Vice's Scores

  • Games
For 3 reviews, this publication has graded:
  • 100% higher than the average critic
  • 0% same as the average critic
  • 0% lower than the average critic
On average, this publication grades 21.8 points higher than other critics. (0-100 point scale)
Average Game review score: 97
Highest review score: 100 Starfield
Lowest review score: 90 PRAGMATA
Score distribution:
  1. Positive: 3 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 0 out of 3
299 game reviews
    • 82 Metascore
    • Critic Score
    The 'Madden NFL 18' Story Mode Is Better Than It Has Any Right To Be.
    • 86 Metascore
    • Critic Score
    It's so much fun to encounter these new features, and see how seamlessly integrated they are with the old school style. This really does feel like an older Sonic game that's been given proper consideration, with thoughtful level design that encourages wild leaps of faith, and characteristic speed. And then many happy returns, with different characters, to plumb away at the game's secrets.
    • 76 Metascore
    • Critic Score
    Tacoma isn't Gone Home, but that's an impossible ask. Tacoma is, however, a clever game with a thoughtful story to tell about life, people, and technology.
    • 67 Metascore
    • Critic Score
    I guess the real lesson here is that you can have some fun by yourself in Miitopia, even with the loneliest system in existence. The New 2DS XL is fantastic, by the way. I'll have to actually go and get some street passes before I dip back into the game.
    • 83 Metascore
    • Critic Score
    And in a world where boss battles are, with the exception of Souls-like games, seemingly falling out of vogue, Splatoon 2 makes an argument it's only because of lacking creativity. Each of the game's five worlds hides a wholly unique monstrosity, demanding players exploit the game's mechanics in a different way. Even if Nintendo hadn't asked me to keep quiet about the nature of the Splatoon 2's bosses (in the third world and beyond) I'd still be loathe to spoil the game's best surprises.
    • 72 Metascore
    • Critic Score
    I get it. I'm not good at this. But when a game's first stages are so fiddly—its on-ramping of the player, if you will, is so steep—it becomes incredibly off-putting to anyone without the time to properly tackle it.
    • 69 Metascore
    • Critic Score
    It's a game that makes the most of its conscious limitations, in other words—and while the enemies and bosses are all familiar, finding the most efficient ways to beat them means they're an entertainingly different kind of challenge here.
    • 77 Metascore
    • Critic Score
    There's a lot, lot more to be said regarding the genuinely surprising depth of ARMS's core one-on-one (or hectic two-on-two) fighting mode—which is presented as a "Grand Prix" in single-player, a standard arcade-like run through opponents culminating in a slightly disappointing end boss, who serves to illustrate how the game's designers used up their creativity on the ten playable characters.
    • 85 Metascore
    • Critic Score
    It's the perfect game to kind of zone out with (especially in the literal Zone challenges, which are abstract, light-shifting exercises in going fast and not hitting barriers), to enjoy the music and visuals and feel your way around the game, via time trial, or traditional race (full of deadly power-ups and just a taste of Mario Kart-style shenanigans), or any number of challenges in the solo modes.
    • 80 Metascore
    • Critic Score
    But I think it's worth the investment. With Endless Space 2 I feel like a lot of the loose observations and conclusions I drew from Endless Legend are finally coalescing into knowledge, and Amplitude's strategic language is starting to sound like poetry.
    • 80 Metascore
    • Critic Score
    Should we be so surprised that Rime feels lightweight, like a retread of medium-pertinent predecessors? Choose to stand in the shadows of colossi, after all, and your own definition will only ever appear dwindled.
    • 85 Metascore
    • Critic Score
    Crisp and colorful with an energetic EDM soundtrack, Arkanoid vs. Space Invaders is a fizzy, addictive treat—like a bag of cola bottles but with slightly more nutritional value, and all for roughly the price of a London pint.
    • 66 Metascore
    • Critic Score
    The Final Challengers, in so many ways, just feels undercooked. It doesn't move me like Super did, and that's not because of how old it is, or what I've played since— Super just did all of this slicker, sharper, and didn't stuff itself with pointless filler. And that's not my memories talking—I can turn it on, today, and even in 16-bits it purrs where The Final Challengers plods. Put this online and charge a tenner, it's a deal. But come on, Capcom—there's taking the piss with asking prices, and then there's this.
    • 85 Metascore
    • Critic Score
    It rocks, so hard, so fast; so let it rumble and tumble you and your Switch for a while, until you're suitably sweated out.
    • 79 Metascore
    • Critic Score
    As I play more and more—I'm about 20 hours in now—I've realized that there's a major Bioshock staple that isn't in Prey: memorable characters.
    • 71 Metascore
    • Critic Score
    Don't sleep on this weird, dark little game. It's a very spooky, very worthwhile trip.
    • 78 Metascore
    • Critic Score
    Tarsier’s new puzzler presents a powerful vision of terror in a very relatable environment.
    • 77 Metascore
    • Critic Score
    I got what I wanted out of Dawn of War III. It pays the right amount of reverence to the source material and tells exactly the sort of story I like in 40K: important, but contextualized in the big, scary, slightly stupid universe Games Workshop has created for itself.
    • 59 Metascore
    • Critic Score
    Wales Interactive’s latest is neither an interactive movie nor a video game, but as a curious experiment it shows potential.
    • 68 Metascore
    • Critic Score
    I'm not basing my reaction off of nostalgia. The earlier titles had their flaws, but they were well-constructed. I would gladly give all of Yooka-Laylee's visual polish for level geometry that teased secrets, high peaks that demanded climbing, worlds that felt good to move through.
    • 82 Metascore
    • Critic Score
    I'm usually beaming with pride when I've scaled the latest mountain FromSoftware has put in front of me, but by the end of The Ringed City, I was left empty, bored, and ready for change.
    • 84 Metascore
    • Critic Score
    Thimbleweed Park's puzzles are just fine as they are...By which I mean they are enjoyably frustrating, comfortably confusing—echoes of the point-and-click past. Mercifully, they're articulated in such a fashion that, again, once you begin to acknowledge the mechanics made available to you, key amongst them character swapping on the fly, they begin to sing. And they really are like songs, after a fashion, constituents of an arrangement fractured by design, until such a time that a third party, the player, can piece them back together and drink in the singular melodies.
    • tbd Metascore
    • Critic Score
    Bucket Detective isn't as abjectly disturbing as The Static Speaks My Name, but you don't exactly feel great while playing it, either. It's not a game about winning, it's about inhabiting someone's world. How you feel about your time in that world is up to you.
    • 62 Metascore
    • Critic Score
    None of the five sports in Superstars is likely to keep you hooked for the long term—though, saying that, I got so obsessed with World Tour a couple of drizzly summer holidays ago that I was dreaming about teeing off with bob-ombs for golf balls—but, for your 20-minute time-killing needs, they're pretty perfect.
    • 88 Metascore
    • Critic Score
    Even at this point, I can confidently say that Nier: Automata is the best Platinum game since Bayonetta 2, and that it progresses with such wonderfully rapid momentum that it's impossible to just pick up and play for an hour.
    • 79 Metascore
    • Critic Score
    As a Tales fan burned by several years of repetition and "greatest hits," it's been a joy to see the series strike out into uncharted territory with Velvet and her band of anti-heroes.
    • 89 Metascore
    • Critic Score
    If you're picking up Horizon Zero Dawn today, you're in for a treat. Some of the reviews might have skewed a little high, score wise, for my liking, but Guerrilla's open-worlder is one of 2017's finest games so far. There's been stiff competition, with more to come—but I feel this is one we'll see nudge into the upper parts of several publications' year-end best lists.
    • 88 Metascore
    • Critic Score
    Night in the Woods is great at subverting power fantasies. There are moments where you have no choice but to screw up. You simply choose how you screw up because that's how unattended mental illness can be.
    • 97 Metascore
    • Critic Score
    In marketing material, Nintendo has been calling this game an "open air adventure," the sort of unique genre description that is invented alongside so many big budget Japanese games. When I first heard that term, I rolled my eyes a little. The power of the term "adventure" has been diminished through use in the games industry. A term that once conjured a feeling of momentum and danger, intrigue and bravery has become generic. But Breath of the Wild managed to revive the term for me. For the first time in years, I don't just feel like I'm fighting enemies or searching for loot, like I'm "questing" or "exploring." I feel like I'm adventuring.

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