Wired's Scores

  • Games
For 211 reviews, this publication has graded:
  • 31% higher than the average critic
  • 1% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 0.4 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Legend of Zelda: Skyward Sword
Lowest review score: 30 Myst
Score distribution:
  1. Negative: 12 out of 211
286 game reviews
    • 90 Metascore
    • 80 Critic Score
    The multiplayer may be a miss, but Trials Evolution does nearly everything else right. Few superior motorcycle games have been produced this generation, and the game will only continue to get better as players contribute to the level-sharing service.
    • 77 Metascore
    • 90 Critic Score
    Well-balanced, fun turn-based strategy gameplay perfectly suited to mobile devices.
    • 92 Metascore
    • 90 Critic Score
    Even though I often struggled to find meaning within the game's mysterious world, Journey doesn't need to be explained. It's still a fulfilling experience.
    • 83 Metascore
    • 90 Critic Score
    Electronic Symphony's best new feature is the ability to sort your favorite tunes into a specified order and play them straight through. Or you can have your favorite song run on an endless loop and relive that moment of pure ecstasy, where it's just you and the music.
    • 83 Metascore
    • 90 Critic Score
    Rhythm Heaven Fever boasts a staggeringly extensive soundtrack of catchy tunes covering an array of different genres, from head-pounding rock to way-too-sweet pop, everything with a distinct Japanese style. Kicking back and listening to the music is the single biggest stress reliever when you're getting frustrated by the high difficulty.
    • 82 Metascore
    • 80 Critic Score
    So I forget what happened. The important thing is, Resident Evil Revelations is a kickass action game. It follows in the footsteps of Resident Evil 5, ditching the plodding "survive against insurmountable odds" gameplay of the early games in the series and going straight to "make zombies explode into a pile of goo with a machine gun." This is the first game I've played on 3DS that really pushes the hardware - if you want a 3-D graphical showpiece for your new console, this will be the game you brag to your friends about.
    • 85 Metascore
    • 80 Critic Score
    Yes, it feels pretty much exactly like 2005′s Mario Kart DS with better graphics. But it's still too good to put down.
    • 80 Metascore
    • 70 Critic Score
    The elements added to Assassin's Creed: Revelations do make it feel like a more different and occasionally surprising experience compared to Brotherhood, which felt like an expansion pack. But at its core, we're still playing the same game for the third time.
    • 93 Metascore
    • 100 Critic Score
    The most important change is that most everything feels new. The fights against giant boss creatures at the end of each dungeon don't rely on old ideas. The classic characters are replaced, for the most part, with novel ones. If you already know what's going to happen, is that really capturing the spirit of the original Legend of Zelda, in which we all went in blind? Skyward Sword shows that "a real Zelda game" is about more than certain items or certain gameplay rituals, which in the end is more meaningful than adding better sword controls.
    • 96 Metascore
    • 100 Critic Score
    The game's greatest accomplishment is that it is a paradise of escapism, a lavish love letter to immersion. Diving into Skyrim's world feels both thrilling and comforting, like riding a rollercoaster or swimming in the ocean. There is very little padding. There are very few scripted quests that aren't worth experiencing.
    • 90 Metascore
    • 90 Critic Score
    3D Land is a grabby borrower of a game - enemies from Mario 3, music from 2006's New Super Mario Bros., gameplay from Galaxy. Eventually it starts borrowing from itself. It's an excellent game because all of these things work so well together; the only thing keeping it from perfection is that it cries out for more innovations to call its own.
    • 92 Metascore
    • 80 Critic Score
    Those thrills, ripped straight from summer blockbusters, tend to be both Uncharted 3's biggest strength and biggest flaw...Drake's Deception never lets up on the action, and it has an obsession with constantly one-upping itself. Before the end of the game, you will have escaped from a burning building, outran a massive wave of water aboard a sinking cruise ship and traversed a seemingly endless desert...These segments are thrilling, heart-racing stuff, but predictable.
    • 94 Metascore
    • 90 Critic Score
    Weighed down by bloat though it may be, Batman: Arkham City is still one of the year's finest games, filled with the capacity to surprise even players who've skulked through every inch of its predecessor.
    • 85 Metascore
    • 80 Critic Score
    Tiny Heroes draws its charm from all the chaos. There's always something to do; you'll constantly be throwing down new traps and replacing old ones at a frenetic pace. It's challenging and fun.
    • 86 Metascore
    • 90 Critic Score
    Bastion's fantasy world doesn't feel derivative. Its world and characters are all its own, and the narrator's verbal descriptions of abandoned quarries, forsaken gods and terrifying fortresses breathe life into them.
    • 65 Metascore
    • 70 Critic Score
    The enhanced interface and new skill system make this 3DS version more than the sum of its borrowed parts. Given the choice between Mercenaries and Resident Evil 5's Mercenaries mode, I prefer the handheld version to its high-res but lumbering ancestor.
    • 94 Metascore
    • 90 Critic Score
    WIRED One of the best games ever, remastered; looks fantastic in 3D; improved controls. / TIRED It's the same game you played 12 years ago and remember exactly how to beat.
    • 49 Metascore
    • 40 Critic Score
    It's just a bland set of predictable first-person shooting levels, not much to look at and not engaging to play.
    • 88 Metascore
    • 80 Critic Score
    Witcher 2's technical and design glitches didn't stop me from thoroughly enjoying the game, however. It's one of the most realistic role-playing games I've ever tried - just like in real life, the decisions you make have wide-ranging effects, and you won't learn what those are until much later.
    • 89 Metascore
    • 80 Critic Score
    Much like Sony's Heavy Rain, L.A. Noire is a game you simply must play if you are interested in the development of storytelling in videogames. Also like Heavy Rain, the gameplay occasionally struggles to walk the tightrope between being robust enough to hold up the story but easy enough that the player doesn't give up halfway through.
    • 83 Metascore
    • 80 Critic Score
    A tumultuous blend of Prince of Persia-style jumping action and the "bullet hell" of insane shooters like Ikaruga. It's complex, difficult and a lot of fun.
    • 95 Metascore
    • 90 Critic Score
    Portal 2 is in the business of defying players' expectations. Valve never wants you to predict what's going to happen at any moment, and delights in subtly setting those pins up and knocking them down. Even more than the clever gameplay mechanics and sharply written story, the smiles and laughter that such a carefully crafted game can extract from you mean this one will stay with you for years to come.
    • 82 Metascore
    • 80 Critic Score
    Stands out among the throng of generic point-and-click adventure games. The atmosphere remains tense and dark throughout the entire game, and when you finally plow through the story's last couple of twists, you'll be glad you played the whole thing.
    • 79 Metascore
    • 50 Critic Score
    Bioware has stripped away the veil of grandiose adventure, and what's behind the curtain is a truly uninspired RPG.
    • 71 Metascore
    • 70 Critic Score
    If Nintendo is serious about proving that its polished portable releases smoke competitors' cut-rate downloadable titles, the company should concentrate on producing games that last longer than a few hours.
    • 69 Metascore
    • 80 Critic Score
    But like a jazz-master bringing new life to an old standard, or a Jazzercise-master making leg warmers fashionable again, Bloons TD 4 transforms the familiar into something fantastic. If, like me, you've wandered away from the tower-defending fold, this might be just the thing to bring you back.
    • 87 Metascore
    • 80 Critic Score
    Pokémon is a series that never reinvents the wheel, but instead continues to polish the basic design until it sparkles.
    • 87 Metascore
    • 80 Critic Score
    Pokémon is a series that never reinvents the wheel, but instead continues to polish the basic design until it sparkles.
    • 81 Metascore
    • 80 Critic Score
    The fighting stays fast-paced and engaging because you must constantly issue new orders.
    • 87 Metascore
    • 60 Critic Score
    No matter how much the games dresses things up, the endless battles get repetitive after a while. You're performing the exact same moves throughout the game.

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