User Score
6.5

Mixed or average reviews- based on 24 Ratings

User score distribution:
  1. Positive: 13 out of 24
  2. Negative: 7 out of 24
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  1. Jul 22, 2014
    7
    I truly do not know where to begin when it comes to this game. It's not bad, but it's also not good either. This game presents a new take on the Turn-Base RPG type games. The controls are simple and easy to follow. You start the game by getting a sort of "starting unit" in the sort of essence as you do in Pokemon, and the game start's you on the tutorial level, which practically explainsI truly do not know where to begin when it comes to this game. It's not bad, but it's also not good either. This game presents a new take on the Turn-Base RPG type games. The controls are simple and easy to follow. You start the game by getting a sort of "starting unit" in the sort of essence as you do in Pokemon, and the game start's you on the tutorial level, which practically explains the ins and outs of the game as well as the mechanics. The game itself comes with four primary hubs (as of now) which are Quest, Vortex, Arena and Imperial Capital Randall.

    Quest is basically where you proceed along the story that is presented towards you at the start of the game. Vortex is where you can complete miscellaneous dungeons that reward you with useful items, units for evolving other units, and special events (also weekly rotation of events). Arena is where you can fight other player's units in a A.I. controlled fight, which practically is based on the power of your units and flat out luck. Lastly, the Imperial Capital Randall serves as a separate hub for other unique features. A couple other good things about this game is that the art style is very nice and distinct, backgrounds have effects and look nice, and the game's soundtrack is fantastic. All of this sounds nice, right? Unfortunately that is until you go deeper into the game; where the game get's shady.

    The first thing you'll notice when you're past the first world in Quest mode, is that this game can get unreasonably difficult for no reason whatsoever. Difficulty spikes can just happen out of nowhere, and its screws you for the rest of the mission. The way these developer's handle a boss stage can be utterly frustrating and just down right laughable. Some Boss stages they will make it either extremely easy or near impossible to do. In the developer's minds, I guess they think difficulty and challenge is throwing in the worst combination of enemy units that can destroy you in a matter of turns. When these kinds of encounters happen, it's just infuriating.

    This game is definitely a "pay-to-win" sort of mobile game, though it is possible to get by without wasting money, it's more directed towards the "pay-to-win" audience. The game crashes for no reasons sometimes, just out of nowhere at the most obscene times. A majority of the time the Developer's will give out compensations for such events, which is nice to see that they care about their players. This game does have holiday rewards for the Fourth of July, Christmas, etc... that usually last for a week, in that time frame they give out free items to the players.

    Overall, this game is not the greatest thing to hit the app market, but is certainly worth picking up if you can get past all of the negatives. The game is in itself an enjoyable experience, and I do recommend it to those who like those "Turn-Base RPG's" or just RPG games in general.
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  2. Nov 7, 2015
    5
    It was fun when it was new, a game that combined mobile gaming with a jrpg. There was a bit of sttategy and balance. Fast forward and all they care about is money. There is a massive amount of power creep where units are easily replaced by superior new ones. This creates a push where people try to spend heavy real money to get that new overpowered unit who will be obsolete in a few months.It was fun when it was new, a game that combined mobile gaming with a jrpg. There was a bit of sttategy and balance. Fast forward and all they care about is money. There is a massive amount of power creep where units are easily replaced by superior new ones. This creates a push where people try to spend heavy real money to get that new overpowered unit who will be obsolete in a few months. Repeat forever. Also, the hard fights rely on cheap gimmicks where having those highly sought after units becomes mandatory. This game could have been good, instead they chose a quick buck. Expand
  3. Sep 1, 2019
    6
    A principio era bueno. Luego se puso mas pay to win. Ahora, es ya casi un pay to win... o sea, si no tienes X unidad no podras pasar algunas misiones. Asi porque si. Asi no funcionan los rpg. Se que es de estrategia, pero el RNG es ridiculo
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No score yet - based on 1 Critic Review

Critic score distribution:
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  2. Negative: 0 out of 1
  1. Mar 17, 2014
    70
    It’s got its heart in the right place aspiring to be like the Final Fantasy or Xenoblade series, but it’s still caught up in the platform paradigms we know all too well. In other words, it’s fine for its time, just not timeless.