VideoGamer's Scores

  • Games
For 3,038 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Super Mario Odyssey
Lowest review score: 10 Fight Crab
Score distribution:
3051 game reviews
    • 71 Metascore
    • 80 Critic Score
    It's likely that most of the old time followers of the series will be put off by the extremely shooter-driven gameplay - but despite having the structure of something very standard, the game has a deceptively creative centre.
    • 83 Metascore
    • 70 Critic Score
    One of those games you can happily dip in and out of over a period of weeks.
    • 75 Metascore
    • 80 Critic Score
    There's plenty of things to like in LEGO Star Wars III, though some of them might be buried a little too deep for younger players.
    • 76 Metascore
    • 80 Critic Score
    There's plenty of things to like in LEGO Star Wars III, though some of them might be buried a little too deep for younger players.
    • 76 Metascore
    • 80 Critic Score
    There's plenty of things to like in LEGO Star Wars III, though some of them might be buried a little too deep for younger players.
    • 76 Metascore
    • 80 Critic Score
    There's plenty of things to like in LEGO Star Wars III, though some of them might be buried a little too deep for younger players.
    • 81 Metascore
    • 90 Critic Score
    If you've never played the PS2 Prince of Persia trilogy before, this is the perfect opportunity to do so. If you have, play it again; reliving the experience in HD is a glorious reminder of just what great games these are.
    • 53 Metascore
    • 50 Critic Score
    Splinter Cell 3D's biggest shortcoming is that it's simply not a game suited to a handheld console. Ultimately it's an awkward game to play. Grin and bear its problems and the nine-mission campaign is still a good one, but playing Chaos Theory on this handheld is considerably less enjoyable than it should be.
    • 43 Metascore
    • 40 Critic Score
    Launch titles are often rushed and not representative of what the console can really do, but Asphalt is poor even by these lowered standards. Of all the early 3DS games I've played, this one is a dead cert to be filling bargain bins in a few weeks.
    • 61 Metascore
    • 70 Critic Score
    Surprisingly enjoyable. I say surprising because at the ripe old age of twelve, you'd expect the mechanics to be grey and riddled with arthritis. Despite a camera that often refuses to behave itself, Rayman 3D is as robust as it is enjoyable.
    • 77 Metascore
    • 80 Critic Score
    If you've bought your 3DS to show off its new-fangled gadgetry, you might do better to pick up one of the other launch titles. But if, heaven forefend, you might actually want to actually play something fun, or something that requires a bit of thought, look no further. For all its lack of 3D showboating, Shadow Wars offers genuine depth.
    • 71 Metascore
    • 60 Critic Score
    Despite getting a name check in the title, the cats are at best some sort of bizarre comedy foil for the canines.
    • 71 Metascore
    • 60 Critic Score
    Despite getting a name check in the title, the cats are at best some sort of bizarre comedy foil for the canines.
    • 71 Metascore
    • 60 Critic Score
    Despite getting a name check in the title, the cats are at best some sort of bizarre comedy foil for the canines.
    • 73 Metascore
    • 70 Critic Score
    The 3D looks pretty smart, but this is the same old PES I've played many, many times before. It's still a smart game of football, but as with a number of 3DS launch games, it's not making the most of the hardware and doesn't really offer anything new.
    • 75 Metascore
    • 70 Critic Score
    I'd rather play this than any other game currently available for the system, but that doesn't forgive the many signs that Namco rather rushed this out of the door.
    • 52 Metascore
    • 70 Critic Score
    It's obvious that sweat has gone into translating all of Sims 3's features onto a hand-held device, but beyond the core game - the eating, buying, working, cleaning Sims - the game feels too lightweight and its features too incidental.
    • 85 Metascore
    • 70 Critic Score
    If you're a hardcore fighter fan, you'll be annoyed by the button layout and the associated lack of precision. If you're a newcomer who has yet to play Street Fighter IV, you're better off picking up one of the previous editions; it'll cost you little more than a tenner, rather than the £30 you'll pay for the 3DS version.
    • 77 Metascore
    • 80 Critic Score
    A quirky little title which stands out in a market swamped with clones.
    • 86 Metascore
    • 90 Critic Score
    Crytek's fourth game is their most confident to date, carefully balancing silliness, seriousness, and spectacle, and despite looking like a laundry list of bad shooter clichés at first glance the end product is surprisingly fresh-faced and triumphant. Switching to New York gives Crytek what it desperately needed: a credible sense of menace to go alongside gorgeous technical fortitude and impressive artistic direction.
    • 85 Metascore
    • 90 Critic Score
    Crytek's fourth game is their most confident to date, carefully balancing silliness, seriousness, and spectacle, and despite looking like a laundry list of bad shooter clichés at first glance the end product is surprisingly fresh-faced and triumphant. Switching to New York gives Crytek what it desperately needed: a credible sense of menace to go alongside gorgeous technical fortitude and impressive artistic direction.
    • 84 Metascore
    • 90 Critic Score
    Crytek's fourth game is their most confident to date, carefully balancing silliness, seriousness, and spectacle, and despite looking like a laundry list of bad shooter clichés at first glance the end product is surprisingly fresh-faced and triumphant. Switching to New York gives Crytek what it desperately needed: a credible sense of menace to go alongside gorgeous technical fortitude and impressive artistic direction.
    • 71 Metascore
    • 70 Critic Score
    As ever with a new console, it's fairly easy to overlook serious shortcomings in launch software, but Pilotwings Resort's failure to live up to its brilliant predecessor is a disappointment. It's unlikely you'll be playing this once the next wave of 3DS games hit, but there's enough here to warrant this being one of your initial purchases.
    • 87 Metascore
    • 80 Critic Score
    This is a game designed for the purist, and this PSP version of Tactics Ogre: Let us Cling Together is a charming restoration of the classic game. Connoisseurs of the grid will derive much enjoyment looking at a competent snapshot of the past while bridging the gap to the forward-thinking Disgaea 4 later in the year.
    • 81 Metascore
    • 80 Critic Score
    Movement feels smoother with the analogue stick, and that inevitably helps when you're crawling your way through hordes of skeletons.
    • 84 Metascore
    • 80 Critic Score
    It looks great, plays smoothly, has decent multiplayer functionality and will keep you in the driving seat for some time. The audio is a letdown, but if you want another quality iDevice racer that isn't reason enough to give this a miss.
    • 90 Metascore
    • 90 Critic Score
    It's wonderfully colourful and completely unique, and it should provide the usual hundreds of hours of gameplay for the hardcore. Those worrying about a retrograde step being taken for the series shouldn't have done so - it's a classic, no question.
    • 70 Metascore
    • 70 Critic Score
    Ultimately, Homefront's threadbare campaign is like a beautiful, sweeping piece of music being awkwardly recited by a child on a recorder.
    • 70 Metascore
    • 70 Critic Score
    There's enough material within Homefront's concept for it to spiral into something more interesting, and with plenty of talk about a sequel it's clear that's what THQ and Kaos is looking for, but this first crack of the whip falls far short of the competition.
    • 70 Metascore
    • 70 Critic Score
    There's enough material within Homefront's concept for it to spiral into something more interesting, and with plenty of talk about a sequel it's clear that's what THQ and Kaos is looking for, but this first crack of the whip falls far short of the competition.
    • 80 Metascore
    • 70 Critic Score
    There's a lot of choice to be had for your money, but the campaign feels a little bland compared to its predecessors, and the idea of repeating it over and over for each of the six races is hardly a pleasant one.
    • 77 Metascore
    • 80 Critic Score
    A relentless assault on the senses, with grandiose set pieces that would make Michael Bay gush with delight. The racing itself doesn't offer a tremendous amount of depth, but the destruction unfolding around each event offers an edge-of-your-seat experience that more than makes up for it.
    • 79 Metascore
    • 70 Critic Score
    Despite the way narrative has been re-structured and the combat made meatier, this sequel follows the old conventions of the genre too literally to develop an individuality beyond them. Two entries down the pipe, and Dragon Age is still experiencing the growing pains of a series that's more dedicated to studying fantasy games than developing its own personality in the genre.
    • 82 Metascore
    • 70 Critic Score
    Despite the way narrative has been re-structured and the combat made meatier, this sequel follows the old conventions of the genre too literally to develop an individuality beyond them. Two entries down the pipe, and Dragon Age is still experiencing the growing pains of a series that's more dedicated to studying fantasy games than developing its own personality in the genre.
    • 84 Metascore
    • 70 Critic Score
    The new character models and HD visuals do a great job of bringing Hillys to life, but only serve to contrast how far game design has come in eight years. We're more critical of camera issues and interface problems these days, spoiled by the likes of Uncharted and Mass Effect. Considering the effort gone into revamping the character models, it strikes me as odd that Ubisoft hasn't addressed these issues too.
    • 70 Metascore
    • 60 Critic Score
    There's not much variety to be had, and you can wade through it in a couple of decent train journeys, but Predators keeps itself sharp enough for you to chop until it stops.
    • 83 Metascore
    • 80 Critic Score
    Driver struggles at times to work here as well as it did on a dedicated games console, but it's still an excellent port that has managed to retain the majority of what made it so much fun back in the day.
    • 85 Metascore
    • 80 Critic Score
    It's a gorgeous fighter with vast depth, but it slightly lacks the tightness and coherence that made Street Fighter 4 such an instant classic.
    • 84 Metascore
    • 80 Critic Score
    It's a gorgeous fighter with vast depth, but it slightly lacks the tightness and coherence that made Street Fighter 4 such an instant classic.
    • 84 Metascore
    • 70 Critic Score
    There's just not quite enough meat on Fight Night Champion's bones to recommend it to owners of previous games, however, and Champion mode itself is little more than a brief diversion you can bash through in an afternoon.
    • 85 Metascore
    • 70 Critic Score
    There's just not quite enough meat on Fight Night Champion's bones to recommend it to owners of previous games, however, and Champion mode itself is little more than a brief diversion you can bash through in an afternoon.
    • 77 Metascore
    • 70 Critic Score
    While the game insists on holding your hand a little too tightly and the time limits can cause a lot of unnecessary stress, de Blob 2 remains a solid platform game with an interesting mechanic at its core.
    • 79 Metascore
    • 70 Critic Score
    While the game insists on holding your hand a little too tightly and the time limits can cause a lot of unnecessary stress, de Blob 2 remains a solid platform game with an interesting mechanic at its core.
    • 74 Metascore
    • 70 Critic Score
    While the game insists on holding your hand a little too tightly and the time limits can cause a lot of unnecessary stress, de Blob 2 remains a solid platform game with an interesting mechanic at its core.
    • 82 Metascore
    • 90 Critic Score
    Behind the f-bombs and dick-t.ts are some incredibly mature and well thought out mechanics. Not only does the Skillshot system invite a completely new approach to shooting in single-player, it uses scores and leaderboards to inspire competition in a completely different vein to the amalgamate of contemporary shooters.
    • 83 Metascore
    • 90 Critic Score
    Behind the f-bombs and dick-t.ts are some incredibly mature and well thought out mechanics. Not only does the Skillshot system invite a completely new approach to shooting in single-player, it uses scores and leaderboards to inspire competition in a completely different vein to the amalgamate of contemporary shooters.
    • 84 Metascore
    • 90 Critic Score
    Behind the f-bombs and dick-tits are some incredibly mature and well thought out mechanics. Not only does the Skillshot system invite a completely new approach to shooting in single-player, it uses scores and leaderboards to inspire competition in a completely different vein to the amalgamate of contemporary shooters.
    • 64 Metascore
    • 70 Critic Score
    Star Wars fans will drop the cash on it regardless, but there's enough here to satisfy the urges of serious tower defence players too.
    • 85 Metascore
    • 60 Critic Score
    It's a not a bad game by any stretch of the imagination, just a slightly poor use of the license.
    • 86 Metascore
    • 90 Critic Score
    it's one of the most creative examples of casual gaming.
    • 89 Metascore
    • 90 Critic Score
    This is a top-drawer iDevice game that feels perfectly at home on Apple's touch screen, tilt-enabled handhelds. At just £2.99 it's an absolute steal.
    • 76 Metascore
    • 80 Critic Score
    It will still be far too difficult for most, but the game is one of the developer's most accessible titles to date, and while its jagged 2D art and unpopular genre will never grant it more than an extremely niche audience, the few who are interested will be more than satisfied with both the game and Rising Star's commendable publishing efforts.
    • 57 Metascore
    • 60 Critic Score
    Ultimately there's not a whole lot to it, but if you can ignore the odd Kinect upset there's a competent brain training experience for those willing to embrace it.
    • 84 Metascore
    • 80 Critic Score
    Stacking rarely treks toward the outskirts of the playroom, and not as far into alternative humour territory as some Schafer fans would hope. But instead it offers a fully-formed, self-contained world of colour and quaintness, charm, and more importantly an individuality of its own.
    • 83 Metascore
    • 80 Critic Score
    Stacking rarely treks toward the outskirts of the playroom, and not as far into alternative humour territory as some Schafer fans would hope. But instead it offers a fully-formed, self-contained world of colour and quaintness, charm, and more importantly an individuality of its own.
    • 83 Metascore
    • 90 Critic Score
    Helsing's Fire has inventive levels and immediate charm, making it an instant iPhone classic you'd be a fool not to pick up post haste.
    • 72 Metascore
    • 70 Critic Score
    Please Eden, next time just focus on the driving.
    • 68 Metascore
    • 70 Critic Score
    Please Eden, next time just focus on the driving.
    • 70 Metascore
    • 70 Critic Score
    Please Eden, next time just focus on the driving.
    • 87 Metascore
    • 90 Critic Score
    For all its added features and refinements, Black and White still rigidly follows the tried and tested formula. The leaps and bounds folks like me have been hankering after will have to wait until the inevitable 3DS version. Until then, however, rest assured in the knowledge that Black and White are damn fine games; the best the series has to offer.
    • 87 Metascore
    • 90 Critic Score
    For all its added features and refinements, Black and White still rigidly follows the tried and tested formula. The leaps and bounds folks like me have been hankering after will have to wait until the inevitable 3DS version. Until then, however, rest assured in the knowledge that Black and White are damn fine games; the best the series has to offer.
    • 75 Metascore
    • 60 Critic Score
    I got to the third form of the final boss and decided I've had enough - in this instance, at least, I'm not nearly interested enough to take that exhausting last step to the end credits.
    • 72 Metascore
    • 60 Critic Score
    Good fun, but it's short-lived in the extreme. While £2.99 might not seem much, other App Store games offer far better value for money, making it feel like you're paying a slight premium for the license.
    • 83 Metascore
    • 80 Critic Score
    Suffers from some problems, many of which can't be helped given the tiny iPhone screen, while others take the edge off the game's believability. Despite this, the game still manages to have a bizarre hold on me, nagging from within my pocket to play a few more games or to check if my transfer offers have been accepted.
    • 63 Metascore
    • 70 Critic Score
    If you're hungry for an old-fashioned platformer, one with a tongue in its cheek and a spring in its step, you could do far worse.
    • 62 Metascore
    • 70 Critic Score
    If you're hungry for an old-fashioned platformer, one with a tongue in its cheek and a spring in its step, you could do far worse.
    • 71 Metascore
    • 60 Critic Score
    You don't need Magnetic Shaving Derby, of course. It doesn't demand your attention - it's simply a charming, silly, completely unessential purchase that's quite nice to have.
    • 52 Metascore
    • 40 Critic Score
    The experience as a whole is entirely forgettable.
    • 90 Metascore
    • 80 Critic Score
    Osmos is still a fantastic little title, one of a rare breed of games that can be described as meditative.
    • 87 Metascore
    • 80 Critic Score
    Monkey Island 2 is a sacred property to many - me included - and we expect the game to be treated with an appropriate amount of respect. It isn't.
    • 73 Metascore
    • 70 Critic Score
    Guardian of Light is a thoroughly refreshing take on tomb raiding, and – aside from the aforementioned control issues - has made the transition to iPhone surprisingly well.
    • 82 Metascore
    • 90 Critic Score
    BaSS is a genuinely funny game, boasting the kind of clever humour that we all too rarely see these days.
    • 78 Metascore
    • 80 Critic Score
    Overall, then, it's a fairly robust package with a steep asking price. Adding novelty additions to the mix might incense the grumpy critics, but these map-specific gimmicks seem to be going down genuinely well on Xbox LIVE - just like the blast doors on Radiation or the space rocket on Launch.
    • 87 Metascore
    • 80 Critic Score
    Sure, in terms of the core gameplay (that being combat) you don't actually do a whole lot. You swing, dodge and cast the odd spell every now and again, and that's about the crux of it. However, the experience wrapped around these mechanics gives the game an alarmingly addictive nature.
    • 89 Metascore
    • 90 Critic Score
    It's a gorgeous game, and one that runs at a framerate speedy enough to justify why it doesn't support older models of iPhone and iTouch.
    • 79 Metascore
    • 80 Critic Score
    It's one of those games that can quickly get stuck in your head if you let it.
    • 89 Metascore
    • 80 Critic Score
    Dead Space 2 is sometimes a confused and disappointing production, but more often than not it's tense and fascinating.
    • 87 Metascore
    • 80 Critic Score
    Dead Space 2 is sometimes a confused and disappointing production, but more often than not it's tense and fascinating.
    • 90 Metascore
    • 80 Critic Score
    Dead Space 2 is sometimes a confused and disappointing production, but more often than not it's tense and fascinating.
    • 72 Metascore
    • 80 Critic Score
    It's still the most well produced variation on the Deadly Giant Worm genre.
    • 88 Metascore
    • 80 Critic Score
    A generous and competent addition to Bad Company 2.
    • 86 Metascore
    • 80 Critic Score
    A generous and competent addition to Bad Company 2.
    • 88 Metascore
    • 80 Critic Score
    A generous and competent addition to Bad Company 2.
    • 83 Metascore
    • 70 Critic Score
    It's an elegantly crafted thriller that stands out as an original, charming and beautiful adventure.
    • 94 Metascore
    • 100 Critic Score
    It's been said before, but it's worth repeating: Western RPGs will never be the same again, such is the impact of BioWare's work here. In short, Mass Effect 2 is bloody brilliant. Grab a fork, and tuck in.
    • 66 Metascore
    • 60 Critic Score
    Be prepared to hit that A button a lot over the course of the adventure. But while this latest Kingdom Hearts has its fair share of problems, long-term fans shouldn't find it too hard to forgive and forget.
    • 91 Metascore
    • 90 Critic Score
    The real depth comes from the creation utilities, and anyone drawn in by the wealth of features is likely to be investing tens if not hundreds of hours here.
    • 81 Metascore
    • 80 Critic Score
    At 800 Microsoft Points ilomilo is ludicrously good value for money.
    • 50 Metascore
    • 20 Critic Score
    For the lucky few who happen to have the preposterous layout requirements, Kung Fu LIVE is a solid novelty title. Unfortunately, it's being marketed to an audience beyond those twelve people.
    • 74 Metascore
    • 80 Critic Score
    It's funny, challenging, and easily worth replaying a few times; there are only two endings this time around, but you're unlikely to see everything the Phenotrans lab has to offer in a single outing.
    • 69 Metascore
    • 60 Critic Score
    Nail'd impresses in its opening moments and is fun to hop into for a quick burst, but once you've seen a few of the sights you're left with a game that struggles to excite where it really matters.
    • 74 Metascore
    • 80 Critic Score
    It's a skill-based game that manages to be surprisingly technical, but never at the expense of fun. It's hugely rewarding, too: after several extended spells on the game, Mr Gaston had the balls to perform Gold Digger on stage in a Croydon nightclub - and round there, they kill people who suck at karaoke.
    • 65 Metascore
    • 80 Critic Score
    It's a skill-based game that manages to be surprisingly technical, but never at the expense of fun. It's hugely rewarding, too: after several extended spells on the game, Mr Gaston had the balls to perform Gold Digger on stage in a Croydon nightclub - and round there, they kill people who suck at karaoke.
    • 68 Metascore
    • 80 Critic Score
    Yes, Deadly Premonition is flawed. It's unhelpful, outdated and highly irregular - and I should probably give it a lower mark, but I'm not going to. Instead I'm going to thank Rising Star for bringing this game to the UK, and I'm going to suggest that if you're even remotely curious, that you give it a pop.
    • 85 Metascore
    • 90 Critic Score
    It'll teach you things, broaden your horizons, and give you a damn good time; think of it as the Mrs Robinson to your brawling Benjamin Braddock. As Taokaka might say, meow can you resist?
    • 87 Metascore
    • 90 Critic Score
    It'll teach you things, broaden your horizons, and give you a damn good time; think of it as the Mrs Robinson to your brawling Benjamin Braddock. As Taokaka might say, meow can you resist?
    • 61 Metascore
    • 60 Critic Score
    It's not a bad game by a long stretch - just a game that's over in a flash and almost entirely devoid of any memorable moments.
    • 63 Metascore
    • 60 Critic Score
    It's not a bad game by a long stretch - just a game that's over in a flash and almost entirely devoid of any memorable moments.
    • 59 Metascore
    • 60 Critic Score
    It's not a bad game by a long stretch - just a game that's over in a flash and almost entirely devoid of any memorable moments.
    • 47 Metascore
    • 30 Critic Score
    The two worst games I've played this year have both been on Kinect, and Sonic Free Riders - you might not be surprised to learn - is one of them. Avoid.

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