Worth Playing's Scores

  • Games
For 6,709 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Fight Night Round 2
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6709 game reviews
    • 64 Metascore
    • 70 Critic Score
    Its fun for a while, but doesn't exhibit staying power. The game designers capitalized on the game's lore, but could've done better in that department if they had chosen a different race to focus on.
    • tbd Metascore
    • 70 Critic Score
    The Karaoke app may not be perfect, but it's still plenty enjoyable. It's not meant to compete with your Rock Band library. If you think of it as a replacement for that, it fails.
    • 76 Metascore
    • 70 Critic Score
    Masters of Anima mostly succeeds in implementing an inherently troubled concept: a strategy title on a console. It provides some frustrating and subpar moments, but it always comes up ahead with a fun, demanding, and good blend of gameplay styles to pull you through its 10-hour campaign. You'll want to see it through to the last fiercely fought battle.
    • 71 Metascore
    • 70 Critic Score
    It can start to feel monotonous after a while, and the presentation may not exactly be top-notch stuff, but the load times really dampen the experience. If you can live with all of that and just want some mindless gaming fun, Just Cause 3 fits the bill.
    • 70 Metascore
    • 70 Critic Score
    Your view of Strayed Lights is going to depend on what kind of player you are. If you love playing defensively, then you'll like what's on offer, as it mostly works with a few hiccups. If you're more of an attacker, then the slower-paced fights and lack of minion variety doesn't make for an appealing adventure. The game is short enough that it doesn't drag on for too long, making it worth experiencing for those who are intrigued.
    • 65 Metascore
    • 70 Critic Score
    Given the lack of quality motion titles and siminicol games (part simulation, part mini-game and part collecting), Help Wanted is a nice addition to one's game collection.
    • 62 Metascore
    • 70 Critic Score
    What it lacks in cutting-edge technology, it makes up for in intensity and difficulty.
    • 68 Metascore
    • 70 Critic Score
    A fun little card game, and it holds up well on the GBA. It was a little hard to adjust to since I'm not an avid Yu-Gi-Oh player, but once I got the hang of it, I did find myself enjoying the game quite a bit.
    • 37 Metascore
    • 70 Critic Score
    Unfortunately, the third-party genre offerings on this console are not particularly numerous, and most racing titles out there range from the abysmal to the merely mediocre. But if the Wii is your primary console gaming platform, you're avid about arcade-style racers, and you can tolerate a steep, steep learning curve, Speed Zone may be worth a look.
    • 64 Metascore
    • 70 Critic Score
    At the end of the day, it's a fighting game in a crowded sea of them - and a niche one at that.
    • 58 Metascore
    • 70 Critic Score
    Spider-Man: Edge of Time is hardly flawless and really could have used more development time to turn a decent game (with an excellent design base) into a great one. It goes back to what 3-D Spider-Man games were like before Spider-Man 2 mandated atmosphere over interactivity, and it comes out a better game than it has any right to be given its abysmal production values. Instead of once again showing you what it feels like to have Spider-Man's responsibilities, Edge of Time goes back to inviting you to feel what it's like to be as powerful as him.
    • 71 Metascore
    • 70 Critic Score
    Despite not explicitly saying so, Warlock: Master of the Arcane serves as a decent entry game for those who want to dabble in 4X strategy. Thanks to the lack of a decent tutorial and in-game instructions, the game still has a steep learning curve, and the lack of attention paid to the diplomatic aspects of the genre will leave some players overwhelmed once they move on to something with more substance.
    • 65 Metascore
    • 70 Critic Score
    It's not exactly the top of its field, but Anthill is an engaging experience for short bursts. The simple nature of the game and the streamlined strategic elements make this a great pick-up-and-play title for strategy and tower defense fans, and there's a good deal of content to keep you busy for some time. You'll wish it supported docked play, and multiplayer modes would've been nice, but Anthill remains a title that's worth checking out.
    • 72 Metascore
    • 70 Critic Score
    If you're fine with the game's limited scope in a few areas, Dystoria can be a fun experience. There's some brief disorientation due to the ability to stick to all surfaces and the camera closely following you, but it nicely complements the puzzle aspect of the game. The enemy count is very limited, but combat is fine once you start using the environment and angles to your advantage. The game's short nature is fine, as it ensures that the '80s-style presentation doesn't wear thin, but the game certainly could have used more variety in the end-level goals. Dystoria may not be extraordinary, but it is worth checking out if you want something that's a little different.
    • 60 Metascore
    • 70 Critic Score
    As it stands, James Cameron's Avatar: The Game is a serviceable experience in the world that James Cameron created for the movie, but at the same time, there are enough issues with the controls, camera and combat system to keep it from being great.
    • 57 Metascore
    • 70 Critic Score
    Spider-Man: Edge of Time is hardly flawless and really could have used more development time to turn a decent game (with an excellent design base) into a great one. It goes back to what 3-D Spider-Man games were like before Spider-Man 2 mandated atmosphere over interactivity, and it comes out a better game than it has any right to be given its abysmal production values. Instead of once again showing you what it feels like to have Spider-Man's responsibilities, Edge of Time goes back to inviting you to feel what it's like to be as powerful as him.
    • 60 Metascore
    • 70 Critic Score
    Is The Complex worth it? It's really hard to say. It's not exactly an expensive buy at £9.99, and the addition of choices make it more engaging than a television episode or movie. At the end of the day, it's basically a £10 movie rental with some button prompts added in. The best way to play it would be with a group of friends watching together, so you can argue over the choices and go for the path that feels best for you. Otherwise, there are better games and better movies available for the same cost.
    • 65 Metascore
    • 70 Critic Score
    It is worth checking out, particularly if you're a fan of action games, but don't expect this title to replace your current top spot any time soon.
    • 70 Metascore
    • 70 Critic Score
    I only saw a few minor flaws with Hot Shots Tennis, such as the uselessness of the unlockables, extremely annoying multiplayer, and even a harmless yet painfully obvious "hiccup."
    • 51 Metascore
    • 70 Critic Score
    Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants isn't bad. The fighting system is quite good, and the additional stages and bosses do a good job of lengthening a very short game. It's fun, and those who were lucky enough to discover the arcade game will be pleased with this port. Those wanting to take the plunge into the title might want to hold off for a bit, unless you can find the title at a discount. The $30 sticker price for such a short experience can be off-putting, especially with only one mode available.
    • 76 Metascore
    • 70 Critic Score
    Despite some high marks for depth, competency, controls (given the circumstances), and a general feel of polished design work throughout, Battlestations Pacific simply tasted a bit stale.
    • 61 Metascore
    • 70 Critic Score
    In the end, Captain America shows off where Arkham Asylum really succeeded. While the combat system is nearly identical, everything else is a tremendous step backward.
    • tbd Metascore
    • 70 Critic Score
    Clock Tower: Rewind is a deeply interesting curiosity. It's one of the origins of the horror games that would lead to Resident Evils and Silent Hills, and it's an early attempt to convey the idea of a weak and helpless protagonist facing a stalking evil. It all happened on the SNES. It's an incredibly noteworthy experience if you're invested in the history of game genres, and it's wonderful to have it available with an official translation. However, as a game, it hasn't aged particularly well, and you need a good amount of patience to put up with its foibles to see its strengths.
    • 51 Metascore
    • 70 Critic Score
    This is not a game that anyone will accuse of vast depth. It revels in action-movie cliches, from Jack’s nearly-constant bad puns (“This ought to heat things up,” he says, grabbing a Molotov cocktail) to the near-invisible story to the waves of idiot cannon-fodder who populate each stage.
    • 63 Metascore
    • 70 Critic Score
    Bubsy: Paws on Fire's biggest problem is its branding. The game is a perfectly fun and competent runner tied to a mascot who (as near as I can tell) only exists for irony value. The game is straitlaced about Bubsy, so it doesn't feel like a joke, but it also seems like the mascot does more to drive away people than to pique their interest. If you enjoyed the Runner3 style of gameplay, then you'll enjoy Bubsy: Paws on Fire. If you didn't, then the addition of a cartoon cat probably isn't going to change your mind. It's still the best Bubsy game to date, though.
    • 69 Metascore
    • 70 Critic Score
    Knack II is a standard kids' platformer that's safe, simple and enjoyable, but it has little going for it beyond that. It's competent, but it's difficult to recommend it unless you're looking for something to play with a younger gamer. Players will enjoy the title for the duration of the play session but will likely forget about it in a week or two. There's certainly a place for that sort of game, and Knack II does the job well for its budget price tag of $40, but it's disappointing to see a title with so much potential and so little ambition.
    • 60 Metascore
    • 70 Critic Score
    In the end, Captain America shows off where Arkham Asylum really succeeded. While the combat system is nearly identical, everything else is a tremendous step backward.
    • tbd Metascore
    • 70 Critic Score
    Captain ToonHead vs. The Punks from Outer Space is a fun time. The game may have some quirks (e.g., warping between spots requires reorientation), but the combat remains entertaining, especially since the game has a simpler approach. The upgrade flow can initially seem uneven, but the levels are never impossible, and the game's overall length makes up for the lack of post-campaign features. It may not be the best VR tower defense title, but it is enjoyable for those who are willing to jump in.
    • 64 Metascore
    • 70 Critic Score
    On purpose or not, it's that unbalancing sensation of being a bit lost and of being put in jeopardy by superpower machinations you don't quite understand, that makes Operation Flashpoint: Elite worth a sliver of attention despite its age.
    • 83 Metascore
    • 70 Critic Score
    Its lack of content and essential features holds it back. Not counting any repeated playthroughs or attempts, you'll likely see everything there is to see in a couple of hours. While new and potentially free content is on the horizon, the current price of $30 feels a touch steep. When Demeo adds some essential features, like a level editor or a save function, and some more dungeons, it could become one of the go-to VR experiences for RPG fans. It hasn't reached that lofty goal yet, though.

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