10 like I keep seeing all over the place. Worth checking out but don't expect anything truly inspired.
  31. Dec 26, 2013
    7
    The rating this game has is crazy! a 7 is generous. Its a matter of taste i know, but seriously, the graphics arent that good, sometimes u get stuck running around a corner or an obstacle. The weapons feel underpowered (I dont like having to shot a guy 3-5 times in the head with a rifle to kill him) and the salts arent all that different, its basically just how you want to stun the badThe rating this game has is crazy! a 7 is generous. Its a matter of taste i know, but seriously, the graphics arent that good, sometimes u get stuck running around a corner or an obstacle. The weapons feel underpowered (I dont like having to shot a guy 3-5 times in the head with a rifle to kill him) and the salts arent all that different, its basically just how you want to stun the bad guys and with what power. There has been put a lot of attention into the characters, environment and story though, which is the games saving grace. Expand
  32. May 10, 2013
    7
    The game reaches great heights for sure. The story line draws you in, and the scenes are wonderful. I enjoy the movement and the weapon use. A great sequel for sure. But in an age of open world, free to explore games, it falls far short of the perfect ten that it has been given by so many sites and magazines. The developer hit the mark with every other item of this game. But I have becomeThe game reaches great heights for sure. The story line draws you in, and the scenes are wonderful. I enjoy the movement and the weapon use. A great sequel for sure. But in an age of open world, free to explore games, it falls far short of the perfect ten that it has been given by so many sites and magazines. The developer hit the mark with every other item of this game. But I have become spoiled by games like, Far Cry, Fallout and Skyrim. Games that give me a choice. I can't play games anymore that have me standing on a treadmill headed down a tunnel. Hopefully the next edition will be more open. Expand
  33. May 14, 2013
    7
    Bioshock infinity is an above average game. It does may things well but not great, many of the games faults are outweighed by it charm, and tenacity as FPS go. I cannot in good conscience recommend it over the original Bioshock.
    Although graphically dated. The original used story, atmosphere and sound to a high and mature degree. That being said Bioshock infinity is a really good game,
    Bioshock infinity is an above average game. It does may things well but not great, many of the games faults are outweighed by it charm, and tenacity as FPS go. I cannot in good conscience recommend it over the original Bioshock.
    Although graphically dated. The original used story, atmosphere and sound to a high and mature degree. That being said Bioshock infinity is a really good game, but if this game didn't use the bioshock legacy and name with it. The game itself would have been better for it. Good game and solid fun.
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  34. May 23, 2013
    7
    Hyper Magazine says It isn’t perfect", so then why give it a perfect 100?

    The game is huge, the effort that went into it is enormous. It is fun, but I am half way through and can't really be bothered going any further. The narrative is just not that interesting and I find myself switching off and just pressing N all the time to try to get to the end as fast as possible.
  35. May 28, 2013
    7
    Great graphics are storyline more than make up for the sub par gameplay of bioshock infinite. I was able to forgive the terribly repetitive nature of shooting dozens of guards in exchange for a really thought out and well paced story. I also couldn't help but find the nods to the original bioshocks very clever. However, there are no changing parts in bioshock infinite. All there is isGreat graphics are storyline more than make up for the sub par gameplay of bioshock infinite. I was able to forgive the terribly repetitive nature of shooting dozens of guards in exchange for a really thought out and well paced story. I also couldn't help but find the nods to the original bioshocks very clever. However, there are no changing parts in bioshock infinite. All there is is shooting and powers, no stealth mechanics or freedom of choice whatsoever. By the end of the game I found myself getting frustrated and bored but am glad i stuck through for the payoff that is bioshock infinites story. Expand
  36. Jun 30, 2013
    7
    This very well could be the best game story in video games history.. i loved it, but 90% of the reason i play games is for the gameplay NOT the story... the game play, gun handling and combat mechanics are absolutely doll in my opinion.. in the previous bioshock game the combat was fine but nothing special, and i really expected a good combat from Infinite but unfortunately it did NOTThis very well could be the best game story in video games history.. i loved it, but 90% of the reason i play games is for the gameplay NOT the story... the game play, gun handling and combat mechanics are absolutely doll in my opinion.. in the previous bioshock game the combat was fine but nothing special, and i really expected a good combat from Infinite but unfortunately it did NOT deliver.
    CONCLUSION:
    ------
    Aesthetically +
    Story and plot +
    World design and lore +
    Lovely Companion (Elizabeth) +
    Average and doll combat -
    2 weapons carry restriction -
    Dumped down game mechanics -
    ------
    for me its a 7 out of 10...
    happy gaming
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  37. Jun 7, 2013
    7
    Pros:

    +Elizabeth and her AI +Nice setting +Nice visuals +Good storyline +Good atmosphere +Vigors Cons: -Booker -Enemy AI -Stupid save system -Same human models everywhere -Not challenging at all Conclusion: Yes, this is a very descent singleplayer FPS but doesn't even get close to the Half-Life series or first game of Bioshock franchise. It's truly overrated and
    Pros:

    +Elizabeth and her AI
    +Nice setting
    +Nice visuals
    +Good storyline
    +Good atmosphere
    +Vigors

    Cons:

    -Booker
    -Enemy AI
    -Stupid save system
    -Same human models everywhere
    -Not challenging at all

    Conclusion: Yes, this is a very descent singleplayer FPS but doesn't even get close to the Half-Life series or first game of Bioshock franchise. It's truly overrated and overwhelmed but still an enjoyable game for most people.
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  38. Jun 6, 2013
    7
    It's a good game, it really is well made and I would agree the story is well crafted and complex. But.
    It just didn't stick with me, I couldn't relate to any of the characters as much as other people did. I didn't really like Elizabeth, the male main character (forgot his name) was alright, not too special. The two characters I liked the most were the brother and sister.
    Gameplay was
    It's a good game, it really is well made and I would agree the story is well crafted and complex. But.
    It just didn't stick with me, I couldn't relate to any of the characters as much as other people did. I didn't really like Elizabeth, the male main character (forgot his name) was alright, not too special. The two characters I liked the most were the brother and sister.

    Gameplay was rather good too. But, it just was a bit too cluttered and complex (in a weird, "too much" kind of way). Ending was a bit surprising, but I figured something like that must've been going on.
    Meh, I liked Bioshock 1 a whole lot better.
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  39. Jun 7, 2013
    7
    The game is immersing and has an interesting story above all else, but I would be taking a step too far if I started using words synonymous with "amazing". It is good by almost all means, but it's far from being one for the record books. My biggest qualm is that it's such a reach from other Bioshock games. It is in the same universe, so to say, but the setting and atmosphere are soThe game is immersing and has an interesting story above all else, but I would be taking a step too far if I started using words synonymous with "amazing". It is good by almost all means, but it's far from being one for the record books. My biggest qualm is that it's such a reach from other Bioshock games. It is in the same universe, so to say, but the setting and atmosphere are so different. That's not necessarily bad, but when the atmosphere changes from what Bioshock 1/2 had to Infinite's explosions and bullets, I find that to be a tiny step in the wrong direction. Luckily, it wasn't a big step. Expand
  40. Dec 16, 2013
    7
    quite good. Like many off the other critiques out there, I have to agree and say that bioshock infinite has very beautiful and extremely detailed graphics and an intricate story line that has created a new universe for fans to read and think about. Although others seem to have loved every aspect of this game, I just couldn't get into it. I felt that my abilities and health did not give mequite good. Like many off the other critiques out there, I have to agree and say that bioshock infinite has very beautiful and extremely detailed graphics and an intricate story line that has created a new universe for fans to read and think about. Although others seem to have loved every aspect of this game, I just couldn't get into it. I felt that my abilities and health did not give me enough of the invincibility feeling while playing through the game and as a result, a lot of the gameplay had to be taken out of the equation. For example, I couldn't charge into a battle and melee everyone to death anymore because enemy guardsmen/soldiers actually do a lot of damage in the game. And there's also the fact that the special enemies such as handymen and the fire-bomb-throwing-guardsmen were extremely fast and annoying. On the plus side however, it is impossible to not fall in love with Elizabeth while you are playing the game. I mean she throws ammo at you when you're low and conveniently finds first aid packs when you need healing. She can get annoying however because during certain scenes in the story she gets angsty or flighty and you have to chase after her whiny ass to get accomplish your mission goals. Expand
  41. Jun 19, 2013
    7
    While I overall enjoyed my experience playing Bioshock Infinite, it is highly overrated by critics and as such has blinded the gaming community. The graphics have been praised for their great and fresh look, but in fact the graphics are quite mediocre. Elizabeth's backstory and personality could have been fleshed out a bit more as well. One thing I can absolutely say is that A.I. isWhile I overall enjoyed my experience playing Bioshock Infinite, it is highly overrated by critics and as such has blinded the gaming community. The graphics have been praised for their great and fresh look, but in fact the graphics are quite mediocre. Elizabeth's backstory and personality could have been fleshed out a bit more as well. One thing I can absolutely say is that A.I. is great in this game and the atmosphere (setting) is great in this latest installment, maybe surpassing the originals. Bioshock Infinite is a good game, but is not perfect. Not great, even. It is highly overrated. Expand
  42. Jul 1, 2013
    7
    The fact that combat is the least enjoyable part AN FPS shows that something went wildly wrong here. The story is somewhat interesting but not enough to excuse the gameplay which is a total slog. Only The Line and Ultima 7 got away sacrifice all else on the alter of story and this is no The Line and definitely no Ultima 7.

    If you disagree, there are many reviews that explain why all
    The fact that combat is the least enjoyable part AN FPS shows that something went wildly wrong here. The story is somewhat interesting but not enough to excuse the gameplay which is a total slog. Only The Line and Ultima 7 got away sacrifice all else on the alter of story and this is no The Line and definitely no Ultima 7.

    If you disagree, there are many reviews that explain why all is not flowers and sunshine with this title and they are really really intelligent so go find them!
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  43. Jul 14, 2013
    7
    This is a very good game. The story is great and does most things right. It doesn't force you through long and, for some, boring story-bits to much and let's you delve deeper into the backstory by collecting bits and pieces if you so desire. This deserves a green vote and would have gotten higher from me if the controls were a bit more fluent. I really do love the concept behind theThis is a very good game. The story is great and does most things right. It doesn't force you through long and, for some, boring story-bits to much and let's you delve deeper into the backstory by collecting bits and pieces if you so desire. This deserves a green vote and would have gotten higher from me if the controls were a bit more fluent. I really do love the concept behind the mechanics but do feel that they could feel a bit more...free. Where a game like Just Cause 2 made you feel really agile this game is a bit more towards Vampire Masquerade Bloodlines (a game worthy of a 10 score due to the story alone) in that you sometimes wish you could do stuff that your character seem like it should be able to. I should be able to lean around corners, jump over certain restrictions and feel a bit less clumsy.

    One thing that should be mentioned is that this game deals a great deal with the issue of race and racism, from what I've seen so far (after a long night of playing) they deal with it in a very compelling way.

    The game is thrilling, the progression is intriguing and the story is engrossing. If you at all like the trailer, go play it!
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  44. Jul 18, 2013
    7
    The game's gameplay was barely above average, by barely I mean by the skin of it's teeth, and the story carried the game. The story was pretty great, but not the best. This game is definitely overrated and does not deserve titles like "Game of the Year" or anything like it. The weapons were pretty generic with just weird names trying to make them sound like they were different from anThe game's gameplay was barely above average, by barely I mean by the skin of it's teeth, and the story carried the game. The story was pretty great, but not the best. This game is definitely overrated and does not deserve titles like "Game of the Year" or anything like it. The weapons were pretty generic with just weird names trying to make them sound like they were different from an assault rifle, grenade launcher, sub-machine gun, or sniper rifle...which they're not. Looks are the only thing that separate this game from others. The world looks pretty good but not good enough to give it an extra point in score. So as a summary, this game is a normal shooter with couple different mechanics and a good story. Giving it the score it deserves, I give it a seven. Expand
  45. Jul 19, 2013
    7
    An incredibly over rated sequel in one of the greatest series of all time. Sure, the graphics were greatly increased but beyond that infinite was just a pretty looking fps with some new tricks. The story was fulfilling but still did not meet my expectations. overall the game was okay but felt dumbed down and simplistic when related to bs1 and bs2. good, but certainly not great. 7/10 7.5An incredibly over rated sequel in one of the greatest series of all time. Sure, the graphics were greatly increased but beyond that infinite was just a pretty looking fps with some new tricks. The story was fulfilling but still did not meet my expectations. overall the game was okay but felt dumbed down and simplistic when related to bs1 and bs2. good, but certainly not great. 7/10 7.5 if available (not 8 mostly because i'm butt hurt about how much worse this game was than its predecessors) Expand
  46. Jul 22, 2013
    7
    Game mechanics are pretty fun and the story chases along a plot that chases along metaphysical possibility. The game is really short (7hrs easy) and very linear, with the side quests (which usually just involve running backwards through level already void of enemies) being rarely worth your time and rare. Biggest complaint is short gameplay.
  47. Jul 23, 2013
    7
    This review contains spoilers, click expand to view. Bioshock Infinite is a text-book example of "Sequelitis". It's a good game, and I definitely enjoyed every minute of it, but there wasn't much that really impressed me, and nothing that brought back the awe from the original game. Pretty much every aspect is average. Nothing great, and not much that's broken. The environment looks fantastic, but when you fill it with people, it really loses a lot of its luster. Animations are clunky at best, and aside from Elizabeth's facial expressions there wasn't much to discern the general population from the robots hanging off of the vending machines scattered about Columbia. Combat tends to drag on sometimes, and it would have been nice to see some fights that involved a little more than pumping bullets into people or lighting them on fire all the time. The soundtrack generally manages to capture the time period, voice acting is acceptable, and most of the weapons have a pretty satisfying report when fired. All that said, I do have two MAJOR complaints about BSI, and both are spoilers. The first is the act involving locating the gun-maker. That entire sequence made absolutely no sense, and jumping through Elizabeth's rifts was little more than an incredibly cheap way to accelerate the story. It almost feels like there was more planned, but the developers had to replace it all with a few convenient "alternate realities" that were quickly forgotten about once the act was over. The other issue were the fights with Lady Comstock's ghost. All three or four fights were little more than spending every last bullet in your inventory shooting at zombies that were instantly resurrected the moment you dropped them. I don't know if there was another way to do the fight, but I had to eventually just ignore the peons (which would lead to my health dropping in record time) and just dump everything I had into the actual boss. It wasn't fun, it was just a string of aggravating combat sequences that clashed horribly with the mostly fun battles from the rest of the game. Overall though, I liked BSI. It wasn't great, and there were some moments I wanted to throw my computer through a wall, but I did enjoy it. Definitely a good rainy Saturday title. Expand
  48. Aug 11, 2013
    7
    The game is definitaly not bad. But after seeing all the great reviews I had really high expectations for the game and left the game kind of unsatisfied. First of all the good things: The game looks great, the story is nicely told (while still not being as good as everyone seems to think). The best thing is Elizabeth, one of the few not only cool, but also useful characters. Now to the badThe game is definitaly not bad. But after seeing all the great reviews I had really high expectations for the game and left the game kind of unsatisfied. First of all the good things: The game looks great, the story is nicely told (while still not being as good as everyone seems to think). The best thing is Elizabeth, one of the few not only cool, but also useful characters. Now to the bad things: The gameplay is can't keep up with the rest of the game. It is repetitive, too easy, and seems kind of "yesterday". The other thing which I really didn't like is the lack of replayability. The story keeps you invested in the game but once you know what is going to happen it simply becomes loses all of its appeal.
    All in all I can say Bioshock Infinite is a good game, it is not a waste of your time, but in my opinion is way overhyped.
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  49. Sep 15, 2013
    7
    I played this game to the end, and I got to say that I was disappointed. The game is cool, but it's repetitive and I was expecting something different.
  50. Sep 7, 2013
    7
    ---Rating---
    Design: 3 /5 (the novelty of both the mechanics and narrative wears off after a while)
    Polish: 5 /5 (technically sound, and the setting's vibrancy is the main selling point) Value: 3 /5 (decent amount of content, but there is little conceivable replay value here) ---Review--- The first hour or so of Bioshock Infinite is utterly captivating, owing to the magnificent
    ---Rating---
    Design: 3 /5 (the novelty of both the mechanics and narrative wears off after a while)
    Polish: 5 /5 (technically sound, and the setting's vibrancy is the main selling point)
    Value: 3 /5 (decent amount of content, but there is little conceivable replay value here)

    ---Review---
    The first hour or so of Bioshock Infinite is utterly captivating, owing to the magnificent sense of awe and wonder manifested by the game's beautiful setting. The floating city of Columbia presents shimmering visuals and captures the spirit of a period (namely the turn of the 20th century) that historical and retro-futuristic video games have largely ignored. Unfortunately, despite the abundance of lore tidbits littered throughout the game, the novelty of the setting gradually wears off as the gameplay and narrative never seem to match the setting's potential.

    Booker DeWitt is merely a generic film noir protagonist, and even though the player spends the whole game viewing Columbia from his perspective, there's a jolting sense of disconnect every time he rattles off one of his predictably cynical lines. This is because the player has no agency with regard to DeWitt's role in the narrative, which mostly consists of carefully sequenced set pieces.

    DeWitt's grit is contrasted by a pretty and endearing ingenue by the name of Elizabeth- whom the player is tasked with rescuing and escorting out of Columbia. While this unlikely combination produces its fair share of interesting exchanges along the way, the net result of this juxtaposition is simply that Booker's deadpan facade becomes even more difficult to relate to. As such, Elizabeth is undoubtedly responsibly for facilitating the majority of the player's emotional investment in the story.

    The story itself is a bit of a mess, abruptly transitioning from utopia to dystopia and milking the latter for all it's worth. Infinite flirts adventurously with serious themes such as racism, power, responsibility, and so on, but the game never manages to tackle any of them in a terribly nuanced manner, instead veering more toward black-and-white caricatures and using Elizabeth to point out the obvious to the player. The story also features a bit of inter-dimensional time travel nonsense that feels completely unnecessary and ill-conceived, given how many other narrative hooks the game utilizes to pad its length. By several hours in, there's an impending sense that the game has lost sight of its original narrative completely, and it only becomes more convoluted from there.

    The Infinite's storytelling experienced isn't helped by the fact that its pacing is horrible, with gameplay becoming simply a chore that must be completed in order to reach the next stage of the story. In some ways the world seems to communicate to the player that they should explore the setting at their leisure to uncover the rich detail present in Columbia, but somewhat paradoxically there are countless points of no return that largely prevent this. However, easily the worst aspect of Infinite's pacing is the fact that the player seems to spend more time looting nearby corpses and containers than doing anything else. The boring looting process serves an interlude between every combat encounter and/or narrative event, destroying any sense of immersion the player managed to attain with regard to either of those.

    Infinite is thus very fragmented, and unfortunately the core gameplay isn't all that much more interesting than the rest. Despite the decent variety of weapons and vigors (as the token magical superpowers are called in this installment) available to the player and the enjoyably nonlinear qualities granted by the sky rail system, the gameplay just never feels like anything other than generic swashbuckling action under an unconventional guise.

    Bioshock Infinite has received tons of hype since its release, and while it possess an interesting and colorful setting, the game falls somewhat short in most other ways.
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  51. Oct 14, 2017
    7
    While it has good world building and story, a fun vigors system, and the thrilling rail sequences, the gunplay feels very clunky and I'm not down with how you're locked out of vigor upgrade choices before realising you probably picked the wrong ones (as some are indeed as useful as a chocolate teapot). I can definitely recommend it for its story, but I'm not sure if I can for it's FPS gameplay.
  52. Oct 20, 2013
    7
    Bioshock Infinite is a great game. It has one of the best stories ever seen in a game. However, the story is obscured by the gun-play. There is too much of it. It isn't Call of Duty. You basically shoot up the place and then there is some story as a reward. Amazing visuals and animation. After a second play through, the original amazing game that you once saw Bioshock Infinite as,Bioshock Infinite is a great game. It has one of the best stories ever seen in a game. However, the story is obscured by the gun-play. There is too much of it. It isn't Call of Duty. You basically shoot up the place and then there is some story as a reward. Amazing visuals and animation. After a second play through, the original amazing game that you once saw Bioshock Infinite as, disappears and you begin to see the flaws in the game. Expand
  53. Aug 30, 2013
    7
    New Bioshock is a good game, that's for sure but it's WORSE than Bioshock 1 and 2. How can I explain this. I just loved The Rapture. Infinite isn't the same. I think it shouldn't be even called as "Bioshock game". It's just a good FPS.
  54. Nov 14, 2013
    7
    This game is, simply put, overrated. To be fair, the graphics are strong, the world design is excellent and original and the shooting gameplay is tight and time-tested.

    However... This game's story is incoherent and doesn't gel with the gameplay mechanics at all. You could say this game exhibits a strong ludo-narrative dissonance. Why are vending machines solely doling out bullets
    This game is, simply put, overrated. To be fair, the graphics are strong, the world design is excellent and original and the shooting gameplay is tight and time-tested.

    However...

    This game's story is incoherent and doesn't gel with the gameplay mechanics at all. You could say this game exhibits a strong ludo-narrative dissonance. Why are vending machines solely doling out bullets and health in this world? Why are all the power-ups simply used to kill people and mess them up? Oh, no reason, just because it's a gameplay feature that serves the fact that this is a SHOOTER. All immersion in the world is broken by constant gameplay reiterations that this is a shooter and the world is meant to serve the gameplay, rather you or the game serving the purpose of the world. This approach feels like a huge missed opportunity, given the inspired world design.

    I also feel like the designers wanted to throw a lot of different elements into this stew, (rail-to-rail combat, an AI companion, the girl-in-a-tower trope, a floating city, time travel, the Chicago World's Fair), but didn't know how to make it all work, so they took blatant narrative shortcuts and used them as duct-tape to hold the whole concept together. I'm all for games having crazy out-there stories and non-coherent plots, but it's hard to 'buy-in' to the game world when it's intentions as a linear first-person shooter are so blatant, no matter how much gloss and pedigree is involved.

    I was disappointed with several other facets of this game, too. While the leads are well-written and acted, the supporting cast are uniformly one-note cartoons. In a game that explores racism in post-slavery America, I feel like the game touches on these themes ham-fistedly and with none of the nuance that was anticipated. The social commentary of this game felt hollow, too much a secondary sideshow where it could have filtered into the gameplay with more potency. All the racist advertisements and slogans in the game can't hide the fact no matter what happens, none of the racism impacts YOU you're the a superhuman caucasian meat-head with a gun, and that's never going to change.

    The level design, while excellent in technical and artistic terms, is frustratingly linear as opposed to Bioshock and SS2 and their more organic approaches to world building. This is not a functioning city, it's just a huge set piece for you to blow ish up. The final levels show more confidence with spatial logic and flow, but the first 2/3 of the game are very much 'go in a straight wide twisty line.' To its credit, the level designers are very good with hidden areas and secrets, but it feels like a tease compared to the nooks and crannies of Bioshock and SS2.

    I will say, taken purely as a shooter, BSI is great. A large variety of weapons, enemies to fight, spatial and tactical challenges, are deployed with a strong sense of confidence and creativity. At first I was pretty miffed that there was no way to 'die' in the game. It's very much the Bioshock Prey approach, where you simply respawn, lose some health and bullets and the enemies stay where they are. This sort of approach made me feel like I was constantly just grinding my way forward with very little sense of stakes, but I didn't really mind as the encounters were never terribly challenging to begin with (even on Hard difficulty). I did not play on 1999 mode.

    Bottom line, I recommend this game with some caveats. It's a strong, interesting shooter with a story and concept whose reach exceeds its grasp. I'll reiterate it felt like a lot of different ideas were tossed into the mix and barely held together. I acknowledge that there's a lot of fan speculation on the plot, with flowcharts and theories, and in hindsight, that's all pretty impressive, but it also feels like the game added narrative complexity to mask a lack of fundamental cohesion to all the concepts that were being tossed (literally) in the air. Still, if you accept that, kick back and keep the hype chamber in check, you'll have a solid good time.

    -g
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  55. Nov 25, 2013
    7
    Good game, but the story is over-praised its actually quite baggy, convoluted and a little predictable, and the gameplay can get very repetitive and linear at times. Again, its a good game, but perhaps the most overrated game since metal gear solid 2.
  56. Nov 28, 2013
    7
    It's linear, the combat is repetitive and the small amount of choices you're allowed to make have absolutely no impact on the overall storyline. Overall though, its a pretty entertaining game to play, with well written characters and a well designed world. It's not really worth a second playthrough though.
  57. Nov 29, 2013
    7
    Going into this game I expected a lot and from the very beginning I was impressed. The graphics look great and it ran smoothly on my mid-range gaming PC on High settings. The soundtrack is brilliant and fits the game perfectly and the story is well thought out and very complex. Overall a very solid game.

    The place where Infinite falls short, however, is in the gameplay category. The
    Going into this game I expected a lot and from the very beginning I was impressed. The graphics look great and it ran smoothly on my mid-range gaming PC on High settings. The soundtrack is brilliant and fits the game perfectly and the story is well thought out and very complex. Overall a very solid game.

    The place where Infinite falls short, however, is in the gameplay category. The game pits you up against wave after wave of the same enemies over and over again. It tries to mix it up a bit by adding in some special enemies like the Fireman or the Handyman but all they do is create an annoyance as they're not very fun to battle and take a ridiculous amount of hits to kill.

    With all the work that went into the atmosphere of this game, I wish they had taken a bit more time to make it worth playing for more than a half hour at a time.
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  58. Dec 8, 2013
    7
    Great atmosphere and rather interesting story however the story only gets interesting at the really end, before that it's OK though. Game has one major flaw though: you cannot save on your own. At worst I played for over half an hour to reach the next checkpoint even though I had wanted to quit a long time ago.
  59. Jan 3, 2014
    7
    Bioshock: Infinite is a fill in game for the original 2 Bioshock games (Fan food if you will) though that doesn't make it a bad game at all. Despite its obvious irrelevance to the series, the games story is rather interesting, although at times the voice acting can go from very good to very bad in just a few short moments what really makes this game shine is that it places you into a worldBioshock: Infinite is a fill in game for the original 2 Bioshock games (Fan food if you will) though that doesn't make it a bad game at all. Despite its obvious irrelevance to the series, the games story is rather interesting, although at times the voice acting can go from very good to very bad in just a few short moments what really makes this game shine is that it places you into a world that feels very alive. Although this is not a strength in a game like Bioshock, where you play an aggressor the entire time. Having no abilities to interact with the citizens of Columbia is a major downfall, from the star of this game you most certainly do not feel like a hero. Game feel and story aside the combat can be bland and sometimes frustrating, though the sky hook is interesting it also can place you into enemy fire with ease as you will find someone flanking you without even being aware of where they came from. This aside the combat feels rewarding even after taking down the same copy pasted enemies dozens of time each encounter still felt rewarding. With beautiful graphics and wonderful visuals and for those of you dense enough to not guess the ending, a great story though despite being filled to the overflowing brim with plot holes is captivating and interesting. However the only reason I cannot give this game a better score is that it has simply no business being a "Bioshock" game. With only a slight amount of references to the Bioshock series that not only feel forced but feel completely out of place, being a game that takes place before the creation of Andrew Ryan's Rapture there is very little in this game that justifies itself as being called Bioshock. The only reason "Bioshock Infinite" was named as such was to make money off of a franchise that was guaranteed to make sales. Even if you are a giant Bioshock fan this games ending will keep you happy as this "filler episode" of a game has no relevance in the long run of the series. However if you have never played a Bioshock game, great news this isn't really a Bioshock game anyway. Expand
  60. May 20, 2014
    7
    New world to explore, beautiful world, but while the story and plot are better then what we experienced in Bioshock 2, its not even close to the original game and has many obvious flaws, but for some reason most people don't notice those flaws.
    But the real problem is the gameplay that doesn't makes sense with the story and the plot and is a huge downgrade from the previous games.
    New world to explore, beautiful world, but while the story and plot are better then what we experienced in Bioshock 2, its not even close to the original game and has many obvious flaws, but for some reason most people don't notice those flaws.
    But the real problem is the gameplay that doesn't makes sense with the story and the plot and is a huge downgrade from the previous games. Extremely linear, brainless, simple, it has backtracking, many enemies (especially bosses) are there just for the sake of it and have nothing to do with the story and weren't designed well at all, Vigors (the games' alternative for Plasmids) also make no sense in this world and half of them are mostly pointless, some weapons feel weak and you can only hold two of them (no it doesn't make shooting more tactical), and its too easy.
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  61. Jan 20, 2014
    7
    So this was my first bioshock and i gotta say
    I was pretty good but not unreal i gound it s littke repetitive
    Not many weapons and very short campain
    Story was good and look was good id give it
    7 out of 10
  62. Jan 27, 2014
    7
    The game is not bad but I must say that I enjoyed the first Bioshock more and to a lesser degree Bioshock 2. It just doesn't have that gem quality the first one did. As a shooter it is mediocre. As a story driven action adventure the story is only mildly compelling with the usual go here do this, go here do that. Many of its spells/augmentations seem to be there just as filler as theyThe game is not bad but I must say that I enjoyed the first Bioshock more and to a lesser degree Bioshock 2. It just doesn't have that gem quality the first one did. As a shooter it is mediocre. As a story driven action adventure the story is only mildly compelling with the usual go here do this, go here do that. Many of its spells/augmentations seem to be there just as filler as they don't really add much to the game. The art direction is very good but that's to be expected from Irrational, if only they didn't use the same rather outdated engine. The game was also a bit repetitive. The quality is there as a triple A game would demand but it just didn't dazzle me as much as Dishonored did, which I think competes well in this genre. Expand
  63. May 24, 2014
    7
    Last Played: May 2014
    PROS: + Some interesting story elements + Power combos feel rewarding + Not enough money to buy all upgrades mean prioritizing
    CONS: - Frequent framerate issues on high end PC - Occasional gamebreaking tiling issues (why is this still not fixed?) - Not all story elements resolved to satisfaction REVIEW: I'll be straight up in saying that shooters aren't my
    Last Played: May 2014
    PROS: + Some interesting story elements + Power combos feel rewarding + Not enough money to buy all upgrades mean prioritizing
    CONS: - Frequent framerate issues on high end PC - Occasional gamebreaking tiling issues (why is this still not fixed?) - Not all story elements resolved to satisfaction

    REVIEW: I'll be straight up in saying that shooters aren't my favorite genre, but all the hype about how good the story was intrigued me and I bought this game for what I heard was an engaging storyline with memorable protagonists. It turns out that this is partially true, in that one character (Elizabeth) is memorable, as is the gimmick of a floating city and dimension-hopping. However, the rest of the story is blah, and all ends aren't satisfactorily resolved by the ending cinimatics. Is this a relatively good story for a shooter? Absolutely. Would the story stand on it's own as a book or even a movie? Never.

    But back to what I liked about the game: the power system works pretty well, in fact it is probably the best thing about this game (a megaman-like dependence on exploiting enemy weaknesses becomes important in late game or high difficulties), and the combos feel powerful, as do purchase-able upgrades. Which speaks to another positive: you cannot afford to buy all the upgrades. This means finding out what your play style is and sticking to it, which is a glimmer of integrity from the increasingly erratic 2K Games.

    What sucks? Well, for starters there are FREQUENT framerate issues on a high-end PC, as well as game-breaking occasions where enemies, floors, walls, etc. are unsee-able because their skins don't show up. Is the air shooting you? It will go away with a restart, but if the autosave was in an inconvenient spot, you still have to play it over, aside from the obvious downside of completely breaking your momentum. I also have gripes about the story. The first 80% of the game explains nothing-which is fine, if you are playing a mystery game. Why doesn't this work here? Because the objectives you spent all that time pursuing no longer exist when you hop a reality. You end up with a Lord-of-the-Rings style question at the end: why didn't we just fly to Mt Doom (or the final Bioshock bad-guy fight, as the case may be) and skip the big nothing in the middle? Furthermore, only one characters motives are explained (Booker's, don't expect ever to find out what is going on with the twins) and many loose ends remain.

    SUMMARY: Was this game good? Well, the last 20% had satisfying gameplay and there were moments of greatness... I'd say it is worth playing if you can get it on sale for $15 or less. Don't expect story greatness, or even bug-free gaming, though.
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  64. Nov 28, 2014
    7
    It's a cool game. Guns are fun, "spells" are fun and definitely challenging enough mixing both.
    Bioshock was cool because of the theme.
    The theme here doesn't feel as new, too much of a caricature.
    But when you get what's really going on in terms of story.. yea, that's worth it.
  65. Feb 10, 2020
    7
    Beautiful looking game, a very interesting story and the ending is the best bit by far. Felt too similiar gameplay wise to Bioshock 1, and didnt really change much elsewhere - going from place to place as you unravel the story to shoot various levels of enemies got quite repetitive.
  66. Jul 23, 2014
    7
    only two issues:

    number of guns and difficulty getting the upgrades right for the weapons I wanted

    story got a dlc expansion, but, I'm not bothering with that.
  67. Aug 1, 2017
    7
    A beautifully crafted world with fantastic atmosphere and gorgeous visuals, coupled with top quality audio and voice work. The gameplay was also fun and enjoyable, with a wide variety of weapons to choose from. The story was a little confusing but interesting and you're unlikely to guess what happens. Overall a solid package.
  68. May 21, 2014
    7
    I still have no idea why this games scores so high with the critics. The environment is great, but the plot has many holes, the story moves at a snail's pace, and the gameplay is pretty average. Feels like a step back from the first two.
  69. Jun 4, 2014
    7
    Bioshock Infinite is good game which offers a interesting complex story explaining the multiple universes concept which presents theories about time travel and such, but fails with repetitive gameplay mechanics. The graphics and the atmosphere is unique and appealing but the game play mechanics gets a bit bored because the game is quite long.

    I do not find the storytelling like a
    Bioshock Infinite is good game which offers a interesting complex story explaining the multiple universes concept which presents theories about time travel and such, but fails with repetitive gameplay mechanics. The graphics and the atmosphere is unique and appealing but the game play mechanics gets a bit bored because the game is quite long.

    I do not find the storytelling like a masterpiece like others but I still think they made the story interesting for most, but I am not fond of unrealistic theories that are a bit complex for some, so that might be a reason why I do not consider this to be a masterpiece in terms of story telling.

    The story telling of this game is dependent of you having to collect all audio files and also be aware of small details that could explain parts of the story. So it is a good game but it is not a great game or a masterpiece, and absolutely not a game of the decade like most biased Bioshock-fans claim. I still recommend the game because it might be a very interesting and complex story for some but I am sure the repetitive game play can still be boring at times.
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  70. Nov 29, 2014
    7
    It's a good game. One of the best looking games graphically that I've played recently. Not because of quadrupple rendering or massive AA though, but because of the art style and level design.

    The gameplay is moderately fun: if you consider this an FPS, there are better games in that genre available. The much critically acclaimed story wasn't exactly as good as I expected either. But
    It's a good game. One of the best looking games graphically that I've played recently. Not because of quadrupple rendering or massive AA though, but because of the art style and level design.

    The gameplay is moderately fun: if you consider this an FPS, there are better games in that genre available. The much critically acclaimed story wasn't exactly as good as I expected either.

    But the total package of the style, gameplay and story make it well worth playing. Just don't go in expecting an RPG the likes of Fallout or a fun shooter like, let's say Borderlands.
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  71. Aug 31, 2014
    7
    I bought Bioshock Infinite at a steam dea and it takes a long time till i finished the game.
    Bioshock is a really strange game. In the beginning i don´t like the graphic (bloom) also the story is very strange. it takes 2 hours of story until i liked the story. After you get to elisabeth the story is going to be interessting and the game is going to be too easy. You have no ammo, no
    I bought Bioshock Infinite at a steam dea and it takes a long time till i finished the game.
    Bioshock is a really strange game. In the beginning i don´t like the graphic (bloom) also the story is very strange. it takes 2 hours of story until i liked the story. After you get to elisabeth the story is going to be interessting and the game is going to be too easy. You have no ammo, no problem wait for elisabeth, you have no magic blu stuff, no problem waitt for elisabeth. No health..... (you know).

    So after 2 hours i wanted to know the end. I accepted the graphic, and played the whole game, it tooks about 8 hours of playtime to complete the game. I had fun with the story, Elisabeth saves the game, only during the fights she got disabled.

    -Story: After 2 hours its going to get really interessting
    -Graphic: Bloom Blur wonderland... (don´t like it)
    -Sound was great
    -Not very hard to finish...
    -Playtime: 8h
    -Price: 5,99€ (steam deal)
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  72. Sep 15, 2015
    7
    This is my fave Bioshock game, better characters that I actually felt like I cared about, I like that the characters talk to each other and have banter, previous games only chatter you'd get is from audio logs or a radio message telling you what to do next, environment is visually gorgeous and has an immersive if somewhat convoluted story.
    I like Columbia much more than I do Rapture,
    This is my fave Bioshock game, better characters that I actually felt like I cared about, I like that the characters talk to each other and have banter, previous games only chatter you'd get is from audio logs or a radio message telling you what to do next, environment is visually gorgeous and has an immersive if somewhat convoluted story.
    I like Columbia much more than I do Rapture, swinging around on sky hooks and using a sky hook to swoop down and kill an enemy. I was starting to get sick of Rapture and am glad this game has a different setting.

    The game gives the illusion of a vast expansive sky city, it does not have the stuffy claustrophobic feel of the underwater city Rapture. In Columbia you just want to soar and swoop at every chance you can. Though it does make my stomach churn at times using a sky rail is almost like riding a roller coaster.

    Elizabeth is an interesting character though at first she reminded me a lot of a Disney princess, the way she moves, expressions in an over exagerated disney princess way, she's almost a rip off of Belle from Beauty and the Beast in how she looks, she has same hairstyle, big over large eyes.

    You have a variety of ways to kill enemies you can ask elizabeth to open a tear so you can have more cover, a hook for swinging off, medical kits, guns, turrets, though that is limited as you can only have 1 tear open and active at a time.

    But the game is not without frustration.

    You can only carry 2 guns at a time which is very limiting, though you can swap 1 gun you are carrying for a gun that's on the ground, you can never carry more than 2 at a time.

    Vigors are often the most fun and versatile ways to kill which are the replacement for plasmids but are much more limited in their use as you can't carry salts on you, you seem to run out of salts way too quickly though (salts are the blue energy metre simular to eve) to replenish salts you have to find some sort of drink or a bottle of salts. Usually there are salts nearby or Elizabeth will find and toss you some.

    You can't carry first aid kits either but you have a energy shield which is better, you don't lose health unless your shield is fully depleted and if that happens you can just hide till it replenishes.

    But even so I found the battles more fast paced and enjoyable than the previous Bioshocks.

    I dislike most that there is only auto save and you can't save your game when you want. I wanted to stop playing but it said my last auto save was 10 minutes ago, so had to keep playing for 10 more minutes to get the next checkpoint. It makes it so I have to replay again if I just want to quit playing. The most annoying thing about the game. I had to leave the game running when I wanted a break as my last checkpoint save was half an hour ago, auto saves should be at least every 10 minutes.

    There is no hacking, I miss that.
    The only thing that is a tiny bit like it is that Elizabeth can pick locks for you, but there is no mini game associated with it.

    To sumarise it overall the game is better in some ways than the other Bioshocks but also worse in other aspects.

    The story overall is rather freaky, tragic and messes with your head, I did a lot of reading about it to understand the story fully. But I better not say anything else as I don't want to spoil it for those who have not played and completed the game.

    Mostly though it feels enjoyable, fun, scary in some ways and exciting. Though unlike others I would not got so far as to say it's one of the best games I've played. Almost would rate it an 8, but there is too many negatives that the game should not have, it does not deserve more than 7/10.
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  73. Mar 2, 2015
    7
    The first two 'BioShock' games are some of the greatest first person shooters to ever get released. And this game is good too, in it's own right, but it's just not on the same level as those first two games. For starters, 'Infinite' comes off as an open world sandbox, but it felt much more on rails, as if I were being lead around on a leash the entire time. Most sandbox games have youThe first two 'BioShock' games are some of the greatest first person shooters to ever get released. And this game is good too, in it's own right, but it's just not on the same level as those first two games. For starters, 'Infinite' comes off as an open world sandbox, but it felt much more on rails, as if I were being lead around on a leash the entire time. Most sandbox games have you running around, completing quests for many different people for many different reasons; traveling from town to town discovering new quests, friends, and other challenges along the way; but 'Infinite' has you following around the same person the entire time, making it feel much more restricted than it should, causing the entire world to just feel...smaller.

    I actually held off playing 'Infinite' for several months because I thought it would be a much more daunting experience than it turned out to be. I don't know, the earlier 'BioShock' games just felt much more involved than this one did; as if many of the things that made the other games great have since been removed in order to make the game easier and more accessible or something. But what the hell do I know? I'm not very good at reviewing video games anyway. All I know is that this game felt much simpler, and went by much more quickly than I felt that it should have. And maybe that's just because I enjoyed it, but the game just isn't all that difficult, and I can only remember one or two times that I actually felt challenged while playing.

    But aside from the overall simplified feeling that I got when comparing this game to the earlier ones, I still really enjoyed playing through 'Infinite'. For starters, the atmosphere is easily one of the most beautiful that I've ever seen and while I was there I felt completely immersed in it while watching the story unfold, which plays out like a blockbuster motion picture I might add. The music is great, just like in the earlier games and fits the overall tone perfectly, the cut-scenes were well timed and didn't get boring, the game is optimized extremely well, making it great for users with lower end machines, which is always a plus, and I enjoyed the humor.

    Sure it's not as good as the earlier 'BioShock' games, but it's still worth playing through if you can get 'Infinite' for a few bucks. It's got a decently compelling storyline, the combat mechanics, although somewhat generic are still fun to play with, and if you're in the market for a newer AAA shooter, this game is often on sale, which isn't half bad either. But other than that, while it was satisfying to play through once, 'Infinite' is overall a forgettable and generic shooter that just didn't live up to the hype and I don't plan on returning to it anytime soon, if ever.
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  74. Jun 21, 2015
    7
    Bioshock Infinite has an amazing story, great voice acting, and great characters. It deals on many of the worlds problems, yet never outright tells you what is right and wrong. However the game play is the games downfall. Do not get me wrong, it was fun, but gets boring. I wish they focused more on the gun play, rather than focus mainly on the story. But, the game was still enjoyable.
  75. Jun 20, 2015
    7
    I expected like a nine, or something, but I really didn't liked it as everyone did.

    The combat (or shooting, should I say?) is fluent and fun... for the first ten minutes, when a fight starts, it's about 10-15 minutes long, ANY of them, and the game is basically made of that, so it's 2 hours of shooting and 2 minutes in an elevator talking with Elizabeth about her and the story, also
    I expected like a nine, or something, but I really didn't liked it as everyone did.

    The combat (or shooting, should I say?) is fluent and fun... for the first ten minutes, when a fight starts, it's about 10-15 minutes long, ANY of them, and the game is basically made of that, so it's 2 hours of shooting and 2 minutes in an elevator talking with Elizabeth about her and the story, also the tears are quite useless some times.

    Elizabeth is honestly, the best companion I've ever seen in the video game history, she is quite dramatic at the beginning, but will be way less later, she is interesting, useful, part of the story, and she's basically the best thing in the whole game. she got some nice **** too.

    Colombia (the flying city) is beautiful, cheerful, colorful, but it's habitants are mostly rich white racists, poor white and black hobos, workers (which most are black too), and it's a city which you cannot judge by it's cover, because honestly, it's a beautiful city made of bad people, and in the actual game: It has an okay level design, very linear though (because the game is linear, idiot).

    The graphics are vibrant, colorful, something that doesn't match the game, but that makes it very artistic somehow, story is great, but misses the point a lot and is a bit confusing (especially at the ending), at all it's like a almost good game.
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  76. Feb 25, 2020
    7
    Better than the original, but still a very limited and simple game. Fun to play trough, but not memorable.
  77. Jan 31, 2016
    7
    It’s hard to deny that the original Bioshock was praised so highly because it was so unique. Bioshock Infinite retreads a lot of the same ground, at least mechanically, but with parts that aren’t nearly as diverse or varied as its predecessor...Its enemies are uninspired and its world not nearly as rich, but that still doesn’t stop Bioshock Infinite having the tools to give you a greatIt’s hard to deny that the original Bioshock was praised so highly because it was so unique. Bioshock Infinite retreads a lot of the same ground, at least mechanically, but with parts that aren’t nearly as diverse or varied as its predecessor...Its enemies are uninspired and its world not nearly as rich, but that still doesn’t stop Bioshock Infinite having the tools to give you a great time all the same. Expand
  78. Mar 13, 2016
    7
    Bioshock Infinite is great. It's story, characters and world are all breathtakingly well done. But the gameplay, in my opinion isn't my cup of tea; a bit too shooty-bang-bang... I still love it, but being restricted to 2 weapons isn't a very good design choice for a Bioshock game. I also thought that the way "Plasmids" were presented was bit cruddy. The whole gameplay aspect just doesn'tBioshock Infinite is great. It's story, characters and world are all breathtakingly well done. But the gameplay, in my opinion isn't my cup of tea; a bit too shooty-bang-bang... I still love it, but being restricted to 2 weapons isn't a very good design choice for a Bioshock game. I also thought that the way "Plasmids" were presented was bit cruddy. The whole gameplay aspect just doesn't feel like a Bioshock game. Even the world is linear, not allowing for as diverse exploration opportunities as the previous games. Expand
  79. Dec 1, 2016
    7
    While the game has its shining parts, I find it very hard to like the story. What is the point if everyone simply dies in the end? There are also some pretty bad design decisions. For example, the mouse sensitivity changes when you move, which is really annoying; item pickup is always bound to key F (in the DLC pressing key F also causes weapon to zoom in unexpectedly).

    IMHO, this game
    While the game has its shining parts, I find it very hard to like the story. What is the point if everyone simply dies in the end? There are also some pretty bad design decisions. For example, the mouse sensitivity changes when you move, which is really annoying; item pickup is always bound to key F (in the DLC pressing key F also causes weapon to zoom in unexpectedly).

    IMHO, this game is somewhat overrated. Bioshock 1 has the best storyline, Bioshock 2 gives the best combat experience, while Bioshock infinite merely presents some upgraded graphics that Unreal Engine offers.
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  80. Aug 17, 2016
    7
    This review contains spoilers, click expand to view. This is one of those "unhelpful types" I've met so many people that have played this and not the first one. Honestly as one of those "scary fans" This game isn't as good as the older two Columbia is too lit up and happy to be in the same franchise as the dark gloomy games before. Not to mention this game is pretentious so in fact that it's like Ken had his head up his arse while writing the games story. Before you wonder yes I own and have beaten it on all three platforms Expand
  81. Jun 10, 2022
    7
    Неплохая игрушка, хотя я не понимаю, почему все жёстко кайфуют с неё. Обычный шутерок в прикольном сеттинге и с харизматичной напарницей, не более. Хотя, игра гораздо лучше первых двух частей, которые полное говно, как по мне.Неплохая игрушка, хотя я не понимаю, почему все жёстко кайфуют с неё. Обычный шутерок в прикольном сеттинге и с харизматичной напарницей, не более. Хотя, игра гораздо лучше первых двух частей, которые полное говно, как по мне.
  82. Jun 1, 2019
    7
    The story is decent and the combat is acceptable. Pretty nice game nonetheless with a wonderful setting
  83. Sep 16, 2021
    7
    This review contains spoilers, click expand to view. It isn't bad, but it is

    To elaborate on the heading, I don't think it's a bad game in and of itself, but I do think it was a mistake for the franchise.

    Infinite is certainly different from the first two titles and arguably worse in most areas.
    From the convoluted story, to the ridiculous flying city, and just the lack of cohesion with the previous titles.

    Setting/Universe
    Looking back to earlier games, Rapture was at least realistic enough for a lot of players to buy into.
    An underwater city built in the late 1940s to early 1950s isn't too far science-fiction for people to believe.
    In Infinite however, we are expected to believe that somehow in the year 1893, 50+ years before Rapture, a flying city can be built... Seriously?
    Don't bother trying to sell me with that bullsh*t.
    The first two games laid out the foundation as to how realistic the universe was and Infinite pulled a classic prequel f*ck up and cheapened it beyond measure.

    Story
    Part 1.)
    I personally really, really despise the inclusion of in almost any medium, and I find it absolutely disgusting when it's introduced in an already established franchise(with a couple exceptions).
    This is primarily where my hatred of the story comes in; I just don't like these types of narratives. I suppose my simple monkey brain just doesn't like having to work this hard to figure out what I just watched.
    I'm going to avoid going into any amount of detail, but those who know the twist know exactly what I'm talking about.
    Part 2.)
    The second issue I have with the story is the inclusion of .
    Why was this added? Who asked for Bioshock to include it? As much as the previous complaint felt unwelcome in Bioshock, this one takes the sh*t cake.
    I get that the whole idea of Columbia is for the succession from the United States, sounds an awful lot like Bioshock 1 & 2's Rapture... wonder where they got the idea, but even then I don't see why they went this route. It seems like they brought aboard a young ambitious amateur writer to lead the entire narrative of Infinite.
    And all of the propaganda/portrayals just left a bad taste in my mouth is all. Unnecessary.

    Characters
    Booker DeWitt is pretty cut and dry at first glance with some interesting glimpses into his past throughout.

    Zachary Hale Comstock is a pretty bog standard antagonist with corrupt morals that can't be reasoned with.

    Elizabeth is probably the only character I like with only a few moments that just had bad writing for the character.

    The Lutece Twins just bad. Absolutely the worst. Must've have taken a real genius to write these two.

    Conclusion
    Bioshock Infinite sits off in it's own little corner; I really don't know what to say.
    But to be fair to the game itself, I'm going to give it a score as if it wasn't linked to Bioshock, as if it were it's own game.

    I give Bioshock Infinite a
    7 out of 10

    Closing Thoughts
    I feel like even the devs knew how much Infinite strayed away from the previous games and felt forced to revisit Rapture in the Burial at Sea DLC to appease fans.
    Also, I can't help but notice how much Elizabeth was loved by the community.
    I have a strong inclination that her character alone is what has made Bioshock Infinite as popular as it is.
    Bunch of dirty perverts. Yeah, I've seen those rule34 images.
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  84. Mar 27, 2019
    7
    Fresh Fun but very difficult story. Elizabeth's upper body were so small that she was irritated. Fantastic scenery is great.
  85. May 3, 2019
    7
    Soy muy fan de esta saga, pero este ultimo me pareció un juego super desaprovechado, a mi parecer, o deberían haber hecho el juego mas pequeño, con escenarios mas pequeños o haber retrasado su salida, en el primer trailer se mostró algo brutal, con escenarios enormes y un monton de posibilidades en ellos, finalmente en la realidad, estan vacios, practicamente no hay que hacer nada, seSoy muy fan de esta saga, pero este ultimo me pareció un juego super desaprovechado, a mi parecer, o deberían haber hecho el juego mas pequeño, con escenarios mas pequeños o haber retrasado su salida, en el primer trailer se mostró algo brutal, con escenarios enormes y un monton de posibilidades en ellos, finalmente en la realidad, estan vacios, practicamente no hay que hacer nada, se acaba convirtiendo en un matamata, donde te sobran armas y ya no hablar de los poderes, que tienes 500 y realmente le acabas dando uso a dos como mucho, con esto me refiero que la idea era brutal en cuando a jugabilidad si realmente lo hubieran hecho como el primer trailer, pero al final se quedo en eso, una idea mal implementada, poderes y escenarios desaprovechados, una especie de call of duty con lago de esencia de Bioshock, al final hasta se me estaba haciendo largo el juego, como digo no es mal juego y gráficamente es precioso, pero no pasa de ahí, un juego decente, esperaba mucho mas. Expand
  86. MYP
    Jun 18, 2021
    7
    Bioshock Infinite is a game that i both love and hate. It carries a thought-provoking story with expertly-written characters and also a half-baked gameplay that feels rushed. The level design is just bland and boring, the game is so linear and the interesting maps from the previous two games are just gone, vigors are pretty useless too. Guns got simpler and the overall games feels shorter.Bioshock Infinite is a game that i both love and hate. It carries a thought-provoking story with expertly-written characters and also a half-baked gameplay that feels rushed. The level design is just bland and boring, the game is so linear and the interesting maps from the previous two games are just gone, vigors are pretty useless too. Guns got simpler and the overall games feels shorter. Infinite has a great world and script but those weren't enough for me to give it a higher score. Expand
  87. Jan 30, 2021
    7
    Mudou muita coisa em relação aos anteriores.
    Este ficou mais proximo de um COD do que de Bioshock.
    Os graficos são ate que bons.
  88. Nov 15, 2019
    7
    Hard to describe this game - from one side very good as an FPS, but on second as a BioShock franchise is ok ? I finished game after few breaks of playing it.
  89. Feb 17, 2021
    7
    Graphics = 2 of 3
    Story = 2 of 3
    Gameplay = 2 of 3
    Music and Sound = 3 of 3
    Wow factor = 2 of 3
    Total = 11 of 15 or 7 of 10
  90. Oct 21, 2022
    7
    Grafikler güzel. Atmosfer efsane ve çok etkileyici. Ama oynanış kendini çok tekrar etmekte ve bence tam oturmamış.
  91. May 7, 2020
    7
    Cut gameplay and you will have an excellent movie or series. Gameplay is not good and not entertaining and it badly harms the plot and perception, so it would be better to have an interactive adventure movie-game.
  92. Jun 29, 2020
    7
    Bioshock Infinite is a frustrating game to think about. While the story, the style, the characters and the world of it are excellent, the *game* that those elements are build on is luck-luster. Vigors can be fun, but most function the same as the rest, being either a CC or a pure Damage ability, and those that are not are optional to the point of almost being worthless. The guns can beBioshock Infinite is a frustrating game to think about. While the story, the style, the characters and the world of it are excellent, the *game* that those elements are build on is luck-luster. Vigors can be fun, but most function the same as the rest, being either a CC or a pure Damage ability, and those that are not are optional to the point of almost being worthless. The guns can be fun, but upgrading more than one or two is pointless and unsatisfying, not to mention certain weapon types being way better than others. The levels are mostly similar to each other, and the individual ways they use rails and rifts rarely add anything all that interesting. Infinite feels like a game that should've stayed a year or two ln the oven, but more than anything Bioshock Infinite is a totally unique and wonderful game, worthy of being being experienced by every gamer. Expand
  93. Oct 25, 2020
    7
    + Grafik für 2013 ist okay / Spiel läuft flüssig
    + Neue Tonikas (resp. Kräfte)
    + Mechanik mit den "Rissen" ist interessant / macht das Spiel abwechslungsreich +/- Kräfte/Tonikas werden vorgegeben resp. können nicht ausgewählt werden. Dies ist cool für die Abwechslung, jedoch hat man so weniger Freiheit +/- Man hat eine Gehilfin, welche einem unterstützt. Manchmal ist es aber auch recht
    + Grafik für 2013 ist okay / Spiel läuft flüssig
    + Neue Tonikas (resp. Kräfte)
    + Mechanik mit den "Rissen" ist interessant / macht das Spiel abwechslungsreich
    +/- Kräfte/Tonikas werden vorgegeben resp. können nicht ausgewählt werden. Dies ist cool für die Abwechslung, jedoch hat man so weniger Freiheit
    +/- Man hat eine Gehilfin, welche einem unterstützt. Manchmal ist es aber auch recht creepy, weil sie aus dem nichts herumteleportiert (das ist kein gewolltes Feature)
    - Das Spiel stürzt ab oder man steckt wegen eines Bugs fest, was verdammt nervt weil man das Spiel nicht manuell speichern kann. Man muss den ganzen Abschnitt nochmals spielen. Das gibt mächtig Abzug in der Bewertung weil es frustrierend ist.
    - Sound-Lokalisierung ist schlecht
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  94. Jan 14, 2021
    7
    This review contains spoilers, click expand to view. Bu oyunla birlikte nihayet BioShock serisini tamamladım. Oyunun hikayesi ve ana karakterleri çok iyi, ona lafım yok. Ancak hikaye anlatımı çok kötü. Oyuncu oyunu ilk bitirdiğinde neler olduğunu anlamıyor bile. Bu kadar güzel senaryo ve ana karakterleri kötü bir hikaye anlatımı ile sunmak büyük bir hayal kırıklığı oldu benim için. Ayrıca oyunda yan karakter yok sayılır, bütün hikaye Booker DeWitt ile sonradan kızı olduğunu öğrendiği Elizabeth etrafında geçiyor, evet Booker ve Elizabeth iyi karakterler ama bu iki karakter yine iyi yan karakterler ile desteklense BioShock Infinite çok daha iyi bir oyun olabilirdi. Hikayeyi özetlemek gerekirse Booker DeWitt borca girmiş eski bir asker, borcunu ödemek için Lutece kardeşlere (aslında kardeş değiller, farklı boyutlardaki farklı cinsiyete sahip aynı kişiler) kızını teslim ediyor. Ardından pişman olan DeWitt kızının izini sürüp onu bulmaya çalışıyor. Booker kızının peşinden giderken Comstock ortaya çıkıyor ve bir yırtık oluşuyor. Booker, yırtığın diğer tarafındaki kızını Comstock'ın ellerinden almaya çalışırken yırtık kapanıyor ve Booker'ın kızı Anna'nın serçe prmağı yırtığın dışında kalarak kopuyor. Kızını vermesinin pişmanlığını unutmamak için eline "AD" harflerini kazıyan DeWitt, Columbia'ya doğru kızını bulmak için yola koyulur. Columbia'ya geldikten sonra farklı bir boyuta geçmenin etkisi ile yaşadıklarını unutan Booker, buraya gelme sebebinin Elizabeth isimli kızı alıp New York'taki borçlu olduğu kişilere teslim etmek olduğunu sanır. Elizabeth aslında Booker'ın kızı Anna'dır ve Zachary Comstock tarafından alıkoyulmuştur. Zachary Comstock, Booker DeWitt'in farklı boyuttaki halidir, yani Comstock Booker DeWitt'tir. Elizabeth'i buluruz ve onunla Columbia'dan kaçmaya çalışırız, peşimize Comstock'ın adamları takılır ve hikaye bir süre böyle ilerler. Oyunun sonunda da Booker ile Elizabeth Comstock ile yüzleşmeye gidiyor ve Booker Comstcok'ı boğarak öldürüyor. Ardından Elizabeth ile Booker farklı boyutlara geçiş yapıyor. Bu boyutlardan birinde tek çarenin Booker'ın ölmesi olduğunu söyleyen Elizabeth, farklı boyutlardan çağırdığı diğer Elizabeth'ler ile Booker'ı derede boğarak öldürüyor ve oyun sonlanıyor. Oyun oldukça gizemli ve karmaşık bir şekilde sonlandığı için oyuncu internetteki kaynaklardan okumadan finali anlayamıyor, bu da oyunun ne kadar kötü bir hikaye anlatımına sahip olduğunu gösteriyor. Oynanış kısmı da beni hayal kırıklığına uğrattı. BioShock serisini diğer Birinci Şahıs Nişancı oyunlarından ayıran özelliği farklı oynanışı ve atmosferidir. Atmosfer konusunda sıkıntı yok, ancak bu oyun kesinlikle oynanış konusunda serinin diğer oyunları gibi kendisini sıradan Birinci Şahıs Nişancı oyunlarından ayıran özelliklere sahip değil. Bu oyunun oynanışı sıradan ve önümüze gelen herkesi vurduğumuz diğer Birinci Şahıs Nişancı oyunlarından farklı neredeyse hiçbir farkı yok. BioShock Infinite; üstümüze akın akın gelen düşmanları ve yarı-Boss'ları öldürerek ilerlediğimiz bir oynanış yapısına sahip, ilk oyunlarda "plazmit" olarak adlandırılan özel yetenekler bu oyunda "virgin" adını almış ve çeşitliliği büyük ölçüde azaltılmış. Yarı-Boss'lar iyi ancak sürekli karşımıza çıktıkları için bıktırıyor. Ayrıca oyunun son Boss'u bile yok, ellerinde Songbird gibi bir Boss adayı olmasına rağmen bunu kullanmamışlar ve oyuna tek bir Boss eklemişler. Oyunda kullanılabilir sadece 7-8 tane virgin var ve birkaçı hariç çok da farklı bir hissiyata sahip değiller, ilk oyunlarda olduğu gibi oynanışa farklı bir hava katmıyorlar yani. Onun dışında ilk oyunlarda olan silah ve virgin geliştirme sistemi bu oyunda da kısıtlı bir şekilde mevcut, bunlar silahın hasarını ve şarjör kapasitesini arttıran sıradan geliştirmeler. İlk oyunlardaki kötü fizik motoru bu oyunda geliştirilmiş, vuruş hissiyatı nispeten daha iyi olmuş. Bunu oyunda silahı ilk elime alışımda fark edebildim. Grafiksel olarak oyun hiç fena değil, idare eder grafikleri var. Columbia şehrinin atmosferi gerçekten inanılmaz, ilk oyunlardan alıştığımız harika atmosferli şehir tasarımını bu oyunda da devam ettirmişler. Şehirde seyahat edebilmek için bir teleferik sistemi oyuna koyulmuş, kolumuza taktığımız aletle teleferiğe binip heyecan verici bir şekilde ilerleyebiliyoruz, bunu gerçekten çok beğendim. Onun dışında belirtmeliyim ki oyun çok kısa, 5-6 saatlik bir oynanışa sahip ve bir günde bitirdim, aynı şekilde oyunun eklentileri de kısa. Sonuç olarak BioShock Infinite serinin diğer iki oyunu kadar iyi değil. Kendisi kötü bir oyun olmasa da diğer iki oyundan sonra arşa çıkan beklentimi karşılayamadı. Expand
  95. Mar 12, 2021
    7
    GÜMÜŞ zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
  96. Jun 6, 2021
    7
    good but isn't great.Characters are boring,story is boring,lore is great,gameplay is..just good.
  97. Oct 25, 2021
    7
    в принципе нормал но сюжет говно а так графика и геймплей очень даже понравился боевка тоже
  98. Jun 18, 2023
    7
    Decent game. The story is so --so, scoring is great, visual is decent, and the voice is also great
  99. Jun 10, 2022
    7
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  100. 9bb
    Jul 21, 2022
    7
    Defiantly a good game, however comparing it to bioshock standards it defiantly falls flat. Trying to juggle themes of racism and showing how black people were historically mistreated mixes porky with the inter dimensional travel story. The enemies are not as unike as before. Plasmids are not as usfull. You can only carry a two weapons at a time wich gets tedious. But I still recommend theDefiantly a good game, however comparing it to bioshock standards it defiantly falls flat. Trying to juggle themes of racism and showing how black people were historically mistreated mixes porky with the inter dimensional travel story. The enemies are not as unike as before. Plasmids are not as usfull. You can only carry a two weapons at a time wich gets tedious. But I still recommend the game. If you want to have a good time just not as good as the originals that’s all. Expand
Metascore
94

Universal acclaim - based on 68 Critic Reviews

Critic score distribution:
  1. Positive: 68 out of 68
  2. Mixed: 0 out of 68
  3. Negative: 0 out of 68
  1. PC Master (Greece)
    Jun 5, 2013
    92
    Play BSI slowly, relish the moments and don’t rush to the end. It’s certain that you will have lived one of the richest gaming experiences that, as far as narration, lyricism and story are concerned, will take a lot of time to forget! [May 2013]
  2. CD-Action
    May 7, 2013
    85
    A very solid, but not revolutionary shooter in an amazing setting, with a story that struggles to convey its authors’ ambitions and is only seemingly complex. The vision is less focused than in previous Bioshocks and it does a worse job on binding the plot with gameplay. [CD-Action 05/2013, p.46]
  3. May 1, 2013
    80
    Problematic plotting and excessive amounts of poorly balanced combat apply friction to what is otherwise one hell of a rollercoaster. [May 2013, p.80]