VideoGamer's Scores

  • Games
For 3,038 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Super Mario Odyssey
Lowest review score: 10 Fight Crab
Score distribution:
3051 game reviews
    • 63 Metascore
    • 60 Critic Score
    It's not a bad game by a long stretch - just a game that's over in a flash and almost entirely devoid of any memorable moments.
    • 63 Metascore
    • 60 Critic Score
    It looks great and has more character than any sports game I've ever played, but its gameplay is too shallow and unrewarding to provide long-term entertainment.
    • 63 Metascore
    • 60 Critic Score
    On paper, Alpha Protocol sounds incredibly alluring, combining the best elements of the role-playing and action genres with a refreshing concept. In executing that concept, however, the game falls apart at the seams.
    • 63 Metascore
    • 60 Critic Score
    A decent enough kid's game that certainly does a fair amount to distinguish itself, but in the end it is just another Pokemon style challenge.
    • 63 Metascore
    • 60 Critic Score
    Sniper Elite 3 has its moments, but they are too few and far between. Every so often you'll find yourself enjoying it, but that soon fades as you enter a pattern of shooting hundreds of dudes until you can move forward and snipe again.
    • 63 Metascore
    • 60 Critic Score
    About as good as I could imagine a game in the series being on the PSP, but that doesn't automatically make it an excellent game. Control issues to do with the use of a manual camera, the PSP's lack of horsepower and a series of missions that focus almost entirely on killing make this an Assassin's Creed game that lacks the quality seen in the console games.
    • 63 Metascore
    • 70 Critic Score
    The other major problem is that the game as a whole is pretty short: You can get through the game in about 10 to 12 hours, maybe less if your work swiftly, and once you're done there's really not much left to play for.
    • 63 Metascore
    • 60 Critic Score
    It looks great and has more character than any sports game I've ever played, but its gameplay is too shallow and unrewarding to provide long-term entertainment.
    • 63 Metascore
    • 40 Critic Score
    Credit must go to Bloober Team for setting a different course for its sequel; it's just a shame that it didn't bring the chills and scares that littered the last outing.
    • 63 Metascore
    • 70 Critic Score
    A weighty Xbox Live Arcade game, even if you have to pay 800 Microsoft points for it. For those of you who downloaded the game in the first two days, you already know you've got yourself a bargain.
    • 63 Metascore
    • 70 Critic Score
    Maths Training won't make you smarter, but it will make you quicker at solving simple sums. If that sounds like something you'd like to add to your CV then pick the game up. But don't expect anything more - maths isn't fun. It's just maths.
    • 63 Metascore
    • 40 Critic Score
    It's hard to hate a game that doesn't do anything particularly badly, but Wii Music also fails to do anything especially well.
    • 63 Metascore
    • 50 Critic Score
    A foray into the beat 'em up genre isn't exactly straying too far from Joe's roots, but the game hasn't been pulled off with the same high level of polish that the other Joe titles exude.
    • 63 Metascore
    • 60 Critic Score
    A novel take on the beat-'em-up that is accessible and engaging.
    • 63 Metascore
    • 70 Critic Score
    One frustrating game. While playing you'll more than likely go through spells of loving what Treyarch has done, but you'll want to throw in the towel at numerous points too. The camera and combat system are most to blame, with the two working against you far too regularly for Spidey's next-gen debut to be considered a classic.
    • 63 Metascore
    • 40 Critic Score
    Sadly, Red Steel is nothing more than a rushed launch title that will inevitably end up in bargain bins across the globe, and that's unfortunate. Why? Because Red Steel has a ton of potential.
    • 63 Metascore
    • 60 Critic Score
    With so many high quality shooters on the market already, each trying to offer something that the others don't, all Confrontation really has going for it is its low price tag. For what was such a well respected series, that's really not good enough.
    • 63 Metascore
    • 40 Critic Score
    Considering the game combines the talents of both Mistwalker and tri-Crescendo - two incredibly experienced studios when it comes to JRPGs - Awakened Shadow can only be considered a major disappointment.
    • 63 Metascore
    • 60 Critic Score
    On one hand it's a near-broken video game, packed full of so many gaming no-nos that it ought never to be spoken about again, but on the other it's original, atmospheric and sickeningly good fun.
    • 63 Metascore
    • 60 Critic Score
    The Station is futuristic sci-fi puzzling delivered with polish, but the trouble is that what you receive doesn't feel very new.
    • 63 Metascore
    • 60 Critic Score
    Ultimately, Gothic 3 is like getting into a cold bath on a hot day - it's refreshing, but somehow painful, and no matter how much you love it, you have to admit that it isn't much fun to do.
    • 63 Metascore
    • 50 Critic Score
    You only have to see the opening cutscene to realise that Pac-Man World 3 isn't a game for adults. As a children's game it's not bad at all, with some 3D platforming gameplay that treads a familiar path, and plenty of variety to keep things interesting.
    • 63 Metascore
    • 50 Critic Score
    Occasional glimmers of hope with Blood Stone are killed by an unwavering torrent of mediocrity - I haven't even mentioned the throwaway multiplayer mode, for instance, and I think that's for the best.
    • 63 Metascore
    • 60 Critic Score
    With the strategising gone, all that's left is a poor narrative and mediocre shooting.
    • 63 Metascore
    • 50 Critic Score
    There are fleeting moments of fun to be had in this six hour campaign, and the two player offline co-op could make for an agreeable game for parents to play with kids. But Scarygirl is simply a functional platformer-come-brawler that's almost entirely devoid of distinction. With so many better adventures on XBLA, there's little reason to shell out for this one.
    • 63 Metascore
    • 70 Critic Score
    What ProStroke delivers is the most in-depth control system I can imagine working on a standard console controller, but the game that's built around it simply isn't exciting enough to sway Tiger fans over to a new series.
    • 63 Metascore
    • 60 Critic Score
    On one hand it's a near-broken video game, packed full of so many gaming no-nos that it ought never to be spoken about again, but on the other it's original, atmospheric and sickeningly good fun.
    • 63 Metascore
    • 50 Critic Score
    It’s a shame, because there are parts that are genuinely excellent, like one level where Sonic is a giant snowball; awkward controls, a clump of dreadful levels (including insta-death grind-rail nonsense) and some horrendous, unfunny boss encounters, though, make you wish he’d genuinely get lost.
    • 63 Metascore
    • 60 Critic Score
    Its control system isn't perfect, but it's workable and makes for a fun game. Everything is over far too quickly though, and the mini-games and the game's relation to the movie have to be questioned.
    • 63 Metascore
    • 60 Critic Score
    The Order is a beautiful dud. Instead of building the core mechanics and then wrapping everything else around it, instead it appears Ready at Dawn made a movie and wondered how to put a game into it. By all accounts it still hasn't worked it out.

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