UploadVR's Scores

  • Games
For 443 reviews, this publication has graded:
  • 31% higher than the average critic
  • 30% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 5.8 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pistol Whip
Lowest review score: 20 Heavy Fire: Red Shadow
Score distribution:
  1. Negative: 43 out of 443
546 game reviews
    • tbd Metascore
    • 60 Critic Score
    Garden of the Sea is a game to let sink in more than it is to be played. Its story mode, whilst certainly pleasant, is over far too quickly to stir up much intrigue, but it’ll make up for it if you’re the kind of player that likes to sit with an experience for a while, customizing and growing out your own space if for nothing else but personal satisfaction and relaxation. Even this element of the game is a bit too modest in scope to make Garden of the Sea the definitive destination for VR meditation, but it’s an undeniably warm and effortlessly likable getaway all the same.
    • 63 Metascore
    • 60 Critic Score
    Ryte: The Eye of Atlantis has enough moments of interest to make it worth a look, but there’s nothing particularly deep or memorable here. Perhaps you’ll have better luck with performance, but as-is, it clearly needs some optimization work to be a smoother, less glitchy experience as a whole. And even then what’s here is mostly derivative, if compelling at-times, VR adventure fare.
    • 60 Metascore
    • 60 Critic Score
    Who is at its best when there’s a hook; a gimmick so playful and innovative that anyone can get carried away in the madness that ensues. Instead of testing those waters, The Edge of Time settles for bringing the series’ most tried and true elements directly into headsets in hopes of winning over dedicated fans. It plays more like a rejected episode of the TV series rather than something that fully embraces its platform. The Who faithful be satisfied in that safety, I suspect, but I personally can’t help but wish this was a little more dangerous.
    • 67 Metascore
    • 60 Critic Score
    Zombie Army VR has a decent foundation with a tense atmosphere and enjoyable gunplay, but that's let down by the main campaign offering little more than a repetitive shooting gallery. Playing with a friend can only do so much to hide core issues, which is unfortunate when the game mechanically feels good. What's here is fine, Zombie Army VR has its moments, and it'll serve if you're after a new co-op campaign. Just don't expect much else.
    • tbd Metascore
    • 60 Critic Score
    Gravity Lab isn’t as groundbreaking a puzzle game as it might have first seemed on freshly-released VR headsets, but its challenges are intuitive and carry genuine VR wonder, encouraging spatial experimentation. This is an enjoyable, accessible and (whisper it) incidentally educational piece of to-the-point VR gaming that’ll still put a smile on faces today. Not a bad return for a face from VR’s past, then.
    • 70 Metascore
    • 60 Critic Score
    Ark: Survival Evolved is a good game that gets bogged down by an over-abundance of ancillary features, frustrating bugs, and a horrendous grind. It can be intimidating for new players and playing with friends online is more important than ever. But if you can get past the rough edges and dig into the prehistoric survival fun that makes Ark so special, there is an entirely unique game here that’s unlike anything else you’ll play.
    • 67 Metascore
    • 60 Critic Score
    Dreamworks Voltron VR Chronicles is surprisingly not terrible. In fact, it’s actually a fun, faithful, and polished love letter for fans of the franchise with some awesome moments that anyone would enjoy. What a shame, then, that the experience is completely let down at the end by robbing you of the chance to actually play as the titular machine. But, if you can accept that this is a Voltron experience without actual Voltron gameplay, there’s some Saturday morning thrills to be had here.
    • tbd Metascore
    • 60 Critic Score
    From the bright visuals to the peppy voice acting, Island Time has plenty of charm as well as the foundations for a solid survival game. Sadly it’s far too limited in scope and can be mastered in less than an hour. With a few more fresh ideas Flight School could have had a hit on its hands, but as it stands the game’s fun is quickly-forgotten.
    • 77 Metascore
    • 60 Critic Score
    As it stands Audica is definitely something different, for better and for worse. The gameplay mechanics are enough to make it stand out, especially if you dedicate the time to really dig into it, but in a crowded VR rhythm game market the circumstances surrounding how and why it’s different aren’t always in its favor. If you’re a big fan of VR rhythm games, make no doubt: there is plenty to sink your teeth into and you’re gonna have fun, but if you’re picky about finding your flow in a game or already enamored with Beat Saber, there may not be enough to pull you in.
    • tbd Metascore
    • 60 Critic Score
    Karnage Chronicles impresses with its wealth of polished content, offering hours of rock-solid VR dungeon-crawling action that really comes alive if you have a friend or three to play with. Ultimately the game’s combat is too simple, its progression too sparse and its tricks too cheap to stave off repetition but, if you’re wanting to form a Fellowship and wage war with your friends, you won’t find a much meatier option than this.
    • 80 Metascore
    • 60 Critic Score
    I’m hopeful that the team at Futurlab and nDreams invest further in the VR version, but even with its many problems, it’s hard to deny PowerWash Simulator VR still has its charms. Even with the sincere graphical gulf, I’m still drawn to pick up the gun and get cleaning in VR with a playlist on in the background.
    • tbd Metascore
    • 60 Critic Score
    Just like its predecessor, Crisis VRigade 2 is as simple as VR shooters get. And yets its back-to-basics philosophy, paired with devilish difficulty that demands attention and rewards risk makes a compelling case for VR shooters to rediscover those roots. One session spent ducked behind a desk, scoring lucky headshots from beneath a barrage of fire can be enough to make you forget the call for the complexities of upgrade trees and open worlds. Crisis VRigade 2 still needs time to grow into a better, more feature-rich game, but if you’ve got the space and composure for an hour of street shootouts, it won’t disappoint.
    • 72 Metascore
    • 60 Critic Score
    Left-Hand Path is just as ambitious as it is unpolished. It’s extremely rough around the edges across the board from visuals to sound design, but it packs enough creativity to be worth your while if you’re a sucker for dark-themed RPGs. The rune-based spell system is satisfying to master and the high difficulty level sets it apart from its contemporaries. It’s just a shame that the slightly janky execution holds it back from being even better.
    • tbd Metascore
    • 60 Critic Score
    For the insatiable VR player constantly searching for the next story-driven campaign, it's easier to recommend, albeit with the warning to hold off until the framerate issues are resolved. Tracked won me over with its heartfelt narrative, unserious Rambo-esque combat antics, and VR-centric crafting mechanics that kept me engaged throughout. I just wish there weren't so many strings attached.
    • 76 Metascore
    • 60 Critic Score
    Operencia: the Stolen Sun is an excellent RPG with a lot of great qualities. It looks good, the classic turn-based combat is well done, and the world itself feels expansive. Players can expect between 20-30 hours of adventure as well, so it’s a fairly lengthy game. For RPG lovers who haven’t checked out Operencia, it’s absolutely recommendable. For a VR-only release, it’s less of a sure bet. Avoid the Oculus Store version and go for either the Steam or PlayStation versions since those let you play the game however you like.
    • tbd Metascore
    • 60 Critic Score
    Loco Dojo doesn’t rewrite the rules on the party game format, but it successfully finds the fun in adding VR to that template. Its best games are brilliantly entertaining explorations of the different kinds of experiences the platform offers and, although it has some structural issues, tournaments move with a pace that makes them easy to jump into and tempting to replay time and again. It might be hard to realize a family game night in VR but if you and your friends find yourselves in four corners of the globe with an Oculus Quest each, Loco Dojo is a good way to capture the camaraderie often reserved for local play.
    • tbd Metascore
    • 60 Critic Score
    If you are fine with being limited to playing against friends who have also bought the game, or don’t mind that content from the sequels aren’t present, then feel free to add another star to this review. But for myself, the zen nature of it all got old quickly when I couldn’t really play with others.
    • tbd Metascore
    • 60 Critic Score
    Hopalong: The Badlands is a cheerful VR shooter with a great locomotion mechanic and a few hours of flawed fun to support it. Whilst navigating the wild west is an intuitive joy, simplistic design and frustrating difficulty spikes mean it’s easily forgotten soon after the credits roll.
    • tbd Metascore
    • 60 Critic Score
    Demeter: The Asklepios Chronicles feels like a promising concept working off the VR platformers that came before. It takes clear inspiration from Moss and Astro Bot while delivering its own mixed-reality twist that makes you feel like a more present observer in this world. Demeter isn't the most exciting experience, though, because of some occasionally dull gameplay, but if you're seeking another platformer for your headset, there's enough here to keep you invested.
    • tbd Metascore
    • 60 Critic Score
    Under Cover is an entertaining VR FPS that lacks staying power due to its limited content. Repetitive bosses, the lack of online leaderboards and no additional modes leave it feeling bare, though there's plenty to like thanks to a nice retro presentation, satisfying gunplay and enjoyable campaign. If you're itching for more Time Crisis-inspired VR shooters and you've already played Crisis Brigade 2, Under Cover pays homage to 90s lightgun shooters well and feels like walking into a PS1-era game. Just don't expect to be here for long.
    • 60 Metascore
    • 60 Critic Score
    The solution to Ancient Amuletor’s problem is simple; it just needs a lot more content. It’s like Ti Games established the game’s basic mechanics and then decided that would be enough for a full product. With just a few hours of content on offer it’s hard to recommend this otherwise promising game.
    • tbd Metascore
    • 60 Critic Score
    Thanks to a generous amount of options and a welcome bit of structure, Mini Motor Racing X is an easy recommendation in the middle of a slow time for VR releases, especially when it so quickly and efficiently demonstrates just how cool VR can be on a base level. But don’t expect anything more than a game that does a decent job imitating its influences, with little ambition to surpass them. Like a box of Micro Machines itself, Mini Motor Racing X helps pass the time, but when something shinier comes along it will soon be forgotten.
    • 51 Metascore
    • 60 Critic Score
    The Pirate Queen: A Forgotten Legend is an entertaining debut title from Singer Studios, delivering an intriguing premise that held my interest with a convincing performance from Lucy Liu. Unfortunately, that's frustrated by minimal comfort settings and jank, while the ending could be stronger. Still, if you're looking for a short VR narrative adventure, The Pirate Queen is a decent choice.
    • 57 Metascore
    • 60 Critic Score
    Unfortunately, ILM's use of shifting realities for Adventure Mode feels experimental, and the podracing is ultimately disappointing. The option to podrace in first-person VR would dramatically change Beyond Victory into something both intense and satisfying, while not forcing the fast-paced movement on players who aren’t ready for that. Without that option, I’m left suggesting these aren’t the droids you’re looking for.
    • 71 Metascore
    • 60 Critic Score
    The Zone of the Enders universe is absolutely ripe for a VR game to call its own, but The 2nd Runner’s appreciated if inelegant support perhaps wasn’t the right way to go. There are those expected magic moments of robo-battling ecstasy, but they’re weighed down by archaic design and somewhat awkward integration. It’s way past time for Konami to stop obsessing over the preservation of this cult classic and start thinking about what a great Zone of the Enders game might look like in the years to come. That, I suspect, is where the real magic lies.
    • tbd Metascore
    • 60 Critic Score
    Hello Puppets! didn’t blow me away, but it also didn’t have to. While not everything is perfect, it makes up for the areas it lacks in with some exciting and refreshing elements that add some levity to the horror setting. If you enjoy the horror genre in VR, it’s probably worth checking out for the slightly different take on the genre and humorous addition of Scout the puppet. In many ways, Hello Puppets! has a lot of parallels to how you might approach a blockbuster horror movie — while not particularly groundbreaking, if you have a few spare hours on the weekend, it might be worth checking out for a bit of fun, a few scares, and maybe even a laugh.
    • 67 Metascore
    • 60 Critic Score
    Wallace & Gromit In The Grand Getaway does a fine job adapting Aardman's classic films for VR, though a few smaller issues mean there's room for improvement. While Jamtastic! could be more exciting and the main adventure suffers from occasional jank, this charming little adventure nails the spirit of the series, packed with humor and personality. I'd love to see more of these tales and if you grew up watching Wallace & Gromit, it's an easy recommendation.
    • tbd Metascore
    • 60 Critic Score
    This isn’t the ultimate VR racing game by any means, but it still manages to deliver the fun of competent combat racing in spurts. With a small offering of tracks and vehicles, no real progression system, and no customization it’s a bit bare bones, but the thrill of seeing explosions and drifting around a giant pinball machine salvages a lot of the intensity.
    • tbd Metascore
    • 60 Critic Score
    Despite its numerous technical issues, I've enjoyed the adventure Starship Home provided. Creature's creative uses of mixed reality and narrative are passable and show a glimpse of what a fully realized MR title can achieve. However, persistent glitches and repetition make it a somewhat frustrating experience. With more refinement and polish, Starship Home can potentially be one of the top mixed reality experiences out there. Playing it made me yearn for a deeper, more mature space adventure. If you want something less cartoonish, ASTRA offers a shorter but similar narrative-driven mixed reality experience with more realistic visuals. Overall, Starship Home is a good start and with some technical improvements, it could truly reach the stars.
    • 65 Metascore
    • 60 Critic Score
    Sam & Max: This Time It’s Virtual has a lot of great ideas executed to varying degrees of success, and its fair share of misfires too. While its first half feels fresh and snappy as it throws new gameplay concepts at you every few minutes, its latter portion suffers from diminishing returns as it exposes half-baked mechanics and throws in some frustrating puzzles. But it is a genuine delight to spend time with this dynamic duo, largely thanks to a hilarious script that doesn’t hold back and, even after all these years, that incredible sense of sharing a space with other characters in VR. Sam & Max get by on their trademark charisma but, let’s be honest, that’s why you’re here, isn’t it?
    • 68 Metascore
    • 60 Critic Score
    At its heart, Yupitergrad’s brand of VR vaulting offers a clean and thrilling sensation, but its obstacle courses can frustrate as much as they do entertain. It’s not a game to master so much as it is to survive as you subject yourself to the mercy of its gauntlet and the finicky arsenal that helps you navigate it. Take it short strides, keep your patience and there’s fun to be had with Yupitergrad. It just gets strung up by its own plungers from time-to-time.
    • tbd Metascore
    • 60 Critic Score
    Ultimately, Ironlights has set itself up very well as an enjoyable game with lots of potential for improvement. For all its faults, it still has good bones – it just needs to make some changes here and there before it can call itself a sparkling piece of armor.
    • tbd Metascore
    • 60 Critic Score
    With some lovely visuals and straightforward mechanics, Moon Mode’s made excellent use of spatial gameplay in a manner only VR could achieve. Creating new settlements is entertaining and while there’s not much here for genre veterans, it’s worth remembering who Spacefolk City’s targeting. If you’re after a city builder with smaller scope, you’d do well to check this out.
    • 63 Metascore
    • 60 Critic Score
    Maskmaker is peppered with magic moments but also padded with more routine and familiar gameplay, plus a heavy-handed narrative. Its best moments achieve an intricate balance between body-swapping puzzling that helps lift the veil on some of the story’s deeper themes, and I would have happily spent hours more making masks in the welcome confines of its workshop. But the game often feels like it’s presenting puzzles for the sake of it and could have helped its story breathe by stripping back some of the exposition.
    • tbd Metascore
    • 60 Critic Score
    When it works, Ultimate Swing Golf soars. Even if unlocking additional courses, golf clubs and costumes can feel like a grueling grind through mission mode at points, decades of experience in the genre shine in how welcoming the game feels in every hole and menu. When you’re inevitably rolling the roulette on a successful hole, however, it’s hard to recommend over other VR golf titles unless fixed in a future patch.
    • 65 Metascore
    • 60 Critic Score
    I also had some of the usual online play issues during my time with Dark Eclipse: Matchmaking sometimes took more than 3 minutes, and the occasional dropped session that ends a match prematurely. Such issues will hopefully be ironed out for Season 1. But for those who want to try another genre, or mashup to be more specific, and think they might like a slower game where players take their time to implement a strategy, than Dark Eclipse is worth a look.
    • 68 Metascore
    • 60 Critic Score
    If only Seeking Dawn had more of the former and less of the latter, this review would have been written very differently. As it stands, it’s a flawed — but absolutely gorgeous — VR FPS that struggles to find its footing.
    • 75 Metascore
    • 60 Critic Score
    Outside of VR, Project Wingman really is the Ace Combat spinoff fans have always dreamed of. If you just have a gamepad and want to feel like you’re in Top Gun without needing to learn aerodynamics, you’ll have a lot of fun. In VR it’s still playable with a gamepad, but that ruins the immersion for the most part. Project Wingman is still a good game, but the shaky VR support drags everything down significantly.
    • 71 Metascore
    • 60 Critic Score
    While Skyrim VR made a great case for the VR port, Doom VFR brings us back to the drawing board. On PSVR, the game has its moments, largely thanks to the foundations it was built upon with the 2016 original. In the end, though, the real fight is with its awkward control setups that eventually led me back to play with just a standard gamepad. Though the foundations of a hugely enjoyable shooter are intact, VFR’s struggle with the platform’s limitations makes it feel like the VR support is holding it back more than anything.
    • 63 Metascore
    • 60 Critic Score
    Journey for Elysium’s gorgeous black and white visuals offer a terrific atmosphere and the trip to the end is fun, thanks to the variety of game play elements. But the game is over way too soon with some frustrating boating sections and simple puzzles.
    • 71 Metascore
    • 60 Critic Score
    Mostly freed from the limitations of early mobile VR, the console and PC versions of Covert finally feel like the game it should have been two years ago. This an often amusing, occasionally engrossing bit of local VR collaboration that will have friends reaching the tops of their voices, if rarely doubling down on deep spy work. Still, if you’re looking for something to play with a friend that doesn’t own a headset or if you want more experiences like Keep Talking And Nobody Explodes, you should accept this mission.
    • tbd Metascore
    • 60 Critic Score
    Vertigo Remastered is still very much a 2016 VR game at its core, even with an impressive number of new bells and whistles. But there’s a beating heart at the center of this always-entertaining campaign that fuels not only some brilliant, affectionate parody of Valve’s beloved series, but also its own string of thoughtfully-designed concepts that would fit right at home in it too. It’s Half-Lite which, for a game that wants to celebrate a series’ cultural impact as much as echo its philosophies, is high praise.
    • 68 Metascore
    • 60 Critic Score
    Journey to Foundation tells a compelling story with no shortage of ambition in its methods to make you a part of it, ultimately shaping its outcome. This doesn't always come together, and many of your actions in between make the experience feel like a time capsule of a bygone VR era in which studios still experimented with this space. That period might be in the past now, but in a time where many VR games continue to bet on spectacle and feel rather than worlds and characters leaving a mark, I'm glad that Archiact committed to the premise's strengths from the beginning.
    • tbd Metascore
    • 60 Critic Score
    Zero Caliber: Reloaded is painfully close to getting all the way there. It’s got some of VR’s best weapon handling and incredible customization alongside an admirable effort to deliver the full shooter campaign we all crave. And, a lot of the time, that’s enough – hunkering down into cover, reloading your weapon and then leaning out to score a headshot doesn’t tire over the course of the 4 – 5 hour campaign. But the game is also plagued with familiar issues like underwhelming enemy AI, and its missions seem to cater to different numbers of players, creating an uneven experience throughout. It’s still an easy recommendation for anyone starved for single-player or co-op campaigns on Quest, but there’s plenty of room for VR shooters to grow from here.
    • tbd Metascore
    • 60 Critic Score
    Death Game Hotel is an absolute blast in multiplayer, and White Owls Inc. delivers well on its premises. However, if you don’t enjoy the Uno-style gambling mini-game that sits at its core, then you won't have much fun with the rest. It's a niche concept that won't universally appeal, but if you're up for some anime-inspired gambling, Death Game Hotel handles this nicely.
    • tbd Metascore
    • 60 Critic Score
    Sweet Surrender has a lot of room to grow. That much was made clear when Salmi Games promised extensive free updates at launch, but it’s also obvious when you stack it up next to the depth of other VR roguelites, with a comparatively light loot system and smaller overall dungeon size. But, despite its relative simplicity, the game’s moreish difficulty, enjoyable arcade gameplay and hypnotic visual and audio flair make for a rock-solid roguelite I was more than happy to lose hours within. This might be just the start of Sweet Surrender’s journey, but it’s a really promising one.
    • 76 Metascore
    • 60 Critic Score
    With a lackluster story, an obstructive UI experience, and a niche concept, Stardust Odyssey isn’t this holiday’s killer app, but it remains something of a standout for VR deep-divers due to a first-of-its-kind setting and solid movement controls that feel floaty and fun just as they’re meant to. Add that to the game’s risk-reward stealth gameplay, and Stardust Odyssey is a flawed game, but not one that shouldn’t be bartered for.
    • 66 Metascore
    • 60 Critic Score
    Medal of Honor: Above and Beyond can be both frustrating and captivating at the exact same time, but underneath it all is a fun and engaging VR shooter that nails several facets of being a successful AAA game. It’s not quite enough to solidify the experience as a must-play, but there are plenty of bright spots. If you’re eager to dive into a VR version of WWII with exciting set piece moments, authentic historical footage, and an addictively fun online multiplayer mode, then you should come away satisfied. But if you were looking for an immersive narrative wrapped up in a cutting-edge evolution of VR game design with expert pacing — don’t hold your breath.
    • 58 Metascore
    • 60 Critic Score
    Dreams of Another is a creative, thoughtful effort that's given me plenty to think about, and I'm glad to see more experimental titles like this still being made by Q-Games. But when the VR support feels this lacking combined with the game's slow pacing and repetitive elements, I can't fully recommend it on PlayStation VR2.
    • tbd Metascore
    • 60 Critic Score
    Sentenced’s weighty themes do a fascinating job of conjuring up conflict within, even if it only ever digs just below the surface of your conscience. It’s an endurance test more than it is a complex set of ethical conundrums and, in that, it’s a uniquely engaging VR experience. Come ready to fulfill your duties but wary of the limits authority will push you to, and you might find Sentenced challenges you in some surprising ways. Not for everyone, but a bloody treat for those willing to take up the burden.
    • tbd Metascore
    • 60 Critic Score
    Sushi Ben is an impressive effort from Big Brane Studios, one that delivers a heartwarming tale filled with great humor and a charming cast. The basic minigames, sudden ending, and quiet open world let this down, though the expressive manga-inspired presentation delivers one of the most visually distinctive VR adventures in recent memory. If you're searching for a new VR narrative adventure, Sushi Ben comes recommended.
    • 73 Metascore
    • 60 Critic Score
    A Rogue Escape is unapologetically the game it wants to be. It’s a tough, claustrophobic puzzler that rewards those who have the patience to poke and prod their way through its maze of buttons and switches. If its stuffy atmosphere doesn’t sound appealing to you then it’s not likely to win you over, but anyone looking for a more demanding VR puzzle game will no doubt find a lot to like here.
    • 78 Metascore
    • 60 Critic Score
    Lone Echo 2’s incredible production values and first-rate immersion make for an enjoyable swansong that’s let down by its plodding pace and familiarity. Despite arriving four years after the groundbreaking original, there’s very little that will surprise you here and, although well written, the drawn-out character dialogue quickly wears thin. It’s still held up by a fantastic locomotion system with first-rate immersion alongside a solid story with believable performances, but the startling spark of blockbuster innovation that fuelled the first game has long-since died out. Jack and Liv’s mission to get back to the past makes for a fun ride, but parts of Lone Echo 2 were stuck there to begin with.
    • 86 Metascore
    • 60 Critic Score
    There is a solid VR campaign within Asgard’s Wrath 2. It’s just a matter of whether you’re someone who'll enjoy – or simply put up with – everything else that comes alongside it.
    • 72 Metascore
    • 60 Critic Score
    For everything else, F1 24 remains a fun racer and offers a couple of notable improvements from its predecessor. Career mode is more enjoyable with its new mechanics and handling feels better, though other meaningful changes are minimal. Existing Formula 1 fans will likely have plenty of fun, and I still had a great time hitting the tracks; just don't expect a major upgrade.
    • tbd Metascore
    • 60 Critic Score
    I won’t say I didn’t have fun watching a watermelon explode after my grenade blew up around aisle 5, because I totally did, but after the first six or seven levels it all kind of starts to feel the same. If these sections and mechanics had been part of an otherwise much larger game or were “action” pieces of an experience that consisted of narrative and puzzle elements as well, it would feel like a more compelling package. But as it stands — a wave shooter mixed with simple humor and grocery store mechanics — Shooty Fruity just isn’t sweet enough.
    • 44 Metascore
    • 60 Critic Score
    Stranger Things VR is a commendable effort from Tender Claws and a nice example of VR's potential as a storytelling medium, letting you experience Hawkins and the Upside Down in a brand new way that expands on the Stranger Things universe. Unfortunately, all that is hindered by extremely repetitive gameplay elements and poor combat. If you're a fan of the TV show and can look past the absence of the voice actors for some of your favorite characters, you'll likely enjoy your time exploring Vecna's twisted mind while traversing the Upside Down. Even if you've never seen the Netflix series and simply want enjoy trippy and often spooky VR experiences, you might consider giving Stranger Things VR a look.
    • 68 Metascore
    • 60 Critic Score
    Overall, Clash of Chefs VR is a solid game and one that can provide plenty of entertainment, particularly in multiplayer, but it fails to do anything groundbreaking or extraordinary with the genre and it does have some niggling issues that need to be resolved. If you’re after Overcooked VR, we still say go with Cook-Out: A Sandwich Tale, but this is a decent addition to the genre all the same.
    • tbd Metascore
    • 60 Critic Score
    Wanderer: The Fragments of Fate shows immense potential, offering a uniquely engaging narrative and an outstanding array of creative and satisfying puzzles. In fact, the puzzles are truly wonderful that without the constant technical issues this could easily have been the best game of its genre that I’ve played. However, the technical issues and poor combat implementation make it difficult to recommend the game in its current state. It is clear that beneath these problems is a truly exceptional game that, with proper patches and improvements, could easily become one of the best VR experiences available to date. For now, however, it might be best to wait.
    • tbd Metascore
    • 60 Critic Score
    Last Hope Of The Internet have brought us an interesting action-adventure premise with Flavortown. Though I cannot check how it compares with the original release, there’s a solid idea at the core, packed with good humour and enjoyable combat. Unfortunately, it suffers some minor issues with grabbing objects and whilst it offers replayable minigames, they don’t do much to increase the brief gameplay time. For $6 an episode though, there isn’t much risk here and I’m certainly curious to see how this saga unfolds.
    • tbd Metascore
    • 60 Critic Score
    Front Defense: Heroes is certainly much better than its poorly conceived wave shooter sibling, Front Defense, but it still feels a bit unfinished. It’s a shame it still doesn’t have smooth locomotion, but even in its current form it scratches a bit of an itch for VR shooter fans by delivering something a bit more casual and arcadey in design than its competitors.
    • tbd Metascore
    • 60 Critic Score
    While it might not have the finesse of a AAA title, it has the charm, uniqueness and personal connection that only indie games can offer. In that way, Bizarre Barber feels more like it belongs in an art gallery than on a top 25 list, and that’s the best thing about it.
    • tbd Metascore
    • 60 Critic Score
    Neptune Flux is short and inessential, but serves as a good example of a satisfying, self-contained VR short story. Perhaps Zoxide once had dreamed of it being more than that, but the immersive atmosphere and interesting — if flawed — story still made this a journey I was glad I went on.
    • 78 Metascore
    • 60 Critic Score
    Sairento VR is a game with a ton of stuff to do and some really fun core gameplay elements, but it just doesn’t feel like it all comes together well in the end. There’s a lack of meaningful depth, some glaring repetition, and a general lack of polish that holds this action-packed romp from truly achieving VR greatness.
    • tbd Metascore
    • 60 Critic Score
    I want to love Legendary Tales but I don't know that I'd recommend it. The biggest hurdle it fails to clear is that it's come out in a post-Dungeons of Eternity world. Frankly, the combat feels better in Dungeons of Eternity. Things are more fluid, hitboxes are sweeter, and it's just a smoother experience. I like the RPG systems of Legendary Tales more and the legendary items substantially more, but you have to grit your teeth to enjoy it all. Mostly, though, I think I just miss the Early Access version of this game, and that's a weird place to be.
    • 69 Metascore
    • 60 Critic Score
    Archangel is an ambitious game, just in the wrong ways. The on-rails gameplay provides a few hours of forgettable fun, but the emphasis on a generic story and cast is to its detriment. VR can blend narrative and interaction together in meaningful ways, but Archangel fails to capitalize on them. Still, this is one of the more polished VR shooters out there at the moment, especially on PSVR, and those of you with itchy trigger fingers will probably find a satisfying distraction here.
    • tbd Metascore
    • 60 Critic Score
    Just in Time’s premise alone is brilliant enough to warrant a look, though the game only scratches the surface of its potential. When it gets it right, saving lives in slow-motion is a silly thrill, but many of the game’s levels are simply unmemorable. Second Wind is onto something here, but its short campaign never successfully mixes the comedy, action, and puzzle-solving into one truly satisfying package. These elements instead remain separate, creating an inconsistent, albeit promising, experience.
    • tbd Metascore
    • 60 Critic Score
    Iron Guard: Salvation offers more than a simple tower defense title in VR, but it's not quite enough to make it a fully fledged RTS. There are good foundations here and welcome mission variety, but awkward design choices from Xlab Digital and a lack of depth are holding it back. Without any multiplayer options either, this hinders the game from living up to its full potential.
    • 79 Metascore
    • 60 Critic Score
    Who knows — a few years from now, there might be a pinball equivalent to Walkabout Mini Golf, allowing you to spend time with friends and fully recreate the joy of spending time with others at an arcade. For now, this is as close as it gets to mimicking the feeling of actually using a pinball table, although you might have heard this before.
    • 64 Metascore
    • 55 Critic Score
    It’s certainly easy for basically anyone to craft a simple beat in Track Lab, but someone looking for anything more advanced would be better spending their time in a program like GarageBand. For VR junkies, the prospect of becoming a virtual DJ is certainly appealing, but a game with pre-selected and popular song clips like Electronauts will be a lot more satisfying and a lot less time-consuming.
    • tbd Metascore
    • 50 Critic Score
    Operation Chromite 1950 has a fascinating premise that, like so many other VR shooters, is betrayed by underwhelming design. The handful of levels never amount to anything other than a disconnected, thrill-free shooting gallery and the game never really shows you why the conflict you’re aiding is so important. This could have been something to replace the history books, but it’s better left in the flood of Steam shovelware.
    • tbd Metascore
    • 50 Critic Score
    Honing in on the original game’s most effective sequence doesn’t do much to elevate Unearthing Mars 2. Dull shootouts and a story that’s both too boring and incomprehensible to follow put the game’s impressive production values to waste. Unless it’s willing to put in the time and effort to create more engaging content like the mid-game boss fight, Winking VR best abandon the hope that this could ever be PSVR’s premiere sci-fi franchise.
    • tbd Metascore
    • 50 Critic Score
    There's a good game hidden somewhere in Ember Souls, even if the current version makes it hard to parse underneath a ton of jank. The core conceit with the game's heavy emphasis on parkour platforming, and the unique level design centered around the use of your Ember Stones feels like it should work better than it does - yet performance and tracking issues collide with uneven game design that hold the whole experience back. Maybe with a few patches the game can reach a point where it can be recommended, but in the current state it's hard to do so. Ember Souls' heart is in the right place, but the execution is frustrating and promising in equal measure.
    • 59 Metascore
    • 50 Critic Score
    It's hard not to think of the wasted potential here with COLD VR, and the 40-stage campaign took me roughly three hours to complete. ALLWARE's debut game needed more time, better balancing, and considerably more polish to fine tune the core campaign before next week's launch. That's especially true when playing on Quest compared to the Steam edition. I hope future updates can address these issues because there are moments where COLD VR delivers a fun twist on SUPERHOT's premise. I came away from numerous levels celebrating my victory, dodging bullets in slow motion still feels cool, and the action is satisfying when it works. Presently though, it's a difficult game to recommend.
    • 51 Metascore
    • 50 Critic Score
    Unearthing Mars is a difficult game to write about simply because it comes and goes without ever giving you much to go on. By the time the credits roll you’ll already find yourself forgetting what actually happened. Maybe there is life to find on Mars, but you won’t find any here.
    • 71 Metascore
    • 50 Critic Score
    As a VR game this is most often dated and only rarely the eye-opening adventure that a VR game about characters that can climb inside your psyche should be. I’m happy that the Psychonauts are alive and well, however anyone but the series’ most devoted fans should wait until next year for what will hopefully be the coming home party they so truly deserve.
    • tbd Metascore
    • 50 Critic Score
    Out of Ammo: Death Drive comes and goes without making much of an impression. Its 90 – 120-minute campaign fails to ever excite or amuse, and there’s only the beginnings of what could have been a great tower defense game to experience. VR has moved beyond the need for raw content for the sake of having something to play, and Death Drive is firmly stuck in the past as a result. [Tested with Oculus Rift]
    • 44 Metascore
    • 50 Critic Score
    RollerCoaster Tycoon Joyride serves as a decent proof-of-concept for PlayStation VR, but more than two years after the headset launches, is that really what we need anymore? During our time with the game, we also experienced three crashes and a bug that forced us to restart it completely, and without a large group of players interested in designing their own courses, it’s going to end up like many of the worst RollerCoaster Tycoon theme parks: empty and dull.
    • 56 Metascore
    • 50 Critic Score
    Don’t Knock Twice feels very much like it was conceived by making a checklist of features and ideas, doing just enough to include those core essentials, and then stopping short of delivering much in the way of true horror game inspiration. The versatility of playstyles in and out of VR is commendable, but once you settle on a way to experience it the actual game is over far too soon. While you’re there the scares are good and the atmosphere is rich, but it doesn’t do enough to really break new ground.
    • tbd Metascore
    • 50 Critic Score
    Bloody Zombies has a confusing existence. On the one hand the gameplay is fun enough to entertain for a few hours, especially if enjoyed with friends, but it lacks enough pull as an original concept to really offer much in the way of innovation. For all intents and purposes this is a very by-the-numbers sidescrolling brawler with a zombie theme that just so happens to let you look around at levels in a VR headset. Unless you’re dying for a Streets of Rage-esque experience in VR then you can probably survive by just passing on this one.
    • 61 Metascore
    • 50 Critic Score
    While it has some interesting ideas on how to present mental suffering, the innocent act of overlooking one crucial moment meant it ultimately failed to justify its tour of misery and left me with too sour a taste. By the time I discovered there was a sunnier conclusion out there, the damage had been done. That, coupled with the poor VR optimization, make it hard to recommend to anyone with an interest in its subject matter and I would advise people suffering from depression to actively avoid its troubling depictions. There may be some that applaud this unflinching approach to an impossible situation, but a lighter touch may have been the better approach.
    • tbd Metascore
    • 50 Critic Score
    Ark Park is neither the thrilling prehistoric vacation of a lifetime nor the intense Jurassic shooter you might have hoped it to be. Whatever goodwill it builds in its opening moments is quickly spent on wearisomely padded out crafting mechanics and a half-baked, ill-advised wave shooting component that would have been better left on the cutting room floor.
    • tbd Metascore
    • 50 Critic Score
    Monkey King isn’t a bad VR animation, but it’s just not that great either. The three episodes dovetail together nicely, but it never feels like it really takes advantage of VR as a medium. Visually it felt underwhelming and left a lot to be desired.
    • tbd Metascore
    • 50 Critic Score
    Space Control is an underwhelming experience, not least because the seeds of a genuinely cool VR concept are clearly there. The premise is decent, the setup works well enough and the idea of blending episodic animated storytelling with interactive VR gameplay feels like something that absolutely should work. As a narrative comedy the writing lacks the sharpness and consistency needed to sustain so much passive listening, and as a game, the interactive elements are too limited and too consequence-free to feel genuinely engaging. Unfortunately, Space Control never fully commits to either side of that equation, and as a result fails to deliver on either.
    • 50 Metascore
    • 50 Critic Score
    Wolfenstein: Cyberpilot has all of the right ingredients to be an exciting VR game focused on murdering tons of Nazis, but ends up feeling like it’s just too safe with far too little content. Mechanically it works well and there are some quality moments of fun, but just as the world starts to get interesting it’s all over.
    • tbd Metascore
    • 50 Critic Score
    Extremely simple and frustrating beyond belief, Racket Fury is disappointing because there is a good game underneath it all. Never has performing an action in a VR game felt so accurate to the real thing, and better balancing and more modes could turn it into a must-have for sports fans. Right now, however, it’s very far off from being that game, and you might have to spend a few hundred dollars extra to afford anger management sessions.
    • tbd Metascore
    • 50 Critic Score
    MoonStrike has a lot of good ideas, but it just feels like a small vertical slice of an otherwise much larger game. Without balanced factions, more game modes, and some type of way to upgrade units or progress somehow through the course of a match it gets old very quickly. I love the concept and creativity on display at a fundamental game mechanic level, but there just isn’t enough in the package to push it beyond bland, mediocrity. Especially in the face of options like Brass Tactics.
    • tbd Metascore
    • 50 Critic Score
    Million Arthur is a passable card battler that struggles to find purpose in VR. Though its combat system may be engaging on a basic level, the hefty amount of story told through virtual screens, lack of interactivity in its virtual worlds and the unwelcome sting of in-app purchases left me wondering why Square Enix didn’t choose a better-fitting game for its first VR JRPG port. A very niche audience might find something to love about Million Arthur, but it’s got very little to say about what VR can do for the JRPG. Stick to Dragon Front instead.
    • 45 Metascore
    • 50 Critic Score
    When Bravo Team was announced at E3 last year it looked like an exciting, tactical shooter that would let players navigate environments in cooperative multiplayer. It more or less looked like the PSVR’s very own Onward or Rainbow Six. In reality it’s just another wave shooter, even if it uses a nifty gun controller. If you’re waiting on a more fully-featured shooter for PSVR, then keep an eye on Firewall: Zero Hour instead.
    • 65 Metascore
    • 50 Critic Score
    Dino Frontier has a great concept behind it and the foundations for an entertaining city-building game, but it never gets deep enough. The single town you’ll build provides very little room for personalization and the game is so easy that you’ll stroll through to its unexpected ending in no time. This feels like a concept demo for a much bigger and better experience, the one I suspect that Uber Entertainment first dreamed of when starting out. Sadly, Dino Frontier is far from being that game.
    • 56 Metascore
    • 50 Critic Score
    Theseus is a game that had a lot of promise. The dark and creepy setting comes through with a strong, foreboding atmosphere that’s often difficult to capture in VR games. But unfortunately the actual gameplay itself feels like more of a chore than anything else. It’s over far too soon and doesn’t feel properly designed for VR from the ground up. The Minotaur is terrifying and intimidating, but getting through everything else just to face him isn’t going to be worth it for most people.
    • tbd Metascore
    • 50 Critic Score
    I enjoyed much of the time I spent with Skyworld, but it has some big problems, and I probably won’t play again, at least not any time soon. Skyworld has some good ideas, but ultimately its full potential is unrealized. I applaud Vertigo for trying something new, but when it comes down to it, VR doesn’t really enhance a board game and simple strategy experience like this, and it often became more tedious and convoluted than fun.
    • tbd Metascore
    • 50 Critic Score
    BlackShield: Uropa Story has a solid foundation beneath it, but it’s yet another VR shooter let down by the lack of content and overly simplistic design. The fact of the matter is that, were this a standard shooter, there’d be very little in the way of identity or innovation here, and adding VR support into the mix just isn’t enough of a differentiator to grant excitement.
    • 74 Metascore
    • 50 Critic Score
    Batman: Arkham VR isn’t a terrible VR experience — it even manages to deliver a satisfying twist ending to the short narrative — but it’s a far cry from the type of game fans want or expect. What was shipped here is little more than a tech demo, or a museum of objects and features that are never fully realized. Just as each scene from the game starts to feel like its picking up some steam, it’s over and you’re onto the next vignette of content. Die hard Batman fans will find enough fan service to warrant a purchase, but if you’re looking for an actual game featuring the Dark Knight in VR, then you’re better off waiting a while longer.
    • tbd Metascore
    • 50 Critic Score
    Rogan appears achingly close to being decent, but it’s far too stripped back to stir up much intrigue, let alone excitement. VR stealth should be about physicality and self-awareness, with weight behind every tiny move you make. Rogan doesn’t have the agency or danger to bring realize those ambitions. In the end, this VR thief is a bit of a forgery; pretty on the outside but the beauty is only skin deep.
    • tbd Metascore
    • 40 Critic Score
    Taskmaster VR isn’t a complete waste of time. Some challenges and moments are legitimately fun and entertaining, capturing the iconic British comedy show's spirit, look, memorable characters, and comedic style. Unfortunately, the frustrating parts far outweigh them. The throwing mechanic is almost useless, even if you’ve got a Hawkeye-grade aim. Some tasks that you’ve clearly completed have to be done repeatedly to meet the game’s metrics of what it can recognize as completed, all while time melts away in challenges where every second counts. Those are crucial for a game where you only get one shot at pleasing the Taskmaster. Two points, there. It’s done.
    • tbd Metascore
    • 40 Critic Score
    There's nothing remarkable here. Between the underwhelming graphics, compromised design, and gimmicky use of motion mechanics, this feels like an early Wii game. This reeks of the same ilk as Dead Rising: Chop Till You Drop, but at least that was built from the fantastic Resident Evil 4 Wii Edition. World War Z VR isn't so lucky. All it achieves is a reminder that sometimes, dead is better.
    • tbd Metascore
    • 40 Critic Score
    Hello Cruel World takes you to an underground facility where all sorts of nefarious experiments have taken place. Regrettably, the atmosphere isn't quite chilling and the villain isn't that insidious. Worse, puzzle mechanics lack the creativity to keep you engaged, nor the intuitive design to prevent you from smacking your forehead and going, "Who on earth would think of that solution?"
    • tbd Metascore
    • 40 Critic Score
    As crucial as video games preservation is, some games are better left in the past. Perhaps the best thing that I can say about Bulletstorm VR is that it's a reminder of just how far both video games and VR have come. It reaffirms that VR doesn't need to serve as a second haven for old ideas and that VR can be, and often is, so much more than a generic shooting gallery. But at face value, I can't really recommend Bulletstorm VR unless you're feeling nostalgic for a bygone era and feel like revisiting Greyson and co for a quick 7-ish hour jaunt.
    • 38 Metascore
    • 40 Critic Score
    Dying: Reborn PSVR has some fun puzzles to solve, but it’s far too short on substance to recommend to anyone. By carving out sections of the non-VR game, Oasis Games has created something a little like the game’s disturbing fish-headed protagonist; a hollow Frankenstein’s monster, brought to life with left overs. PSVR players deserve better.

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