Worth Playing's Scores

  • Games
For 6,707 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Pac-Man Championship Edition DX
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6707 game reviews
    • 69 Metascore
    • 62 Critic Score
    I hate to say it, but Pariah is basically bogged down by so many issues that no matter how neat its little quirks are, or how many things it kindly borrows from Halo, it still feels several years behind the pack.
    • 70 Metascore
    • 82 Critic Score
    There are some shortcomings, but Konami can take pride in its realistic physics model. It's the heart of the game, and the main source of challenge, satisfaction, and fun.
    • 81 Metascore
    • 71 Critic Score
    Beyond the already present fans of the series, anyone looking for a fun game that can be picked up, played, and put down at whim, will find what they need here.
    • 85 Metascore
    • 84 Critic Score
    An above-average racing simulator in a world already oversaturated with incredible racing simulators. It's hardly the best, but it's certainly upper echelon.
    • 70 Metascore
    • 71 Critic Score
    If it catches on and gamers start putting together some interesting custom maps, it may eventually mature into a decent multiplayer shooter.
    • 92 Metascore
    • 91 Critic Score
    The detractions are small but numerous. The poor handling of branded aftermarket parts, lack of real-life tracks, and tediousness of switching from racing to tuning are tops in the small flaws department.
    • tbd Metascore
    • 51 Critic Score
    Gameplay-wise, it's not strong enough to woo fighting game fans away from far superior games on their consoles or to convince PC gamers that the fighting genre is worth a serious look.
    • 73 Metascore
    • 70 Critic Score
    A veritable treasure trove for history buffs, aficionados of that particular time period, or people otherwise interested in how wars were actually fought through human history.
    • 75 Metascore
    • 68 Critic Score
    Unless having a portable Street title is absolutely necessary for you for some strange reason, do yourself a favor and stick with Vol. 3 for now.
    • 73 Metascore
    • 70 Critic Score
    If you don't mind enduring the brutal difficulty curve, you'll find for your trouble quite a wellspring of turn-based strategy.
    • 89 Metascore
    • 91 Critic Score
    While you're trying to decide whether or not to throw down the $50, I'm going to keep thanking ArenaNet for making such an exceptional game and raising the bar on other developers, particularly in terms of the graphics engine, patching and content streaming.
    • 79 Metascore
    • 75 Critic Score
    A basic historical RTS that offers few additions to the genre, other than some interesting interface additions, which I can only wish were attached to a better game.
    • 75 Metascore
    • 85 Critic Score
    Boring, long narrative and bad voice acting aside, what we have here is the most balanced SRPG for those who would like to become serious fans of the genre.
    • 43 Metascore
    • 60 Critic Score
    An appealing idea for a game is present in Rengoku, and Hudson could create something powerfully addictive and fun if they just revised some basic aspects of the game design and moved it to a system powerful enough to do Suemi’s designs justice.
    • 71 Metascore
    • 75 Critic Score
    The first time you see your Pac-Man come to life on the screen, the one that you have drawn, it's impossible not to smile. The rest of the game is challenging enough to keep you busy for a little while, but the fun factor is what will keep you coming back to beat your old high scores.
    • 73 Metascore
    • 71 Critic Score
    They can reduce the load times, clean up the graphics, and iron out the little mechanical issues in the game, they’ll have themselves a solid soccer game. Right now, it’s just an average title.
    • 72 Metascore
    • 70 Critic Score
    With "Halo 2" and "Unreal Championship 2" being available on an already FPS-abundant console, Area 51 just doesn't deliver the same way those two can, even if you are a "believer."
    • 58 Metascore
    • 50 Critic Score
    And sound, the final frontier for every Worth Playing review: adequate. MIDI songs, completely unmemorable. Clearly digitized sounds, somewhat unsatisfying, but videogame-y enough. Your ears will hear, but your brain will not be stimulated.
    • 51 Metascore
    • 58 Critic Score
    It borrows heavily from other titles, but it needed some more refinement before it could have been a smash hit.
    • 71 Metascore
    • 70 Critic Score
    It should be said that while the general look and feel when playing the game is that of an unfinished work in progress, the satirical and dark comedy stands out as a saving grace.
    • 88 Metascore
    • 98 Critic Score
    Without a doubt, it's the best platformer developed in the past few years, and quite possibly the best 3D platformer yet produced. It's got art, music, a storyline, incredible levels, a real sense of direction and a great sense of humor.
    • 56 Metascore
    • 45 Critic Score
    One of the most poorly executed wrestling games in recent memory.
    • 67 Metascore
    • 65 Critic Score
    I'm crossing my fingers that Close Combat returns to what it was rather than continue with what it is.
    • 63 Metascore
    • 71 Critic Score
    Manages to provide an engaging combination of simulated medieval warfare and peasant life without getting too lost in the mundane details that can easily wreak havoc on such a title.
    • 71 Metascore
    • 90 Critic Score
    It's a solid experience with a somewhat steep learning curve...and a surprisingly deep skill system.
    • 51 Metascore
    • 70 Critic Score
    This is not a game that anyone will accuse of vast depth. It revels in action-movie cliches, from Jack’s nearly-constant bad puns (“This ought to heat things up,” he says, grabbing a Molotov cocktail) to the near-invisible story to the waves of idiot cannon-fodder who populate each stage.
    • 89 Metascore
    • 85 Critic Score
    If you look at Jade Empire as Bioware's next RPG, you'll be disappointed, as it is really a step back from Bioware's previous endeavors. However, when looked at as more of an action title, Jade Empire is much more palatable.
    • 54 Metascore
    • 70 Critic Score
    This is not a game that anyone will accuse of vast depth. It revels in action-movie cliches, from Jack's nearly-constant bad puns ("This ought to heat things up," he says, grabbing a Molotov cocktail) to the near-invisible story to the waves of idiot cannon-fodder who populate each stage.
    • 84 Metascore
    • 95 Critic Score
    There are literally only a handful of racers released in the past few years that can even come close to the experience that this game provides; the customization, sense of speed, longevity, sound, and graphics all are about as perfect as can be expected.
    • 84 Metascore
    • 93 Critic Score
    Long after you're finished building your automotive empire, you'll still have editable races, online contests and simple cruising sessions at your disposal. It's good for a quick play or for a long stretch.

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