Vandal's Scores

  • Games
For 6,588 reviews, this publication has graded:
  • 69% higher than the average critic
  • 7% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 1.7 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Journey
Lowest review score: 10 Make it indie!
Score distribution:
6591 game reviews
    • 51 Metascore
    • 55 Critic Score
    Balan Wonderworld had good intentions, but it get two of its core mechanics wrong: its control and the suit system. It’s still enjoyable, although not as much as it could have been.
    • 43 Metascore
    • 55 Critic Score
    We find a bunch of good ideas crashing among them. It's hard to recommend this game, but we really hope they find the way to make it work in a possible sequel.
    • 49 Metascore
    • 55 Critic Score
    We recommend this title for those out there who are fanatic of this kind of game, but it is hard to find something good about it for those who are not. Sadly, last generation graphics, and nothing worth highlighting and the main features of this game.
    • 69 Metascore
    • 55 Critic Score
    Fun for a while, but incredibly limited and repetitive, Slap Them All is a beat ‘em up that could and should have been much better.
    • 61 Metascore
    • 55 Critic Score
    There are good intentions behind this adventure, but also too many mistakes and questionable design choices.
    • 43 Metascore
    • 55 Critic Score
    The developers deserve some praise for the originality of the game, but ultimately it doesn't work as it becomes boring too early.
    • 51 Metascore
    • 55 Critic Score
    After the great adventures Frozenbyte has offered us, we were expecting much more from them. Unfortunately, Shadwen is a nice idea behind a really poor execution.
    • 67 Metascore
    • 55 Critic Score
    Despite its promising premise, this VR expansion fails to deliver an immersive underwater experience due to its limited interactivity, lackluster graphics, and overly guided gameplay. Movement feels clunky, interactions are shallow, and the second character adds little to the experience, making the short runtime feel unnecessarily stretched.
    • 71 Metascore
    • 55 Critic Score
    No Straight Roads has fantastic ideas, but it fails to make good use of them. Even if the foundation is interesting, the execution ends up delivering tedious interaction and imprecise controls.
    • 65 Metascore
    • 55 Critic Score
    Although it has a good and interesting multiplayer, the main single-player adventure is not that interesting, and its gameplay is too limited.
    • 52 Metascore
    • 55 Critic Score
    The core experience is as good as in any other episode of the franchise, but the free-to-play approach becomes really intrusive.
    • 65 Metascore
    • 55 Critic Score
    With some more polish, Eat Them could have become one of the best in its genre, but its high difficulty and the imprecise controls turn it into a tedious experience.
    • 62 Metascore
    • 54 Critic Score
    It has some good ideas to reinvent the series and it tries to offer something different, but it has too many problems and falls far below Jagged Alliance 2. Its interface and awful AI make the game too limited.
    • 47 Metascore
    • 54 Critic Score
    The new adventure of the X-Men is poor and simple. Although the story looked interesting, the result is an average action game, without anything remarkable, that only hardcore X-Men fans will enjoy.
    • 50 Metascore
    • 54 Critic Score
    The new adventure of the X-Men is poor and simple. Although the story looked interesting, the result is an average action game, without anything remarkable, that only hardcore X-Men fans will enjoy.
    • 54 Metascore
    • 54 Critic Score
    As if it were an experimental title in augmented reality, Spirit Camera shows that stories can be told using this technology, offering an inmersive experience in which you can blend the console with the players' environment. Despite these good things, the game is too short and has its flaws, especially in the interaction with the cameras, But it is a bold game, with some interesting ideas, which acts as a pioneer in a new genre.
    • 56 Metascore
    • 53 Critic Score
    It offers an original concept, but there are things that don't fit well overall.
    • 59 Metascore
    • 53 Critic Score
    Except from the visuals there's little to highlight about the game. Fans of the genre may give it a try, keeping in mind the game relies heavily on in-app purchases.
    • 56 Metascore
    • 53 Critic Score
    It is a good idea to combine action with strategy, but this time hasn't been achieved with prowess.
    • 51 Metascore
    • 53 Critic Score
    It's like it's fifth movie. It gives you nothing relevant, looks alright and it's not very interesting if you're not a fan of the series. It's a nice attempt, but it's still far from such a special series as Die Hard.
    • 62 Metascore
    • 52 Critic Score
    Although this installment has achieved to overcome some of the control issues of the first game, and it also offers slightly better graphics than those one, it doesn't bring anything new to the series.
    • 55 Metascore
    • 52 Critic Score
    Even those who love this type of game will acknowledge that this is an average and mediocre one, which might well have been a PSP title in terms of visual quality, and lack of innovation and content.
    • 48 Metascore
    • 51 Critic Score
    It doesn't take the series any step further, and pretty much everything in it is mediocre.
    • 67 Metascore
    • 50 Critic Score
    Right now, Rise of the Incarnates needs something to break the monotony of its battles. It feels like maybe they released it too early, and hopefully time will make it better.
    • 57 Metascore
    • 50 Critic Score
    Foamstars attempts to capture the essence of Splatoon with its colorful design and unique mechanics but falls short due to lackluster execution and an aggressive microtransaction system. While it offers some enjoyable moments, especially in cooperative squad mode, its gameplay loop feels frustrating and its pay-to-win elements detract from the overall experience.
    • 50 Metascore
    • 50 Critic Score
    Most of its pieces fit tight together, but lasting just one hour and being quite easy, it's not the best option for graphic adventures fans.
    • 70 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 54 Metascore
    • 50 Critic Score
    A bunch of good ideas not well implemented leaves us with a game that is a step backwards in the series, and that won't offer what Dragon Ball fans deserve.
    • 53 Metascore
    • 50 Critic Score
    Legacy of Kain: Ascendance fails to honor its lineage, delivering a shockingly brief three-hour experience. While the atmospheric music and original voice acting evoke nostalgia, the repetitive 2D combat and simplistic platforming feel dated. Despite an intriguing narrative tone, the controversial lore retcons and inconsistent difficulty result in a mediocre, uninspired revival.
    • 56 Metascore
    • 50 Critic Score
    Rogue Corps has some good ideas, but the execution is very, very flawed. Poor level design, repetitive and more input lag than this genre can handle. However, it can be fun with friends. If you’re playing alone, though, stay away from it.

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