Worth Playing's Scores

  • Games
For 6,708 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Pac-Man Championship Edition DX
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6708 game reviews
    • 53 Metascore
    • 50 Critic Score
    Bust-a-Move Bash! seems to have been carelessly thrown together with little understanding of what made the previous versions so much fun.
    • 49 Metascore
    • 50 Critic Score
    Not only did this title have mediocre gameplay, but it also stomped upon my fond memories of a beloved childhood show.
    • 52 Metascore
    • 50 Critic Score
    Clunky controls and nonexistent difficulty, however, reduce the game into bargain bin status.
    • 61 Metascore
    • 50 Critic Score
    Ultimately, Sonic the Hedgehog 4: Episode II is Sonic in name only. Rather than being a revival of classic gameplay, it feels more like a fan project that didn't quite get everything right. Rip away the Sonic sprites, and you're left with nothing more than an average platformer. If you have a hankering for old-school Sonic, snag Sonic Generations instead.
    • 62 Metascore
    • 50 Critic Score
    There's nothing wrong with not being wholly original — few titles are — but Fuse doesn't even put forth minimal effort in distinguishing itself from other established franchises. It's the equivalent of store brand food, but without the budget price that should've gone along with it.
    • 48 Metascore
    • 50 Critic Score
    The Secrets of Atlantis: The Sacred Legacy is a wonderful glimpse at what could have been. You have a great premise and a great setting, but ultimately, the game falls flat with an uninspired story and frustrating, sometimes nonsensical, puzzles.
    • 58 Metascore
    • 50 Critic Score
    If not for the weak animation, I would say that Constantine looks surprisingly good. Instead, its static appearance cheapens the overall look of the game.
    • 38 Metascore
    • 50 Critic Score
    Like the character itself, Gollum is an ugly, depressing, pitiable mess that's destined for a bad end and with little to recommend it. With a stronger design behind it, this title could've perhaps been redeemed, but the version we got isn't that. It's not good, it's not entertainingly bad, and it's not even interestingly broken. It's just a lackluster, licensed game that doesn't seem to have a point, and it focuses on a character that even die-hard fans don't want to play as.
    • 53 Metascore
    • 50 Critic Score
    Star Wars Episode I: Jedi Power Battles is a good idea stuck with a mediocre execution. The various mechanics — from the platforming to the combat to the defensive inconsistencies — make what should be a simple game more laborious. While the addition of more characters should be great for fans of Episode I in particular, the fact that none of them play well makes the expanded roster even less appealing to unlock. If you're a very forgiving person, you may have some fun with this, but everyone else is better off playing either another beat-'em-up or another Star Wars game.
    • 44 Metascore
    • 50 Critic Score
    I don't believe that there's anything inherently wrong with Sega trying to do something different with the series, but by taking away a feature that many fans wanted and offering nothing compelling in exchange, Beast Rider will have a hard time appealing to both series fans and those who are just looking for a decent action game.
    • 56 Metascore
    • 50 Critic Score
    Tenchu Z just feels dated. The original Tenchu came out almost 10 years ago, and although there are some minor changes here and there, the core gameplay is exactly the same.
    • 39 Metascore
    • 50 Critic Score
    Heavy Fire: Afghanistan certainly isn't the best lightgun shooter on the PS3. This seems to do neither very well, and when saddled with decent graphics but mediocre sound, it becomes a less appealing game overall.
    • 53 Metascore
    • 50 Critic Score
    This is worlds beyond the bar set by The Guy Game, but not far enough to garner any respect. Stick with the fighting games, if you know what’s good for you.
    • 41 Metascore
    • 50 Critic Score
    When it comes to re-releases of classic games, the most important aspect is ensuring that the original experience is preserved. While Dragon's Lair gets it mostly right, the sloppy Kinect controls and odd issues with the UI make it feel rushed. At 800 MSP ($10 USD), it's not the most expensive purchase, but it's also not a definitive version of the game. There are better ports out there
    • 59 Metascore
    • 50 Critic Score
    This should have been a victory lap for the PC iteration of The Last of Us: Part I. From the gameplay to the characters to the story, this is one of the highlights of the past few gaming generations. The appearance on the PC should've given the game even more room to show off things like higher-quality textures and reflections along with Sony's now-standard ultrawide support. Yet the game's ability to only work with reduced risk after waiting for an abnormally long time for shader caching mars the release. The game crashes, frequent pauses in gameplay and other nonsensical bugs put into question the decision to release this despite the obvious issues. There's a chance that this will recover via patches and the game can bounce back. For now, it is sad to see that one of Sony's best games has received one of the worst PC ports thus far.
    • 58 Metascore
    • 50 Critic Score
    Altogether, Aliens in the Attic was surprisingly better than I anticipated, even if I was pretty down on it in this review.
    • 53 Metascore
    • 50 Critic Score
    You can play Empires, which features great graphics and incredibly dull gameplay, or the original version, which features fantastic gameplay and inexcusably bad graphics. This is a situation that's frustrating to say the least.
    • 53 Metascore
    • 50 Critic Score
    If it had something, anything new I feel like I could recommend, I'd fully endorse it, but I can't do that here.
    • 54 Metascore
    • 50 Critic Score
    I will probably fire up Anthem more than a few times again, if only to experience the joyous nature of plopping down a Colossus in the middle of a firefight and unfurling fiery, shelled death upon the landscape. It's a wonderful distraction. But unfortunately, Anthem doesn't look like anything more than that. I can't recommend it.
    • 53 Metascore
    • 50 Critic Score
    All in all, Obscure: The Aftermath is a hodgepodge of poorly implemented design ideas and sub-par horror elements.
    • 61 Metascore
    • 50 Critic Score
    Unfortunately, you'll also have to put up with some of the shoddiest fielding AI I've seen in a while, and enough bugs that will cause semi-frequent frustrations with the entire game, including one that I'd consider to be pretty much a game-breaker at this point.
    • 58 Metascore
    • 50 Critic Score
    And sound, the final frontier for every Worth Playing review: adequate. MIDI songs, completely unmemorable. Clearly digitized sounds, somewhat unsatisfying, but videogame-y enough. Your ears will hear, but your brain will not be stimulated.
    • 49 Metascore
    • 50 Critic Score
    If you can snag a copy as a free pre-order bonus for Red Faction: Armageddon, then go ahead and give it a spin, but if you're thinking of spending money on it, give this one a pass. At 800 MSP ($10) for the download, Red Faction: Battlegrounds simply isn't worth the cash.
    • 67 Metascore
    • 50 Critic Score
    A highly addicting title with some major bugs to it, which makes for a horrible experience for a serious "Sim" fan and would rank up there in the "toss the DS against the wall" level of frustration.
    • 52 Metascore
    • 50 Critic Score
    If you can snag a copy as a free pre-order bonus for Red Faction: Armageddon, then go ahead and give it a spin, but if you're thinking of spending money on it, give this one a pass. At 800 MSP ($10) for the download, Red Faction: Battlegrounds simply isn't worth the cash.
    • 66 Metascore
    • 50 Critic Score
    While the concept is good, Tony Hawk's Pro Skater HD fails on execution. The game just can't hold a candle to its predecessors. Playing the remake is like listening to a classic band on a reunion tour. The song lyrics haven't changed, but the magic just isn't there.
    • tbd Metascore
    • 50 Critic Score
    In the end, Oops! Prank Party feels lackadaisical and uninspired.
    • 51 Metascore
    • 50 Critic Score
    With more time and polish, Nowhere to Run could have shown that Spy Hunter can move beyond the car, but for now, The Interceptor is still the more interesting main character.
    • tbd Metascore
    • 50 Critic Score
    Your experience with Dynacat is heavily dependent on whether you liked Sonic 3D Blast and the other titles that inspired it. The unwavering camera viewpoint takes some getting used to, but the addition of a tether makes combat more palatable. The rough gameplay mechanics and slippery controls don't make for an enjoyable experience unless you've mastered the physics or set the game to the Easy difficulty level. Unless you're the patient type, you can skip this title until it is deeply discounted.
    • tbd Metascore
    • 50 Critic Score
    The Bluecoats: North vs. South has not aged well. The strategy feels too basic while the minigames aren't exactly enjoyable. The overall presentation is fine, but it feels like a lazy port of the iOS game - more so because of the lack of multiplayer.

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