Mega Man Network Transmission
GameCube- Publisher: Capcom
- Release Date: Jun 17, 2003
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The action is addictive enough to try and finish it, which will take about 15 hours.
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Nintendo PowerThe highly stylized graphics and familiar music add to MMNT's atmosphere perfectly. [July 2003, p.144]
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Little room for personality, not many instances of clear level design, and not a whole lot of time before the game gets dull. [June 2003, p.104]
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One of the oddest things about Network Transmission is the game's learning curve that bucks convention by starting out frustratingly difficult and getting progressively easier.
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I found some of the levels, particularly during boss fights, to be difficult to the point of becoming tedious, and that's never a good thing.
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A potentially fun, but ultimately frustrating, entry in the series, and fans of the Battle Network universe would be much better off sticking with their GBAs.
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Play MagazineLooks fantastic and has excellent level design but is ridiculously hard for the wrong reasons. [Aug 2003, p.77]
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GameNowThere's a lot to like about Transmission, but its difficulty really drags it down. If you can handle it, though, you'll have a good time. [June 2003, p.37]
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Game InformerIt's definitely different, but in ways that are detrimental to the experience you'll have with it. [June 2003, p.108]
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GMR MagazineWith a less-frustrating difficulty level, revamped weapons system, and a graphical look that wasn't so...dull, Transmission could have been very good. [June 2003, p.72]
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There's a bit more up and down, certainly, but all that really distinguishes it is the sharp, cartoony look, smooth framerate (even if we couldn't find a 60Hz option) and web-like interface for loading each level.
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Electronic Gaming MonthlyThis is the toughest game the series has ever offered, and the extreme challenge will annoy, frustrate, and ultimately eradicate nearly every gamer who attempts to tackle it. [June 2003, p.120]
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If you never played a Mega Man Battle Network game, play the GBA versions in numeric order to understand and to get the most out of the game. This is a game that probably could have been great if some design issues were worked out.
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It's as if the balanced half-action, half-RPG formula of the Network Series was just tossed into the classic Mega Man action mold, creating an unbalanced partial-RPG with a merely satisfactory mix of action.
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netjakThe biggest problem, though, lies in the game play. When you first run into an area, you'll find it, more often than not, mind-bendingy difficult.
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I think most disappointing for me was how Transmission lost a great opportunity to expand on the concepts "Battle Network" was built on.
Awards & Rankings
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76
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53
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#53 Most Discussed GameCube Game of 2003
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43
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#43 Most Shared GameCube Game of 2003
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User score distribution:
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Positive: 12 out of 23
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Mixed: 5 out of 23
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Negative: 6 out of 23
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Jul 21, 2016
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Nov 10, 2011
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Jul 23, 2023