VideoGamer's Scores

  • Games
For 3,038 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Super Mario Odyssey
Lowest review score: 10 Fight Crab
Score distribution:
3051 game reviews
    • 67 Metascore
    • 70 Critic Score
    An accomplished, excellent remake hampered only by some dated game design, MediEvil is a marvellously macabre medley of mayhem and mirth.
    • 67 Metascore
    • 70 Critic Score
    If you're don't shiver with excitement at the mere thought of a lovely pretty little pony, forget about this, but if you have a daughter who is overwhelmed by the desire to put pink things on mammals, then this is an excellent little package that has plenty more to offer than two halves of a coconut, and comes in at far less than the cost of a saddle.
    • 67 Metascore
    • 70 Critic Score
    If you're bored of relentless jump scares in horror games, you'll probably get a nice kick out of this paranormal adventure.
    • 67 Metascore
    • 50 Critic Score
    It would be easy to give Rayman Raving Rabbids 2 an easy time simply because it's on the Wii and is a mini-game collection, but when the original game is a far more impressive game, Rabbids 2 has nowhere to hide.
    • VideoGamer
    • 67 Metascore
    • 80 Critic Score
    Tomb Raider: Legend might not be an epic or set new standards like the original game did ten years ago, but it's thoroughly entertaining for its duration and is an impressive package on the PSP.
    • 67 Metascore
    • 80 Critic Score
    Neat ideas like the inclusion of actual world records, and the option to gamble the potential points you could win from an event round off this tidy compilation.
    • 67 Metascore
    • 70 Critic Score
    Good, harmless, undead brain-eating fun!
    • 67 Metascore
    • 60 Critic Score
    Had White Night been more of a ride, dragging you through rather than slowing things down, its subtly unsettling tone and at times nerve-shredding moments would have had a much greater impact.
    • 67 Metascore
    • 60 Critic Score
    Shoots itself gruesomely in the foot by frequently diverting you away from its best bits. On the 360 it's also a visually inconsistent game: grand views of city squares impress, but you'll be battling blocky geometry and muddy textures alongside Nazis and Communists.
    • 67 Metascore
    • 40 Critic Score
    A lot of care and attention has gone into recreating the Mega Drive original's stages for a new generation, and the structure has been changed akin to Super Mario 64's hub world. But the platforming and control mechanics on offer here wouldn't cut it in any era.
    • 67 Metascore
    • 80 Critic Score
    The wonderfully designed characters and intriguing plot do just enough to elevate NIER above much of what is coming out of Japan these days. It is, in many ways, the kind of game critics of the Japanese RPG have been calling for: different, fresh, and in parts distinctly un-JRPG. Not all of it works, but it's a commendable effort, and a memorable experience.
    • 67 Metascore
    • 60 Critic Score
    Spider-Man: Web of Shadows ends up being a disappointment despite a lot of potential. We reckon the combat system, the web swinging and special moves are about the best we've seen in a 3D Spider-man game, but the city feels lifeless, the graphics lack spark and the missions range from OK to dire.
    • 67 Metascore
    • 60 Critic Score
    Wreckateer's main problem has nothing to do with Kinect; the game's fatal flaw is that it never manages to engage with its audience. The hollow, unmemorable levels are bountiful yet unspectacular, and the game's tumbledown physics feel so commonplace and uneventful that even the novelty of aiming with Kinect can't save it.
    • 67 Metascore
    • 60 Critic Score
    Alien Breed 2's major problem is that it feels dated. The gun-play is very simple and there's nothing clever bolted on top to make the game feel fresh. It's a smart looking game, and has some thrilling moments, but these days we expect more from our downloadable titles.
    • 67 Metascore
    • 70 Critic Score
    All told, though, Rhapsody's charm and characters do just enough to keep you going through the relatively short 14 hour experience. It won't be for everyone, clearly, and probably not every old school JRPG fan, either, but it's worth a punt.
    • 67 Metascore
    • 50 Critic Score
    Cursed Mountain has some good ideas and at times manages to put together some decent art design to create glimpses of a good game. For the most part, though, you're having to contend with an awkward control scheme and drab presentation.
    • 67 Metascore
    • 60 Critic Score
    Assassin's Creed Chronicles: China feels like an Assassin's Creed game without the sense of adventure and scope, and a Prince of Persia game without the cool platforming and exciting combat. That combination doesn't make for a bad game, with the brief campaign offering some entertainment, but it's difficult to get overly excited about.
    • 67 Metascore
    • 80 Critic Score
    The Chronicles Of Narnia: Prince Caspian is a great looking title which should thrill younger gamers no end, particularly if they're fans of the film.
    • 67 Metascore
    • 50 Critic Score
    A good time-waster, then, but the appeal will probably fizzle out after a couple of hours.
    • 67 Metascore
    • 50 Critic Score
    The Town of Light has an interesting premise, but, however worthy an enterprise it is, the story is just too confused a journey to leave a real impact.
    • 67 Metascore
    • 70 Critic Score
    The Thin Silence has a satisfying, creative approach to puzzle solving, alongside a sad story told in equally sad snippets. Though you can reset puzzles and try again as often as you need, you might sometimes still be left at a loss.
    • 67 Metascore
    • 70 Critic Score
    There may well be the feeling of a missed opportunity here, but no matter. Almost worthy is still pretty good.
    • 67 Metascore
    • 60 Critic Score
    It’s a pity that such a fun, arcade adventure requires grinding so early on, because it serves no other purpose than to hinder progress. Pirates is an enjoyable jaunt played in short bursts, but one that promises a little more than it actually delivers.
    • 67 Metascore
    • 60 Critic Score
    It ticks all the boxes for those fans though, with only the slightly underwhelming visuals likely to disappoint.
    • 67 Metascore
    • 60 Critic Score
    If you are a huge Sims fan, this simple 'town in your pocket' might hold some worth for you, but if you are looking for something with a little more depth then it is probably best to opt for the more ambitious Wii version.
    • 67 Metascore
    • 70 Critic Score
    Operation Flashpoint: Red River does a good job of capturing the spirit of war, but it sadly fails to capitalise on its lofty ambitious.
    • 67 Metascore
    • 60 Critic Score
    While offering some beautiful build and buy items as well as some more controversy to a game that feels too clean, it can't make up for the empty experience For Rent gives.
    • 67 Metascore
    • 70 Critic Score
    It lacks the depth required of a game that will stand the test of time and live on for months if not years to come, but for simple fun, either alone or with a few mates, SEGA has a winner on its hands.
    • 67 Metascore
    • 50 Critic Score
    Woody Woodpecker is a fairly successful (if brazen) attempt at nicking off with Tiny Wings' formula, but Tintash's decision to dirty its waters with a wonky racing element leaves a bitter taste.
    • 67 Metascore
    • 80 Critic Score
    With Shenmue III, we are offered a glimpse into a gifted mind, constantly turning the everyday into play.

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