User Score
8.5

Generally favorable reviews- based on 2310 Ratings

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  1. Jun 26, 2020
    8
    Estar tanto tiempo huyendo del alien llega a cansar, pero lo demás está muy bien.
  2. Apr 7, 2021
    8
    gameplay - 8/10
    story - 7/10
    atmosphere - 10/10
    ending - 7/10
    graphics - 9/10
    Quite good and atmospheric game.
  3. Dec 21, 2020
    8
    Jogo maneiro, IA muito foda, gráficos funcionais, bem imersívo, muito tenso e sabe ser um ótimo suspense, ainda n terminei o modo história mas estou satisfeito
  4. Jun 15, 2021
    8
    Чужой настолько умный, что даже на среднем уровне сложности он меня закалибал. Постоянно ходит неподалёку от меня, чуть что, так сразу вылезает и пытается сожрать. Но плохо ли это? Конечно же нет. Чужой постоянно держит вас в напряжении, не давая отдохнуть в полную, что и должен делать настоящий хоррор.Чужой настолько умный, что даже на среднем уровне сложности он меня закалибал. Постоянно ходит неподалёку от меня, чуть что, так сразу вылезает и пытается сожрать. Но плохо ли это? Конечно же нет. Чужой постоянно держит вас в напряжении, не давая отдохнуть в полную, что и должен делать настоящий хоррор.
  5. Apr 22, 2021
    8
    the perfect game for fans of the series can scare at times, the downside is that for the game to be scarier you have to play hard to feel the atmosphere and a bit too long but good I recommend
  6. May 6, 2022
    8
    The game is great, it creates a good foundation of dread and does an amazing job fleshing out the Aliens universe as seen in the films. For a horror game, it remains tense throughout as the Alien learns from your actions and adapts its behavior accordingly. My only gripe with the game is that besides the Alien itself, the other enemy types are predictable and easy to combat - it takes mostThe game is great, it creates a good foundation of dread and does an amazing job fleshing out the Aliens universe as seen in the films. For a horror game, it remains tense throughout as the Alien learns from your actions and adapts its behavior accordingly. My only gripe with the game is that besides the Alien itself, the other enemy types are predictable and easy to combat - it takes most of the real danger out of the encounters and makes any time the xenomorph isn't around a significant lull in the experience.
    A standout horror game from recent memory, while I admit this is nothing special to people that enjoy the genre, I think if you're not an avid horror game player, making the exception for this one will surprise you if you give it the chance.
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  7. May 13, 2022
    8
    good good good good good good good good good good good good good good good good good
  8. Sep 1, 2023
    8
    It's a scary good game. I think everyone should play it at least once and finish it, even if some parts are too difficult and frustrating.
  9. Jan 18, 2023
    8
    The game is on of the best horror games ive ever played. The enviroment, audio, every little attention to detail is amazing. The AI can be a bit frustrating sometimes but once you get past that you get a good but not perfect game. As for the dlc, its not good. I felt the dlcs were way to short and lack value.
  10. Sep 2, 2023
    8
    The Best Solo Action Game 2014,
    I was never so scared
    it took me 34 hours on hard, it's amazing
    Mission 9 is such a cool change and flashback that I have to watch the films again
    I'm getting all the DLCs now and trying to unlock all the achievements =D GJ Creative Assembly
  11. May 11, 2015
    7
    overall I think this game is good but it does have some disappointing flaws. What's great is the tension of being stalked by the alien. They incorporate the need to sneak away and hide very very well. There was a similar aspect to the game The Evil Within but in that game it was wholly unnecessary except for one level. Alienn Isolation, on the other hand, creates awesome tension andoverall I think this game is good but it does have some disappointing flaws. What's great is the tension of being stalked by the alien. They incorporate the need to sneak away and hide very very well. There was a similar aspect to the game The Evil Within but in that game it was wholly unnecessary except for one level. Alienn Isolation, on the other hand, creates awesome tension and great moments of being scared very much like watching a good horror movie. You will be on the edge of your seat i almost every scene/ chapter. However, the game doesn't have a very solid story line throughout and what little substance there is of a story is protracted through a very long game with "additional tasks" added on on the very moment you complete a task. So, my biggest problem with the game is that the main character you play has to solve a single problem in the chapter and when you as the player reach that goal the chapter is stretched out by additional tasks that are contrived to create more game play. so for example if my task is to get a medical kit to bring back to someone its not that I just get through the obstacles and the enemies to get the medical kit and return but that once i get it there I will be presented with one more problem that will turn out to be 10 more problems with getting back to complete the overall goal. This is annoying because when you feel like you are going to reach a point of accomplishment and satisfaction the game is contrived to stretch it out and give you more to do. This wouldn't be a problem if it only happened a couple of times. However, The game uses this design of taking every single task you are presented within the story and fixing some broken computer or powered down generator to get to yet another contrived problem. This is a clear sign that they didn't have much of a story to work with so they tried to take a very simple premise of getting from point A to point B and back to A and stretch it out by making you go to additional points A.1 through A.9 before you even get to point B. Its frustrating because the game is fun otherwise and scary but i wanted a better more thought out story to support the illusion of being in this world and being this character. the game could have been very very short with this story they wrote for it and it felt like they needed it to be longer so they just made every thing you work with turn out to be broken. The other problem I had was one that I'm sure pertains to most 1st person shooter games. when you want to turn your head top look around you seem to move in slow motion. This does't reflect anything IRL at all. If I hear a sound IRL I can look to my left in a fraction of a fraction of a second. So That means in this FPS game you end up dying because the game mechanics are sluggish. Another really irritating part of the game is the confusing design of the ship and the maps... Even after you have the maps and have been through several levels you can be totally lost as to where you are in relation to where you need to go. There's a function that allows for you to see your goal on a map but since you dont know what floor you are on in relation to the goal you can end up lost trying to figure out how to go down or up on the ship. I spent several hours walking around in circles trying to figure out how to get off a level or two and this was not fun. getting lost for an hour is a waste of time that could have been avoided if the maps built to show you the full layout of the ship had clear indications of levels through a vertical standing map as opposed to an overhead view only. I hated this aspect of the game. Lastly, the logic that the Alien's senses are more acute and can find u better than humans can is false. I can be hiding behind a block and the humans instantly address me and shoot at me but the alien is clueless unless hes looking right at me. It does come runnning for sounds and if your anywhere in sight when he hears you then you are dead but other than that its a false premise in the game advice. But I was fine with it once I figured that out. This game is still not up there at the level of The Last Of Us or Tomb Raider reboot but its pretty dam good overall. I just wish the story was better written. Expand
  12. Nov 11, 2014
    7
    The atmosphere in this game is great. The visuals and sounds all fit very well with the situation. I often found myself getting anxious just from the environment or the ambient noises. They did a great job on that part of the game. The rest of the game is just so-so.

    In terms of story, it is OK. I wanted to see what happened to Ripley in the end. Sadly, the ending was very
    The atmosphere in this game is great. The visuals and sounds all fit very well with the situation. I often found myself getting anxious just from the environment or the ambient noises. They did a great job on that part of the game. The rest of the game is just so-so.

    In terms of story, it is OK. I wanted to see what happened to Ripley in the end. Sadly, the ending was very underwhelming. After several earlier crescendos that seemed like the end of the game, the final scene was a low point. Instead of a dramatic user-controlled action scene, they went with a short quick-time event. They literally paused the action and said "Press Button X". The rest of the ending was left open-ended. They were either planning for a sequel/DLC or they expect you to be familiar with the Amanda Ripley story from the Aliens movie.

    The scripted encounters with the Alien felt pretty forced. The Alien from the Alien movie is a stealthy predator that ambushes people one at a time. The scripted encounters in this game had the Alien drop into a room and walk around in erratic patrols. As you moved on from room to room, the patrols moved with you. It always felt like the Alien knew where I was, it was just waiting for me to break a rule before it attacked. Sort of like, "I know you are in that locker, but you haven't made a loud enough noise yet so I'll just circle 'round again.".

    Speaking of circling around again, the backtracking got a little silly. No device on that station worked with any less than three switches in three separate corners of a room. You could never walk down a straight corridor, you would always get to the end to find the door locked and need to take the long way around. I get that it was meant to drive the tension when trying to avoid the Alien but it got annoying pretty quickly. The "You mean I have to go back?" moment loses some impact after the tenth time.

    If you like stealth games you will like parts of this game. If you like the Alien franchise, you will like parts of this game. I enjoyed most of my experience; maybe some DLC will fix up the ending but I hate paying for a better ending.
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  13. Oct 22, 2014
    7
    For me this game was a 50/50, there was a lot I liked about the game, but also a lot I disliked. Firstly, the atmosphere is amazing. Playing on PC in max settings, which the game is very well optimised for, the feeling of isolation really is apparent. Quite a few times I jumped like a little girl when the alien found me and there are plenty of jump-scares throughout. I also like theFor me this game was a 50/50, there was a lot I liked about the game, but also a lot I disliked. Firstly, the atmosphere is amazing. Playing on PC in max settings, which the game is very well optimised for, the feeling of isolation really is apparent. Quite a few times I jumped like a little girl when the alien found me and there are plenty of jump-scares throughout. I also like the fluidity of animation and the real emphasis on stealth and movement tactics. I often found myself pausing to think about my next move and the game does a nice job of guiding you, but not making it too linear. Lastly, the game also follows the story very well and those who have seen the films will feel the nostalgia.

    In terms of the game's negatives, for me the biggest one was story length. The game took me 17 hours to complete and felt (surprisingly) too long. I feel like the developers have tried too hard to extend the game length by adding in more and more and more and more inconveniences forcing you to do missions which seems pointless. For example, you'd be told to open a door, only to find the door has no power. The game will then send you back the entire route you've just travelled to activate the power. Upon returning to the door, you require a keycard or pin code... everything in the game was like this. It was just fetch mission after fetch mission, and something would ironically always go wrong the moment you got close to completing an objective.

    The alien also gets extremely annoying. At first I was scared of it, but after 7 hours or so I was just fed up of it. I was constantly having to stop and just wait for the alien to walk around the scripted route it was given before it went back into the vents, making it safe to move. I also find it silly how the alien follows you EVERYWHERE, despite going up and down elevators, across rail networks and keeping almost silent compared to other noises on the ship. Of course I understand the point of the game is to hide from it, but the realism of it just following YOU everywhere is frustrating.

    Overall the game is worth the buy if you've got 15-20 hours spare, but personally I think the game is far too stretched, it would have been ideal to me as a ~12 hour game instead.
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  14. Oct 22, 2014
    7
    This game isn't perfect. Although, it's a great fun. I really enjoy it. I hear people say it's a bit repetetive and maybe it feels like a "open this door" simulator at times, but I still enjoyed most of the game. Although, the ending felt anticlimactic. And, yes, the game is really long. That might be a good thing, but somehow that made the game more boring and very repetetive at the end.This game isn't perfect. Although, it's a great fun. I really enjoy it. I hear people say it's a bit repetetive and maybe it feels like a "open this door" simulator at times, but I still enjoyed most of the game. Although, the ending felt anticlimactic. And, yes, the game is really long. That might be a good thing, but somehow that made the game more boring and very repetetive at the end. But, like I said in the beginning, the game is mostly very enjoyable. Buy it! Play it! Expand
  15. Oct 17, 2014
    7
    Fun for a while. The atmosphere is good, initially capturing the spirit of the 1979 classic movie.
    But the game became a chore of trying to avoid the Alien-some times making to the next objective and saving, then more then often getting killed, only having to repeat to try again.
    One of those points where it feels more like a job/chore then something fun to do..
  16. Apr 5, 2016
    7
    This is a fantastic horror-game. The feel, the enviroment, the alien, everything pulls you into that world that we first saw back in 1979.
    I just love that retro future universe, and to be honest, I haven't been able to finish it yet, becuse i'm **** my pants.
    Yes, there are som quirks like stiff animations and the crafting system but overall a great game and experience!
  17. Oct 13, 2014
    7
    Stunningly beautiful and atmospheric, although boring sometimes and having-some-plot-holes troubled. Ending is protracted and not surprising at all, game mechanics looks like rather fresh first, like, 10 hours, then it becomes flat and routine.
  18. Oct 20, 2014
    7
    Everything about this game is good or very good: graphics, gunplay, story, voice acting, and sound design with just a few lapses ('fair' rather than 'good' or 'very good'). It's playable on my PC but it's a rushed release. Wait a few weeks or months until they resolve the many bugs and story issues. Two weeks after release there has been only one update and that was a "day one" update.Everything about this game is good or very good: graphics, gunplay, story, voice acting, and sound design with just a few lapses ('fair' rather than 'good' or 'very good'). It's playable on my PC but it's a rushed release. Wait a few weeks or months until they resolve the many bugs and story issues. Two weeks after release there has been only one update and that was a "day one" update.

    Bugs I have encountered:

    1. Game occasionally/frequently freezes after reloading from last checkpoint (after dying).

    2. A few game device called 'rewire boxes' are supposed to be hackable but some will freeze the player (not the game) if you attempt to hack them (requiring game restart).

    3. Doors that are needed to continue the story, that should be open, are locked tight. This is interesting. On the AI site people are experiencing this at random places and, as it turns out, are sometimes a result of player error (player failed to hack a terminal, rewire box, press a switch or whatever). However at least one is the result of the developers' failure. The objective indicator shows two different paths to reach the objective yet one path leads to a locked door that will only open if the other path was taken with no game message/cue/explanation offered at the locked door. It looks like a bug. If one looks at youtube walkthroughs it would appear that the door should be open by default and one is left scratching one's head. Its a story logic issue. So I spent an hour in-game trying to figure out what I did wrong, then spent a half-hour watching youtube videos and came away empty without a solution. It wasn't until my second playthrough that I payed close attention and came to understand that the objective indicator was faulty, was the source of the problem. I have a hunch that many of the bugs are really similar 'gameplay' story problems.

    These are the bugs I have experienced but there are myriad more on the AI web. The bugs seem to be random.

    It's a little irresponsible to not have fixed one bug over 13 days since release. The AI website is a POS, too. I was trying to help by posting my bug experiences and solutions but today the 'login' link is broken (on both IE and FF) so i say ef it. It's playable on my PC but check the AI website for an indication of the scope and randomness or the bug.
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  19. Oct 13, 2014
    7
    This review contains spoilers, click expand to view. The atmosphere at the beginning of the game is really quite something and when the alien first shows up it's pretty terrifying. You probably will try to hide a lot, crouch and go very slowly the first few times you strive to circumvent the beast and provided that you play this game on hard difficulty setting (as you should), you will die rapidly and frequently. This is due to the omniscient AI, which somehow always knows where you are (even if you clearly tricked the alien into going in a totally different direction) and is glued to the player, while mostly ignoring other survivors and completely ignoring Androids. It goes from terrifying to frustrating all too quickly here.
    After a while I figured out that not going slowly, breaking the line of sight and only hiding as a last resort is much easier, which is counterintuitive and not really what a stealth game should be about. The game still manages to built atmosphere and tension though.
    At the midpoint of the game you'll be introduced to the flamethrower. As soon as you acquire this gadget, the Alien is not a threat anymore. You just hit it with a burst and it flees. Now the alien is no more than a chore to be dealt with. It will pop up every once in a while, sometimes as soon as 15 seconds after you last repelled it. This can get quite tedious. You will still die to some of those unfair alien appearances though.
    I've read some reviews where people claim the flamethrower fuel is scarce. Not true in the slightest; it only takes one gush of flame to repel the alien, which consumes about 6 or 7 points of ammo. I stopped hiding as soon as I got the flamethrower and never had less than 400 fuel for the rest of the game ...why they would add a weapon this gamebreaking I do not know.
    After you deal with the alien for the first time, the game evolves into a mediocre shooter during the midgame. A barrage of angry androids are thrown at you to disassemble, which is very easy to do, because they don't have any weapons and can't shoot back. 2 shotgun rounds to the face, 6 pistol shots, 1 stun baton hit followed by 7 melee attacks, EMP's, Molotovs, Pipebombs, and the OP bolt gun, all of these deal with them very quickly and with close to no risk. Even human enemies are more dangerous, they at least shoot back. I found this part of the game to be overly easy; on hard difficulty.

    After experiencing all these flaws, I still found Alien Isolation to be a good game. The graphics are good, but nothing special, the sound is amazing and so is the voice acting. The story is a bit lacking, but it stays close to its role model and I especially enjoyed the flashback to the movie plot. The level design is also quite good, there is a lot of backtracking, but I didn't mind it that much (it would be a little odd to be wandering around a confined space station for 15+ hours and never see the same place twice).

    All in all it's a game worth picking up. It's certainly not a perfect game and whoever rates it at 10 really needs to come down from that acid trip.

    Ps: what's up with all those devices to open certain doors, it felt like playing Legend of Zelda from time to time.
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  20. Oct 11, 2014
    7
    Alien isolation fundamentally achieves what is set out to do. Put you in an almost powerless position and toy with your senses. This however comes mostly from the fear of jump scares which definitely adds to the experience, but you can't help but think its too easy...nonetheless the game had me frantically searching the screen and pausing quite a fews times. The experience is quiteAlien isolation fundamentally achieves what is set out to do. Put you in an almost powerless position and toy with your senses. This however comes mostly from the fear of jump scares which definitely adds to the experience, but you can't help but think its too easy...nonetheless the game had me frantically searching the screen and pausing quite a fews times. The experience is quite emersive and fans of survival horror where quick thinking is your best weapon than this will definitely tickle your fancy Expand
  21. Oct 8, 2014
    7
    7... seems harsh for a game that appears as polished as this, but there is a good raisin for giving Alien Isolation a 7.
    This game offers fantastic environments, I mean talk about experiencing the movie franchise we have enjoyed for so many years in a whole new, immersive way. It’s the polished, well executed graphics and character movements that really bring this game to life. One can
    7... seems harsh for a game that appears as polished as this, but there is a good raisin for giving Alien Isolation a 7.
    This game offers fantastic environments, I mean talk about experiencing the movie franchise we have enjoyed for so many years in a whole new, immersive way. It’s the polished, well executed graphics and character movements that really bring this game to life. One can tell that a lot of effort was put into cooking this visually stunning smorgasbord to the player.
    But does it really matter how much energy was exerted in bringing a visually engaging game to the player if the players avatar lacks some basic human capabilities. If I cannot scale a couch in order to traverse from one part of the room to another than this entire beautiful virtual reality becomes a real life frustration. Ok, so I can't jump... but what about all of those useless little items that are scattered throughout. That box on the floor, the cute little monkey wrench, the coffee cup on the counter, why can I not lift these things? Why is the cup on the counter if I cannot throw it onto the floor? What is the purpose of these freely moving items that seem to all have physics when I run into them, but I cannot be interacted with using my hands.
    OK, so I can't pick up useless junk... how about emptying my hands. I have been holding this med-pack for an hour, why can't I place it back into my pocket? Let me 'holster' stuff.
    Look, the game is gorgeous, no doubt about that, the game-play even feels good, but immersion suffers from some goofy things your character just can't do.
    Sorry guys but you have to be able to jump. If you design a level and then figure out that jumping from point A to point B circumvents some gameplay triggers then you should redesign the level or put up some invisible walls... idk if less of two evils is removing ability to jump... arg why does not jumping bother me so much? I'm not a very active person in rl so... well the character is a young woman, she looks fit. I just think she should be able to lift things like coffee mugs, or scale over a couch. What's the point of these amazing environments and graphics if the basic human movement is unrealistic?
    So 7 it is.
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  22. Oct 9, 2014
    7
    This review contains spoilers, click expand to view. It's not that this game is bad, for quite a bit it's actually pretty amazing. It's visually stunning, engrossing with atmosphere, and for a good bit of it absolutely terrifying. However, my main beef with the game isn't as some major outlets have said it's length, which is perfect. Any game should be this long, and it's a shame that anything can be considered "too long." My main beef has to do with the acquisition of a certain weapon, that may count as a small spoiler, be warned, but shouldn't to any seasoned fan of the franchise. That weapon is the flame thrower. The flame thrower thoroughly ruined this game. It turned the menace of the Alien into an annoyance. Instead of something that made me crawl everywhere from fright, the Alien became something that I was forced to repetitively deal with every time I heard him stomping around. Instead of being something I ran from it was something I went toward in order to flame him back into his hole, but this happened all to often. I found that after setting fire to the beast he would reappear not 30 seconds later in some cases, and force me to deal with him again so that I make any progress on the objective. It went from frightening, and fun to annoying and tedious all with the addition of one item to my inventory. Expand
  23. Oct 25, 2014
    7
    The environment stands out, that 70s future. The tension the game generates is intense, and the scenarios are huge and dark. There is a good story well narrated. Its real survival horror. The down part is this forced stealth, you can confront and kill your human enemies with a tool, even when they are shooting at you, it is not hard. When you kill them they don't let you grab their guns,The environment stands out, that 70s future. The tension the game generates is intense, and the scenarios are huge and dark. There is a good story well narrated. Its real survival horror. The down part is this forced stealth, you can confront and kill your human enemies with a tool, even when they are shooting at you, it is not hard. When you kill them they don't let you grab their guns, how fake is that? Expand
  24. Oct 30, 2014
    7
    I like it, yet I do not feel this games is something out of ordinary experience in genre to give higher result.

    I have been really hyped about the Alien and the "scariness", but to be perfectly honest - been playing on my own in midnight, and I was actually looking forward to meet alien and than been little bit dissapointed about it. Alien is randomly spawning around, and therefor many
    I like it, yet I do not feel this games is something out of ordinary experience in genre to give higher result.

    I have been really hyped about the Alien and the "scariness", but to be perfectly honest - been playing on my own in midnight, and I was actually looking forward to meet alien and than been little bit dissapointed about it. Alien is randomly spawning around, and therefor many times it is completely unlogical and impossible.

    I really feel that design of Nostromo is perfect, graphics, sound and atmosphere of this game is well optimized and looking really good. I even watched Alien straight after game and the job done in movie and in game is amazing - like a twins. Well done guys!

    Game design and AI (understand the core gameplay) is on the other side weeker point in this game. And lowers the general result really high. It´s simply feel like Call of Duty, without enemies, weapons, and rambo style - which is cool and I am happy about it.. Though, what else is in this game left than? Minigames are repetitive. Hiding - understand crouching and Alien which sometimes see you where no-one else could and overlooked you in situation where half-blinded person with 2 promiles would see you just prooves one thing - AI is the weakest link in this game. If Alien was more "intelligent" it could be much more interesting and build on this would be much more easier. First Half-life for example had an amazing AI. Where army guys were talking to each other and seeking tactically thru the enviroment - that was something amazing at that time - and that is something I would really love to see in this Alien game.

    My result to this game is 7/10:

    10/10 for perfect graphics, sound and atmosphere
    4,5/10 for gamedesign and ai

    My final thought is - check it out later, when price is little bit lower - but you should not miss it completely.
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  25. May 2, 2020
    7
    I really tried to play this game, it's gorgeous, the mood is absolutely fantastic. It can really be a terror experience sometimes which is awesome. The latest part of the game is absolute crap, it's the typical scenario where everything goes wrong and your character is a god. Really bad script at the end of the game, which is unfortunate. At the beginning I was loving it, but the curveI really tried to play this game, it's gorgeous, the mood is absolutely fantastic. It can really be a terror experience sometimes which is awesome. The latest part of the game is absolute crap, it's the typical scenario where everything goes wrong and your character is a god. Really bad script at the end of the game, which is unfortunate. At the beginning I was loving it, but the curve kept going down. I felt that most of the gadgets and weapons were dispensable, only 3 to 4 weapons were worth using it, they could have gone more strategic options. The alien AI was a bit off, he was always around your areas despite one not doing any sound. Too forced.
    Cool game though.
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  26. Oct 5, 2017
    7
    It's definitely an intense game. It should be played with headphones so you can hear which direction things are coming from. The "working joe" robots are creepy as hell, so that's a surprisingly well done part of the game. It's almost like being in a Jason movie because they walk slowly but are virtually indestructible. They look like someone put a cheaply made rubber skin over aIt's definitely an intense game. It should be played with headphones so you can hear which direction things are coming from. The "working joe" robots are creepy as hell, so that's a surprisingly well done part of the game. It's almost like being in a Jason movie because they walk slowly but are virtually indestructible. They look like someone put a cheaply made rubber skin over a terminator skeleton.

    There are also a few mods available if you feel like changing some of the rules. One of them makes the alien completely ignore you, so you can venture around and explore. There is also a mod for unlimited pistol ammo, which is a lot of fun because shooting a gun attracts the alien.

    The game loses 1 or 2 points because it crashes often. This happens to a lot of people, and nobody seems to know why it crashes. My computer is not overclocked, all of my drivers are up to date, and this is the only game I have a problem with. This can be enraging because I just spent about 20 minutes wandering around in some unskippable story bullcrap, and then the game crashed right at the end. I need to do that entire space suit thing a second time.
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  27. Oct 27, 2017
    7
    PROS:
    - Great atmosphere makes Sevastopol seem truly unsafe
    - Solid visual & sound design - Gameplay encourages players to be smart & keeps them on their toes - Smart level design encourages players to backtrack for rewards later in game - Well designed AI always makes sure the player can only succeed by playing smartly; the alien in particular is more threatening due to its
    PROS:
    - Great atmosphere makes Sevastopol seem truly unsafe
    - Solid visual & sound design
    - Gameplay encourages players to be smart & keeps them on their toes
    - Smart level design encourages players to backtrack for rewards later in game
    - Well designed AI always makes sure the player can only succeed by playing smartly; the alien in particular is more threatening due to its unpredictability and the fact that it learns the player's patterns i.e. if you always hide in lockers, it will start looking for you in them

    CONS:
    - Overexposure of the alien eventually turns it into something irritating rather than scary
    - Some poor voice work; Ripley's VA in particular had some questionable delivery at times
    - Cliche, unsatisfying ending
    - Can be buggy - suffers from floating object glitches and occasionally loot will bug, making it so that all containers / bodies appear empty
    - Bad hit detection, particularly on heads; once, a shot from my Bolt Gun went straight through a Working Joe's head and hit the enemy directly behind him
    - Long animation times / audio logs are counter intuitive to the stealth based gameplay

    OVERALL:
    Despite its faults, Alien Isolation is a more than capable survival horror game that could have benefited from the devs tightening a few loose screws. If you're looking to satisfy a craving for on-edge nervousness that something is always around the corner, Alien Isolation is sure to satisfy.
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  28. Jan 26, 2016
    7
    This review contains spoilers, click expand to view. Game is OK. Very nice graphics, feeling of Alien movies and interiors. Seriously not scary at all (scared once - it was explosion, not an Alien) but I like that kind of games. Game can be pretty hard sometimes but also frustrating because of the bugs but it happened to me few times only. I have just one thing that I hated in this game: backtracking. So go to a room to hit the switch that opens the door in next room -> go to that door and open them (2m), power down ->go to the same previous room to just power on generator(2m) -> go back to open the door(same 2m)...seriously? Expand
  29. Mar 8, 2016
    7
    Too much Alien, not enough Isolation

    At the beginning of this game--say, halfway through--I was so impressed with the visuals, the gameplay, the sound design, the story, the dangers, the mechanics and the rules that I wrote a short review on Steam stating it may be the best game I've ever played. One other reviewer stated what I was thinking about the game after that point: "Finish
    Too much Alien, not enough Isolation

    At the beginning of this game--say, halfway through--I was so impressed with the visuals, the gameplay, the sound design, the story, the dangers, the mechanics and the rules that I wrote a short review on Steam stating it may be the best game I've ever played. One other reviewer stated what I was thinking about the game after that point: "Finish chapter [blank], put the game down and walk away with a smile on your face."

    The problem is all the sweaty tension of creeping around with the threat of a relentless Alien dropping in on you is erased by repetition; as I progressed the alien became more of a bother than a threat. It wasn't long before I was looking up how many chapters I had to go and wondering, "Please tell me THAT was the end of that chapter so I can be one closer to the finish line!" I just wasn't having fun anymore. It's much like the tendency in Hollywood to muck up horror these days by giving away too much too early: having an antagonist that's fully revealed delivering absolute gore from beginning to end--more, bigger, badder is not necessarily the ingredient for better. Many people do like that kind of thing, but I ask you: what do you do for an encore?

    The more I think about it the more I could see Alien Isolation as a sequel to a much shorter Alien game--a sequel in which creators are trying to up the ante simply by doubling or tripling what had been done before. I started the game out on "hard" at the developer's recommendation, but after the middle (or so) moved my skill level down to "novice" so I could play at a pace much more in keeping with the beginning. By the end I just wanted it to be over, and that's too bad for such a beautifully-designed game in every other respect. Perhaps someone else will take what can be learned here and make a title that maintains that "terrorific," trembling tenseness throughout its length . . .
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  30. Feb 24, 2021
    7
    Alien: Isolation is a first-person survival horror game set in the film franchise of the same name, specifically, 15 years after the events of the first film- and still some decades prior to the second. Broadly speaking it is in the style of the Amnesia games and Outlast, the former I have played before.

    The player takes the role of Amanda Ripley, daughter of Sigourny Weaver's character
    Alien: Isolation is a first-person survival horror game set in the film franchise of the same name, specifically, 15 years after the events of the first film- and still some decades prior to the second. Broadly speaking it is in the style of the Amnesia games and Outlast, the former I have played before.

    The player takes the role of Amanda Ripley, daughter of Sigourny Weaver's character Ellen and only mentioned in passing in the films. It was made clear in the director's cut of Aliens that Amanda never saw her mother again. But did she ever even get to know what happened? Isolation seeks to answer that question. Amanda, a Wayland-Yutani employee like her mother, has received word that the flight recorder from the Nostromo, the ship her mother was aboard, has been found and brought to a far-flung space station called Sevastopol. Together with two WY reps, Amanda sets out for the station aboard the freelance ship Torrens.

    Before Amanda can even set foot on the station things go awry, and as soon as she is aboard, she enters a nightmare on a scale unrivaled by the films. Not only is there a Xenomorph on the loose, the station, having been decommissioned by its failing company Seegson, is already in a steadily declining state of disrepair, and surviving personnel have given to lawlessness and disorder. Critical systems are down, supplies are scarce, people are panicking and shooting anything that moves, outside communication is all but impossible, and the stations creepy, rubber-forehead androids are not doing anything to help, slaved as they are to an unresponsive AI called APOLLO.

    Using engineering tools, scant weaponry and improvised explosives of various types, Amanda must make her way through the station, engaging or preferably evading threats, in an attempt to reestablish communications, find out what happened to her mother, and maybe get off the station alive.

    Of any newer adaptations of the Alien franchise, Isolation is far and away the the highest achievement in capturing the zeerust of the original film. This is a future where the internet and the ipod never existed, a future of mechanical keyboards, toggle switches, cathode ray monitors, wired phones, tape deck servers, cassette boomboxes and radio communications, not to mention synthetic jackets and white high-top sneakers. Sevastopol is not only a flying relic of the late 1970s, it's considered a piece of **** in-universe besides, a truck stop at the ass end of known space left behind by a now-long-past boom of interstellar exploration.

    The primary threat to you in this game, the Xenomorph, cannot be defeated or even effectively combatted. The most you can hope for is to drive it away with flame, and your best option is simply to evade it at all costs- taking alternate routes, using distractions, or even just hiding in lockers and cabinets. A two tiered adaptive AI ensures that the alien "learns" as you progress, making it harder to avoid as the game goes on.

    And the game does go on, perhaps a bit longer then it needs to. A number of reviews for Isolation complain of padding- the game is tense and thrilling sometimes, but between major events are many moments of slowly creeping through corridors and rooms, using the motion tracker and audio cues to avoid the alien, the androids and the trigger-happy survivors, and sometimes shooting it out with them when no other option presents itself. These encounters are interesting at first, but there end up being a few too many of them.

    The tension extends itself into places it probably shouldn't. You are almost never safe in Isolation, even while saving your game. There is nothing stopping the alien from dropping down right next to you and eating your face while you're saving, cutting a panel with your torch, hacking a console or keypad or just walking down the stairs to the transit station. It might make you jump out of your pants the first time or the first dozen times, but as you play, die and reload your save for the nth time you will notice an element of randomness to the game- contents of item boxes, enemy placement and movement and so on. The game is deliberately designed to prevent you from getting trapped in an unwinnable scenario, but you're going to die a hell of a lot anyway. Eventually you might turn the difficulty down out of boredom rather then frustration. Where Alien: Isolation succeeds brilliantly in presentation, visual and audio design and film accuracy, it suffers a bit in actual gameplay.

    It is far from a terrible title, and I suppose it is inherently better then Colonial Marines, through in spite of that game's problems and shady development history I found it a little more entertaining to actually play. It has more in common with Aliens: Infestation on the DS, however, such as finding engineering tools to access new areas. For its flaws however, Isolation was tense and compelling. It is a game worth at least trying.
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Metascore
81

Generally favorable reviews - based on 41 Critic Reviews

Critic score distribution:
  1. Positive: 32 out of 41
  2. Negative: 0 out of 41
  1. CD-Action
    Dec 13, 2014
    90
    This game makes you crawl like a goddamn worm, in constant fear of being squashed. I was scared to leave the closet I was hiding in, because the monster was somewhere out there. [Dec 2014, p.68]
  2. Nov 25, 2014
    60
    The Creative Assembly’s game, however, is cooked; left to boil so long it loses all flavor and texture. For 10 hours, Isolation is one of the best horror games ever made, until a second, poorly made game bursts out of its heart.
  3. Pelit (Finland)
    Nov 15, 2014
    87
    Alien Isolation can be frustratingly difficult at times, but nevertheless it’s easily the best game in the Alien franchise since the original Aliens vs Predator. The fact that the game mimics perfectly the 1970s look and sci fi stylings of Ridley Scott’s Alien film makes the experience even more endearing. By featuring absurd number of “surprise” twists, Alien Isolation’s final act could’ve used some trimming. [Nov 2014]