Xbox Nation Magazine's Scores
- Games
For 548 reviews, this publication has graded:
-
21% higher than the average critic
-
1% same as the average critic
-
78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics.
(0-100 point scale)
Average Game review score: 59
| Highest review score: | Burnout 3: Takedown | |
|---|---|---|
| Lowest review score: | The Guy Game |
Score distribution:
-
Positive: 137 out of 548
-
Mixed: 268 out of 548
-
Negative: 143 out of 548
548
game
reviews
- By Date
- By Critic Score
-
- Critic Score
In what appears to be a rush job, the game is riddled with inexcusable bugs such as persistent crashing and invisible walls that prohibit movement. [Oct/Nov 2003, p.91]- Xbox Nation Magazine
-
- Critic Score
You can, in practically one extended sitting, blow through the entirety of this dumbed-down, bloodless, sanitized version of America's hard-fought victory. [Dec/Jan 2004, p.88]- Xbox Nation Magazine
- Read full review
-
- Xbox Nation Magazine
-
- Critic Score
The game suffers from a handful of setbacks, the least of which is its surprising brevity. [Aug 2004, p.82]- Xbox Nation Magazine
-
- Critic Score
More glaring than the minigames' poor quality is their length, as each one takes several minutes to complete, and repeats ad nauseum. [Mar 2004, p.98]- Xbox Nation Magazine
-
- Critic Score
Sadly, Powerdrome is one time trial after another, and even with a real opponent via Xbox Live, there's not much more to it. [Sept 2004, p.89]- Xbox Nation Magazine
-
- Critic Score
Your $40 buys you nothing but a video version of the standard, real-life trading card game.- Xbox Nation Magazine
- Read full review
-
- Xbox Nation Magazine
-
- Critic Score
The same-old, same-old: the same static screens, decrepit point-and-click interface, crushingly slow pace, and confusing layout. [Winter 2002, p.105]- Xbox Nation Magazine
-
- Critic Score
At a very basic level, this is a competent racer in desperate need of a better interface and better A.I. [June-July 2003, p.94]- Xbox Nation Magazine
-
- Xbox Nation Magazine
-
- Critic Score
Stupid A.I. ensures that computer-controlled fighters will ignore the grapplers they've supposedly developed a hate for, and stand idly by while pins are being made. [Feb/Mar 2003, p.89]- Xbox Nation Magazine
-
- Critic Score
A mangle of ugly graphics, repetitive combat, blah bosses, and just plain awkward moments, Robotech: Invasion fails to fire up protoculture-guffing fans of the late-'80s cult cartoon on which the game is based. [Nov 2004, p.100]- Xbox Nation Magazine
-
- Critic Score
An oppressive auto-aim system, weak enemy AI, and simplistic puzzles keep gameplay straightforward and repetitive. [Summer 2002, p.93]- Xbox Nation Magazine
-
- Critic Score
There's no sense of achievement in clearing one of the game's "elite" missions without the faintest effort. [Dec 2004, p.90]- Xbox Nation Magazine
-
- Xbox Nation Magazine
-
- Critic Score
With little here to massage the mind or engage the heart, Red Faction II becomes nothing more than a linear on-rails twitch-fest. [June-July 2003, p.92]- Xbox Nation Magazine
-
- Critic Score
This giant cat that wants to pinch mommy's ass is one ripe for the highway and an oncoming truck.[Mar 2004, p.79]- Xbox Nation Magazine
-
- Critic Score
We’ve simply seen this game too many times on too many systems to really be psyched anymore. [Jan 2002, p.96]- Xbox Nation Magazine
-
- Critic Score
Does a decent job dealing with odd 3D camera angles for its 2D-styled gameplay. [Feb/Mar 2003, p.89]- Xbox Nation Magazine
-
- Critic Score
The in-game graphics are acceptable at best, with the cut-scenes barely making the grade. [Dec/Jan 2004, p.92]- Xbox Nation Magazine
-
- Critic Score
Gross-out style low brow comedy is all it can bank on when you take all of this game's design flaws into consideration. [Winter 2002, p.107]- Xbox Nation Magazine
-
- Critic Score
The multiplayer games are banal, and while Zapper offers cartoony kid-graphics, it's nothing that can't be done on inferior systems. Yawn. [Winter 2002, p.102]- Xbox Nation Magazine
-
- Critic Score
This is the 21st century. No game should ever make a player fetch a valve handle again. [Nov 2004, p.94]- Xbox Nation Magazine
-
- Critic Score
A horrid single-player quest mode offers frustrating, ill-designed scenarios. [Mar 2004, p.91]- Xbox Nation Magazine
-
- Xbox Nation Magazine
-
- Critic Score
You rarely get a sense of speed or weight while driving, and the controls are so awkward, the slightest steering overcorrection results in a spinout. [Dec 2004, p.83]- Xbox Nation Magazine
-
- Xbox Nation Magazine
-
- Critic Score
"Diablo" without the story, characters to converse or interact with, variety in graphics or, well, fun. It's just a tired, slow trudge through 10 levels of a dungeon you really have no motivation to enter in the first place. [Winter 2002, p.108]- Xbox Nation Magazine
-
- Critic Score
Embarrassing show tunes notwithstanding, it's the game's artificial difficulty that puts this bird in a nose-dive a third of the way through. [Aug 2003, p.81]- Xbox Nation Magazine