• Publisher: Capcom
  • Release Date: Jun 17, 2003
User Score
6.7

Mixed or average reviews- based on 23 Ratings

User score distribution:
  1. Positive: 12 out of 23
  2. Negative: 6 out of 23
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  1. Jul 23, 2023
    4
    Switching from a 3x3 grid to a full 2d platformer, up the difficulty for everyone. Which is why some people didn't like it. But if you think about it, this is just dark souls level of hardness.

    However, I think it isn't as fun as compared to any X/ZX game. If it was, I see it getting at least a 7. Also, depending on what difficulty you play games, they can definitely be dark souls hard.
    Switching from a 3x3 grid to a full 2d platformer, up the difficulty for everyone. Which is why some people didn't like it. But if you think about it, this is just dark souls level of hardness.

    However, I think it isn't as fun as compared to any X/ZX game. If it was, I see it getting at least a 7. Also, depending on what difficulty you play games, they can definitely be dark souls hard. Maybe putting a easy mode on for long time fans would have helped them out.
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  2. StevenL.
    Sep 5, 2003
    4
    I love the battle mode, but the game is way to difficult for just an recreational gamer. It took me quit a few tries to just get past the first level!!!!

Awards & Rankings

76
53
#53 Most Discussed GameCube Game of 2003
43
#43 Most Shared GameCube Game of 2003
Metascore
65

Mixed or average reviews - based on 28 Critic Reviews

Critic score distribution:
  1. Positive: 8 out of 28
  2. Negative: 4 out of 28
  1. GMR Magazine
    60
    With a less-frustrating difficulty level, revamped weapons system, and a graphical look that wasn't so...dull, Transmission could have been very good. [June 2003, p.72]
  2. There's a bit more up and down, certainly, but all that really distinguishes it is the sharp, cartoony look, smooth framerate (even if we couldn't find a 60Hz option) and web-like interface for loading each level.
  3. Edge Magazine
    40
    Something of a departure, sure, but it's nothing new. Falling awkwardly between action and strategy, it's unlikely to satisfy anyone other than rabidly obsessive fans of the character.