Worth Playing's Scores

  • Games
For 6,707 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Pac-Man Championship Edition DX
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6707 game reviews
    • 52 Metascore
    • 50 Critic Score
    Gameplay-wise, 187 is mediocrity hampered by bad mechanics and ambience. Theme-wise, it is, at best, a parody, and at worst, downright insulting. It is not fun to play, it hurts the ears, the eyes, and the mind. It takes a lot for a game to do that.
    • 51 Metascore
    • 65 Critic Score
    If you like driving recklessly and crashing into things, you won't be disappointed. If you're just looking for a chance to actually drive a big rig truck, look towards Sega's Eighteen Wheeler game.
    • 73 Metascore
    • 85 Critic Score
    The multiplayer in each title is superb, bringing me back to the fun old days of heated score competitions, and, best of all, this is one of the few PSP releases to support wi-fi download play, so my few friends with PSPs don't have to charge out and spend $40 just to play a few rounds of Dig Dug.
    • 72 Metascore
    • 69 Critic Score
    The game's very playable, but it's just not very much fun. More imaginative level concepts and a better implementation of the rolling game mechanic could've resulted in a brilliant title.
    • 50 Metascore
    • 50 Critic Score
    As gamers, we have a duty to go out in the world and protect normal people from buying this garbage.
    • 84 Metascore
    • 89 Critic Score
    You need to buy The Incredible Hulk: Ultimate Destruction. It's the closest modern science will let us get to actually being the Hulk, plus without the possible side effects of gamma radiation.
    • 90 Metascore
    • 92 Critic Score
    Dual Strike presents a slick invitation to turn-based neophytes without making the party boring for experienced strategists.
    • 69 Metascore
    • 78 Critic Score
    If you're reading this review, having never played a Metal Slug game before, then all you need to know is that it's an insanely over-the-top 2D action game in which you play the role of a commando who kills a lot of people.
    • 71 Metascore
    • 60 Critic Score
    The game has an absolutely abysmal inventory system, basically a dumping ground for anything that you find throughout your wanderings.
    • 74 Metascore
    • 87 Critic Score
    It’s got its share of issues, but they’re something you don’t have much time to think about between waves of hostile undead. I’d recommend it to any console owner who enjoys a good FPS.
    • 80 Metascore
    • 82 Critic Score
    Dungeon Siege II will keep you busy for about 30-40 hours. After that, you can unlock two more difficulty levels and take your powered-up characters through the campaign again and again.
    • 61 Metascore
    • 56 Critic Score
    Bland, boring, infuriating, and above all, painfully disappointing.
    • 68 Metascore
    • 65 Critic Score
    If you want a compelling, complex storyline ripe with betrayal and confusion, go ahead and pick this one up. If you want something to whet your twitch appetite between Nanostray and whatever the next space shooter will be, then pass on this one, or try it before you buy it.
    • 64 Metascore
    • 68 Critic Score
    An incredibly good "gateway" game. If you want to take a child away from their Dora the Explorer and Barbie games and guide them into the more difficult, more rewarding games that the older children play, Hello Kitty Roller Rescue is the game to do it with.
    • 48 Metascore
    • 40 Critic Score
    The game had the potential to be something great, since it was a unique combination of space combat, first-person shooting, and strategy, but in trying to incorporate all of these components, the quality of each was neglected.
    • 70 Metascore
    • 60 Critic Score
    I so want to love Advent Rising, I honestly do. It's good, stable science-fiction with a heavy supernatural sub-plot and enough action to make Han Solo's trigger finger hurt for days. Unfortunately, all of that wonderful stuff is damaged by a hare-brained control scheme that simply doesn't work well enough when it has to.
    • 69 Metascore
    • 58 Critic Score
    For the most part, it succeeds, but slippery control, merely average graphics, and short playtime leave this one to be a rental at best.
    • 88 Metascore
    • 92 Critic Score
    With changes in button configuration and new features, the learning curve is a bit steeper. There is a way to convert back to the controls for Madden 05 controls, but the new button set can be advantageous, especially the X button for the "new" running ability.
    • 66 Metascore
    • 70 Critic Score
    There are some promising features here, but most of them are either implemented poorly or tacked on as an afterthought, and the camera angles and difficult passing game don't help things. Madden NFL 06 is really for fanatics only.
    • 71 Metascore
    • 75 Critic Score
    If you've never touched a football game in your life, it might be a little out of reach for you, and if you've played every football game out there, it might seem a bit boring and pointless.
    • 74 Metascore
    • 85 Critic Score
    It's instantly reminiscent of Tribes, and in my book, that is a very, very admirable game to be comparable to. It's fast paced, well-balanced, and looks amazing with an impressive array of mech design that manages to not just clone anime cybernetics. Perhaps best of all, Lighthouse has chosen to release this with no CD-in-drive restrictions.
    • 72 Metascore
    • 81 Critic Score
    So does Shaman King: Master of Spirits 2 crest the proverbial Mt. Everest into the land of "great game?" No. This was definitely one of the titles that turned around for a hot cup of joe instead of trying the impossible.
    • 84 Metascore
    • 85 Critic Score
    For only $29.99, you won't find a better or more complete online experience for Xbox.
    • 71 Metascore
    • 76 Critic Score
    A slow starter, especially when enemies run away from your character like there's no tomorrow. Once you acquire charge attacks, the game gets a lot more fun.
    • 76 Metascore
    • 84 Critic Score
    The number of flyable aircraft and the attention to detail in modeling them just can't be beat. With the mission editor, and the excellent online component, you'll have plenty to keep you busy.
    • 58 Metascore
    • 55 Critic Score
    It simply has no place in the current sea of PlayStation 2 shooters; it is far too flawed, far too easy, and lacks far too much of the intensity that gamers pick up tactical shooters for in the first place.
    • 67 Metascore
    • 75 Critic Score
    For the most part, however, Outlaw Tennis manages to pull off something I didn't think it could do: it blends goofball antics and serious tennis kind of nicely.
    • 77 Metascore
    • 85 Critic Score
    Makai Kingdom does a great job of catering to the compulsive, play-to-crush RPG power-gamer without becoming as obsessed with micromanagement as "Phantom Brave’s" gameplay inevitably was.
    • 61 Metascore
    • 68 Critic Score
    Overall, I kept wanting and trying to really love this game, but time and time again, one of the game's flaws would keep me from reaching that level of gaming bliss.
    • 66 Metascore
    • 79 Critic Score
    For the most part, however, Outlaw Tennis manages to pull off something I didn't think it could do: it blends goofball antics and serious tennis kind of nicely.

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