TouchGen's Scores

  • Games
For 1,054 reviews, this publication has graded:
  • 35% higher than the average critic
  • 11% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 5.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Dead Space
Lowest review score: 10 Dragon's Den The Official Game
Score distribution:
1054 game reviews
    • 68 Metascore
    • 40 Critic Score
    Sure, there's an occasional boss fight thrown in for good measure, but that's about as interesting as things get. The bosses were probably the most enjoyable part of the game, but overall the experiences with them were brief.
    • 70 Metascore
    • 40 Critic Score
    Commando Jack is a cheap alternative in the tower defense jungle, but to conquer all you either have to grind like crazy or resort to IAP.
    • tbd Metascore
    • 40 Critic Score
    The unlocked levels don't add any challenge, but just another 30 minutes of the same easy vacuuming. Poor presentation, lack of achievements, and an overall rushed impression makes it hard to recommend paying for Planet Work.
    • tbd Metascore
    • 40 Critic Score
    Pilot's Path is a mediocre game with an IAP system that can take away your purchases, and a secondary IAP system that could disappoint you in ways that I may never know.
    • 59 Metascore
    • 40 Critic Score
    Yet Another Zombie Defense fails in most regards to wow me, and without a save game system it doesn’t get more chances to do so. Try the lite version before considering the paid version.
    • tbd Metascore
    • 40 Critic Score
    The idea behind it is splendid, but the execution isn't good enough. The Raging Dead is a frustrating experience for me.
    • tbd Metascore
    • 40 Critic Score
    This game seems to be a good pick up for a 7-12 age group, but that's about it. So if you're a parent who doesn't mind buying a mediocre $0.99 game to keep your kid busy, then this is your game. But if you are expecting a game with replay value above 20%, Bigby: L.A.P.D. is definitely not for you.
    • 52 Metascore
    • 40 Critic Score
    I am not sure if anyone outside the existing fanbase will find any reason to play past the first couple of levels of Mazes of Time.
    • tbd Metascore
    • 40 Critic Score
    Samurai Rush feels like a game with potential, and just isn't ready for prime time yet.
    • tbd Metascore
    • 40 Critic Score
    There isn't anything exciting, and very little that's interesting about Awake - Horror At Point Thatcher. It presents itself as a huge mystery waiting to be solved, and there probably is a decent one in there somewhere, but unless triangular hat wearing factory workers are your thing, it doesn't offer any compelling reason to find it.
    • 69 Metascore
    • 40 Critic Score
    The poor A.I. and hit point balancing make Deus Ex: The Fall a poor shooter in my mind.
    • 61 Metascore
    • 40 Critic Score
    Although there is a great variety of levels, and the idea behind the game sounds like fun, Steve Young Football still falls pretty short on the whole fun aspect.
    • tbd Metascore
    • 40 Critic Score
    Brainergy fails to both deliver the message, and some really fun physics puzzles. It feels old, and tired yet it could have showcased a fresh new world of renewable energy.
    • 54 Metascore
    • 40 Critic Score
    Every facet of Silent Ops - be it the action, controls, graphics and presentation, it's online offering and most importantly it's gameplay - they all have one thing in common, and that's that they have all been done far better before.
    • tbd Metascore
    • 40 Critic Score
    Boulder Dash XL is an overprized remake of a classic that misses the mark by not having tight controls. If you still have memories of running around as Rockford in your youth I advise you to cherish them, as you won't relive those days with this version. For those who have never played Boulder Dash I advice you to wait for a price drop, or lite version.
    • tbd Metascore
    • 40 Critic Score
    Galactic Phantasy Prelude stumbles in terms of gameplay. It is a standard space trading and combat simulation with some pretty visuals and subpar combat. This release takes a step backwards from its predecessor.
    • 79 Metascore
    • 40 Critic Score
    So what did I enjoy about Warhammer Quest? I think the game was a visual treat. I think that the combat, while opaque, has the potential to be enjoyable simply by keeping the player more informed and involved with the process. I think that the atmosphere is engaging, and that quests have great premises and writing.
    • tbd Metascore
    • 40 Critic Score
    Perhaps ‘friction’ would have been a better physics-oriented subtitle for Blazing Souls’ sequel. The game is an arguably worsened port of the ill-received PSP title of the same name, and it puts plenty of obstacles in the player’s way.
    • 63 Metascore
    • 40 Critic Score
    Rock(s) Rider feels unfinished at heart with a lot of fancy stuff layered on top. After hitting the head of the rider twenty times in a row without realising that the obstacle was obscured by a beam in another layer I had to conclude that I wasn't having any fun at all.
    • 66 Metascore
    • 40 Critic Score
    If you are looking for a word game to play against a friend on the same device it is still a decent investment, as it is more or less the only option available as of today. It is not recommended if you intend to play it by yourself.
    • 70 Metascore
    • 40 Critic Score
    Fans of the original may enjoy seeing the 8 bit retro mode, but may be largely disappointed with the lack of care taken with this iteration of their beloved game.
    • 48 Metascore
    • 40 Critic Score
    In the end, this is just not a very fun game. Making a point and click adventure is hard. The player does not actually do a whole heck of a lot, so the puzzles, visuals and writing need to spot on. Sadly, in Sinister City: Vampire Adventure, they just aren't.
    • tbd Metascore
    • 40 Critic Score
    With such a limited selection of guns and game types – most of which add up to the same thing – there's only so many times you can shoot a paper target and feel engaged. This plays more like a tech demo and doesn't really offer much in the way of longevity.
    • tbd Metascore
    • 40 Critic Score
    AutoRobot TD is a basic set path tower defense game that suffers from being too easy, too hard to get information to make informed decision and lacking any kind of excitement. If you are a fan of the genre you will be disappointed.
    • 58 Metascore
    • 40 Critic Score
    I can see how Guardian Cross could easily be someone's favorite card or freemium game on the App Store, but it just isn't mine. I don't find myself making interesting decisions that are then borne out in gameplay.
    • 63 Metascore
    • 40 Critic Score
    Blade Guardian does one thing out of the ordinary, and it doesn't work well. There are a sea of tower defense titles out there, and Blade Guardian seems content to blend in.
    • 49 Metascore
    • 40 Critic Score
    One of the most boring, and uninspired time management games I have played for the iPhone.
    • 72 Metascore
    • 40 Critic Score
    I really wanted to like Halcyon, especially considering its pedigree, but it just doesn't feel like a polished experience. The difficulty and visuals need to be tweaked before it gets any more playtime.
    • 50 Metascore
    • 40 Critic Score
    Classic doesn’t always imply quality, and Duke Nukem II’s 20th Anniversary is perhaps an anniversary best left unnoticed.
    • 56 Metascore
    • 40 Critic Score
    I would have preferred the game to be all athletics with a focus on the more technical events such as pole vaulting, high jumping and long jump. The selection on offer now is so eclectic that it makes little sense, and playing a championship is not a coherent experience at all.

Top Trailers