ZTGD's Scores

  • Games
For 4,812 reviews, this publication has graded:
  • 64% higher than the average critic
  • 6% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Undertale
Lowest review score: 0 Ultracore
Score distribution:
4815 game reviews
    • 72 Metascore
    • 60 Critic Score
    A Quiet Place: The Road Ahead is a mixed bag, while I enjoyed Alex’s story the journey to get to its end really felt endless at times. As I said, because players are forced to move through this world at a snail’s pace and avoid making sounds at all costs it really slows down the gameplay and thus the experience. There were points where just getting down a hallway felt like an eternity; I think this is an experience that just works better as a movie or TV show. Fans of the film may find this game to be much better than I did since there is an investment already in the world, but as a newbie the game did make me want to watch the films; so, I guess that’s something.
    • 24 Metascore
    • 60 Critic Score
    At its heart, it's a realistic basketball game that tries to be an arcade game. If Tecmo stuck with their roots and made it the game an actual arcade style b-ball game a la Tecmo Bowl, NBA Unrivaled would have been awesome but with stiff gameplay and wonky AI, the only thing good about this game is the way it looks.
    • 57 Metascore
    • 60 Critic Score
    Unfortunately, despite some great music and a decently slick interface, the whole experience proves a little too shallow for all but the most diehard MJ fan.
    • 56 Metascore
    • 60 Critic Score
    While it’s not Left 4 Dead, it is still a decent co-op shooter that really tries its best to be one. While there are some issues with AI and glitches, I still had a decent time with Earthfall. Co-op really makes up for a lot of the issues, and for a relatively cheap price, you can more than likely get a few friends to pick it up and have some fun co-op action for a few hours.
    • 76 Metascore
    • 60 Critic Score
    Immortals of Aveum is a decent game that takes some risks with its technology. Some of those pay off, while others hold it back. The game itself is fun if not a bit too long and it just comes across as a decent game that feels undercooked at times. I enjoyed my time with it, but I am likely to forget it come the end of the year. In an overcrowded year this big budget gamble might not pay off, but I would certainly be in for this team’s next outing. The pieces for a great game are here, just need to fit them into place.
    • 74 Metascore
    • 60 Critic Score
    Regardless of your preference it is also impossible to deny the addictiveness of this simplistic game of logic.
    • 43 Metascore
    • 60 Critic Score
    Terminator Salvation is not a terrible game; in fact the cover mechanic alone makes playing through it quite enjoyable at times. However, there simply is no denying that the entire package feels unfinished. From under a three hour playtime to some truly peculiar omissions, Salvation displays all the symptoms of a rushed movie tie-in.
    • 61 Metascore
    • 60 Critic Score
    Marvel Ultimate Alliance 1 and 2 feels very much like a quick port job. I do feel good that Marvel has come out to address the larger issues, and players are getting that content, but the price is still too high a barrier for the state these games were released in.
    • 49 Metascore
    • 60 Critic Score
    Bush Hockey League is a game that seems perfect on the surface. Bring back simplistic hockey games that focused on arcade-style play. The bumbling story mode and lack of online play really hurt it. This game is best enjoyed in small doses with friends on a couch, which is not the ideal form of play anymore. Hitting Xbox One so late after it released on PC and during the busiest time of the year means most people will likely not even notice it came and went. Still, there is fun to be had.
    • 56 Metascore
    • 60 Critic Score
    Cold Darkness is another fun DLC release, but again it’s one that won’t last players long. If you prefer to play these extra modes over and over again, it’s considerably worth checking out. Yet that’s the problem; these feel as if they should have been in the core game or in an extra menu or bonus mode at launch.
    • 70 Metascore
    • 60 Critic Score
    As it stands today, UFC is a title that only the most die-hard fans are going to want to take the time to invest in.
    • 61 Metascore
    • 60 Critic Score
    Shaun White Skateboarding is a genuinely disappointing endeavor that had potential to nab the Tony Hawk fans that simply didn't graduate to Skate.
    • 66 Metascore
    • 60 Critic Score
    Rise & Shine looked like an early sleeper for 2017, but its design holds it back more often than not. I wanted to love it, but after banging my head against it for the short duration it lasts, it wasn’t worth the tedium.
    • tbd Metascore
    • 60 Critic Score
    This is by far one of the most obscure collections I have experienced to date. Earnest Evans is niche and the other two included games will only be recognized by the hardest of the hardcore. It is also not a lot of fun to play these games, so the nostalgia wears off fairly quickly. It was cool to check out, but I did not find myself coming back for more after a couple hours. This will likely sit in my collection as an oddity, which I guess is fitting as the original games likely suffered the same fate.
    • 65 Metascore
    • 60 Critic Score
    Armored Core: Verdict Day is a solid entry for those that have stuck with it since day one. Anyone coming in fresh or even returning from the series’ past is in for a rude awakening. The unfriendly design and gross presentation are quick deterrents to an otherwise massively deep experience. I cannot recommend the game to anyone outside that small niche, which is where I see this series slowly fading into the darkness if From Software doesn’t make some massive changes, and soon.
    • 69 Metascore
    • 60 Critic Score
    As it stands Sea of Thieves feels like a title that gets the ideas in place for an amazing game, yet fails to capitalize on them. There simply isn’t enough content to keep me coming back. I love Rare and I hope this builds into something amazing at some point, but for now this game is hard to recommend sinking a serious amount of time into.
    • tbd Metascore
    • 60 Critic Score
    Pac-Man World Re-Pac is a solid game that just doesn’t wow on any level. The concept feels from a different time and anyone who has nostalgia will likely enjoy the game for what it is. Still not entirely sure why this game was chosen for a remake as opposed to perhaps something like Pac-Man and the Ghostly Adventures from the 360 era. Those were much more competent platform games. Still it is a decent package with some frustrating older design.
    • 63 Metascore
    • 60 Critic Score
    A solid game that overcomplicates its genre roots with its unique twist. Production values are solid, but also bland when considering this is a game with little diversity in the game play.
    • 59 Metascore
    • 60 Critic Score
    As a party game it's cheery, accessible, clear in its objectives and pretty much appropriate for young and old alike (unless, of course, you object to using the Squeeballs as test subjects in your sadistic games).
    • 38 Metascore
    • 60 Critic Score
    Project Root delivers on its promise of a bullet-hell style game with twin stick controls, but the mixture comes with plenty of issues. Those looking for a grindy-challenging affair that is mechanically sound will not find their money wasted, but I still wish it was fine-tuned for a more enjoyable experience.
    • 70 Metascore
    • 60 Critic Score
    Road Redemption isn’t what I hoped it would be, and that may not be entirely the game’s fault. Nostalgia can be a cruel mistress. However, the flaws on show here do prevent the game from standing up on its own, and although it can be fun and engaging sometimes, I would recommend waiting for a price drop before picking it up.
    • 71 Metascore
    • 60 Critic Score
    Ultimately, I like the concept of Detective Pikachu and will likely see the movie when it releases, but hopefully the developers choose to challenge their audience a bit more with any potential sequel.
    • 58 Metascore
    • 60 Critic Score
    While there are three modes of play, I found only deathmatch able to hold my interest for very long. Flag Rally becomes tedious quickly, and Gate Relay is a generic Mario Kart with uninspired track design.
    • tbd Metascore
    • 60 Critic Score
    Caladrius Blaze has good core mechanics which offers some classic shmup gameplay. The shame breaks are a disappointing distraction at best and the game’s campaign is a little short. However, in terms of action this is a pretty solid shmup and should please most fans of the genre.
    • 77 Metascore
    • 60 Critic Score
    The second outing feels like the balance the game should have had, and it is a lot more fun. For players willing to suffer through it once, it almost makes up for the tedium. The problem arises once again in that there are so many games out there that work on the first try. Maybe the developers will patch out the issues, and if so Ruiner is a great idea with some truly questionable mechanics that make it a chore to play more often than it should.
    • 50 Metascore
    • 60 Critic Score
    If you can make it past the inaccurate controls, Kung-Fu Live is actually fun.
    • 65 Metascore
    • 60 Critic Score
    In the end, the basics are here, but there are more complete packages available in the genre.
    • tbd Metascore
    • 60 Critic Score
    Cyber Clutch: Hot Import Nights is a game that looks good on paper and screenshots but falls short in several aspects. The biggest issue is the AI and handling, which are key components of a racing game. I get their vision, I want to love the game, but I just can’t. It feels like a few more months in the oven and this could be a good title to return to if the developers clean it up, but as it is, it is hard to recommend.
    • 47 Metascore
    • 60 Critic Score
    Wing Island is not going to replace Pilotwings anytime soon however, if you are looking for a quirky arcade flying game with short spurts of unadulterated fun, then you will be satisfied.
    • 59 Metascore
    • 60 Critic Score
    I wanted there to be more to How to Survive. It plays well, has some cool ideas and the combat is satisfying, but none of it ever evolves beyond that.

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