Worth Playing's Scores

  • Games
For 6,725 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Fight Night 2004
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6725 game reviews
    • tbd Metascore
    • 80 Critic Score
    Vectorlord is good. The twin-stick mechanics remain solid, and it doesn't feel out of place since the game pairs this with old-school automatic vertical scrolling. The attack system is deep for a shooter of this type, and while the various mechanics do their best to challenge your progress, it isn't overdone to the point where it feels unfair. For genre fans, this is an absolutely solid pick-up.
    • tbd Metascore
    • 70 Critic Score
    Your view of Crew 167: The Grand Block Odyssey is going to depend on what you value from the game. If you're in it for the story, then it starts off strong but ends up being predictable. As for the presentation, some parts look good once you know the context, and other scenes look rather low-rent. If you're in it for the puzzles, then you'll find a nice balance between ingenious and frustrating thanks to the constant mechanical variety on tap. It may not be a perfect game, but those looking for a brainteaser will be satisfied with what they find in Crew 167.
    • 76 Metascore
    • 80 Critic Score
    It speaks volumes about PGA Tour 2K21 that, despite its lackluster roster and game modes, it's still such an easy recommendation. It owes it all to a phenomenal gameplay loop that's as easy to pick up as it is difficult to master. The series may be a few years away from true greatness, but don't let that stop you from shooting your shot now.
    • 66 Metascore
    • 65 Critic Score
    Battletoads isn't bad, but it is boring. It starts off relatively strong and quickly devolves into uninteresting minigames. When the title returns to beat-'em-up gameplay, it shows the potential to be something more, but then you're forced to play "rock paper scissors" or mash buttons for a few minutes, and it all fades away. The concept, characters and visuals are excellent updates of the original, so it's a shame that the gameplay isn't.
    • 84 Metascore
    • 82 Critic Score
    Despite some of my qualms with the production and PC port quality, I highly recommend picking up Horizon: Zero Dawn for the PC. Yes, there is some risk of encountering the issues that others have seen, but fortunately, Steam's generous refund system serves as a comforting protection against wasted money. Overall, it's an easy recommendation for all cohorts of gamers. Players who didn't have a PS4 can experience a well-crafted world with a captivating story to flesh it out, and those who already played it back in 2017 might still enjoy the PC version's improved visuals and frame rate. This is a great way to refresh your memory on Aloy's adventures before the sequel releases in 2021 for PS5.
    • 67 Metascore
    • 60 Critic Score
    Warhammer 40,000: Mechanicus is incredibly intriguing and draws in the player with its world-building and tone. The art and music provide just enough to pique one's interest, but as a game, Mechanicus leaves a lot to be desired. I makes itself into such a cookie-cutter experience that progression doesn't feel rewarding, and it reduces the battles to pauses in narrative progression. Top that off with insufferably written narrators, and you get an experience that's tough to sell. The concept and world of Mechanicus are interesting, but the follow-through, laced with lethargic gameplay and sometimes indecipherable characters, is lacking.
    • 77 Metascore
    • 80 Critic Score
    All in all, Nioh 2: The Tengu's Disciple is a solid piece of DLC. It doesn't break the mold, and it doesn't offer much that's new. What it does offer is more of the enjoyable gameplay that made Nioh 2 so fun. The new weapon is a nice bonus, even if it isn't for every player, and there's about 9-10 hours of content here. It's only for Nioh die-hards, but at $10, it's easily worth the price.
    • 78 Metascore
    • 84 Critic Score
    Even after achieving "G.O.A.T." status, I have a hard time peeling away from UFC 4. After hours and hours of play, I still feel like there's a lot more to learn about the fighting systems and all the moves that can branch out from each ground position. It's addicting to tinker around with it or map out a new career for another created fighter, messing around with building (or burning) bridges with either fighters to see how his or her path maps out. Whether you want a little action distraction or want to get lost in what the MMA world has to offer, UFC 4 has it. Just remember to apologize to your training partners in advance.
    • 61 Metascore
    • 70 Critic Score
    Due to its nature, it is difficult to rate Pattern like you would a traditional video game. It feels like a germ of an idea that has been released to the public in its current form; it's different from what the developer originally intended, but it's fascinating nonetheless. The decision to turn it into a diary makes it an artistic endeavor more than a traditional game with an explicit goal, and its endless nature can have several interpretations, none of which can be considered wrong. Regardless of score, your decision to try Pattern is dependent on whether you enjoy the genre; those who do will find this to be an experience that'll stick with them for some time.
    • tbd Metascore
    • 55 Critic Score
    Despite having cute otters, The Otterman Empire doesn't work out. The speed at which you deplete your ammo makes shooting more of a chore than fun, while your low health pool and inability to tell where enemies are shooting from means that you'll be going through the respawn sequence far too often. The squirrelly controls don't help matters, and while the local multiplayer is appreciated, the lack of online play hurts the game's potential longevity. For the time being, pass on this one.
    • 61 Metascore
    • 70 Critic Score
    Flying Red Barrel: The Diary of a Little Aviator is solid. The back-to-basics shooting feels good, as do the difficulty and the changes, like a limited continue pool. One really needs to put in some effort to see this through to the end. Its age means that it lags behind its contemporaries in terms of graphical options and online hooks, but for genre fans, those elements matter very little when the gameplay is still going strong.
    • 70 Metascore
    • 65 Critic Score
    As mentioned at the beginning of the review, your appreciation of Star Wars: Episode I: Racer appearing on the Switch will heavily depend on the rose tint of your glasses. On the one hand, the presentation is especially rough, and the lack of difficulty for most of the campaign makes the task of unlocking everything a chore — at least until the final few races become competitive. On the other hand, the sense of speed in races is still present, and the track design isn't bad when you consider how fast things are going. While those who have played the game before might get a kick out of being able to play it again on a modern, portable machine, others may be fine leaving this one alone.
    • 86 Metascore
    • 70 Critic Score
    Despite my qualms about the closing hours of Death Stranding, I truly enjoyed about 30 hours of it. There are plenty of moments where tone-setting music sets in and the vastness of the landscapes smothers you with solitude and despair. Collecting materials and contributing them to an online structure was engaging and even downright addictive. Moreover, the foundations of the plot intrigued me so much. I think that's what pains me so much about Death Stranding: I can see its potential, but the game went too far in too many disparate directions.
    • 66 Metascore
    • 67 Critic Score
    As a sum of its parts, Crysis on the Switch is another "miracle" port that turned out less magical than others of its kind. It's a less extreme example of the dissonance between being able to run a game and whether it should have been ported in the first place. It's not as pared back as The Outer Worlds was, but it also doesn't offer a lot of content, and its shortcomings in different areas are enough to hamper the experience. If you cannot play Crysis on any other platform, this may be as good as it's going to get, but if you don't care about portable play, the Switch version isn't as good of a proposition as it should have been.
    • tbd Metascore
    • 60 Critic Score
    Sadly, reaching the end of Dogurai feels less like the rewarding success of a job well done and more like getting home from a long day at work. Sure, you're home now, but it would've been nicer to spend your day at home or feeling productive. The game's eight short levels can be completed in less than five hours if you search for the unrewarding secrets. This is with some padding, as one of the levels is reused and another has you fighting all of the bosses that you have fought up to that point. While the concept and some aspects of the gameplay are interesting, the game feels like a no-frills nostalgia trip for someone with little time to spare. While this could be a mindless way to pass the time, Dogurai largely falls short in engaging the player in a meaningful way.
    • 53 Metascore
    • 65 Critic Score
    It may sound like I'm negative about Demon's Rise: War for the Deep, but it's great for people who want a combat-focused tactical RPG with different character classes. For anyone else, the minimal plot, simplistic gameplay, and low-quality visuals will probably turn them off before they can get deep enough to see where the strategy element shines. It's very much a game made by fans and for fans, and anyone else will probably be better off looking at the recent XCOM 2 release or even Mario + Rabbids for their tactical action.
    • 75 Metascore
    • 75 Critic Score
    Carrion is a fun one-and-done game and not much more than that. The concept of playing as the monster in the vents is a cool one, and Carrion executes the fantasy fairly masterfully. Unfortunately, it runs out of tricks before too long and is only saved from tedium by the short game length. It's worth a playthrough if you like the concept, but don't expect anything genre-defining. There's a lot of potential in the concept, and perhaps a Carrion 2 will give us something with more meat on its … amorphous horrifying frame.
    • 56 Metascore
    • 55 Critic Score
    The concept for Cannibal Cuisine is fine: a grotesque spin on the Overcooked formula with some quality of life changes. However, there are enough issues here to sap away any enjoyment from the concept, especially if this is your first exposure to this type of party game. Unless you're a veteran of these games and want to deal with the artificial challenge, it'd be best to leave this one alone and opt for the more polished titles in the genre.
    • 75 Metascore
    • 55 Critic Score
    In a medium that so desperately craves additional content, Phantom: Covert Ops isn't a bad purchase for VR owners who are hungry for more games, but it's by no means a banner release for 2020. With games like Boneworks, Half-Life: Alyx, and The Walking Dead: Saints & Sinners this year, the bar for VR games has risen exponentially. There's an exhilarating VR experience struggling to break the surface of this title. Phantom is holding itself back from breaking loose and taking the excitement to the next level. Hopefully nDreams has enough success with this game to carry its vision into a sequel.
    • 82 Metascore
    • 86 Critic Score
    If you have the means, do yourself a favor and play Desperados III on the PC. If you don't, the PS4 version is a deserving alternative that isn't as great to control but makes the right compromises to work with the limited input options. The rest of the game is excellent, no matter what platform you choose. It's a challenging title that isn't afraid to frustrate or overwhelm you, and that can sometimes sour the otherwise excellent gameplay. If you have thick skin and an unquenched desire to solve stealth puzzles in the Wild West, Desperados III is the best real-time tactical stealth game that I have played in a long, long time.
    • 78 Metascore
    • 75 Critic Score
    Othercide is a flawed but generally fun strategy-RPG. It has some balance issues and an annoying UI, but beyond that, it does everything that it sets out to do. It's not as difficult or punishing as an XCOM title might have been, but it may be a good replacement for those who like the strategy game style without the punishment of losing so much when you die. Be prepared to do that a lot, since death is in many ways the only way to advance in the game. Overall, I had fun with Othercide, but it's the kind of game where my opinion will likely improve after a couple of patches.
    • 70 Metascore
    • 65 Critic Score
    If you can put all of that aside or appreciate Destroy All Humans! in a state that is undoubtedly close to how it played back in the day, there is a lot of fun to be in the PS4 remake. The combat is responsive, colorful, and over the top, and it lends itself well to short bursts of entertaining chaos. The same goes for its saucer gameplay; blowing up tiny buildings is not going to get old anytime soon. The title hasn't aged well, but it still possesses a certain charm. Maybe I was expecting too much, but I think I've raised some fair points. If you know and love the original, this PS4 remake is a great way to revisit the game. If you haven't played the original, the DAH remake feels difficult to recommend on its own; the two originals, which were remastered on current consoles in 2016, might be a better way for newcomers to test the waters without paying a premium.
    • 80 Metascore
    • 85 Critic Score
    Paper Mario: The Origami King might not be the sequel to The Thousand Year Door that some people are hoping for, but it's a darn fun game. It's witty, charming, fun to play, and has a soundtrack that can't be beat. Its low difficulty and the combat sometimes overstaying its welcome can drag down the experience a little. It's still a delightful experience for fans of Mario's adventures.
    • 72 Metascore
    • 80 Critic Score
    Dex
    Dex is an excellent take on a cyberpunk Deus Ex game, and it managed to accomplish that with a smaller development budget. The characters and world are fun and engaging, and there's clearly a lot of love that went into the title. The combat is plentiful but lackluster, but if you don't mind having to push through dull combat to reach the better parts of the game, then you'll like a lot about Dex. It might not be Deus Ex on the Nintendo Switch, but it's a lot closer than you might think.
    • 68 Metascore
    • 75 Critic Score
    Gorn has aged reasonably well. Sure, there are bigger and prettier games available, but few of them match the almost cathartic and brutal fun that Gorn so innately delivers. It works well enough in PSVR to warrant a purchase if you're OK with its limitations. The controls are frustrating and more limited on PSVR than elsewhere, and visuals are clearly a step down, but the core experience is still intact. If that fits the bill for you, it can be a blast, so ready your fist and blade and enter the arena. Just don't lose a limb.
    • 78 Metascore
    • 80 Critic Score
    If you're a fan of first-person shooters on the Switch and have an affinity for the classics, you should have Duke Nukem 3D: 20th Anniversary World Tour. The classic gameplay remains as engaging as it was all those years ago, and while the new episode doesn't make up for the fact that its predecessor had more content, the ability to take the game on the go on a modern platform makes up for that. Unless you're a Duke Nukem die-hard who has a Vita lying around and purchased the Megaton Edition years ago, 20th Anniversary World Tour is a good purchase on the Switch.
    • 79 Metascore
    • 80 Critic Score
    Moving Out is a joyous experience. The chaos is ever-present, but the chill approach ensures that everyone is having a good time instead of gradually wanting to tear each other apart. The number of levels is just right, and the presentation is appealing. It serves as a perfect complement to other co-op titles and belongs in the library of anyone who enjoys the genre.
    • 82 Metascore
    • 80 Critic Score
    Pixel Ripped 1995 is a short but sweet experience that tugs on your nostalgia heartstrings in all the right ways. While it is very short and the quality of included stages varies, it is a distinct experience that's very much in line with its predecessor, Pixel Ripped 1989. If you were fond of the previous entry, getting the sequel is a no-brainer, since it mixes up the formula in a variety of ways while retaining its strengths. Its shortcomings don't detract from the otherwise wonderful experience that Pixel Ripped 1995 manages to create with surprisingly little effort.
    • 82 Metascore
    • 85 Critic Score
    If you liked Bloodstained: Curse of the Moon, then you will like Curse of the Moon 2. It's more of the same, but in the best way: more levels, more characters, a cleaner interface, and lots of balance tweaks to make everyone play a bit better. You should check out Curse of the Moon first, since it's an excellent game on its own, but if you have a hankering for '80s Castlevania action, then Curse of the Moon 2 will give you everything you need.
    • 71 Metascore
    • 75 Critic Score
    In the end, Dogurai makes for a nice enough retro throwback that can act as a snack between meatier titles. The game isn't too difficult, but it is simple to understand, and it apes the mechanics of older games well enough to earn that challenge. The length of the game is buoyed by the presence of two endings and a new character, while the aesthetic fits perfectly for those who want to treat the Switch as a portable rather than a home console. At $5, Dogurai is certainly worth it for those who want to scratch that retro action platforming itch.

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