VideoGamer's Scores

  • Games
For 3,038 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Super Mario Odyssey
Lowest review score: 10 Fight Crab
Score distribution:
3051 game reviews
    • 68 Metascore
    • 70 Critic Score
    Dark Legend on Wii manages to be an extremely competent third-party offering. It's too easy and suffers from a few technical shortcomings, but the campaign is always fun and entertaining. As an intro to Overlord, Dark Legend does its job. Play it on Wii and then move on to the superior and altogether more challenging next-gen sequel.
    • 68 Metascore
    • 60 Critic Score
    It's just that, somewhere along the line, they forgot to add any enjoyment or sense of reward to the actual game.
    • 68 Metascore
    • 70 Critic Score
    Orcs & Elves is no revolution. It's Western role-playing the way it used to be - hidden passages, mountains of gold, dead dwarves and a temperamental dragon. It's perfect fodder for the geek in you, and a half-an-hour train ride, but don't expect it to rock your world.
    • VideoGamer
    • 68 Metascore
    • 60 Critic Score
    Spider-Man: Web of Shadows ends up being a disappointment despite a lot of potential. We reckon the combat system, the web swinging and special moves are about the best we've seen in a 3D Spider-man game, but the city feels lifeless, the graphics lack spark and the missions range from OK to dire.
    • 68 Metascore
    • 80 Critic Score
    The wonderfully designed characters and intriguing plot do just enough to elevate NIER above much of what is coming out of Japan these days. It is, in many ways, the kind of game critics of the Japanese RPG have been calling for: different, fresh, and in parts distinctly un-JRPG. Not all of it works, but it's a commendable effort, and a memorable experience.
    • 68 Metascore
    • 50 Critic Score
    Mass Effect: Infiltrator is a generic third-person shooter that leaves out the best aspects of the franchise. While the combat is occasionally fun, it can quickly become repetitive and fiddly.
    • 68 Metascore
    • 60 Critic Score
    The DJ system is unique and intuitive, the visuals well polished and, even with my rock/punk roots, the soundtrack is a commendable mix of uncensored beats. Nevertheless, the broken fighting mechanics and sluggish pacing are enough to keep this game from reaching true icon status.
    • 68 Metascore
    • 80 Critic Score
    It's not without its faults, some of which are more serious than others, but Splash Damage achieves the impossible: a game that feels fresh in the stalest of genres.
    • 68 Metascore
    • 60 Critic Score
    The sensitive controls are a huge hurdle that needs to be crossed for newcomers, but existing fans of THQ's extreme sports series will soon ease into a competent handheld game.
    • 68 Metascore
    • 70 Critic Score
    It feels like a completely different experience with real players at your side; an experience that betters the original and features some of the most intense, visually stunning battles we've seen on this generation of consoles. Just know what you're getting yourself into. It's hard, frustrating and at times a very unfair.
    • 68 Metascore
    • 80 Critic Score
    Although it's based on an idea we've seen before, the use of SpongeBob gives it a much broader appeal and the gameplay here seems slightly more refined.
    • 68 Metascore
    • 40 Critic Score
    ooka-Laylee would fit right into the late 90s with its vague puzzles, wakka-wakka voices, and confusing levels. Time has moved on since the N64, and while there are a handful of bright spots, this sadly isn't the catalyst for a 3D platformer revival.
    • 68 Metascore
    • 80 Critic Score
    Strike Suit Zero is a wonderful reintroduction. Though its obviously-not-AAA budget is betrayed by the lo-fi storytelling device of dishing out exposition via radio chatter, and it has an obsession with making you take out turrets on things, it’s pretty fantastic, and one of the best titles on next-gen right now.
    • 68 Metascore
    • 50 Critic Score
    While the core mechanics of Order of the Phoenix are verging on excellent, the game that's been built around them is basically a series of chores in disguise.
    • 68 Metascore
    • 70 Critic Score
    It feels like a completely different experience with real players at your side; an experience that betters the original and features some of the most intense, visually stunning battles we've seen on this generation of consoles. Just know what you're getting yourself into. It's hard, frustrating and at times a very unfair.
    • 68 Metascore
    • 80 Critic Score
    Yes, Deadly Premonition is flawed. It's unhelpful, outdated and highly irregular - and I should probably give it a lower mark, but I'm not going to. Instead I'm going to thank Rising Star for bringing this game to the UK, and I'm going to suggest that if you're even remotely curious, that you give it a pop.
    • 68 Metascore
    • 60 Critic Score
    Ultimately, Rag Doll Kung Fu comes across as something of a tech demo, the kind of thing you might expect Healey and co showed to Sony executives when trying to get LBP off the ground.
    • 68 Metascore
    • 70 Critic Score
    The Ball won't lure many people away from the triple-A hits of the year, but if you're in the market for a spot of first-person puzzling, it's well worth the entry fee.
    • 68 Metascore
    • 70 Critic Score
    It's an ambient experience stuffed with a very simple puzzle game, not a complex chicken cordon bleu as much as a comforting pig-in-a-blanket. Possibly the best looking pig-in-a-blanket you'll come across.
    • 68 Metascore
    • 60 Critic Score
    Combat is a breeze and the four playable races create some intriguing situations. Yet, for a game of this type, the interface issues are almost inexcusable and the relative simplicity of the game only makes these problems all the more frustrating.
    • 68 Metascore
    • 70 Critic Score
    A well-produced sequel to the original that manages to repeat many of its problems. It's still fun, but it's a shame Ubisoft Romania feels little inclination to challenge its established mould – doing so could have yielded a far more interesting end product.
    • 68 Metascore
    • 70 Critic Score
    As entertaining as the game is, it's abundantly clear that things could have been a whole lot better.
    • 68 Metascore
    • 40 Critic Score
    Kingdom Come: Deliverance has some nice ideas and pretty countryside, but is ultimately still buggy, broken and, perhaps worst of all, boring.
    • 68 Metascore
    • 60 Critic Score
    Mothership Zeta is a let down. It's nowhere near as good as Point Lookout or The Pitt. It's slightly better than Operation Anchorage, but only slightly. It's a linear, repetitive slog through an alien space ship and nothing else. Is it a fitting finale? No. Is it worth 800MS Points? Just. If only for the Samurai Armour. Sniff.
    • 68 Metascore
    • 60 Critic Score
    A Shadow's Tale tries too hard to be subtle and artsy; qualities that Ico pulled off so effortlessly. It's endearing to an extent, but the experience as a whole is marred by poor visuals, uninspiring level design and dated platforming.
    • 68 Metascore
    • 70 Critic Score
    Please Eden, next time just focus on the driving.
    • 68 Metascore
    • 50 Critic Score
    In The Ascent, which offers a menu of main and side missions and runs to over twenty hours, there is only one strategy: shoot those in front of you until they are in front of you no longer. True, we get the standard stream of skill points, to feed into our preferred areas: aim, balance, movement speed, etc. And you can upgrade your cyberdeck, the better to melt the circuits of enemies and locked doors. But it all comes back to open-plan gunning, and it takes more than ballistics to persuade us of real freedom.
    • 68 Metascore
    • 70 Critic Score
    As fun as it is in short bursts, it's nowhere near as complete and enjoyable as one of the home console games when played with friends.
    • 68 Metascore
    • 60 Critic Score
    Although the game offers little in the way of innovation, Hijinx Studios has refined the traditional SRPG with great success. The fact that it has the words 'Vandal Hearts' in the title really doesn't do it any favours though; if this was a new IP, free from the shackles of the series and the scrutinising eyes of its fans, the game could have reached much greater heights.
    • 68 Metascore
    • 60 Critic Score
    A decent RPG, but there's really nothing new or anything it does particularly well to make it truly standout.

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