USgamer's Scores

  • Games
For 899 reviews, this publication has graded:
  • 44% higher than the average critic
  • 5% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.9 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Dota 2
Lowest review score: 10 AR-K Episode 1: Gone With The Sphere
Score distribution:
  1. Negative: 31 out of 899
924 game reviews
    • 77 Metascore
    • Critic Score
    The Foundation wins in filling out the world of Control. The additional lore and answers about various facets of the Oldest House like Control Points and Power Boxes is exactly what I want from Control. That was what pushed me forward, deeper and deeper into the DLC. Of the two major new powers, Shape makes you feel like the superhero you are, while Fracture is a pretty boring addition. I just wish those powers could be brought back into the base game, for further new combat or exploration opportunities within the Oldest House. If the world of Control is your thing, the Foundation delivers.
    • 93 Metascore
    • 90 Critic Score
    Half-Life: Alyx is billed as a VR return to the series, and that's exactly what it delivers. It does what Half-Life has historically done well, and without the clouding of nostalgia or unhelpful notions of what constitutes "revolutionary" design, it ranks alongside Half-Life 2. It is a full-length VR experience that both needs to be in VR, but that uses the tech to more strongly evoke the same feelings you got with a mouse and keyboard years ago. There are some small flaws that are no more annoying than over-long sewer odysseys or having to crouch jump were in past games, and its spectacle hits the hardest of any in the series. It sets Half-Life up for a compelling future—here's hoping we see it.
    • 90 Metascore
    • 80 Critic Score
    Ori and the Will of the Wisps serves up a balanced meal of combat and platforming that captured me immediately. I'm not a big fan of the first game, but Ori's weapon wheel and slick maneuverability turns Will of the Wisps into an irresistible ballet. Unfortunately, performance problems on the Xbox One S in particular bring down a game that is otherwise almost perfect.
    • 88 Metascore
    • 80 Critic Score
    Doom Eternal builds upon the excellent foundation of Doom (2016) with a mess of demons, Glory Kills, and great weapons. Most of what made Doom great is carried forward into Doom Eternal, with new mechanics like an armor-filling flamethrower and the room-clearing Blood Punch. Eternal wants to be more though, so it adds to Doom Slayer's story and adds more twisty levels to explore, which puts some bumps in the tight pacing of Doom (2016). Nevertheless, it'll still feed your need for that rip and tear.
    • 83 Metascore
    • 90 Critic Score
    MLB The Show 20 isn't a complete replacement for all those lost afternoons at the ballpark, but it's nevertheless a balm for the baseball fan's soul in these trying times. While this year's version largely rests on the excellence of last year's version, it still brings with it plenty of strong additions, including the return of online leagues. As a tip of the cap to conclude the PlayStation 4 generation, it comes highly recommended.
    • 90 Metascore
    • 90 Critic Score
    Animal Crossing: New Leaf remains the pinnacle of the series, but New Horizons brings with it a bunch welcome quality of life changes, such as terraforming the island to your every whim. The addition of crafting isn't a burden as I worried it would be. In fact, it becomes a fun objective to work toward, effectively diversifying the usual chores of selling bugs and fish to pay your never-waning debts to that rascally raccoon. With real-world headlines more harrowing than ever, there's never been a better time to go on vacation within Animal Crossing: New Horizons.
    • 85 Metascore
    • 70 Critic Score
    Nioh 2 crafts its tough experience with precise, delicious Team Ninja combat. On top of that is an entire mass of additional systems that offer players a way forward if your skills aren't top-notch. When those systems come together, Nioh 2 can make you feel powerful, but it does feel like a mess of numbers and bonuses thrown your way at times. You're surprisingly versatile, but you're also forced into a lot of management. A bit of trimming would've led to a near-perfect experience, rather than just a great one.
    • 79 Metascore
    • 70 Critic Score
    Mediatonic's Murder By Numbers combines visual novel storytelling with picross puzzling, and it makes the pairing feel just right. Now and then a huge grid to solve may slow your roll as you're edging closer to a big reveal in a case, but the puzzles themselves are always satisfying regardless. With four lengthy chapters, catchy music, and several charming characters in its cast, Murder By Numbers is an easy recommendation for anyone who likes either mysteries or picross, and you'll be eager for more of both once you're finished.
    • 69 Metascore
    • 80 Critic Score
    Though still imperfect, Mystery Dungeon more than makes up for its stumblings through one of the most sweet-hearted stories in the Pokemon franchise, backed by a solid dungeoneering system and a gorgeous aesthetic. If all Pokemon games were as forward-thinking and adventurous as this one, who knows what the franchise could be by now?
    • 78 Metascore
    • 70 Critic Score
    Indie games in the Metroidvania genre are pretty common, but Kunai manages to stands out with exceptionally fluid combat, a wonderful Game Boy Color aesthetic, and swinging around on your kunai. The swinging mechanic is the star of the show here, even if the design of your limited arsenal shows some clear thought went into making every weapon meaningful. Unfortunately, it can be difficult to figure out where you're supposed to go at times, backtracking in Kunai is a bit of a pain, and the level design doesn't offer as many branching paths as its competition. But it's worth playing through the game's short runtime and this is a great foundation for a sequel.
    • 83 Metascore
    • 80 Critic Score
    Mega Man Zero/ZX Collection is a convenient round-up of some historic 2D platformers that, for the most part, hold up. The original Mega Man Zero is still brutal, but difficulty options like Save Assist ease the pain. The six games are bound together by some good extras, including a sizable art gallery, a music player, and a "Z-Chaser" speedrunning challenge. If Mega Man Legacy Collection and Mega Man X Legacy Collection are already on your shelf, Mega Man Zero/ZX Collection is a no-brainer addition.
    • 89 Metascore
    • 70 Critic Score
    Art's Dream, the long-awaited story mode of sorts for Dreams, does a neat job demonstrating the possibilities of Media Molecule's game. Similarly, the collaborative nature of Dreams' players' creations factor into a welcome online ecosystem. For all that Dreams has to offer creatively, and for all the litany of levels and their enjoyable experiences, I'm yet to see a level that will stay with me after I'm done playing it. Dreams is fantastically experimentative, and it's obvious that the near-limitless creation tools provide a platform on which the community can build far into the future, but to judge this package as whole right now, it's not the wider product that leaves a lasting impression.
    • 73 Metascore
    • 70 Critic Score
    Indie games in the Metroidvania genre are pretty common, but Kunai manages to stands out with exceptionally fluid combat, a wonderful Game Boy Color aesthetic, and swinging around on your kunai. The swinging mechanic is the star of the show here, even if the design of your limited arsenal shows some clear thought went into making every weapon meaningful. Unfortunately, it can be difficult to figure out where you're supposed to go at times, backtracking in Kunai is a bit of a pain, and the level design doesn't offer as many branching paths as its competition. But it's worth playing through the game's short runtime and this is a great foundation for a sequel.
    • 86 Metascore
    • 100 Critic Score
    Melancholic, all too real, but in the end, hopeful, Kentucky Route Zero is a reflection of what it's like to survive as an everyday American. It's an adventure concerned not just with our country's endemic issues, but with the people at the center and their undying perseverance in the face of economic cruelty. As an adventure game, it is perhaps one of the finest games ever written, ebbing and flowing between the perspectives of not just other characters, but the lens we see it through. All considered as the sum of its many, equally magnificent parts, Kentucky Route Zero is a game I won't forget for a long, long time.
    • 74 Metascore
    • 50 Critic Score
    Journey to the Savage Planet puts you in a brilliantly colorful world, and tasks you with exploring to your heart's content. The moment-to-moment exploration is enjoyable, but the act of combat offers very little in the way of a challenge. The score and insane FMV adverts give Journey to the Savage Planet a lot of personality, but the tiresome parody nature of the writing really lets it down.
    • 73 Metascore
    • 60 Critic Score
    Dragon Ball Z: Karakot distills 291 episodes of Dragon Ball Z down into a 40-hour action-RPG experience. While the pacing is a bit off, seeing the story of Goku and friends told in wide swaths mostly works. The combat also manages to capture the feel of the series in certain boss fights. Unfortunately, the RPG side of things is lacking, with muddy progression, systems that feel useless, and random enemy encounters that can grow tedious. It's a good start, but more training is needed to reach its final form.
    • 81 Metascore
    • 80 Critic Score
    Whatever you think of port-begging, it's justified with Tokyo Mirage Sessions #FE Encore. Not only does #FE Encore give us a chance to play a great game that was overlooked on the Wii U, but it also adds a new dungeon, new songs, and content that was previously DLC. A lot of new Persona fans have been minted since #FE's initial release in 2015, and this is one song they should all enjoy.
    • 72 Metascore
    • 80 Critic Score
    Some significant technical issues manage to do little to hold back the charm and wit of Wattam. It's a game that's great fun for both kids and adults, with slapstick humor and a sweet message of understanding people, despite your differences, at its center. It's made with today's toxic climate in mind, boiling the world's issues into something that doesn't feel cloying, but instead feels positive and welcoming. That, to me, is an achievement.
    • 84 Metascore
    • 70 Critic Score
    Shovel Knight: King of Cards revisits the formula one last time with new maps and bosses, as well as a brand new card game. It's ambitious, but it's also the least essential of the major Shovel Knight episodes. If you own Treasure Trove, play Shovel of Hope and Specter of Torment first, then circle back to King of Cards if you still want more.
    • 75 Metascore
    • 90 Critic Score
    Shovel Knight Showdown takes the popular indie platformer series and turns it into a four-player arena battler, with great results. With a large amount of unlockable content, in-game challenges, and solo modes, it's a deceptively robust package that has the potential to be a long-term party staple. Shovel Knight Showdown is great even if you've never played the original games.
    • 78 Metascore
    • 60 Critic Score
    Life Is Strange 2 has a better core relationship at the heart of its game, but it fails them with the episodic adventure's at times boring, formulaic episode structure; something its predecessor did not suffer from. Some of the story beats are preachy and unearned. Where Life Is Strange 2 hits its stride is more a technical feat: in how its core relationship between brothers Sean and Daniel becomes a game mechanic in itself, and how all the choices you make shape Daniel as he grows up.
    • 74 Metascore
    • 60 Critic Score
    Phoenix Point fits firmly on the foundation of modern XCOM, but rethinks combat with an action point system and the ability to free aim. While the latter seems like a gimmick, it's actually a wonderful tactical option that pushes the strategy forward. It's a shame then that a reliance on procedural generation leads to a lack of variety, weapon balance isn't great, and the technical execution is rough. Phoenix Point is a great starting point for something amazing, but it's not quite there yet.
    • 67 Metascore
    • 50 Critic Score
    Shenmue 3 suffers from hamfisted exposition, tedious repetition, monotonous grinding, and a heap of other fundamental flaws that are inexcusable in 2019. However, its environments are so confident in their sense of place that exploration is a capable redeemer, and the game is at times, on that ground alone, worth playing.
    • 80 Metascore
    • 90 Critic Score
    Pokemon Sword and Shield's single-player experience is filled with neat characters and a new region that's brimming with personality, but running around the Wild Area with other players offers a special kind of fun. Quality of life improvements to the metagame, including the ability to change your Pokemon's nature and rent teams for fights, gives you good reason to stick with the game after you're crowned the new champion of the Galar region. Despite the controversy, Sword and Shield offers a great time.
    • 80 Metascore
    • 90 Critic Score
    Pokemon Sword and Shield's single-player experience is filled with neat characters and a new region that's brimming with personality, but running around the Wild Area with other players offers a special kind of fun. Quality of life improvements to the metagame, including the ability to change your Pokemon's nature and rent teams for fights, gives you good reason to stick with the game after you're crowned the new champion of the Galar region. Despite the controversy, Sword and Shield offers a great time.
    • 80 Metascore
    • 90 Critic Score
    Pokemon Sword and Shield's single-player experience is filled with neat characters and a new region that's brimming with personality, but running around the Wild Area with other players offers a special kind of fun. Quality of life improvements to the metagame, including the ability to change your Pokemon's nature and rent teams for fights, gives you good reason to stick with the game after you're crowned the new champion of the Galar region. Despite the controversy, Sword and Shield offers a great time.
    • 79 Metascore
    • 70 Critic Score
    Star Wars Jedi: Fallen Order comes painfully close to being the best action game of the year, but it ultimately falls short due to pacing problems and a host of technical issues. Still, this is the first step into a larger world for a franchise that has persistently struggled since its acquisition by EA.
    • 72 Metascore
    • 60 Critic Score
    Need for Speed Heat is a conglomeration Need for Speeds past. A little Payback, a little Rivals, a little Hot Pursuit, a little Underground. The result is a good foundation to build upon, but weird AI issues, a lack of variety in events, and some poor tuning in cop chases mean it's not great. Maybe next gen will see Ghost Games bringing a little more real heat.
    • 69 Metascore
    • 60 Critic Score
    Mario & Sonic at the Olympic Games Tokyo 2020 offers a glimpse of what the series could be if it fully committed to a story mode or really invested in becoming a sportier companion to Mario Party. Most of the minigames are fairly strong and the whole package is dripping with polish. As far as minigame collections go, this one can carry the torch just fine—but maybe it’s not the one you pick to light the fire at game night.
    • 82 Metascore
    • 70 Critic Score
    Death Stranding might be Kojima's boldest game to date. It may also be his most tedious. Either way, its originality outweighs its sometimes exhausting structure and poor pacing... but only just. Maybe not a game I would recommend to everyone, but certainly one of the most interesting games of 2019.

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