Twinfinite's Scores

  • Games
For 1,570 reviews, this publication has graded:
  • 50% higher than the average critic
  • 6% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 0.1 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Lost Judgment
Lowest review score: 20 Enforcer: Police Crime Action
Score distribution:
1577 game reviews
    • 64 Metascore
    • 60 Critic Score
    Coming off the first game, the hope was that the sequel would expand upon the hardcore stealth mechanics, and it would have worked a treat with Aragami 2’s larger levels. The increase in co-op partners make for more ways to have fun, and being able to see how certain groups tackle things silently or with all-out mayhem could have given the community more to strive for. The new direction in Aragami 2 is not a bad thing at all, considering the general quality present, but perhaps giving players the option between this new style and the old would have made this sequel a more complete package worth killing for.
    • 64 Metascore
    • 40 Critic Score
    There is a clarity to proceedings that invokes the memory of a time when games were uncluttered with narrative baggage, when a single, simple idea was front and center, and gameplay spoke louder than all else. In that sense, playing Boulder Dash now is a nice little hook, and it will keep you entertained for a short while, but with irritating barriers to progress, and a lack of any depth or nuance, it will be a short while indeed.
    • 64 Metascore
    • 60 Critic Score
    Its story is creepy and unpredictable, with the variety in gameplay keeping you engaged, even if it drags towards the end.
    • 64 Metascore
    • 80 Critic Score
    While much of Kholat can feel repetitive as players roam aimlessly through the barren landscape, the spine-creeping sense of dread that accompanies the rest of the game more than makes up for it.
    • 64 Metascore
    • 80 Critic Score
    Sid Meier’s Starships does away with all of the research tree and diplomatic hard work that often comes with a 4X title, replacing them with some brilliant turn-based strategy combat and just enough world conquering to keep any evil genius happy. This is the sort of game the Romulan Empire would love.
    • 64 Metascore
    • 40 Critic Score
    Party Hard falls flat in execution and bores in some cases. It’s a dour middle ground between a playground for murder and a puzzle: too restrictive in weapon / trap choice and infuriating to enjoy completely, and too simple and redundant to boggle the mind.
    • 64 Metascore
    • 40 Critic Score
    It doesn’t stack up to its counterparts on consoles or PC, but it’s certainly a serviceable port. The UI can be cumbersome and unintuitive, and the gameplay itself is incredibly slow paced, but the simulator style has made the transition largely unscathed.
    • 64 Metascore
    • 60 Critic Score
    Despite how negative I sound to this point, Super Lucky’s Tale isn’t a bad game. Everything about it is fine, adequate, and distinguished as an effort.
    • 64 Metascore
    • 80 Critic Score
    Even with its unfortunate first impression, I’d (heartily) recommend Forspoken. Its exceptional gameplay is more than enough to make it worth playing and is all the more noteworthy, given it’s a fresh new IP. If nothing else, it lays the groundwork for a new series that has plenty to build from and could go on to be remembered for far more than some rough dialogue.
    • 64 Metascore
    • 60 Critic Score
    It’s pretty minimal in its design, difficult to get into, and a bit cumbersome to navigate. I’ll freely admit that, on my first few plays, I planned on giving it a pretty low score. As I played a bit more, though, it began to grow on me and the frustration faded as I learned pilot, manage resources, and make use of upgrades and consumables.
    • 64 Metascore
    • 70 Critic Score
    At its core, Darksiders 3 is a good game. Its combat and story do justice by the series, and even with its flaws it provides enough to keep longtime fans and newcomers alike invested. So long as players can have some patience for the game’s technical issues, they’ll find plenty to enjoy in this title.
    • 64 Metascore
    • 60 Critic Score
    The Outer Worlds’ Murder on Eridanos DLC is the epitome of a mixed bag. For all of its high points, there are flaws and missteps which keep it from reaching the heights it otherwise could have. There’s still fun to be had with it, but any who go into the expansion should be ready for some headaches in equal measure.
    • 63 Metascore
    • 50 Critic Score
    With this latest installment, it feels as though Machine Games is both running out of ideas and losing the plot a little with what fans have celebrated about this modern era of the Wolfenstein.
    • 63 Metascore
    • 50 Critic Score
    If you’re looking for a vibrant world to explore in virtual reality then Windlands is certainly worth trying. However, if you are looking to feel like Spider-Man seamlessly swinging around a new landscape, keep in mind that poor traversal mechanics and awkward movement will make that feel less authentic that you might have hoped.
    • 63 Metascore
    • 80 Critic Score
    For anyone interested in a stealth action title, or simply something different with a great core, Qasir al-Wasat is certainly gets a recommendation from me.
    • 63 Metascore
    • 70 Critic Score
    At its core, While The Iron’s Hot doesn’t necessarily break the mold when it comes to such adventures, although its focus on blacksmithing does bring a more involved perspective that works pretty well for those that like to get their hands dirty in that manner. The art and music make for fine companions, especially as there is an extended amount of time being spent toiling away, but its plot and side quests are nothing spectacular. Just like a masterpiece, this is a game that has potential, but there is still work to be done in order to hammer out all the kinks.
    • 63 Metascore
    • 80 Critic Score
    It adds focus to the core gameplay that just wasn’t found in Destiny beforehand. From vastly improved mission structure to challenges that feel worthwhile, it is a huge testament to what a bit of time can accomplish for a new IP.
    • 63 Metascore
    • 70 Critic Score
    While its platforming and shooting gameplay was fun, if not a tad basic, the story is there to do little more than drive things forward, and the environment it all comes in is dull and not enjoyable to explore. When combined with the need to do exactly that, some crashes causing you to exit and reload, and painful load times, ReCore becomes more of a drag, the more you play. If you’ve got the patience to put up with its load times, and technical blips, there’s a fun and interesting take on the platforming genre here. Just don’t expect the most polished or groundbreaking experience, though.
    • 63 Metascore
    • 70 Critic Score
    I still found myself sinking hours at a time into the charming world of Moonglow without even realizing it. Its voxel art visuals are beautiful and the soundtrack is suitably chill. Moonglow Bay has been developed by a truly passionate team, one with so many great ideas that, in trying to implement them all, perhaps haven’t had the time or experience to flesh them out with the depth they truly deserve. Still, if the idea of saving a town through fishing sounds like your cup of tea, Moonglow Bay is worth checking out. Just be prepared for a rather simplistic ride.
    • 63 Metascore
    • 50 Critic Score
    Similar to how Citizens of Earth is a fun, yet imperfect, ode to Earthbound, so too is its sequel an interesting but flawed take on the RPG genre.
    • 63 Metascore
    • 70 Critic Score
    At The Gates is a brutally hardcore strategy game that will keep fans engaged for dozens, if not hundreds of hours. The amount of time it takes to learn even the basics, coupled with its simplistic art style and obtuse menu-based UI, will scare off newcomers. But veterans of the genre and fans of games of this pedigree will find an engaging strategy title that stands shoulder to shoulder with the games that inspired it.
    • 63 Metascore
    • 50 Critic Score
    If you’d like to experience what makes Secret of Mana so great, you’ll find little in this remake. Stick with the original – that’s where the real legacy lies.
    • 63 Metascore
    • 70 Critic Score
    Nintendo gave what they promised: a localized port. It’s still a fun Fire Emblem game at its core though, and I can only hope that we get more Japanese-only Fire Emblem games localized because there are many improvements in every entry.
    • 63 Metascore
    • 80 Critic Score
    Anyone who was a fan of the franchise before this will likely still love Saints Row, as the comedy, goofiness, and chaotic gameplay is still at the game's core. And while I wasn't a fan of how they went about the story, there's definitely some promise in regards to its more grounded focus, as it seems clear this reboot was made to push the series into an interesting new direction.
    • 63 Metascore
    • 70 Critic Score
    Despite my flat first impressions of the game, I’m very happy to have seen it through to the end.
    • 63 Metascore
    • 40 Critic Score
    It’s just a massive disappointment that failed to break new ground. It’s a shame because you can tell that a great deal of effort went into building this alternate version of 19th century London, and boy is it gorgeous. But are the beautiful visuals enough to justify the purchase of a game with a clichéd story, uninspired gameplay, and boring werewolves? I don’t think so.
    • 63 Metascore
    • 40 Critic Score
    As it stands, it’s very hard - if not impossible - to recommend Alone in the Dark in its current state. Even if you can look beyond the blandness of its design, story, and gameplay, the sheer lack of polish is far too frustrating to warrant spending any money on. It’s a game that, without exaggeration, I had been looking forward to for years. All that’s left now, though, is a sour taste.
    • 63 Metascore
    • 60 Critic Score
    The tediousness of exploration, battle, and menus really bog down Operation Babel, in spite of what the game does well.
    • 63 Metascore
    • 60 Critic Score
    It may not have the depth of some of its genre, it makes up for it with the approachable gameplay and plentiful replay value.
    • 63 Metascore
    • 60 Critic Score
    Mato Anomalies is a solid visual novel with an engrossing story that will keep you hooked as you meet new characters and experience how they interact. While other mechanics in the game fall somewhat short, players are afforded certain options to clear through them faster and get back to the story without much hassle.
    • 63 Metascore
    • 60 Critic Score
    Madden 20 is fine and serviceable but other than The Yard (and that’s a stretch), there’s almost nothing that is worth getting excited over this year. Here’s hoping the new home consoles do something to move Madden forward at some point in the near future.
    • 63 Metascore
    • 60 Critic Score
    Shiftlings is a fun game. It’s rare when a game can nail fart humor and also have it be completely in context. The puzzles are fun, and there is really some fantastic level design that never gets in the way of the game. Unfortunately all of this may be hard to realize when all you can see is a sometimes frustrating single player experience.
    • Twinfinite
    • 63 Metascore
    • 80 Critic Score
    Yet, even with its wonky camera and story that sometimes alienates newcomers, Sword Art Online: Lost Song is a solid game.
    • 63 Metascore
    • 50 Critic Score
    This game of fisticuffs quickly falls flat due to its lack of expected depth and content most modern fighting games can offer.
    • 63 Metascore
    • 60 Critic Score
    I think the most disappointing thing is that, at the moment, there is very little replayability. After only about five hours, I beat the game, which included the three extra DLC dungeons and gods from the Valiant Edition.
    • 62 Metascore
    • 60 Critic Score
    Ultimately, Brawl falls well short of being a great game. The control issues and, in my personal experience, difficulty finding players to match up with fail to capitalize on the visual design and setting.
    • 62 Metascore
    • 80 Critic Score
    I expected to come out of Agents of Mayhem wishing that Volition simply made Saints Row V instead. But now? Now I’m looking forward to what other trouble this budding agency can get itself into, and that’s saying something.
    • 62 Metascore
    • 50 Critic Score
    Both the story mode and multiplayer modes succeed best while playing with others in the same room, but poorly implemented in-game currency, a repetitive and short story mode, and currently broken online system hinder this title, so the fun moments get lost within the frustrating ones.
    • 62 Metascore
    • 50 Critic Score
    Scratch the surface and you’ll find a very shallow car combat game that simply doesn’t have what it needs to pull you back in over and over again. Destruction AllStars is unlikely to be the next PlayStation Plus success story.
    • 62 Metascore
    • 60 Critic Score
    Dangerous Driving is undeniably fun. Taking out other racers at 200mph always will be insanely enjoyable and Three Fields has taken full advantage of Burnout nostalgia. However, underwhelming crash physics, poorly balanced AI racers, and some technical problems keep their game from being the modernization of Criterion’s classic that fans hoped it would be.
    • 62 Metascore
    • 30 Critic Score
    It isn’t the first game that had something to prove, and many others have come and surmounted all obstacles put before them. This latest entry into Sonic’s legacy simply failed to do so. While the game works well (I experienced no bugs whatsoever), it’s just not very fun to play. The story lacks substance, the action is slow and very by-the-numbers, and there is no real challenge at any point. The Sonic franchise has been in a rapid decline and it needs a game that will reinvigorate the series and restore faith from fans. Unfortunately, Fire and Ice is not now, nor will it ever be, that game.
    • 62 Metascore
    • 70 Critic Score
    Despite some persistent technical issues that dragged down the experience, Monster of the Deep is surprisingly ambitious, and one that I did not expect to enjoy as much as I did.
    • 62 Metascore
    • 70 Critic Score
    Concord provides a highly enjoyable and satisfying FPS experience, but needs more time in the oven if it wants to succeed in the highly competitive hero shooter and live-service market.
    • 62 Metascore
    • 60 Critic Score
    Small Radios Big Televisions isn’t a bad game by any means, its beautifully animated style, coupled with a synth led soundtrack, creates an amazing environment in which to explore its well-thought-out puzzles and interesting level design. At times though, it just lacks direction.
    • 62 Metascore
    • 60 Critic Score
    We Happy Few leaves me feeling conflicted. I don't ever want to put myself through that resource management slog ever again, but I can't discount its sharp wit and captivating writing either. Ultimately, I can't bring myself to give We Happy Few a wholehearted recommendation for the average player. This is a game that will test your patience, and if you're willing to stick it out, you'll be rewarded with a good story that was only let down by weird design decisions and flawed execution.
    • 62 Metascore
    • 60 Critic Score
    The puzzles are very simple and the set-up and plot have all been done before. The lovingly-crafted animation, uncluttered play, and warm, sharply-written characters could have converged onto a winner here. Sadly, though, there is the distinct feeling that Pewter Games have made a test balloon, a game that teases something bigger yet to come. For all the fondness you might have for it, when the credits roll after what feels like the end of part one, the game is regrettably very aptly named.
    • 61 Metascore
    • 60 Critic Score
    Sym
    Action-oriented or easily frustrated players, however, would do well to turn elsewhere. Sym, despite the simplistic look and play, is not for the faint of heart.
    • 61 Metascore
    • 60 Critic Score
    It’s frustrating that Naruto to Boruto: Shinobi Striker isn’t better, because the elements it needs to be a great game are all there.
    • 61 Metascore
    • 70 Critic Score
    This is to date the best and most definitive Jason Voorhees simulation that has ever been released, and for some, that alone might be worth the price of admission.
    • 61 Metascore
    • 70 Critic Score
    Much like Job Simulator, Island Time balances the ridiculous with a challenging task perfectly. Although it may get repetitive once you learn the ropes, the loop of discovering new ways to survive while dealing with whatever mishaps may occur is engaging and enjoyable.
    • 61 Metascore
    • 60 Critic Score
    Yes, she gets her own area that’s larger than the other DLC stories, but it’s devoid of anything that makes this add-on unique. A re-skinned Batman is not what fans need, nor deserve.
    • 61 Metascore
    • 40 Critic Score
    J-Stars Victory Vs+ is a game that has the look, but just couldn’t follow through on the execution.
    • 61 Metascore
    • 60 Critic Score
    There’s still some hope for Payday fans if the servers and gameplay continue to improve. My only desire is to add an offline mode and more missions to make it feel more fleshed out for the base game.
    • 61 Metascore
    • 60 Critic Score
    Traverser creates a compelling world with numerous interesting quirks and a solid story. While the puzzles aren’t what they likely could be, given the intriguing design and mechanics, they’re also not so awful as to make the experience entirely dull.
    • 61 Metascore
    • 50 Critic Score
    Considering how enjoyable getting behind the wheel is in Need for Speed Payback, it is frustrating that so many elements don’t work in the overall experience. You may spend most of your time having fun racing but the b-movie story that stars unlikable characters, the presentation inconsistencies, and the poorly integrated upgrade system are frequent frustrations.
    • 61 Metascore
    • 60 Critic Score
    The potential was certainly there, with the unique Mesoamerican inspirations, beautiful art, and top-notch animations, so it’s unfortunate that I’m left feeling like this was somewhat of a missed opportunity.
    • 61 Metascore
    • 100 Critic Score
    It is not for the faint of heart, nor those who struggle with depictions of depression. For those who are up to the task, it is a brilliant and cold struggle that will challenge you both as a human and as a gamer, and I’d call it one of the best arguments I’ve seen for games as an art form.
    • 61 Metascore
    • 40 Critic Score
    Asemblance seems to be trying to posit a number of thought-provoking questions to the player, but neither the narrow gameplay nor the convoluted narrative articulates this message effectively, and the result is a diluted experience that is over before it began. Hopefully Nilo Studios has the opportunity to deliver more fulfilling and expansive episodes to the series in the future, but this first outing doesn’t inspire too much confidence.
    • 61 Metascore
    • 80 Critic Score
    Despite some lazy level design, the game’s clever wit and vivid, animated design manages to create a unique and somewhat engaging experience.
    • 60 Metascore
    • 60 Critic Score
    It’s a good game, a few sandwiches short of a great one.
    • 60 Metascore
    • 50 Critic Score
    For every improvement it offers, the Remastered Edition also takes some serious steps backwards that I can’t imagine longtime fans enjoying this one for too long either. Final Fantasy Crystal Chronicles is a game that I hoped to love, but with all of its shortcomings in the Remastered Edition, maybe some things are just better left in the past.
    • 60 Metascore
    • 60 Critic Score
    Spectra creates a short yet enjoyable experience that mostly makes up for its visual sameness with the great supporting soundtrack.
    • 60 Metascore
    • 70 Critic Score
    Resident Evil 6 continues down the divergent path of shaping the series into more of a third-person shooter game than survival horror, but there’s so much content here that’s actually fun to play through it’s difficult to criticize it too much.
    • 60 Metascore
    • 50 Critic Score
    A stylish and fast-paced game that’s got plenty going for it, yet suffers from some lack of consistency.
    • 60 Metascore
    • 60 Critic Score
    If you have an interest in a slot machine style game with an added bit of strategy, then definitely give this one a spin. It’s a slick game that will certainly keep your attention. But, if you dislike repetitive gameplay, which is more random than not, it’s probably best to pass.
    • 60 Metascore
    • 90 Critic Score
    This is a game that wears its heart – as well as it’s influences – on its sleeve, and will charm you throughout.
    • 60 Metascore
    • 70 Critic Score
    Ultimately, none of the flaws in Crackdown 3 are deal-breakers but they hold it back from being truly great. If you can look past them, and just enjoy Crackdown 3 for what it is: a game that gives you a wacky toolset to blast enemies away for 10-20 hours or more, then you'll definitely find value and fun here.
    • 60 Metascore
    • 60 Critic Score
    The lack of threat aside, Endless Ocean Luminous is pretty average. The graphics are fine, the mass multiplayer is cool, and the creatures are interesting. If you like to have a list to complete and a love of the ocean, then this game is perfect. If, however, you are looking for something that offers more than just a peaceful swim and a slow-moving story, then it may not be worth your time.
    • 60 Metascore
    • 50 Critic Score
    Survive is a serviceable game, but its story and writing lack the one thing that drew fans to the series in the first place: heart.
    • 60 Metascore
    • 30 Critic Score
    The combat, while plentiful and entertaining when using technomancy, feels stiff with an over reliance on dodging and ineffective stance system. Character development is as scarce as it comes and made worse by poor voice acting and characterization, which are possibly the most immersion-breaking issues of the game.
    • 60 Metascore
    • 60 Critic Score
    Suicide Squad: Kill the Justice League is a walking, talking contradiction. On one hand, there’s the quality expected from Rocksteady: stunning visuals across the board, well-written characters, and a desire to push the narrative boat out for comic adaptions, while on the other it’s shackled by a GaaS model that leaves you ultimately feeling unsatisfied.
    • 59 Metascore
    • 60 Critic Score
    If you are a fan of Lord of the Rings and survival games, then you should definitely pick up Return to Moria. It offers a new side to the franchise that establishes a cozier take to these combat-heavy games using its entertaining building mechanics. I look forward to seeing how this unique aspect evolves the series, especially with the upcoming Tales of the Shire.
    • 59 Metascore
    • 50 Critic Score
    Mario Party: The Top 100 was such a strong idea, but it unfortunately falls flat as an actual full-priced Mario Party title.
    • 59 Metascore
    • 50 Critic Score
    At least for now, unless you’re really itching to play a brand new looter game, you can probably give this one a pass.
    • 59 Metascore
    • 40 Critic Score
    That leaves The Executioner feeling more like a tacked on add-on than a true expansion. Fun, but better off as something separate from The Evil Within.
    • 59 Metascore
    • 40 Critic Score
    Had Triangle Studios only spent a bit longer refining the combat system and laying down some informative collectibles within the game’s world, they could have created a true hero in the battlefield of historical games.
    • 59 Metascore
    • 100 Critic Score
    Aaru’s Awakening is a phenomenal piece of art, and a solidly built game to boot.
    • 59 Metascore
    • 60 Critic Score
    Reforged will never be the celebration of one of gaming’s most beloved IPs that it should have been, which is all rather depressing. As is the fact that despite the fun that I’ve had playing Warcraft 3: Reforged and for how it has reminded me what an incredibly influential and brilliant game it is, there’s no way I could recommend anyone outside of the absolute hardcore Warcraft fanbase to purchase it.
    • 59 Metascore
    • 60 Critic Score
    Hellpoint is absolutely a game to try out if you’re a fan of the Souls-like genre and especially Bloodborne. Its stunning aesthetic alone should grab your interest. However, the game unfortunately falls short of being truly amazing due to several unpolished elements.
    • 59 Metascore
    • 70 Critic Score
    Chase: Cold Case Investigations ~Distant Memories~ may not be a terribly long experience, but it definitely feels like it’s introducing some interesting characters and concepts.
    • 59 Metascore
    • 40 Critic Score
    Vambrace: Cold Soul falls down in almost every way that matters, and there are far better games out there more worthy of your time.
    • 59 Metascore
    • 80 Critic Score
    Despite these difficulties, though, The Descendant still creates a worthwhile experience. The game’s first episode is filled with tense moments and player-driven narrative that includes the expected degree of direct impact on how the story plays out.
    • 59 Metascore
    • 80 Critic Score
    Overall, South Park: Snow Day is an absolute blast, full of hilarious little quips and interactions. The various powers and Bullshit Cards are incredibly amusing and add chaos to gameplay that initially seems simple but opens up as you play. If you're looking for a game in which you can sit back, chill out, and enjoy South Park humour in a new way, then Snow Day is a brilliant choice.
    • 59 Metascore
    • 30 Critic Score
    The nearly unbearable movement, best-avoided combat, and frustrating progression system makes it a game that’s an absolute chore to play though and one of PSVR’s biggest disappointments.
    • 59 Metascore
    • 60 Critic Score
    It is, without a doubt, the crown jewel of Naughty Dog’s catalog, but for now, I’d hold off for a bit if you’re thinking about picking it up on PC. Fantastic game, but maybe wait for a patch or two to smooth things over first.
    • 59 Metascore
    • 60 Critic Score
    Outside of some enemies with more health, Age of Resistance never asks much of the player in terms of Tactics.
    • 59 Metascore
    • 70 Critic Score
    The controls of Anthem are intuitive and engaging. Flying through the world of Bastion is a sight to behold, and coordinating with your team on higher difficulties like Grandmaster is rewarding. Despite some questionable design choices and shortcomings, Anthem has a strong foundation that has potential to be a genre leader, but isn’t quite there just yet.
    • 58 Metascore
    • 60 Critic Score
    It’s quite sad that Chamber of Time so actively works against you in many ways. The tediousness of everything, from school exploration to combat, can really start to drag on you after a while, even if you do enjoy the story and characters.
    • 58 Metascore
    • 60 Critic Score
    The Weaponographist delivers pretty well on the pitched idea: a frantic arena battler that keeps things in constant motion. While it’s far from perfect, the interesting mechanics and decent all-around design make it fun, if a bit repetitive.
    • 58 Metascore
    • 60 Critic Score
    If you are looking for an in-depth strategy game to sink your teeth into, and you can’t get enough of Cao Cao and company and if you have already played Three Kingdoms to death, then, by all means, pick up Romance of the Three Kingdoms XIV. But if not, then I would recommend taking your time and money elsewhere.
    • 58 Metascore
    • 60 Critic Score
    We got kind of a simplified version of a pirate game, with limited options on what to do outside your ship. Maybe some of these things will be fixed and improved in future updates, but for now, all that remains is to explore the vast map and strengthen your ship as much as possible.
    • 58 Metascore
    • 80 Critic Score
    One Piece: World Seeker nails what makes the series as beloved as it is, and does justice to its source material in a way other One Piece games haven’t. It may not be perfect, but it’s still well worth a look for both longtime fans of One Piece and newcomers who want to see what a proper game based on the series can be.
    • 58 Metascore
    • 50 Critic Score
    Jupiter & Mars may only be a few hours long but it feels like a drag. Its message is admirable but swimming through its empty world is tedious. The basic stealth sections, block smashing mechanics, and environmental puzzles simply aren’t a lot of fun and the visuals are too lifeless to make it a world still worth visiting.
    • 58 Metascore
    • 50 Critic Score
    If you’re a die-hard that’s looking for something new, and you don’t mind slogging through uninspired dialog and lagging controls, you’ll probably find yourself enjoying Attractio well enough to be worth a look. Otherwise, though, I’d have to say you can get a better overall experience by sticking to the more well-established titles.
    • 58 Metascore
    • 80 Critic Score
    For those who like to get something different out of their games, Shelter 2 offers a fresh take that successfully builds on the formula of the earlier title without tangling it up in new or difficult features.
    • 58 Metascore
    • 40 Critic Score
    Having played through the Campaign, Multiplayer, and the MWZ I have to say I have rarely enjoyed myself. At times I felt the multiplayer was inconsistent, the campaign was a laughable waste of time, and the zombies were missing their usual magic. It was always a question whether Activision could get MW3 to the gold standard in just one short year, unfortunately, the verdict is in and it’s a resounding no.
    • 58 Metascore
    • 40 Critic Score
    Sword Art Online: Alicization Lycoris is, at best, a passable anime game. It has the bones of a decent action adventure title, and offers a decent retelling of its source material’s story, but it’s mechanically bogged down to the point of tedium and exhaustion. Aside from fans of the series, there aren’t many this game could be recommended to unless they’re looking for a flawed and boring ordeal.
    • 58 Metascore
    • 70 Critic Score
    All told, Hunter’s Legacy is a good game. It falls short of great by not offering any real innovation, but the smooth play and vibrant design keep it above average on all levels.
    • 58 Metascore
    • 80 Critic Score
    It’s surprising how thoroughly I ended up enjoying Space Hulk: Deathwing. Its bulky, typical Warhammer 40,000 design is noticeable throughout, even though it implements a welcome sense of atmosphere that is rather rare within the franchise. Incoherent mission structures, some muddy textures, and unsteady performance issues may drag the experience down a bit, but its glorious action more than makes up for that, packing the expected punch with a wide arsenal of phenomenal weapons at your disposal.
    • 58 Metascore
    • 60 Critic Score
    An extremely polished game that throws players directly into the world of Gensokyo, delivering a well-crafted translation from the series’ 2D-roots to a 3D-setting. While it definitely didn’t have the highest budget — a fact made apparent by the utter lack of voice acting or music during the pre-fight dialogue sequences — the music that is present during the dungeon exploration is actually quite fascinating even if it does get repetitive the more time you spend playing.

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