Wired's Scores

  • Games
For 211 reviews, this publication has graded:
  • 31% higher than the average critic
  • 1% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 0.4 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Legend of Zelda: Skyward Sword
Lowest review score: 30 Myst
Score distribution:
  1. Negative: 12 out of 211
286 game reviews
    • 70 Metascore
    • 50 Critic Score
    An interesting experiment? Sure. But the changes to the game design have all but removed the most-fun parts while emphasizing the game's weaknesses. Whoops.
    • 87 Metascore
    • 80 Critic Score
    Above all, Sin & Punishment: Star Successor once again proves Treasure's mastery of making games in which lots of things explode. The action is fast and furious and the game's super-short length makes it perfect for several playthroughs. Even if it can be a bit too difficult for its own good.
    • 76 Metascore
    • 70 Critic Score
    If the goal was indeed to create a game that could appeal even to the rawest Transformers newbies, then High Moon has succeeded.
    • 98 Metascore
    • 90 Critic Score
    Simultaneously more and less than its predecessor. It expands and elaborates on the gameplay in unpredictable ways, but the last one felt like a bigger, more complete adventure. That said, better core gameplay with less window dressing is infinitely preferable to the reverse.
    • 83 Metascore
    • 60 Critic Score
    When presented with an infinite number of possible resolutions, any answer is going to feel arbitrary. Alan Wake starts strong but finishes weak; neither the gameplay nor the story deliver on their potential by the time the credits roll.
    • 80 Metascore
    • 80 Critic Score
    Doesn't take gamers anywhere as exotic or over-the-top. And that's its charm. The realistic setting and complex control scheme make for an engaging single-player experience, but it's the wide range of online multiplayer options that make Skate gleam the cube.
    • 77 Metascore
    • 80 Critic Score
    3D Dot Game Heroes might be a blatant rip-off of Zelda, but in cribbing from one of the most enduring games of the 8-bit era - and allowing us to populate a faux Hyrule in a new, tactile way - the game more than earns the right to swipe.
    • 67 Metascore
    • 70 Critic Score
    The other side of this coin is that Nier bites off more than it can chew: It wants to be Final Fantasy, God of War, Zelda, Monster Hunter and FarmVille all at once. And the problem with trying so many things is that every new feature you add is a new opportunity to screw the pooch.
    • 80 Metascore
    • 70 Critic Score
    I've never played anything quite like Red Steel 2, which lets you use swords and guns simultaneously, switching back and forth between wild swinging and precise aiming.
    • 87 Metascore
    • 80 Critic Score
    The original Gold and Silver are getting a bit long in the tooth, but a decade of extra gameplay polish makes HeartGold and SoulSilver extremely appealing. The games are next-gen nostalgia done right.
    • 87 Metascore
    • 80 Critic Score
    The original Gold and Silver are getting a bit long in the tooth, but a decade of extra gameplay polish makes HeartGold and SoulSilver extremely appealing. The games are next-gen nostalgia done right.
    • 83 Metascore
    • 60 Critic Score
    The fact that Final Fantasy designers are so willing to experiment is a good thing, because it’ll keep the genre from dying off. But Final Fantasy XIII should be considered a failed experiment.
    • 87 Metascore
    • 80 Critic Score
    Like a window opened just a crack, a tiny aperture that occasionally allows vivid glimpses of the future of videogames. When Heavy Rain works its magic, it is powerful stuff; rarely have I felt so attached to game characters or so invested in a story. For those small moments, anyone who cares about videogames must play Heavy Rain.
    • 78 Metascore
    • 80 Critic Score
    Clever deduction sequences, likable characters, some of the best writing in videogames.
    • 88 Metascore
    • 90 Critic Score
    BioShock 2 may be a clever spin on the are-you-good-or-evil convention, but it falls short of its predecessor by not breaking free of it.
    • 75 Metascore
    • 70 Critic Score
    A ballsy take on literature that worships at the altar of God of War.
    • 58 Metascore
    • 70 Critic Score
    The best thing I can say about Overdrive is that it feels just like Blaster Master, with a few great new improvements and a few small new flaws.
    • 55 Metascore
    • 30 Critic Score
    The story is silly, the sound effects are like Chinese water torture (special to Gameloft: The sound of another human being swallowing is not a sound normal people like to hear over and over) and the only thing resembling challenge is when it decides to kill you with half-baked action sequences.
    • 96 Metascore
    • 90 Critic Score
    From the war-torn home world of the lizardlike krogans to a planet so wracked by radiation that stepping out of the shade will eat away at your shields, the galaxy feels more lovely, lurid and dangerous this time around.
    • 59 Metascore
    • 40 Critic Score
    Even though some stages (like the penultimate aerial battle) felt like they lasted forever and ever, Dark Void is a pretty short game with an anticlimactic ending that does little more than set up a sequel.
    • 60 Metascore
    • 40 Critic Score
    Even though some stages (like the penultimate aerial battle) felt like they lasted forever and ever, Dark Void is a pretty short game with an anticlimactic ending that does little more than set up a sequel.
    • 73 Metascore
    • 60 Critic Score
    But it’s a big game best taken in small doses: An hour or two of clamber up the side of a building, snipe some guys, drive like hell, lather, rinse, repeat was plenty. Any more than that and I started to think maybe the Nazis could just have France, if they wanted it so bad.
    • 91 Metascore
    • 90 Critic Score
    The first Assassin’s Creed had a bold, brilliant concept; the sequel delivers the execution.
    • 46 Metascore
    • 40 Critic Score
    Fuzzy skateboard controls are more frustrating than fun.
    • 87 Metascore
    • 80 Critic Score
    New Super Mario Bros. Wii is an excellent game with friends, and I had a great deal of challenging fun with the solo mode. But if you’re looking for a new Mario adventure that’s tailored to creating the maximum amount of fun for just one person, you’ll have to wait for next year’s Super Mario Galaxy 2.
    • 94 Metascore
    • 90 Critic Score
    The moments when Modern Warfare 2 isn’t good are few and far between. That’s about all you can ask from a hero.
    • 84 Metascore
    • 80 Critic Score
    The game isn’t about slavish devotion to original recordings. It’s about the power of the DJ to transform.
    • 92 Metascore
    • 80 Critic Score
    But these perks are all secondary to Forza Motorsport 3’s main mission: to deliver a realistic racing experience with more than 400 licensed cars and 100 real-world tracks. Consider that a mission accomplished — or at the very least rewound and nailed again on the third go-round.
    • 84 Metascore
    • 80 Critic Score
    Borderlands‘ story is paper-thin, a dollop of flavor draped over compelling gameplay.
    • 82 Metascore
    • 70 Critic Score
    Brütal Legend does a lot of things wonderfully: It’s a technically adept, graphically beautiful game with a surprisingly good story and a great soundtrack. The hybrid gameplay just doesn’t meet these high standards.

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