TrueAchievements' Scores

  • Games
For 734 reviews, this publication has graded:
  • 49% higher than the average critic
  • 5% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3.3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 INSIDE
Lowest review score: 10 Agony
Score distribution:
  1. Negative: 43 out of 734
734 game reviews
    • 78 Metascore
    • 70 Critic Score
    Yonder is the type of game I wish we had a lot more of on Xbox. Its quaint and relaxed nature is a breath of fresh air and an easy recommendation for families playing together. While its more structured story leaves less post-game life to live compared to its genre counterparts, it also manages to find a comfy middle ground between simplicity and depth. It's approachable, adorable, and sows the seeds of happiness in its characters and players alike.
    • 78 Metascore
    • 80 Critic Score
    Candleman is a great platformer with beautifully rendered graphics and wonderful attention to detail.
    • 78 Metascore
    • 60 Critic Score
    With a short completion, excellent main characters, and good production values, the highs reach far higher than the lows. It’s an altogether lovely experience, especially if you have siblings to relate to, and it stands clearly among the better adventure games available on Xbox One. The only issue is its cost. This is a game that would firmly benefit from a sale, so I suggest you keep your eyes out because you won’t want to miss this memorable experience.
    • 78 Metascore
    • 90 Critic Score
    If "Ties That Bind" is any indication of the level of acting, pacing, and writing to be seen this season, fans can rest assured that The Walking Dead will remain high atop their must-play lists.
    • 78 Metascore
    • 80 Critic Score
    Thankfully, even as some features are conspicuously absent, nothing else in Battlefield V feels rushed. It's a smooth experience, offering yet another audiovisual master class, and regularly delivers a true sense of spectacle in a way that other console shooters simply can't match.
    • 78 Metascore
    • 80 Critic Score
    Ashen is a soulslike, but to call it a clone would be a betrayal of the awesome job A44 have with their debut project. It manages to stand on its own thanks to rewarding exploration, deep combat systems, and an audiovisual experience that masterfully builds atmosphere. You'll see the game over screen often in the game, but you'll keep coming back and fighting again because Ashen never ceases to reward your victories with a world of stones begging to be overturned.
    • 78 Metascore
    • 70 Critic Score
    We're off and running with Episode 2 of Marvel's Guardians of the Galaxy: The Telltale Series. What we're running toward isn't quite certain yet, but Telltale seems to want to take us on a ride to get to know each of the members of the team better. The dialogue in Under Pressure is much better than Tangled Up In Blue, but other aspects of the game are struggling, such as the unfitting implementation of the Telltale formula. All in all it's a solid episode that feels decidedly rushed in the end — Rocket Raccoon's story is compelling, but it seems like the developer forgot they need to carry the main plot forward too, and left us on a massive cliffhanger to make up for it.
    • 78 Metascore
    • 80 Critic Score
    The Pillars of the Earth isn't your typical video game; it's an interactive novel that weaves a rich and intriguing story. Developer Daedalic Entertainment has cast aside annoying gameplay tropes often found in point-and-clicks to create an experience that allows the player to focus solely on the narrative. Aside from occasional pathing problems, there isn't much to complain about here. They've gone to great lengths to give Pillars the beautiful presentation it deserves, creating a rich world and atmosphere. Each background is painstakingly hand-drawn and every line has been given life through voice acting. Only the first of three episodes has been released, and if the other two carry on in the same tune, there are more good things on the horizon for both diehard Pillars of the Earth fans and newcomers looking for a well-told tale.
    • 78 Metascore
    • 90 Critic Score
    Where Q.U.B.E. was enjoyable but a bit simplistic, Q.U.B.E. 2 really excels. The story is engaging and the puzzles themselves have been improved dramatically from the first game, with new elements being introduced on top of the already great puzzle mechanics. Nothing ever feels too hard or out of reach and you'll find yourself in the mindset of completing just one more puzzle before you call it a day. Q.U.B.E. 2 is a must-play for any fan of the first game or puzzlers in general.
    • 78 Metascore
    • 80 Critic Score
    The episode itself is still very short, and isn't something that you should expect to take up an entire afternoon, but what you do play will be enjoyable.
    • 78 Metascore
    • 90 Critic Score
    The setting for Far Harbor itself is not the most exciting due to its foggy nature and a generally dull and dark world. That being said, there's plenty here to keep you busy, interested and more than entertained for a good number of hours.
    • 78 Metascore
    • 80 Critic Score
    Immortal Redneck's melting pot of genres is a success. Regardless of whether you came for the shooting or the roguelite aspects, you'll be pleased with the handling of the two genres. If you love both, Immortal Redneck should take its rightful place on your Must Buy list. The game even hits all the right notes when other genres, like first-person platforming, are thrown into the mix. Don't expect anything amazing from the six bosses, but the eight characters, 50+ weapons and more than 100 scrolls are still more than enough to make each procedurally generated playthrough unique and fun. Roguelite newcomers will be at home with permanent upgrades and mechanics that encourage players to succeed, and veterans can still get their hardcore fix with the Cursed and Plague Medallions or the 20 lives achievement.
    • 78 Metascore
    • 90 Critic Score
    The combination of an interesting and diverse cast of characters and the entertaining and compelling story sit perfectly in the beautifully recreated 1860’s London. It doesn’t do everything to solve all the series’ problems, missions can feel repetitive and there are some minor AI bugs that will shatter the sense of immersion occasionally, but by taking a step backwards and removing much of the excess baggage that the series has accumulated over the years of annual releases, Syndicate has become the best Assassin's Creed since Brotherhood.
    • 78 Metascore
    • 60 Critic Score
    Bridge Constructor Portal is still Bridge Constructor. The inclusion of GLaDOS, dark humor and Portal staples like gels, turrets and companion cubes will be appreciated by fans, but it's not enough to overcome the tedious core gameplay. Once you have the satisfying 'a-ha!' moment of solving a puzzle, you come to the unfun part: painstakingly piling up dozens of little triangle formations to create supports for your structures. The formula gets old quickly as the puzzles start to require more elaborate building, and we come back to that word: tedious. Players who know they enjoy Bridge Constructor will be at home with Bridge Constructor Portal, but those who disliked past games in the series should steer clear, despite the tantalizing Portal branding.
    • 78 Metascore
    • 80 Critic Score
    Hue
    While there are a few minor nitpicks here and there, Hue is an easy game to recommend. There's nothing world-changing on offer here, but the warm and vibrant colours in combination with an intriguing narrative and satisfying puzzles make it a pleasant experience to play. Throw in the easy completion and it's the perfect game to play through on a lazy day or across a weekend.
    • 78 Metascore
    • 70 Critic Score
    With an enjoyable campaign and zombies mode, Call of Duty: Infinite Warfare is still a worthwhile purchase, although your mileage may vary when it comes to the game's competitive multiplayer. The campaign in particular is well-acted with moments of levity and gravity. However, while these are still good games to play, the now ordinary gameplay may feel a bit stale, particularly for those who have kept up with the series' annual releases for the past decade. After a particularly good year for the first person shooter, Call Of Duty is not a particular stand-out, a far cry from the series must-buy status at its height.
    • 78 Metascore
    • 80 Critic Score
    The game makes for a fun adventure with a bit of a family-friendly leaning, and allows you the freedom to chase mission markers or just slow down and explore. A good variety of missions will please any players who haven't yet grown weary of the developer-publisher's oft-seen open-world design, making Ubisoft's risky project a game that shoots for the stars and in many ways manages to get there.
    • 78 Metascore
    • 60 Critic Score
    Aqua Kitty is a fun shoot-em-up that presents a fair challenge with a decent soundtrack, but it won't hold your attention in the long run.
    • 78 Metascore
    • 80 Critic Score
    MXGP3 is another step forward for the franchise and Milestone is to be commended in how well they have managed to capture the essence of the sport. The title looks better than ever and plays better than ever, a few niggles aside. The use of the Unreal engine makes the bikes and the riders look far more detailed than the proprietary engine ever did. The tracks themselves look increasingly realistic but it is the racing that shines through the game. At its simplest, it becomes a fun arcade racing title; at its most complex, it becomes an unnatural challenge of both manual and mental dexterity. However, Motocross remains a niche sport, and this title remains a game that will only attract those fans, which is a shame because there is a really good racing game tucked away here.
    • 78 Metascore
    • 80 Critic Score
    Ultimately, this collection is for people who either loved the original seasons and want to replay them, people who have never played any of The Walking Dead games before now, and/or people who want an extra 4000 gamerscore without too much effort. With such good storytelling on offer here, it's easy to play and enjoy them whether you've done it before or not. The graphical improvements are decent but that doesn't disguise the problems that are ever present in Telltale games. Unless you are absolutely desperate to join Clementine again, it's probably best to wait for a sale on this one, but whenever you play it, the story will stay with you for a long time.
    • 77 Metascore
    • 70 Critic Score
    It's a fun strategy game with more than meets the eye, and will be a welcome addition to any fan of the genre.
    • 77 Metascore
    • 70 Critic Score
    Tiny Tina's Wonderlands expands on Borderlands 2's Assault on Dragon Keep DLC in some interesting and meaningful ways, but feels like it struggles to stretch out what was a fantastic gimmick for a shorter expansion to fill a full-length campaign without falling back on repeating its material.
    • 77 Metascore
    • 80 Critic Score
    It's just a shame that the control system is clunky and can add to the frustration, as well as the presence of a couple of minor bugs. Beyond this, players will find a satisfying story that suitably whets the appetite for the game's sequel later this year.
    • 77 Metascore
    • 80 Critic Score
    Overall, while Mirage does have its issues, I keep finding myself reluctant to put the controller down. I want to get back into Baghdad and hunt down every last treasure. I don’t have the same fatigue, this far through the game, as I might have felt when trying to mop up achievements in Valhalla. Mirage feels like the perfect length — far from outstaying its welcome, I want it to keep going. This refocus on stealth is so much fun, and while I’ll still be playing the next open-ended Assassin’s Creed game we get, it feels like Mirage pretty much achieved exactly what it set out to do.
    • 77 Metascore
    • 70 Critic Score
    No Man's Sky is tough to recommend because it doesn't nearly have mass appeal. It's a grueling game for far too long and even after that its loop is still too freeform for most players. For the right kind of player, however, it can be an exciting adventure filled with memorable moments and a real sense of discovery. With multiple intriguing storylines that can be chased or ignored, a ton of equipment and upgrades to unlock, and intuitive, easy to use base-building, there's a universe of possibilities to see, provided you can first get off the ground.
    • 77 Metascore
    • 70 Critic Score
    While this tale had promise, the lack of a central villain means that the story also lacks focus and is relegated to the sidelines while the side missions take pride of place.
    • 77 Metascore
    • 60 Critic Score
    Livelock at its core is a simple and enjoyable twin-stick shooter that faltered due to an equal amount of hits and misses in the heart of the experience.
    • 77 Metascore
    • 80 Critic Score
    The game is quick and easy to jump into, pretty to look at whilst you fly through the air and knock out enemies, and offers a lot of replayability, even with the limited number of levels that are on offer.
    • 77 Metascore
    • 80 Critic Score
    All in all, Aven Colony is a blast. Planning out the best places to put your facilities in order to keep most people happy is both fun and absorbing. Surprisingly simple to learn, the game makes it easy to quickly get in the groove of building and splashes of humor keep you smiling. There are times of frustration when overproduction keeps your storage facilities at capacity, but this is a very small dark cloud in the otherwise blue expanse of Aven Prime's skies. If you're into building games, you'll definitely want to give this one a try.
    • 77 Metascore
    • 80 Critic Score
    When looking at Wasteland 2 from the outside, it doesn't look like anything special. However, once you get stuck in and persevere through the initial confusion of combat and little direction you are given, there is a gem to be found here.
    • 77 Metascore
    • 70 Critic Score
    LEGO City Undercover offers an enjoyable experience for both adults and children thanks to its well-balanced script and the goofy cast of characters. There are some bugs along the way and the open-world setting feels shallow and bland when compared to other games, but there’s more than enough fun to be found around the city to keep you playing long after the main story is over. If you’ve enjoyed other LEGO games, LEGO CITY Undercover should definitely be on your radar, but for those who don’t, there is nothing revolutionary from the previous formula that will make you change your mind.
    • 77 Metascore
    • 80 Critic Score
    The high-octane action is constantly intense. It looks and sounds stunning, especially on the Xbox One X, and it's easy to pick up and play initially but has an added layer of depth thanks to its class-based gameplay that will make it hard to truly master. If you're looking for a standard arcade racer to play alone, it's probably not for you, but if you're looking for something different and have a few friends willing to team up, ONRUSH feels wholly new and chaotically fun.
    • 77 Metascore
    • 80 Critic Score
    Furi is a frantic boss-rush of punishing difficulty and it certainly lives up to its name. I was left trembling with anger and adrenaline on more than one occasion. None of your defeats feel unfair, however, ensuring that you are tempted to come back and try again.
    • 77 Metascore
    • 80 Critic Score
    Controversially written and unflinchingly scary, Outlast 2 is a remarkable game that solidifies itself and its franchise as one of the greats in the genre. Although it gets slowed down by infrequent issues with AI and sequences that will feel familiar to series veterans, the end result is an atmospheric, dread-inducing, and contentiously biting narrative horror. Even more, above all of those attributes it needed to be terrifying, and holy hell is it terrifying.
    • 77 Metascore
    • 80 Critic Score
    11-11 Memories Retold is a touching and tearful World War I game that puts the human element on the front lines. Never about being a war hero and always more to do with the real people in uniform and the reasons that brought them there, it's a story that you won't soon forget and even one you can help shape with several tense decisions left to players. Stiff animations and some plot holes hinder the project, but overall 11-11 is among the best World War I stories ever told in video games.
    • 77 Metascore
    • 80 Critic Score
    Telltale is the master of the season debut. They've been building fantastic first episodes for years now. From there, their games have gone in all sorts of directions. Sometimes they've stayed superb, while other times they've fizzled out. The first episode of Batman: The Enemy Within is yet another great debut that does most of the things you'd want it to do. Fans of the last season or the hero in general will no doubt enjoy this first of five episodes. Some part of us can't help but worry that this one will follow too closely in the footsteps of its predecessor, which would mean it won't end as impressively as it has begun. Still, we're choosing to remain optimistic.
    • 77 Metascore
    • 90 Critic Score
    The time manipulation powers are as special as Max Payne's "bullet time" or Alan Wake's fighting with light. The time travel storyline is one that lends itself to discussion, speculation, and adoration among genre fans. Both of these things are then aided by a great cast and truly stunning audio and visual design. Not without missteps, Quantum Break is still an exceptional title that takes chances and looks like the makings of a successful new franchise. In short, it's a hell of a time.
    • 77 Metascore
    • 80 Critic Score
    In the previous episode, The Council proved to be more than a one-episode wonder. Now it's shown it can even avoid the dreaded middle episode slump that so often befalls episodic games such as this. With a huge plot twist, the story is beginning to take on a whole different shape. Meanwhile, smart RPG-infused conversations and more interesting branching paths keep it all well worth another trip to the mansion.
    • 77 Metascore
    • 80 Critic Score
    Omno is a wonderful addition to the platform, puzzle, and adventure genres, even if it doesn’t go so far as to completely reinvent them. If you’ve been feeling a little cooped up over the last few years, you might find that Omno offers some much-needed escapism. It’s easy to get lost in Omno, and what you’ll find is a wonderful adventure into a mysterious world — made even better by the fact that it’s on Xbox Game Pass.
    • 77 Metascore
    • 90 Critic Score
    Wulverblade is a beautiful evolution of a classic genre. In nearly every way it takes the side-scrolling beat 'em ups of yesteryear and reimagines them for the high definition, story-driven gaming landscape in which we now reside. The captivating artwork never loses its luster, and it's aided by a strong audio experience, engrossing combat that demands you play smartly, and a fascinating mix of true history and folklore. With very few caveats, Wulverblade is an exceptional game that no genre fan should miss.
    • 77 Metascore
    • 80 Critic Score
    Victor Vran is a title that initially feels like it's going to be more indie fodder but is much more than that. Despite the voice actors that were used, underneath a relatively bland story lies extremely addictive and highly enjoyable gameplay. Utilising all the weapons and accessories at your disposal regularly yields fantastic results, and unleashing your fury on the hordes of enemies that swarm the screen never gets old. Facing off against the bosses scattered throughout the dungeon also adds an extra layer of challenge. The addition of online play and two expansions provides even more content for the game, so there's an abundance of stuff to enjoy. While the game does suffer from the odd technical problem, it's still worth a look for dungeon crawler and RPG fans alike.
    • 77 Metascore
    • 80 Critic Score
    Infinite Minigolf is a complete game. Across 12 developer-created tournaments and local or online multiplayer for up to eight people, it would already run out of room on the back of its box (if it weren't a digital game). Combine that with the fun custom characters and even better course creator and the sum is an awesome game that is fun alone and even better with friends. Most aspects of the game come with caveats, but none of them go to lengths that unforgivably diminish its entertainment value. Fans of local or online multiplayer games, especially those that can be as casual or competitive as you want them to be, owe it to themselves to check out Infinite Minigolf.
    • 77 Metascore
    • 80 Critic Score
    Mr. Shifty is a comic book-style adventure that uses the simple mechanic of teleporting in short bursts to great effect. Fast-paced and fun, the game is amazingly easy to pick up and play but will require a lot of skill to complete. The game's core simplicity is its greatest strength but can also be a hindrance at times given the few number of ways to advance through the game. The one layer to the simple design, slo-mo, which should aid in those truly dangerous moments, doesn't work well enough to be much help. All in all, however, Mr. Shifty is a real blast to play, and anyone who enjoys arcade action should consider giving it a try.
    • 77 Metascore
    • 80 Critic Score
    L.A. Noire is a great game. The six years since its original launch haven't changed that. The imagining of 1940s Los Angeles is massive and detailed, and every aspect of the game feels meticulous and polished. The well-woven story edges out any gameplay complaints or issues that arose in the original game. All the DLC and additional challenges are here — albeit some of it has been inserted less than tactfully — making the Xbox One version a nice compilation for players who missed this gem from last gen, but the value drops significantly for returning players, partially due to L.A. Noire's engaging and memorable mystery. The appeal is snuffed out when you already know how every twist and turn in this detective tale goes, and Rockstar hasn't brought out enough meaningful changes to make L.A. Noire worth another visit from players who already donned their detective badges on the Xbox 360.
    • 77 Metascore
    • 80 Critic Score
    Ruiner is a whirlwind of shooting, dodging and dying that falls just shy of true greatness. The shaded cyberpunk environments are depressing but beautiful, inviting you into a seedy criminal world where challenging enemies and badass weapons abound. Death is always one misstep away; you'll come to embrace it and take it in stride as you figure out what makes every opponent tick. However, by halfway through Ruiner, you'll have seen all there is to see, as much of the late game encounters are lazy copy-pastes of enemies and bosses from earlier in the game. While it's cool there is a skill tree and perks to upgrade, some of them aren't worth investing into, and it feels like the developers try to push you down a specific leveling path with the way the encounters are set up. The frenetic, fast-paced combat is still a blast, especially if cyberpunk themes are your jam, and the opening levels of Ruiner are some of the best gaming experiences to be had in a while.
    • 77 Metascore
    • 90 Critic Score
    I don't know if perfection is a rational goal, but I can say that Unruly Heroes has come as close to platforming perfection as any game should be expected to and it'd be a mistake to miss it.
    • 77 Metascore
    • 70 Critic Score
    MechaNika is a weird and wonderful experience that won't be for everyone. The story is bizarre and worthwhile, touching on some pretty serious points. You meet fascinating characters and will spend an enjoyable hour or so finding everything you need to complete the game. The point and click mechanic definitely feels like it needs some work to make it behave optimally for consoles, and you might be disappointed how soon you get to the end of the story, but it is one well worth experiencing nonetheless.
    • 77 Metascore
    • 80 Critic Score
    It's hard to call this an absolutely definitive collection of these classic gaming curios when aspects aren't perhaps quite as authentic as they could be, but when there's so little in it for the most part (and when the aspects that have changed more notably are still great despite feeling different), Banana Mania stands as a feature-packed reminder that 'simple' and 'easy' are not nearly as interchangeable as a lot of people might think.
    • 77 Metascore
    • 60 Critic Score
    Despite its fantastic visuals, superb voice acting, and a gorgeous, intriguing world filled with character and charm, South of Midnight sadly falls flat. A lack of variety in enemy types and some dull combat make combat encounters tedious and frustrating towards the end, whereas the story, which starts off so promising, ultimately gets lost in the hollers along the way.
    • 77 Metascore
    • 90 Critic Score
    Overall, this remaster puts a nice coat of paint on a great experience and I'd recommend everyone, especially those who weren't so hot on it at release, give it a try to see how it's held up.
    • 77 Metascore
    • 70 Critic Score
    The Vanishing of Ethan Carter is an early narrative adventure game that outdoes some of its later counterparts in ambition. That ambition is sometimes misguided and ultimately problematic for the storytelling, but a moving final scene with a major reveal salvages the overall story. Mixing in lots of different game mechanics and puzzles is an interesting pre-Edith Finch look at the genre. It still looks gorgeous now four years on from its original release, and it delivers a strong sense of time and place, but above all else, Ethan Carter is trying to move you with its narrative. In that regard, it's a story worth telling, but not always a story well told.
    • 77 Metascore
    • 70 Critic Score
    Despite being the third part of a series, Dreamfall Chapters will draw in many new players with its striking environments and fleshed-out characters. The story is intricately woven and it's an intriguing one. Much of the game consists of cut scenes and dialogue, all of which are well-written and impressively delivered. In a rare delight, the player gets to make decisions that actually hold importance, forever changing the outcome of their story. Unfortunately, Chapters suffers during the moments it's required to be a video game as opposed to an interactive movie. Certain features aren't up to snuff, such as environment navigation, and the puzzle solutions are obscure instead of challenging. Fortunately, the story is engaging enough that Chapters is able to weather the storm brought on by the lackluster gameplay elements to become a title that both new and old fans of the series should enjoy.
    • 77 Metascore
    • 60 Critic Score
    All in all, WWE 2K19 feels like a game in which annual players will find enough to enjoy, but anyone looking to make their way back into the ring is best to wait it out in the locker room for another year.
    • 77 Metascore
    • 80 Critic Score
    The Texas Chain Saw Massacre is as gorgeous as it is brutal, terrifyingly unpredictable, and offers intense moments of dread as you attempt to escape the blood-stained clutches of the Slaughter Family. It's an exciting game to play on either side, and the love for the IP is apparent everywhere you look. While there are a few technical issues that can sully the experience, this is a game that any horror fan should play.
    • 77 Metascore
    • 80 Critic Score
    For the most part, As Dusk Falls excels as an 'interactive drama.' With wonderfully crafted and relatable characters, superb voice acting, and unique art direction and animation style that lends itself to the story. The first few chapters alone are excellent, and they’ll have you gripping onto your controller when things are tense and utterly deflated when you’re forced into making a tough decision. The game is only let down by a weaker second act and a rushed final chapter, but overall, it’s still a great narrative adventure filled with dramatic moments, tension, and tough choices.
    • 77 Metascore
    • 80 Critic Score
    The challenging gameplay is balanced out by the nice variety of puzzles to solve, none of which are very difficult. The graphics are beautifully done and the wordless story is intriguing. Add in the relative ease of the achievement list, and you have a game that many will enjoy despite the frustration levels for those of us less than adept with a dual-stick system. Some may find the $19.99 price tag a bit steep for a title that can be finished quickly, in which case waiting for a sale might be in order.
    • 77 Metascore
    • 70 Critic Score
    There are still a few minor issues with the hidden object games that need stamping out and stop the episode from being a must-play, but for fans of the publisher or the casual point and click genre, the episode is well worth spending an evening playing through it.
    • 77 Metascore
    • 80 Critic Score
    The Shapeshifting Detective truly does make the player feel as though they’re controlling the main character in a murder mystery TV show. Quality of life improvements such as skipping repeated scenes on later playthroughs and hiding useless menu options would be appreciated, but on the other hand, the game’s narrative is so engaging that I was tempted to take notes in order to keep all of the characters’ stories straight. Finding flaws in alibis, spotting discrepancies in statements, and slowly getting to learn about each character’s backstory were the main highlights of the game, and they manage to overshadow the less appealing aspects of this sleuthing experience.
    • 76 Metascore
    • 70 Critic Score
    Those with a penchant for a tightly woven narrative and tactical thinking will enjoy the deep layers that The Banner Saga provides.
    • 76 Metascore
    • 70 Critic Score
    Telltale's debut with the Dark Knight wraps up with an episode that leaves me with an odd mix of disappointment and hope.
    • 76 Metascore
    • 80 Critic Score
    By combining the reinvigorating RPG elements of the premiere with detail-oriented puzzles, and adding new layers to this political mystery, it's all shaping up to be one of the best new series of the year. It's a lot of fun whether you're in it for the chess match of every conversation, the puzzles that demand you pay close attention, or the mystery that continues to tease. If you were waiting for more than one episode before you committed to the series, worry no more. This is a mystery worth unraveling.
    • 76 Metascore
    • 70 Critic Score
    The LEGO NINJAGO Movie Video Game introduces a decent number of new features to keep the tried and tested LEGO formula up to date. Combat has received another overhaul, adding in an extra layer of depth with upgrades and extravagant attack moves, so it looks much slicker than previous entries. These moves can be put to the test in the enjoyable distraction of the Battle Arenas, which are best experienced with friends. The change in level design may feel unusual at first, but it is refreshing nonetheless even if it does also mean that the game is a short one. Technical issues, most notably loading screens, do also hinder the experience somewhat, but it shouldn't put too much of a dampener on your playthrough as a whole. LEGO fans will no doubt find another fun adventure within, even if it may be over in a flash.
    • 76 Metascore
    • 80 Critic Score
    Candle: The Power of the Flame took a while to come to consoles but it was definitely worth the wait. The game's beautiful art style and storybook narration perfectly balance the calm gameplay offered by the puzzle platformer. The challenging puzzles offer a distinct sense of satisfaction when they're solved, even if some of the clues are a little too well hidden. On the downside, character movement is clunky and the platforming is the worst part of the game, but the puzzles are so plentiful that this doesn't feel like a major detraction. Those who thrive on brainteasers will love Candle.
    • 76 Metascore
    • 90 Critic Score
    It's a little late to the party, but Super Meat Boy 3D represents the most seamless jump from 2D to 3D ever achieved by a mascot platformer (even if Meat Boy himself is kind of an anti-mascot). Series fans will find adapting to the game's new axis effortless, while newcomers will find a brutal, yet rewarding 3D platformer ahead of them. I loved every moment of my time with Super Meat Boy 3D, and I can't recommend it enough.
    • 76 Metascore
    • 80 Critic Score
    de Blob 2 is absolutely worth playing if you have any fondness for 3D platformers. It's a simple yet creative concept and the sequel brings additional gameplay features that for the most part improve the overall variety of the experience. It gets a little tough and frustrating in the final third but the developers have deftly managed to avoid the majority of design obstacles for which the genre is notorious. It's an easy game to recommend in theory, but it's hard to justify the Xbox One version when the 360 version is backward compatible.
    • 76 Metascore
    • 80 Critic Score
    Was Dead Island 2 worth the wait? Hell yes! The sheer carnage you can cause on the streets of LA is marvellous to witness, and with Dambuster's attention to detail, uncovering hidden caches of weapons, meeting the colourful variety of survivors around the city, and hanging with friends is a ton of fun. My main concern is that there isn't quite enough endgame content to really appreciate the power you unlock with a fully-upgraded character, so my hope is that future DLC allows us to enjoy it more. While a few visual aspects could certainly do with being remedied, there is no doubt that Dambuster Studios was the right developer for the job, and I'll be looking forward to seeing where the team takes the franchise in the future.
    • 76 Metascore
    • 60 Critic Score
    While playing Trackmania Turbo, the same two words kept cropping up -- missed potential. The game does have some very creative tracks, and the trackcreator is a fun mode if you want to simply mess about and see what happens, but a lot of the game takes some unexciting turns.
    • 76 Metascore
    • 80 Critic Score
    Sublevel Zero Redux is one of the standout shooters in the indie scene. Fusing "six degrees of freedom" shooting with permadeath, procedural generation, and crafting makes for a tense and unpredictable adventure each time you play. The rogue-like elements are enhanced by the tension of a traditional corridor first-person shooter, though it might feel a little simplistic to genre veterans. Some odd design decisions are a little frustrating, especially when they conspire against you in the game's more intense moments. If you can see past the game's hiccups, you will find a compelling and unusual experience that teases you into one last try with every Game Over.
    • 76 Metascore
    • 80 Critic Score
    Dying Light 2: Stay Human is more than a sequel — it’s an evolution that keeps everything that is integral to the franchise intact, but builds on it with enough engaging content that it’s incredibly hard to stop playing. There have been bugs, there have been comical glitches, but my experience has generally been smooth throughout, exciting, and emotionally motivating. I’ve put in around 60 hours so far, and it’s not lost its appeal, even though I might have to play through it again. If you’re looking to explore Villedor later this week, then you’re in for a treat.
    • 76 Metascore
    • 70 Critic Score
    Plants vs Zombies: Battle for Neighborville isn’t a huge evolution for the series — but it is mostly an improvement, and appropriately prepared for the persistent multiplayer culture we find ourselves in. Players jumping straight from Garden Warfare 2 to Neighborville may find the action too similar, though they will at least appreciate the distractions of some exciting new classes, new maps and a more engaging story mode.
    • 76 Metascore
    • 80 Critic Score
    The game's early era mechanics will be a joy to nostalgically-driven gamers while also making enough concessions to contemporary players that remove most (but not all) frustrations. If you don't mind the pixelized art and a few gripes that come with it, it's well worth it to saddle up for Westerado.
    • 76 Metascore
    • 70 Critic Score
    With a group of friends, Ghost Recon Wildlands will offer countless hours of fun within the vast and beautifully created version of Bolivia. If you’re going it alone, however, the repetitive gameplay and the lack of any character development and story depth offers a far less attractive package. Wildlands is a solid open-world game that is let down by an overly long and repetitive story, along with too many small bugs and niggles for it to be great.
    • 76 Metascore
    • 80 Critic Score
    Surviving Mars offers most of the things you expect in a simulation game: a chaotic and overwhelming start is eventually calmed down once you understand what's going on and how to work efficiently. Mysteries add a unique bonus to the progression, and don't be surprised if you become quite invested in your colony the more you play. As is often the case, the controls pose a bit of a problem and feel like they'd be better suited on a computer.
    • 76 Metascore
    • 70 Critic Score
    As a shooter, it succeeds greatly. As an RPG it suffers several missteps that are salvaged by what can at least be called inconsistency, meaning for all the bad it does, Andromeda does equal parts good. It feels like Andromeda is worth exploring just once. In many important ways it's a small step for BioWare, but with regard to characters especially, it's hard to ignore the giant leap backwards.
    • 76 Metascore
    • 70 Critic Score
    Crawl is a fun co-op dungeon crawler that sets the hero against his ghostly former friends as they race to make it out of the dungeon alive. Its innovative game mechanic keeps heroes and monsters at much the same level throughout, so the hero has to stay on his toes as he and the ghosts fight it out for control of the one remaining body in the dungeon. With the procedurally-generated nature of the title, players needn't fear getting bored with the same old dungeons and enemies each time, and fighting one's way through epic co-op battles will be a good time with friends. The game suffers in single-player, however, by giving an obvious edge to the AI and being overwhelming for those just starting the game. The achievements will offer a challenge to even hardcore gamers in both the range of different types of achievements as well as the difficulty of several of them. Fans will find plenty to keep them busy.
    • 76 Metascore
    • 60 Critic Score
    With a darker storyline and a wonderfully re-imagined London that is the star of the show, the third entry into the franchise feels as if it’s slightly matured from Watch Dogs 2. The new ‘play as anyone’ mechanic is innovative but sadly soon becomes redundant. Numerous bugs and glitches also mar the overall experience. Having the game crash several times and losing about 20 minutes worth of progress each time is not something that should be happening with a big-budget title such as Legion. Even after downloading the latest hotfix, crashing issues still persisted. This will likely be fixed with more patches later on down the line, but it will still be disappointing for those who purchase the game on day one. However, if you can keep a stiff upper lip about some of the bugs, you’ll have a lot of fun with Legion. Even if someone does end up calling you a twatwaffle.
    • 76 Metascore
    • 60 Critic Score
    If the game worked smoothly, it would be easy to recommend purchasing the game. As it stands, I would recommend waiting for an update before taking the plunge.
    • 76 Metascore
    • 80 Critic Score
    The second and penultimate episode of Life Is Strange: Before The Storm heats things up in more ways than one. Not only is the Bay on fire, but Chloe's life also seemingly goes up in flames at both home and school, and her relationship with Rachel is definitely increasing in temperature. All of this happens at such a pace that unfortunately some things aren't given the air time that they deserve and there's a chance that five episodes may have been a better idea than three. Despite this, we're getting to see the characters develop in a believable manner, and when player decisions start to take effect, it truly feels like it's becoming your story as much as it is Chloe's. With the addition of the relevation on which the episode ends, you would be forgiven for wanting to rush headlong into the next episode to see the conclusion to this tale.
    • 76 Metascore
    • 80 Critic Score
    Other than a few minor bumps and quirks aside, there remains little to complain about in the latest installment in the Ride franchise. Milestone has used its vast knowledge of motorcycling titles to build one of its best titles yet. The racing is as accessible as ever and remains welcoming to players of all levels. The growing confidence in the Unreal Engine brings improved presentation, graphics and physics, and when you throw into the mix that you now have more bikes, manufacturers, locations, and the new livery editor, it really feels like the most complete two-wheeled racing game we've seen in years.
    • 76 Metascore
    • 90 Critic Score
    Minor problems and bugs stop the game from being absolutely spotless, but aside from that, the game is everything you could want in a simulation game. At some point you've probably wished Jurassic Park really existed. For now, this is the closest you can get.
    • 76 Metascore
    • 70 Critic Score
    Unit 4 is a fun old-school style platformer that requires various skills accessed by scrolling through four different characters. Its infectious humor and varied platforming challenges makes for a good time, but the fun is tempered by the challenge of making it through areas of increasing difficulty with only one life available; some sections will require numerous repeats from checkpoints. The game's difficulty level also ramps up early on, guaranteeing some trying gameplay for much of the game. The game's achievements are nice mix of easy and difficult, providing a nice selection of challenges, but with the 100% and no-dying-allowed boss fight requirements, it will not be a fast or easy completion except for those with amazing platforming instincts. For those who enjoy a good old-fashioned platformer, Unit 4 is one to keep in mind next time you're looking to buy.
    • 75 Metascore
    • 80 Critic Score
    Not a Hero is a lot of fun with its cheesy humor and simple game mechanic, but players can expect to die A LOT in their bid to help BunnyLord gain global domination. The game quickly becomes quite difficult, especially for people new to shooters.
    • 75 Metascore
    • 70 Critic Score
    Sherlock Holmes: Chapter One deviates little from the established Frogwares detective game template, but that doesn't stop it from being a compelling adventure and perhaps one of the studio's stronger games overall. It's got a meaty and intriguing core story, loads to see and do off the main path, and some swerving cases that will take some serious sleuthing to come to the right conclusions — I'm not sure what more you could really ask for from a game like this besides that tried-and-tested trifecta, except maybe a little more polish. The lack thereof doesn't hurt the game too much, mind, so if you enjoy solving crimes while being really, really, really ridiculously good-looking, this mid-price mystery should definitely find its way onto your wishlist.
    • 75 Metascore
    • 70 Critic Score
    Puzzles seem designed to slow you but never halt you and thus they aren't that interesting. The same can be said for repetitive objectives and visuals. It reads like a laundry list of problems, and yet it remains a lot of fun anyway thanks to strong enemy variety and a frantic pace to the action. If you're looking for a co-op shooter that doesn't demand a lot of you other than good aim and a few good friends, Strange Brigade is a smart choice.
    • 75 Metascore
    • 80 Critic Score
    Unepic probably won't be for everyone with its Metroidvania style and death prone areas, but once you get stuck in, it is an enjoyable experience.
    • 75 Metascore
    • 100 Critic Score
    It's a smart, stylish, and daring genre mash-up that blurs the line between indie and big budget games. It's one of the most tightly designed games I've ever played in my life and that comes through in every possible way, from UI and art direction to combat and level design. It's without any excess parts, and so its design feels constantly well-reasoned and well-executed and expects you to play it just the same. Across the board, Void Bastards is unforgettable.
    • 75 Metascore
    • 70 Critic Score
    The HITMAN "Intro Pack" tries to squeeze out as much gameplay as it can from a limited amount of content. While it succeeds in doing so, it also has a tendency to become quite repetitive and long loading times have a tendency to hinder the experience. What it does do is create a solid foundation upon which the rest of the content can build.
    • 75 Metascore
    • 70 Critic Score
    Twin-stick shooters can either lose their charm quickly or provide some addictive gameplay, so it's fortunate that Tesla vs Lovecraft fits into the latter thanks to its fast-paced and gratifying design. The story is an odd one, but it doesn't detract from the monster killing, whether you're on your own or with a friend.
    • 75 Metascore
    • 80 Critic Score
    Worms W.M.D continues to deliver exactly what we have come to expect from the series and fans will not be disappointed.
    • 75 Metascore
    • 70 Critic Score
    The multiplayer can be fantastic at times and battles play out beautifully and smoothly in all modes. The game looks sleek and listening to those iconic blasters adds to the thrill of play. However, with lackluster battle and survival missions replacing a proper campaign, it stops the title from being as amazing as it could have been.
    • 75 Metascore
    • 80 Critic Score
    Dead Rising Deluxe Remaster is yet another great example of Capcom's ability to breathe new life into a dated game. While it doesn't add any significant new additions to the original content like we've seen the company do with Resident Evil, the visual and quality-of-life improvements make this a fantastic game for Dead Rising veterans and a must-play for new players. If you're yet to experience the thrill of literally mowing down zombies with a lawn mower while suited and booted with a horse mask on your noggin, now is the time to dive in.
    • 75 Metascore
    • 70 Critic Score
    Far Cry New Dawn continues the series' year-long descent into self-parody with this uninspired sequel. The spinoffs for Far Cry are usually very exciting, previously taking us to an alternate future or the ancient past. In New Dawn we return to Hope County, now with 300% more pink. Neither the premise nor the execution of the setting and story ever justify the project, but for fans who haven't tired of the series' formula yet, you can't really go wrong with more of the same when it's well done. It's mechanically tight and often engaging while it lasts. Let's just hope New Dawn is actually the setting sun for this version of Far Cry. The series could really use a makeover soon.
    • 75 Metascore
    • 40 Critic Score
    Unfortunately, the game offers nothing innovative or entertaining; it's simply a way for the company to make a quick buck based on better games in the series.
    • 75 Metascore
    • 80 Critic Score
    "Guardian of Gotham" is some of Telltale's best writing to date. It masterfully paces several dangling story threads into one tightly delivered penultimate episode while also seeming to build the greater Bat-verse for future seasons. It's exciting and uniquely theirs at this point. It's just a shame this episode also comes with the worst performance issues the season has seen so far.
    • 75 Metascore
    • 80 Critic Score
    Episode 2 - Giant Consequences is a dramatic continuation for Mincraft: Story Mode - Season Two. The story feels like it's getting a little darker, which is an interesting direction for what is usually Telltale's most family-friendly series. Although the episode feels shorter than most, there's a lot of action and adventure packed into it, with mini-bosses and mini-games alike. Overall, Giant Consequences is a worthwhile new chapter, and helps build a strong foundation for the rest of the season,
    • 75 Metascore
    • 80 Critic Score
    Night in the Woods is a refreshing take on the adventure genre. With unique visuals and an all too realistic setting, the game will appeal to anyone who enjoys storytelling on a level more human than the usual fare seen in the medium. The town of Possum Springs will be a depressingly familiar one for any who grew up in small American towns where complacency with hardship is in the water, and it's a credit to the game's writers that every single resident of the troubled town feels real. Even if you didn't live in such a setting, the game's subversion of coming of age tropes make for a special story. It does sell itself out a bit at the end to drive home its central theme, but the rest of it is visually, audibly, and narratively memorable.
    • 75 Metascore
    • 70 Critic Score
    The Mooseman is a game that feels like it accomplishes what it sets out to do, for the most part. The ancient myths of the Finno-Ugric tribes are complemented well by the uncommon visual style. The story that is told over the course of the adventure is fascinating, and the art can range from striking to subdued depending on what the scene calls for. Where The Mooseman falls short is in the areas that are supposed to keep the audience engaged in between the lore-heavy segments.
    • 75 Metascore
    • 70 Critic Score
    Telltale must've known their time was almost up, and even built this season as Clem's abbreviated final fight, but they maybe couldn't have predicted that it would all end even sooner than that. There's still hope for two more episodes, and that fact is really the only reason we're reviewing this anomaly in video game history at all. As it stands, it's worth playing if you can get a hold of it just to see where it might have have been going — and "might have been" appears to be all we have left.
    • 75 Metascore
    • 70 Critic Score
    A lot of love and attention has gone into the game's distinctive hand drawn art style but it comes at the cost of the game's length. Despite a promising start, the game ends at just two hours. Most characters are not developed, important events are glossed over and the story ends abruptly.
    • 75 Metascore
    • 80 Critic Score
    Riptide GP: Renegade is a masterclass in how to take a good concept and execute it well. While nothing the game does is exceptional in any way, its faults are few and minimal.

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