Mega Man Network Transmission
GameCube- Publisher: Capcom
- Release Date: Jun 17, 2003
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Would I be getting a great classic Mega Man game with minimal Role Playing Game elements, or would I get more of a true Battle Network type game? I was quite satisfied to find out that this game has a near perfect balance of both.
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Fans of Mega Man's pure platforming adventures might be put off by the chip idea, while fans of the RPG Mega Man might not enjoy the platforming aspect. It's a bit of a catch-22. However, Capcom and Arika did a fantastic job of melding the two together.
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This wonderful plot, as charming and exciting as it may be, sadly interferes with what was once a staple of the franchise, the ability to play the first 8 stages in the order you desire.
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While not quite perfect, it's one of the most worthwhile Mega Man platformers in years, as it shakes the boat in a bunch of cool ways.
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The game only loses points because of limited replayablility and a poor story.
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Plays like the 2-D games of old, which is great news to any Mega Man fan.
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A little less difficulty in the early going, ramping up later on would have helped, but anyone that can get past the first few stages will find Network Transmission oddly satisfying and a great deal of fun.
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While I wished they had done a little more to push the story graphically, the challenge and solid 2D action were enough to keep me going.
Awards & Rankings
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76
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53
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#53 Most Discussed GameCube Game of 2003
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43
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#43 Most Shared GameCube Game of 2003
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User score distribution:
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Positive: 12 out of 23
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Mixed: 5 out of 23
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Negative: 6 out of 23
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Jul 21, 2016
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Nov 10, 2011
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Jul 23, 2023