Try Hard Guides' Scores

  • Games
For 364 reviews, this publication has graded:
  • 70% higher than the average critic
  • 10% same as the average critic
  • 20% lower than the average critic
On average, this publication grades 7.4 points higher than other critics. (0-100 point scale)
Average Game review score: 82
Highest review score: 100 Neva
Lowest review score: 0 Garten of Banban 6
Score distribution:
  1. Negative: 5 out of 364
476 game reviews
    • 67 Metascore
    • 70 Critic Score
    Killing Floor 3 improves on the previous game in ways fans will appreciate, with new weapons, characters, classes, and better monetization. However, said monetization remains fairly aggressive, and the game suffers from a purposeful lack of content, relying on future updates to feel whole. Like Killing Floor 2, it may be best experienced a few years down the line.
    • 75 Metascore
    • 100 Critic Score
    Static Dread: The Lighthouse is an excellent resource-management horror game that excels with its fantastic storytelling, incredible art, and hypnotically immersive setting. I have no doubt that this excellent piece of horror storytelling will soon explode in popularity, rightfully winning over fans with the sea-dredged gold it has to offer.
    • 81 Metascore
    • 80 Critic Score
    Tiny Bookshop is a heartwarming and comfortably paced game that delivers exactly what it promises: a quaint, comfortable, stress-free fantasy of running a mobile bookstore in a friendly little town. The charming atmosphere, cozy visuals, and personable customers offer a relaxing experience, perfect for those looking for low-stakes enjoyment. While it may not appeal to hardcore sim fans, those drawn to wholesome storytelling and slice-of-life gameplay will find a gentle and delightful escape in Tiny Bookshop.
    • tbd Metascore
    • Critic Score
    Frosthaven is a game I would give some time to breathe. Allow the developers to address their problems, improve accessibility for new players, tweak some balance issues, and perhaps revisit the writing. Keep your eye on it and your fingers crossed, because I do believe the game could be much better, given time. [Early Access Review]
    • 55 Metascore
    • 60 Critic Score
    Death Relives quickly lost the interest of this horror fan. Though it’s built upon a strong concept, the concept alone is not strong enough to carry other aspects of the game that fail to fit into its genre or generally excite. While I wouldn’t call Death Relives a winner, I eagerly look towards what comes next from this studio and to see if they learn from the mistakes of their first title.
    • 69 Metascore
    • 80 Critic Score
    Heartworm works best in its subtlest areas, leaving players to experience the tension of its beautifully creepy environments and its subtle, anxiety-inducing score and story. While some of the moments intended to put you on edge don’t work as well, the game overall is still a great piece of nostalgia and an experience worth having on your own.
    • 75 Metascore
    • 70 Critic Score
    Let Them Trade is a relaxing, no-pressure title that delivers on its promise of simplicity but falls short when it comes to long-term engagement. Though it doesn’t want to be, this game could really shine if it were more complex, focusing more on its trading mechanics than its charming vibe. With plenty of room for updates, this is a title I would keep an eye on if you aren’t already sold on it.
    • 80 Metascore
    • 100 Critic Score
    The King is Watching is a smart, surprisingly deep blend of roguelike systems and city-building mechanics that manages to innovate where many similar titles simply reiterate. While screenshots may not sell the experience at a glance, what welcomes players in The King is Watching is a rich and endlessly repayable gem.
    • tbd Metascore
    • Critic Score
    This essentially means players MUST play the story mode before going into sandbox, but that feels sort of counterintuitive when the sandbox option exists for those who don’t want all of the story content to begin with...Bug-wise, I faced occasional progression locks in story mode where characters refused to research. They’d approach the desk, look at the task, then stand idle, making no progress. This even affected basic tutorial research like unlocking rooms, halting progress significantly. [Early Access Review]
    • 84 Metascore
    • 100 Critic Score
    One of the most emotionally gripping and atmospherically rich games I’ve played in a long time. It’s got heart, horror, puzzles that actually made me feel smart without being frustrating, and a story that had me hooked from start to finish. Powerhoof has made something special here, and The Drifter absolutely deserves your attention.
    • 77 Metascore
    • 70 Critic Score
    Wuchang: Fallen Feathers is a stylish and creative game, with an inspired setting, some clever mechanics, and incredible visuals. However, the game struggled with its storytelling, and I suspect many mechanics will be divisive for genre fans. Though I’m sure many will love it, I personally feel Wuchang’s feathers are a little too ruffled to soar.
    • 77 Metascore
    • 90 Critic Score
    The Necromancer’s Tale is a standout narrative RPG that values prose over play, best approached as a richly interactive novel and not a traditional RPG. If you’re here for story, not systems, you’ll find a rewarding, text-heavy journey worth your time, and one that stays with you long after the last paragraph is read.
    • 74 Metascore
    • 90 Critic Score
    RoboCop: Rogue City – Unfinished Business is a leaner, meaner take on the RoboCop: Rogue City formula, trading bloated exposition and side content for focused, explosive action in a tight and stylish setting. It may not satisfy those who loved the slower, narrative-driven moments of the original, but for fans seeking a distilled and more mechanically satisfying Rogue City experience, this expansion delivers. With stronger level design, better pacing, and an atmosphere evoking the best of ’80s action, it’s a clear improvement.
    • tbd Metascore
    • 70 Critic Score
    Drill Core is a stylish and accessible blend of tower defense and mining sim mechanics, wrapped in a sharp satirical skin that channels retro-futurist charm with gusto. Its loop is satisfying at first, but the lack of deeper complexity, slow pacing, and exploitable systems makes it easy to burn out after a few hours. For this reviewer, Drill Core was a fun first dig, but not one with much buried beneath the surface.
    • 81 Metascore
    • 100 Critic Score
    Back to the Dawn is one of the most unique indie RPGs I’ve played in recent memory—gritty, tense, mechanically rewarding, and full of well-developed characters who surprise you with their humanity, despite being cartoon animals. Its depiction of prison life is thoughtful and serious without relying on shock value, and the branching narrative gives your decisions real weight.
    • tbd Metascore
    • Critic Score
    Despite its current limitations, Ground of Aces shows immense promise as a unique and compelling entry in the management sim genre. Its fresh setting, charming presentation, and accessible mechanics make it an easy game to fall into, even if it doesn’t yet have the staying power of more established titles. What it lacks in content, it makes up for in potential, and those willing to invest in the game during its Early Access phase may find a lot to enjoy already. With continued development, Ground of Aces could easily become one of the standout strategy sims of the decade. [Early Access Review]
    • 63 Metascore
    • 80 Critic Score
    A refreshing, culturally rich twist on the life sim adventure, marred only by some technical roughness, Gaucho and the Grassland is a game that grows into itself over time and rewards those willing to overlook its clumsy start.
    • tbd Metascore
    • Critic Score
    Even bare-bones, He is Coming delivers a tight, focused, and surprisingly addictive roguelite experience. It’s not reinventing the genre. Instead, it perfects a specific loop—fast, repeatable, stylish, challenging—with rare design clarity in today’s sea of overstuffed roguelikes. If you’re a genre fan seeking something accessible and visually memorable, it’s hard not to recommend He is Coming. [Early Access Review]
    • 78 Metascore
    • 90 Critic Score
    A gorgeously crafted stealth adventure that’s full of mood, momentum, and mystery. Eriksholm: The Stolen Dream falters slightly when it loses tension, but remains a memorable, artistically distinct journey worth experiencing.
    • 80 Metascore
    • 90 Critic Score
    Stronghold Crusader: Definitive Edition is a masterclass in remastering. It retains everything beloved about the original while adding enough polish, content, and convenience to justify its existence to new and returning players alike. While a few outdated design quirks and bugs persist, they pale in comparison to the sheer depth and charm this title continues to offer. For strategy fans and nostalgia hunters alike, this Definitive Edition more than earns its name.
    • tbd Metascore
    • Critic Score
    Mycopunk has a lot to offer; it’s full of character, its gunplay is fun, and it has a promising future of further support and development ahead of it. However, some of its key features, including the visuals, the grindy playstyle, and slow progression, are easily polarizing; these are systems you’re either going to love, hate, or physically can’t appreciate, in the case of the rare player I’m sure got a headache from the ambitious yet overstimulating visuals. [Early Access Review]
    • tbd Metascore
    • Critic Score
    Ultimately, Xenopurge will be polarizing. To some, the tactical, hands-off gameplay will be fun and enhanced by the immersive display. To others, the atmospheric approach won’t be enough to sell mechanics that aren’t incredibly engaging. The right game for the right audience, it’s worth keeping an eye on as development continues. [Early Access Review]
    • 75 Metascore
    • 90 Critic Score
    Everdeep Aurora is a niche, atmospheric gem that trades gameplay intensity for mood, narrative, and artistic charm. While its loose structure and lack of conventional progression may alienate some players looking for more mechanical depth or direction, it succeeds as a relaxing exploration experience. If you’re in the mood for a gentle, thoughtful journey through a beautifully drawn underground world, this game might just be for you.
    • tbd Metascore
    • Critic Score
    The game’s characters didn’t impress me, be it their lackluster skillset or clunky, awkward dialogue and rushed-feeling interactions. While I loved the comic-book-style art in cutscenes, every character interaction felt rushed or missing context, with dynamics feeling flimsy and drama forced, which felt really out of place. [Early Access Review]
    • tbd Metascore
    • Critic Score
    BitCraft Online is something to keep your eyes on—an ambitious, seemingly special game that, despite its early access bugs, already appears to be on the right track. For those who are wary, I would check in with the state of the game in another three months, and I encourage everyone to try the game at least once it gets its full release, especially when the post-launch wipe (the only one developers have planned for the game once it leaves Early Access) puts everyone on equal footing. Who knows, you just might end up becoming one of BitCraft Online‘s next kings. [Early Access Review]
    • 84 Metascore
    • 80 Critic Score
    The System Shock 2: 25th Anniversary Remaster is a faithful update to a horror classic, keeping its old-school spirit intact with upgraded visuals and new co-op multiplayer. But make no mistake—this is still a remaster, not a remake. The dated combat and clunky systems are all here, for better or worse. It’s a must-play for horror fans and genre history buffs; just don’t expect something modern.
    • 62 Metascore
    • 70 Critic Score
    Shuffle Tactics looks incredible, but the nuance of its game design falls a bit short with an uneven difficulty curve, bugs, and less-than-meaningful progression. While still worth giving a try if you find the game interesting, it feels as though it could have really benefited from a playtesting period and may be more worth your time after some post-launch support from the devs.
    • tbd Metascore
    • Critic Score
    Netherworld Covenant is a game full of promise. Its compelling combat, evocative worldbuilding, and cleverly designed movement systems show a clear understanding of what makes both Soulslikes and roguelikes compelling. Though its weapon variety and power-up balance still need fleshing out, this early access title already has the bones of something truly special. With continued support and expansion, it could grow into a genre-defining experience. [Early Access Review]
    • 78 Metascore
    • 80 Critic Score
    While its gameplay systems feel more restrained than they should, and its progression mechanics lack the depth or reward loop found in stronger roguelikes, the visual direction and narrative intrigue are more than enough to carry curious players through. Lost in Random: The Eternal Die is a game that shines best as an experience, not necessarily a system-heavy time sink, but for the right kind of player, that may be more than enough.
    • 64 Metascore
    • 60 Critic Score
    FBC: Firebreak is bursting with personality and fascinating concepts, but collapses under the weight of underwhelming gunplay and shallow progression. Though the game’s setting shines through and the later stages of the game are full of incredible concepts, until major gameplay improvements are made, the game feels more like a concept pitch than a polished product.

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