USgamer's Scores

  • Games
For 899 reviews, this publication has graded:
  • 44% higher than the average critic
  • 5% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.9 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 NBA 2K17
Lowest review score: 10 AR-K Episode 1: Gone With The Sphere
Score distribution:
  1. Negative: 31 out of 899
924 game reviews
    • 68 Metascore
    • 70 Critic Score
    Oninaki is a likable RPG. Its story and setting are interesting, and the Daemons you collect to help you fight are cool. Unfortunately, bashing through uninteresting swarms of high-HP enemies puts a damper on the fun. Oninaki is still better than Tokyo RPG Factory's previous games; the studio seems to be moving in the right direction. If it can get past its extended growing pains, it'll be a contender someday.
    • 82 Metascore
    • Critic Score
    So far, Life Is Strange 2 has been quietly very good, even with its missteps. With a believable sibling relationship anchoring the series, it's a very different game from the original Life Is Strange, and I think it's all the better for it. Episode 4 in particular is the second best episode in the series so far, resting next to its excellent introductory episode. I'm looking forward to seeing the conclusion of these brothers' heart wrenching tale. Hopefully they finally get their happy ending, or something close to it, but something tells me they maybe won't.
    • 84 Metascore
    • 90 Critic Score
    Telling Lies feels like it's about four times as big as Sam Barlow's previous game Her Story, and it shows. You feel it not just in the four characters you're sifting through footage of, but in the variety of its videos too: from FaceTime calls to hidden cameras capturing secretive meetings. In Her Story, it was famously easy to go down a rabbit hole of sorts on your own intuition; in Telling Lies, that tendency is mechanized in smart, intuitive ways. When it comes to good interactive mysteries, Telling Lies is among the best you can get.
    • 80 Metascore
    • 60 Critic Score
    The charming dungeon crawler builds itself around the chaos of dice. Choose one of six characters, each with their own unique skills and way utilize your rolls of the six-sided die. Combat is rather fun, the artwork feels like a pop-up book, and the electronic soundtrack will have you tapping your foot. Despite the characters and additional modes though, it doesn't feel like Dicey Dungeons expands upon its early hours of play enough. Still, it's an enjoyable roguelite dungeon crawler.
    • 84 Metascore
    • 80 Critic Score
    Zachtronics make a detour from its puzzle game destiny with the visual novel Eliza. It's slick in its design, though shy on the big choices you might expect from most visual novels. Still, packed with a stellar solitaire minigame, impressive voice acting, and one of the most prescient narratives I've seen in games, if you're a fan at all of interactive stories that'll have you gripped from start to finish, Eliza is it.
    • 81 Metascore
    • 80 Critic Score
    Triumph returns to its unique mix of Civilization and XCOM with the new Age of Wonders: Planetfall. Leaving behind the fantasy trappings of the previous games, Planetfall heads into sci-fi territory. The new colony system speeds up play and allows for interesting options for hobbling your opponent's cities, and the combat system is blown way out, with combinations of race, technology, research, and unit mods allowing for a dizzying array of army choices. In fact, Planetfall's biggest problem will likely be onboarding new players because of its density. If you're up to the challenge though, Planetfall is a worthwhile entry point into the series.
    • 69 Metascore
    • 60 Critic Score
    Wolfenstein: Youngblood improves the series in key areas—namely in level design—but it doesn't capitalize enough on it being a co-op experience. Working with your sister is limited to pulling a switch at the same time, and not much else. You can split up in combat to confuse your enemies, but situations barely call for such finesse. At the very least, new characters Soph, Jess, and Abby all infuse a welcome goofy '80s adventure movie enthusiasm that makes Youngblood an entertaining romp through the world of Wolfenstein, with Nazis aplenty to eviscerate along the journey.
    • 89 Metascore
    • 90 Critic Score
    Fire Emblem: Three Houses soars on to Switch with a fully-realized school setting, deep character customization, and multiple full-length campaigns. While it loses momentum in the second half, it still manages to come off as a striking reinvention of the well-worn Fire Emblem formula. That makes its first real console appearance in more than a decade a triumph.
    • 68 Metascore
    • 60 Critic Score
    Elsinore is simple and focused, aimed squarely at avid readers who want to manipulate Hamlet with their own hands. It succeeds at this, building a wonderfully meta-textual world that's fascinating to unravel and earns a good few gasps, laughs, and tearful moments, but the long waiting periods and frustration between different events overlapping can grate on after a while. Elsinore is time-looping <em>Hamlet</em>, and that premise is what will likely hook you or not.
    • 73 Metascore
    • 70 Critic Score
    The Ultimate Alliance comes roaring back with this Nintendo Switch exclusive. Marvel Ultimate Alliance 3 pulls inspiration for Marvel comics, movies, TV, and more to create an homage to the brand's long history. Unfortunately, some camera issues and general readability mar the overall experience, and the alternate costumes fall short of the Ultimate Alliance standard. Despite that, this is a great couch co-op adventure with all your Marvel favorites.
    • 86 Metascore
    • 90 Critic Score
    Dragon Quest Builders 2 is a quintessential example of a great sequel. It takes everything that's fun about the first game and adds more of the good stuff while removing the mechanics that didn't work the first time around. It's slow to really get started, but once it starts rolling, you never want to stop digging, building, and fighting. If you're curious about the Dragon Quest Builders series on any level, Dragon Quest Builders 2 is a good jumping-on point.
    • 90 Metascore
    • 90 Critic Score
    Final Fantasy 14 set a high bar with its previous expansions, but Shadowbringers stands above the rest. Expected additions come in the form of new regions and the new jobs, Dancer and Gunbreaker. Both bring their own flavor to the game, though the Dancer is the standout. More importantly, Shadowbringers tells a tale that not only contains some meaningful real-world connections, but also provides an experience that's firmly Final Fantasy-esque. Great writing, solid voice acting, and an excellent soundtrack wrap Shadowbringers up in a package that should satisfy Final Fantasy 14 fans and neophytes alike.
    • 64 Metascore
    • 40 Critic Score
    Not even striking art direction and sincere storytelling can save the unfortunate nature of Sea of Solitude. Marred by dull action and, at worst, frustrating sequences, Sea of Solitude ends up feeling like twice the length of its runtime. Those monsters and that world sure are gorgeous though.
    • 85 Metascore
    • 100 Critic Score
    Outer Wilds is easily my game of the year thus far, and continues to move up the list of my personal favorite games of all time. It’s an experience I genuinely cannot stop thinking about, managing to encompass everything I love about the adventure gaming genre and the smart sci-fi musings of my all-time favorite authors. The few negatives brought on by the time loop at the game’s core are universally outweighed by the pioneering spirit cultivated throughout. I urge you to seek out Outer Wilds if you can, if only to try out what is surely one of the greatest adventure games ever created.
    • 81 Metascore
    • 70 Critic Score
    Samurai Shodown captures the spirit of the older games, veering towards a mix of older and newer series entries. In terms of single-player, but it's a a far cry from Mortal Kombat 11 or even what recent games like Dead or Alive 6 have offered. On the multiplayer side, it offers a solid core, but not much else. It's nice to see SamSho back in the spotlight, but we wish it had a little more to keep us playing beyond just fighting other players.
    • 88 Metascore
    • 90 Critic Score
    Players now have the chance to make their own hellish, evil Mario levels on Nintendo Switch. Super Mario Maker 2 starts with the foundation established in the first game, and adds new themes, new game styles, and new items. It falters due to the loss of the second screen of the Wii U and 3DS iterations, and the lack of Amiibo costumes hurt, but this is still a fantastic package for a Mario fan or budding lever designer.
    • 83 Metascore
    • 80 Critic Score
    Bloodstained: Ritual of the Night has been a long time coming, but now that it's here, fans of Castlevania: Symphony of the Night have everything to gain. Playing through Bloodstained feels great if you're already a fan of Koji Igarashi's work—and if you're a fan of action-adventure games in general. There are some unfortunate bugs, hitches, and glitches, but once you download the 1.02 patch, you should be through the worst of them.
    • 80 Metascore
    • 80 Critic Score
    Judgment is very much a Yakuza game in detective clothing, but with some clever twists and a killer mystery at the center, it ends up feeling surprisingly distinct. While some of the detective-specific mechanical additions are a drag, everything else vibes really well with the familiar Kamurocho setting. It's easily the best of the recent line of Dragon Engine-developed games in the series—even without Kiryu Kazuma at the center, and even without a karaoke minigame.
    • 85 Metascore
    • 90 Critic Score
    Cadence of Hyrule is the Legend of Zelda and Crypt of the NecroDancer crossover we never knew we needed, but now that it's here, we want the song to go on forever. Brace Yourself Games' expert handling of the Zelda property is commendable. Here's hoping we get an encore with some DLC.
    • 85 Metascore
    • 90 Critic Score
    Slay the Spire cleverly mixes the roguelite and card game genres, bringing with it a deep and satisfying strategy layer that encourages you to experiment over the course of a multitude of runs to the top of the tower. I can only hope that it continues to see regular updates, because it's already one of my favorite games of 2019.
    • 80 Metascore
    • 70 Critic Score
    While the environment isn't as impressive as Morrowind or Summerset, Zenimax Online's storytelling is still impressive and entertaining. Unfortunately, the combat mechanics need a little more punch and the addition of dragons ends up be less impactful than advertised. It's a good expansion, but feels like a step down from the previous few.
    • 78 Metascore
    • 80 Critic Score
    Dauntless is Monster Hunter for those that don't have the time or money to devote to Capcom's Monster Hunter: World. Dauntless falters in certain areas, but provides the feel of hunting and gear progression in a more streamlined manner. the world can feel a bit lifeless and gamey at time, but this is definitely good enough to carve out it's own space alongside Capcom's flagship series. And being free-to-play with full cross-platform play helps a great deal.
    • 59 Metascore
    • 50 Critic Score
    The roguelike nature of Darkest Dungeon combine with more substantial narrative and exploration, and a Korean manhwa aesthetic. Unfortunately, the mechanics of Vambrace need work. Your squad of mercenaries is largely disposable, there's too much randomization in terms of progress, and there are several issues with the user interface. Perhaps a sequel can bring the gameplay closer to the excellent aesthetics, but Vambrace: Cold Soul doesn't come together completely.
    • 75 Metascore
    • 50 Critic Score
    Observation has no trouble grabbing you from the go, with gripping central mysteries and questions that demand answers. Painstaking progress through even the simplest commands and instructions counteract any sense of progress in Observation, and ultimately dilutes and cheapens the experience.
    • 72 Metascore
    • 80 Critic Score
    Sumo Digital is back to hit you with that fantastic Sonic Racing action. Team Sonic Racing has a new focus on team-based mechanics, but it ultimately feels like a step back from the excellent Sonic & All-Stars Racing Transformed. The tracks are great, there's a whole of new customization options, and Team Adventure's challenge courses do well to differentiate the game from its peers, but it's a rebuilding year.
    • 73 Metascore
    • 80 Critic Score
    In Rage 2, you move fast and kill faster. It's the synthesis between id Software's 2016 reboot of Doom and Avalanche Studios' Mad Max, bringing together some of the best ideas from both. Moment-to-moment play on foot is fantastic with each weapon and ability just opening up your options for destruction. Driving could be improved and it's a little on the shorter side, but Rage 2 is a damned good time.
    • 78 Metascore
    • Critic Score
    It's the weakest episode yet, even with its cliffhanger ending.
    • 81 Metascore
    • 80 Critic Score
    BoxBoy + BoxGirl is the most BoxBoy in any package before it, with three campaigns, co-op, and all sorts of new and familiar accessories to slap on your cubular buddies. The newly introduced cooperative puzzles and some of the new concepts are where BoxBoy + BoxGirl shine the brightest, like a yellow laser striking down pain. Even with a bit too much of a samey feel now four games in, and some performance issues when the levels and abilities get complex, BoxBoy + BoxGirl is a swell puzzle outing for the Switch.
    • 71 Metascore
    • 70 Critic Score
    The zombie apocalypse is well-trodden territory and the open-world spin of Days Gone can only differentiate it so much. There's a strong narrative focus, but Deacon St. John doesn't carry that weight as deftly as he could. There are highlights and fun tools available within, but the game doesn't push those forward initially, leaving the players to deal with some tedium first. Days Gone is a great foundation for something better though, so hopefully Bend gets the chance to improve upon it.
    • 81 Metascore
    • 80 Critic Score
    SteamWorld Quest is a diet RPG, but it still contains plentiful portions of Image & Form's unique charm and humor. Its card-based battle system is engaging, and you might find yourself enjoying it a lot even if you're not a big fan of digital card games. Expect a straightforward journey that ends much sooner than most RPGs, but maybe a 15-hour quest isn't such a bad thing in a genre that keeps piling on 100-hour epics.

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