VideoGamer's Scores

  • Games
For 3,038 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Super Mario Odyssey
Lowest review score: 10 Fight Crab
Score distribution:
3051 game reviews
    • 66 Metascore
    • 70 Critic Score
    With only two themes you'll soon grow tired of blasting knights and pirates, and the two-player modes will only be of interest to a small number of people. Most definitely worth a look, but not quite up there with the best available on the PSN.
    • 66 Metascore
    • 50 Critic Score
    It does exactly what it sets out to do. But what it sets out to do is boring, bland, unimaginative and thoroughly dull.
    • 66 Metascore
    • 70 Critic Score
    The fun of playing these games, especially these days, lies in the director, Ryuchi Nishizawa, whose approach to genre was one of precise and genial disregard.
    • 66 Metascore
    • 60 Critic Score
    A surprisingly competent and occasionally very entertaining little game.
    • 66 Metascore
    • 80 Critic Score
    The ideal family game. It's quick and simple, but has charm, character and inventive little puzzles galore.
    • 66 Metascore
    • 60 Critic Score
    Fun for the most part, but infuriating control issues, crazy bugs and various omissions make you wonder why a game that isn't an untouched HD port wasn't bolstered and expanded upon in some way.
    • 66 Metascore
    • 60 Critic Score
    The werehog levels reek of an idea born out of trying to turn Sonic into something that kids like, instead of just giving them the Sonic many of us grew up with. We didn't need gimmicks back then and we don't think kids need them now either. Ultimately we can't help but feel disappointed... yet again.
    • 66 Metascore
    • 70 Critic Score
    Kane & Lynch 2: Dog Days is one of the most visually unique titles I've ever played, glossing over a fairly by the numbers third-person shooter. The deranged duo's return is worth experiencing and is far more accomplished than its predecessor, but the gameplay on offer still doesn't match the quality of the characters IO has created.
    • 66 Metascore
    • 70 Critic Score
    If you're expecting (or demand) a makeover similar to that seen in last year's Tomb Raider Definitive Edition, though, this is a long way from being that.
    • 66 Metascore
    • 70 Critic Score
    This won't replace Wii Sports as the mini-game collection of choice, but it's another option should Wii Tennis and Bowling start to feel a little over played.
    • VideoGamer
    • 66 Metascore
    • 70 Critic Score
    In the end, Gotham Knights is, like the studio’s earlier contribution to the saga, Batman: Arkham Origins, a decent game haunted by the notion of not being the main event.
    • 66 Metascore
    • 50 Critic Score
    The jointed Tokobot moves work well, and the opening sections are good fun, but the ideas soon run out, leaving a game that isn't brilliant as an all out action platformer, nor as a puzzle-based adventure.
    • 66 Metascore
    • 70 Critic Score
    Everything a downloadable title should be: simple, addictive and well priced. Those still in a strop that it isn't the 'proper' Crash mode that we've seen in Burnout games previously are missing the point. It is what it is, and it is jolly good fun.
    • 66 Metascore
    • 60 Critic Score
    EA hasn't done that bad a job here, but I'd personally rather stick with the real thing.
    • 66 Metascore
    • 60 Critic Score
    Be prepared to hit that A button a lot over the course of the adventure. But while this latest Kingdom Hearts has its fair share of problems, long-term fans shouldn't find it too hard to forgive and forget.
    • 65 Metascore
    • 60 Critic Score
    As much as it pains us to say it, having been big fans of the original GameCube game, the control issues in this Wii port make Mario Power Tennis hard to recommend. Had there been support for a traditional controller this would have been an excellent party game, but as it stands it'll really only be acceptable to gamers who don't know any better - who may well find many of the issues nothing to worry about. For that reason Mario Power Tennis on Wii gets a pass, but we really expected a bit more from Nintendo.
    • 65 Metascore
    • 70 Critic Score
    A very enjoyable action romp, which also contains plenty of accessible customisation and strategy, and has a feel about it that screams hardcore, without demanding players trade in their social life for Achievement points and a monitor-kissed, pale skin tone.
    • 65 Metascore
    • 70 Critic Score
    This is the most disappointing thing about Too Human. Not the repetitive combat, or the technical issues, or the frustrating, endless death, but the plot. While the issue may be explored further in the next game, we expected more from the first. It's a big let down.
    • 65 Metascore
    • 40 Critic Score
    This is a frustrating game, not just because it can be occasionally unfair but because these guys clearly have an idea how to promote fear. Running around playing kiss chase with a trans-dimensional being doesn't really cut it.
    • 65 Metascore
    • 60 Critic Score
    As an introduction to RPGs Dragon Quest Swords might find an audience, but anyone hoping it will be a proper entry in the hugely popular series will be severely disappointed.
    • 65 Metascore
    • 60 Critic Score
    Ultimately, die-hard fans of the series or devotees of traditional RPGs will find a lot to love in Children of Mana, while the rest of us will yearn for something that doesn't rely quite so heavily on hackneyed game mechanics and endless button-bashing.
    • 65 Metascore
    • 60 Critic Score
    On balance, the new Extinction map is probably the best thing here: cohesive and rewarding, it's everything the main game isn't these days.
    • 65 Metascore
    • 80 Critic Score
    It's a skill-based game that manages to be surprisingly technical, but never at the expense of fun. It's hugely rewarding, too: after several extended spells on the game, Mr Gaston had the balls to perform Gold Digger on stage in a Croydon nightclub - and round there, they kill people who suck at karaoke.
    • 65 Metascore
    • 60 Critic Score
    Fans of the show are likely to get a kick out of the solid virtual representation of the key characters and locations and will probably enjoy the combat for a few hours. Problems will become more and more intolerable though, especially towards the end of the game where bosses are bordering on unfair, and platforming sections repeatedly make you want to quit the game there and then.
    • 65 Metascore
    • 60 Critic Score
    Loco Mania's basic premise is absurdly simple but good design means there is plenty of complexity and depth to be found. If you have a deep seated love of trains then Loco Mania will be a treat, but at this price it represents great value for money for almost anyone looking for a logical puzzle game.
    • 65 Metascore
    • 60 Critic Score
    Immortals of Aveum has the potential to be great, with its fun and varied combat, but is ultimately let down by a lacklustre story, poor writing, unlikeable characters, and dull side content. The game frequently introduces interesting concepts, but repeatedly fails to capitalise on them, leaving behind an underwhelming mish-mash of underdeveloped mechanics and uninteresting story beats.
    • 65 Metascore
    • 70 Critic Score
    A more taxing challenge that required real thought and detective work would have been preferable, but MillionHeir does what it sets out to do very well.
    • 65 Metascore
    • 60 Critic Score
    Despite some charming touches, and the slightly amateurish but strangely appealing voice cast, it's an inescapable fact that Barrow Hill adds very little new to the genre.
    • 65 Metascore
    • 60 Critic Score
    As an arcade blaster it does a reasonable job, but repetition ensures that even the ridiculous-but-fun Ace Kills get old quickly.
    • 65 Metascore
    • 60 Critic Score
    Last Stop is most enjoyable when it isn’t going anywhere. The end of each episode may hook you with a cliffhanger, but, when you look back on the game, the story fails to hang around. Instead, the scenes that stick in the memory don’t mean much at all.

Top Trailers