VG247's Scores

  • Games
For 309 reviews, this publication has graded:
  • 47% higher than the average critic
  • 2% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 3.6 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Bayonetta 3
Lowest review score: 20 Tom Clancy's Ghost Recon: Breakpoint
Score distribution:
  1. Negative: 9 out of 309
394 game reviews
    • 75 Metascore
    • 80 Critic Score
    Everyone’s going in expecting madcap mayhem, and there’s often no one more stony-faced than someone sitting with their arms folded waiting to laugh. But if nothing else, Grasshopper Manufacture’s latest knows how to make you crack a smile.
    • 87 Metascore
    • 100 Critic Score
    Mini Motorways is a game that I can just vibe with. There was a period of time when I’d boot Mini Metro every single day in order to undertake the daily challenge. I can see that being the case again here. There’s an intricate, impossible-feeling balance to this game; it is fiendishly difficult and filled with tactical nuance with even things like the angle of how roads join one another impacting traffic speed - and yet it is also joyously mellow and inviting, the perfect way to whittle away some spare minutes. I can barely say a bad word about it.
    • 81 Metascore
    • 80 Critic Score
    Of the Life is Strange games I've completed (2 is still woefully unfinished for me atm), True Colors is my favorite. It strikes the perfect balance of focus on Alex as a person, the town of Haven Springs as a community, and how the two interact and change each other. While I'm still not sold on the superpowers as a mechanic or narrative device, they're unobtrusive enough to be fine, and do provide more to actually do besides walking around, looking at things and talking to people. If you liked previous entries in the Life is Strange series, you'll probably enjoy this one. It's a tighter, cleaner take on the formula, but at its heart, it's still the balance of magic and mundane that’s become signature to these games.
    • 76 Metascore
    • 80 Critic Score
    WarioWare: Get It Together is unabashedly Nintendo, fulfilling its mission statement to the letter with alarming precision, but also not rocking the boat very much at all. The game’s one big change - controlling a cast of characters - didn’t turn out to be that big of a deal after all. The result is a wonderfully infectious game to play alone - while it lasts - but the true value of the package will be in playing it with others.
    • 89 Metascore
    • 100 Critic Score
    This was a review I picked up on a whim, looking to try something new, and now I’m walking away with a strong new game of the year contender. Psychonauts 2 is fun, funny, heartfelt, and handles its themes with a deft and gentle hand. Thanks to its great recapping, anyone can play regardless of their history with the series, and I recommend you do!
    • 76 Metascore
    • 80 Critic Score
    Twelve Minutes ultimately presents a compelling, thrilling experience that feels more than worth the price of entry. It has interesting things to say through its looping core conceit, and it’ll tease your brain more than a few times - sometimes genuinely, sometimes through slightly cheap requirements to progress. I also admit I was less of a fan of where the story went in its later stages - but that doesn’t mean I wasn’t hooked. The journey matters more than the destination, after all - and a gripping journey this is.
    • 72 Metascore
    • 80 Critic Score
    Ultimately, the Assassin’s Creed Valhalla Siege of Paris DLC is a worthy add-on with a good story and great emphasis on more interactive gameplay. While its narrative stakes feel relatively low, Eivor has real impetus in how everything unfolds throughout the well-paced plot.
    • 74 Metascore
    • 80 Critic Score
    The Ascent’s ambition is often the most surprising thing about it. I went in expecting a decent, simple cyberpunk top-down shooter. Instead, I got a compelling action game that feels great to play, and an introduction into a world I can’t wait to see expanded in future sequels. The Ascent is the type of indie superstar game you bring up to prove how much can be accomplished by a small team today.
    • 82 Metascore
    • 80 Critic Score
    Monster Hunter Stories 2 is a win, with so many quality of life changes from its predecessor on 3DS. It’s welcoming and accessible, familiar yet new, complex but not too confusing, and has plenty of surprises waiting for players and I can see myself playing it way beyond this review.
    • 71 Metascore
    • 60 Critic Score
    To a certain type of player, Legend of Mana is likely to be considered the perfect remaster. It touches up the visuals, but not too much. It makes quality-of-life changes, but preserves the original design and difficulty – warts and all. Some may find that preservation detrimental, with this twenty year-old game showing its age – but it does also make this the new definitive way to experience a classic.
    • 70 Metascore
    • 60 Critic Score
    It’s the sort of arcadey sports experience that doesn’t really happen any more. Most sports games now are simulations – so I’m so glad to get another game that carries the spirit of older, arcadey, more silly sports games. The adventure mode’s shortcomings don’t dent that significantly enough to stop me from recommending Mario Golf: Super Rush – but just don’t go in expecting an all-time-great sports story mode.
    • 80 Metascore
    • 60 Critic Score
    If you like the sound of a deep RPG with extensive combat mechanics, Scarlet Nexus shouldn’t disappoint. If you are expecting something more akin to Devil May Cry, you might find the extensive storytelling gets in the way of the gameplay a little too much. With that said, you can still enjoy it if you’re not an anime connoisseur. There’s plenty of fun to be had for all players because it’s great once it gets going – but I fear it might lose people in its opening few hours.
    • 77 Metascore
    • 80 Critic Score
    Game Builder Garage seems to want to showcase just what it’s like to make a game, albeit in a simpler way. It’s sometimes challenging to the point of being headache-inducing. It is unrelentingly complicated. When it clicks, however, it’s fun, magical, and incredibly rewarding.
    • 88 Metascore
    • 100 Critic Score
    This is a full-fat, planet-hopping, mystery-filled adventure that PS5 owners will lap up and non-owners will resent not being able to play, perhaps through no lack of trying. Miles Morales and Demon’s Souls were superb launch titles for the PS5, but we’re now through the looking glass. The bar has been set. The PS5 has arrived.
    • 62 Metascore
    • 60 Critic Score
    Necromunda often oscillates between a brilliant indie gem and a frustrating mid-tier game. Some moments, it’s the best Warhammer 40,000 action game – as you mow down enemies and watch their skulls explode to its rocking tunes, and look stylish doing it as you chain grappling hook shots and double-jumps. Other times, you miss a major story beat because an important character’s audio mix was too low, or feel like you’re pixel-hunting for enemies like it’s Warzone.
    • 84 Metascore
    • 80 Critic Score
    Taken alone, any one slice of the game – like a single house, the village itself, even the way combat handles – has its issues. But combined, it merges into something that’s still special – even if it isn’t quite as brilliant as Resident Evil 7 or 2 Remake. It’s an easy recommendation – though if you didn’t back in 2017, you might want to play RE7 first.
    • 86 Metascore
    • 80 Critic Score
    While Returnal’s marriage of rogue-like loops and serpentine story isn’t perfect, it’s a dark, engaging, and innovative experience which provides plenty of gameplay grunt to match its brain-teasing plot. There’s symbolism to ponder, Easter eggs to spot, and tons of memorable moments across the 20 or so hours it’ll take you to reach the end the first time, with yet more to unlock and mess with after you’ve mastered the core concepts on your initial clear.
    • 79 Metascore
    • 80 Critic Score
    If you’re the sort of player who got really mad about the national Pokedex in Sword & Shield, you might also bemoan the level of content here. But I think this is plenty, delivering far more than the original and with a whole lot of replay value – it’s just a shame the developers felt the need to stretch it out artificially to justify what they’ve managed to build. Even with the grind, I do adore this game, though. It’s a video game safari that manages to evoke the sense of wonder of the real thing. It’s a worthy successor to the beloved original; a comforting, gorgeous, lovely little thing that soars when it just basks in its core conceit and lets you at its content.
    • 83 Metascore
    • 80 Critic Score
    While the backtracking remains, it feels much less painful this time around thanks to it being part of a game with smooth performance that’s ultimately much more fun to actually play. The game is considerably improved as a result, and much of what made the original quietly special can now shine far more brightly. It might not be perfect, but within this slightly flawed framework beats the heart of an absolute masterpiece. Those who fell in love with Nier through Automata should go into this with a clear expectation that this is not that game – but if they do, they’ll find much to love.
    • 67 Metascore
    • 60 Critic Score
    A-Train: All Aboard! Tourism won’t be for everyone. That’s not just because it’s part of a niche genre – it’s also because of the way it’s structured and the time commitment to truly get into it and dig deep into the ‘good stuff’. It never quite goes off the rails, but sometimes you’ll wish the journey could be a little quicker – and not everyone will be able to stick it out. If you manage that – and more fervent fans of transport sims should be able to do that – there’s a bit of a hidden gem here.
    • 75 Metascore
    • 80 Critic Score
    Everything that made that original game special, and ultimately a cult classic, is faithfully and lovingly reproduced here. It’s a safe reimagining, but simply on merit of all the small modernizing touches, which add up to a lot, it’s also pretty clearly a better game than the original – and considering how much I loved that game, that’s no small feat. I can see many more hours in my lair ahead – and with potential updates and DLC down the line to address some issues, true world domination could still be ahead.
    • 89 Metascore
    • 100 Critic Score
    Honestly, It Takes Two is one of the most pleasant surprises in video games I’ve ever had. I went in more or less expecting a fairly gimmick-laden brief but fun escapade, but it’s so much more than that. This is a game that I would recommend to anyone who longs for the kind of no-holds-barred childlike fantasy so common in the 80s but seems less common today. If that is you, don’t sleep on this real gem.
    • 88 Metascore
    • 80 Critic Score
    Ultimately, Monster Hunter Rise is a solid, standalone entry to the series which pulls back on the scope of recent games on more powerful platforms, but doesn’t skimp on the fundamentals that made the Monster Hunter name. While it does feel like a smaller package in terms of grand story presentation, the new additions and quality-of-life fixes make it less grindy to play, with greater flexibility in exploration, navigation, and resource collection adding to the portable possibilities.
    • 76 Metascore
    • 80 Critic Score
    Murder on Eridanos feels like The Outer Worlds at its best. Roleplay, diverging quest lines, and carefully balanced absurdity have always been at the heart of the game, and this DLC feels like a freer exploration of that core concept. Without having to juggle the high-stakes of the main story across an extended run-time and multiple planets, there’s more leeway to knit a larger cast of more interconnected characters together for a more engaging mystery.
    • 74 Metascore
    • 80 Critic Score
    I’m not sure I’m yet at the point where I’ll be able to play Ghosts ‘n Goblins with the proficiency that so wowed me to witness as a child. But playing it always gives me a warm and fuzzy feeling that’s entirely at odds with the fiendishly challenging, unforgiving nature of Knight Arthur’s adventure. It’s an all-time classic, and seeing such a game resurrected so lovingly on new platforms is always welcome.
    • 76 Metascore
    • 60 Critic Score
    The presentational and balance problems ultimately don’t take too much from Bravely Default 2. There’s a brilliant game here, with heart, smarts, and an admirable adoration for the classics of the genre. Its charm cannot be denied – and it provides a helpful cushion against those uneven and rough edges. With that said, to embrace a cliché – this is absolutely one for fans of the genre, who want a difficult, system-driven RPG – and aren’t as worried about the visual presentation.
    • 89 Metascore
    • 100 Critic Score
    While Super Mario 3D All-Stars was content rich but low on actual effort, Super Mario 3D World + Bowser’s Fury feels like a necessary release. It brings one of the best ever Mario titles to a platform people actually own, but also adds a new exclusive that’s completely worthwhile. It easily cruises onto the list of best Nintendo Switch games – and it’s a great start for Nintendo’s 2021. Just don’t leave us waiting too long for an Odyssey 2, yeah?
    • 79 Metascore
    • 80 Critic Score
    Little Nightmares 2 is a superb sequel that carries on the impressive tone of the original, but improves in all key areas. This isn’t explosive horror, there’s no gore or torture, and for the most part you’re jumping onto levers, solving puzzles, and climbing up furniture, but that doesn’t mean Tarsier hasn’t created a standout horror experience.
    • 66 Metascore
    • 60 Critic Score
    It’s clear that Respawn still has the chops to make a quality Medal of Honor game. There’s a lot of heart here, and an attention to detail that must be admired. With that said, it’s clear the studio had troubles accomplishing its goals in VR – and the result is a curious VR experience that’s worth experiencing, but equally is nothing like a VR system seller. It stands strides behind Alyx – but then again, so do most VR games.
    • 71 Metascore
    • 60 Critic Score
    If you’re after action and full-on horror, The Medium will likely leave you wanting, and considerably so. This is more of a slow burn, the twisted plot unravelling over six to eight hours. I found the pacing to be ideal, with the game throwing just enough moments of high intensity into the mix to keep things interesting. There is a big bad of sorts, but don’t expect traditional boss fights, with encounters being designed to be intimidating and scary rather than difficult. Bloober clearly wanted everyone to be able to see this story through to its conclusion.

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