WHAM! Gaming's Scores

  • Games
For 584 reviews, this publication has graded:
  • 52% higher than the average critic
  • 5% same as the average critic
  • 43% lower than the average critic
On average, this publication grades 1.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Guitar Hero II
Lowest review score: 13 Crash Boom Bang!
Score distribution:
  1. Negative: 50 out of 584
584 game reviews
    • 94 Metascore
    • 80 Critic Score
    The game follows a fairly linear path and is plagued by a few invisible boundaries, but otherwise has plenty going for it, thanks to its nearly non-stop combat and reliance on more than just button mashing to dispatch each enemy.
    • 88 Metascore
    • 86 Critic Score
    The graphics are some of the best offered in the first run of games, and it’s just plain fun. The only mark against it is the pitiful AI that doesn’t seem to notice you at all if you’re good enough with the nitrous and that power-slide.
    • 89 Metascore
    • 89 Critic Score
    Suffice it to say, once you start playing the game and dissolve into that zone of blissful concentration, you'll understand.
    • 83 Metascore
    • 80 Critic Score
    It's a simple, fun first-person shooter, which is what gamers look for most in this series. Rest assured that's exactly what gamers will get. Nothing more, nothing less.
    • 62 Metascore
    • 70 Critic Score
    Also a little disappointing is the permanent map display that takes up the right-hand third of the screen and can't be switched off. Some sort of heads-up display or radar option would have been nice, so you could roar into battle using all of the PSP's widescreen real estate.
    • 68 Metascore
    • 87 Critic Score
    The “big reveal” takes awhile, and because it takes some time to finally happen you’ll be fearing virtually everything that goes bump in the night.
    • 71 Metascore
    • 87 Critic Score
    The "big reveal" takes awhile, and because it takes some time to finally happen you'll be fearing virtually everything that goes bump in the night.
    • 73 Metascore
    • 77 Critic Score
    Once again Nintendo creates a game for the DS that is perfect for casual gamers, but if that doesn’t describe you, your hatred for this cute title will probably know no bounds.
    • 86 Metascore
    • 70 Critic Score
    What's also frustrating is that lower-level foes with no real super powers like Nazi soldiers and Nuclear Winter's henchmen are way too strong. Often you may find yourself swarming an irritating straggler here and there after engaging in a huge rumble that has left your team weaker than Aunt May.
    • 88 Metascore
    • 91 Critic Score
    The thing about Brothers in Arms which makes it stand out in this genre is its realism, and attention to detail. A painstaking amount of work has gone into re-creating what happened to the men of the 101st Airborne Division in World War II.
    • 78 Metascore
    • 81 Critic Score
    Intense action and great production values can't quite elevate this tactical shooter that's heavy on the shooting but light on tactics.
    • 58 Metascore
    • 61 Critic Score
    The game is downright boring, and although it looks pretty, even gamers new to the series probably won’t find many redeeming qualities in it.
    • 88 Metascore
    • 94 Critic Score
    Best looking, best sounding, best playing fighting game on the PlayStation 2. Excusing the fact there’s no online functionality, if fighting is your genre of choice this is your game of choice.
    • 89 Metascore
    • 92 Critic Score
    The use of lighting, reflections and shadows give the cars and tracks an ultra realistic look and an illusion of depth that just hasn’t been present in other racers. One caveat to this huge leap in graphical prowess though is that by pushing the PS2 to levels thought incapable of the system, there is a glitch that arises, called "stuttering" by most that’ve seen it.
    • 73 Metascore
    • 78 Critic Score
    Episode 2 should take only about 40 hours to finish, short by the standards of the genre today and half the length of Episode 1.
    • 81 Metascore
    • 80 Critic Score
    Hardcore connoisseur gamers need to stay the hell away from this game. WarioWare Touched will appeal to the young’ens, Women, and casual gamers.
    • 67 Metascore
    • 77 Critic Score
    A mixed bag of fun. When you're in the cockpit of your Arwing you'll forget where the time went, but drop you onto the ground and you'll be asking "are we done yet?" within minutes.
    • 51 Metascore
    • 69 Critic Score
    For some absolutely unknown reason Namco decided it’s was a “good” idea to hide the save points, and make you look for them.
    • 59 Metascore
    • 65 Critic Score
    A well-meaning but often humdrum knockoff of "The Sims" and a tycoon-style business game that's not helped by its lack of a truly "adult" presentation.
    • 59 Metascore
    • 65 Critic Score
    A well-meaning but often humdrum knockoff of "The Sims" and a tycoon-style business game that's not helped by its lack of a truly "adult" presentation.
    • 88 Metascore
    • 86 Critic Score
    Blasting baddies with the Stranger's arsenal of freaky little critters is fun, but I kind of preferred Abe's sneaky, cerebral approach to problem-solving. Boombats or no Boombats... Anyway, it's really good.
    • 61 Metascore
    • 65 Critic Score
    A well-meaning but often humdrum knockoff of "The Sims" and a tycoon-style business game that's not helped by its lack of a truly "adult" presentation.
    • 74 Metascore
    • 78 Critic Score
    One additional factor that can’t be overlooked is the addictiveness of this game. Zoo Keeper has been in my DS for weeks now, and as much as I complain about the weight of the DS, or the similarities between Zoo Keeper and "Bejeweled," I don’t think I’m going to change it out for anything else that soon.
    • 68 Metascore
    • 85 Critic Score
    As generic a third-person shooter as you're likely to find, with its novel gimmicks countered by some truly irritating shortcomings.
    • 69 Metascore
    • 85 Critic Score
    As generic a third-person shooter as you're likely to find, with its novel gimmicks countered by some truly irritating shortcomings.
    • 63 Metascore
    • 71 Critic Score
    You gain experience from every battle -- which makes you stronger – lather, rinse, repeat, add a story, and there’s your gameplay.
    • 57 Metascore
    • 70 Critic Score
    It’s gritty, and unpolished in many areas (I actually had a few freezes that forced me to reset my PS2), but if you bite down and bare it, you’ll like it. That is, if you are a fan of movies like those Mr. Ritchie makes.
    • 96 Metascore
    • 97 Critic Score
    Another technological feat which just adds to the frightening experience of RE 4 is the lack of load times. You won't be catching your breath waiting on a load screen. The action and suspense will be with you at all times.
    • 84 Metascore
    • 89 Critic Score
    Creativity can be one of the deadliest weapons in your arsenal in this free-form third-person shooter. Playing with toy soldiers was never this fun.
    • 89 Metascore
    • 92 Critic Score
    Top notch for the handheld market. The audio sports a lot of remixing of previous Zelda tunes, combined with all the new original scoring. It's standard Zelda fair -- which is pretty much the equivalent of saying it's great stuff.

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