TouchGen's Scores

  • Games
For 1,054 reviews, this publication has graded:
  • 35% higher than the average critic
  • 11% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 5.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Lili
Lowest review score: 10 Dragon's Den The Official Game
Score distribution:
1054 game reviews
    • tbd Metascore
    • 80 Critic Score
    It is really fun combining ultra responsive controls with high speed, and a lot of room for cool moves.
    • 63 Metascore
    • 40 Critic Score
    Rock(s) Rider feels unfinished at heart with a lot of fancy stuff layered on top. After hitting the head of the rider twenty times in a row without realising that the obstacle was obscured by a beam in another layer I had to conclude that I wasn't having any fun at all.
    • 64 Metascore
    • 60 Critic Score
    Overall, Razor: Salvation is not a bad game, but it relies too heavily on the unlock mechanic and supposedly high-end visuals and not enough on variety. For some people, the simple shooting gameplay might grab them and keep them entertained for hours, but for me, it just left me feeling unsatisfied.
    • 86 Metascore
    • 80 Critic Score
    Score! Classic Goals is one of those games that I want everyone to try no matter if you are diehard soccer fan, or just a gamer. Sure those haters out there won't like it, but I wouldn't want them near this game either, as they would soil it with negativity.
    • 71 Metascore
    • 60 Critic Score
    Subway Surfers looks and sounds great, but it does not add anything new to the endless running genre. It's fun to play, but it feels a little too much like games that have come before.
    • 85 Metascore
    • 80 Critic Score
    The sketchy multiplayer is a black blot on an otherwise beautifully crafted real-time strategy game for iOS devices.
    • 70 Metascore
    • 50 Critic Score
    Pastry Panic has some moments of fun when it all clicks, but these are not that frequent. Most of the time it feels like I am waiting for the pace to pick up, only knowing that I will curse at the controls once it does. Pastry Panic will probably hook some players, but it failed to hook me and left me feeling a bit bored.
    • 75 Metascore
    • 80 Critic Score
    All in all, it's a quality package, but it hasn't quite turned me on to the idea that insects should be given the privilege of existence. In fact, if it's done anything at all, it's made me more bloodthirsty for their demise.
    • 73 Metascore
    • 70 Critic Score
    There's also a cool multiplayer mode which sees you go up against three other players in an attempt to see who can crash first…excuse me, stay in the air the longest. It's an enjoyable extra.
    • tbd Metascore
    • 70 Critic Score
    It's definitely a good laugh, even if the gameplay is slightly one note, and a sense of satisfaction when you finally break through enemy defenses to clobber their outhouse is guaranteed, especially on the later levels.
    • 78 Metascore
    • 60 Critic Score
    Gene Effect is a solid package; you just need to make sure your expectations are in the right place before you jump in.
    • 79 Metascore
    • 80 Critic Score
    I have to conclude that the formula was perfect three years ago, and the original still goes down as one of those games that made me believe in iOS as a proper platform for deep games.
    • 83 Metascore
    • 80 Critic Score
    I have to rate the game separately when it comes to the single player, and multiplayer experience. The difference is huge, and if I give it a combined rating it might go un-noticed, as it is one of the best same device simultaneous multiplayer games released for iOS to date. It is a shame that the single player campaign isn't as rewarding.
    • 51 Metascore
    • 50 Critic Score
    Kotomon may catch monsters, but didn't quite catch me. It's not all bad news though; if six guys ever jump out at me on my way home with a mate, I'll know what to do.
    • 85 Metascore
    • 90 Critic Score
    This is one of my favorite high-flying games on iOS. It looks fantastic, provides solid options for controls and has a cool story that makes each and every task feel important. I would love to have seen some multiplayer and improved cutscenes. That being said, this is a damn good game that I absolutely loved, and highly recommend.
    • 93 Metascore
    • 90 Critic Score
    A super fun game with lots of replay value. If you are looking for something that takes a very unique approach to gaming then I can't recommend it enough.
    • 79 Metascore
    • 80 Critic Score
    A simple game fleshed out into a fun, and quite addictive experience.
    • 83 Metascore
    • 90 Critic Score
    The multiplayer in N.O.V.A. 3 is awesome. The game has some issues with connections every now and again, and there seems to be a scarcity of players in some of the modes. While it might not be perfect like the single player, it is pretty damn close.
    • 55 Metascore
    • 50 Critic Score
    Both derivative and utterly forgettable, with gameplay that seems more like clocking in for a day at the office than playing an exciting videogame.
    • 66 Metascore
    • 70 Critic Score
    One of my biggest gripes is that it takes a little too long for Sonic to get up to full sprint from stationary, so you can see that the simplicity of fastfastfastfastfast makes me happy. And without meaning to be rude dear reader, who are you to judge my happiness? I'm off to enjoy some more speed with Sonic and Tails. Interpret that how you will.
    • 78 Metascore
    • 80 Critic Score
    Overall, this is another solid entry from Spacetime Studios. They have shown that they can still make a good MMO for iOS. That being said, the energy mechanic that is taken from the Mafia Wars style of games makes it feel less like a full-fledged MMO, and more like an asynchronous mobile game.
    • 79 Metascore
    • 80 Critic Score
    In the end, this is a really good game. There are a few instances where the controls were not as accurate as I would like, and the game limits you if you are not willing to spend some real money. Still, I managed to squeeze a good three hours out of the game without spending a dime, and it is hard to complain about a beautiful and fun game that does not cost anything.
    • 67 Metascore
    • 50 Critic Score
    This game is not terrible. The controls work well, the mechanics put a new spin on word games, and it has a decent art style. However, it just isn't much fun. It is a shame, because a new take on word games could make for a good time. As I said, mechanically, there is nothing wrong with this game, and you might love it; for me, it was just boring and monotonous.
    • 72 Metascore
    • 70 Critic Score
    Non Flying Soldiers is a neat entry in the physics puzzle department that combines some of the urgency of Lemmings with a casual gizmo puzzler. There are issues however with the camera angles, the lack of variation and the short game life at less than four hours. Still it is a mighty fun game initially, and a brilliant introduction to physics puzzler for the younger crowd.
    • 85 Metascore
    • 90 Critic Score
    Even without spending any money or unlocking every single element in the game, The Sandbox is still a wonderful time killer that is perfect for people who enjoy experimenting, destroying, and building in a fun sandbox environment.
    • tbd Metascore
    • 80 Critic Score
    Where it counts, the game gets it right. Physics are obviously everything in a snooker sim and here they're as true to life as you would expect, meaning that despite some control issues, International Snooker 2012 is a lot more fun to play than anything I experienced in my cue-snapping days at the local Youth Club. Those were the days.
    • 75 Metascore
    • 70 Critic Score
    Max Payne Mobile pays tribute to the original, and if you have never played the original you owe it to yourself to give it a go. It is by no means a perfect game, and you will get annoyed with Max spastically drying to jump, or getting stuck on something. Still it is an important piece of gaming history, and despite the flaws it is highly enjoyable due to a great story, amazing voice acting and relentless action.
    • 71 Metascore
    • 60 Critic Score
    A casual take on crime where some design decisions leave me confused. This would really have benefitted from line drawing controls, and some cool gadgets or other rewards to keep you interested. Repetitive gameplay, and memorization of routes limits the appeal.
    • 64 Metascore
    • 40 Critic Score
    Marvel vs. Capcom 2 just feels like a lazy port, because that is exactly what it is. It seems as though Capcom was just trying to cash in on the hype behind the franchise, which is disappointing because they did such a good job adopting Street Fighter to iPhone.
    • 71 Metascore
    • 50 Critic Score
    The presentation is a bit too simple, and the controls are in need of some tweaking.

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