TouchGen's Scores

  • Games
For 1,054 reviews, this publication has graded:
  • 35% higher than the average critic
  • 11% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 5.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Dead Space
Lowest review score: 10 Dragon's Den The Official Game
Score distribution:
1054 game reviews
    • 71 Metascore
    • 60 Critic Score
    Playing Eco Punk is a fun and intense experience for quick sessions.
    • 64 Metascore
    • 60 Critic Score
    Overall, Sly Fox is a novel idea, and I give them props for that, but the poor controls hurt the game a great deal. Still, for gamers looking for something a little different, this might be a great choice.
    • 73 Metascore
    • 60 Critic Score
    The game mechanics is fun, and easy to understand. The lasting power of the game is low though, as you have to restart from the slow beginning upon death.
    • tbd Metascore
    • 60 Critic Score
    A great little casual space flyer with loads of levels. The presentation lets it down, and the substandard sound effects are annoying. I can still recommend the game to anyone looking for a challenging little game offering great game time for a dollar.
    • tbd Metascore
    • 60 Critic Score
    Cho Cho Steam Trains combines a quick, and fun arcade puzzle experience with sub par presentation in both the graphics, and sound departments.
    • 67 Metascore
    • 60 Critic Score
    Overall, as a tool to wet your appetite for the movie's release, Wreck-It Ralph does a good job of offering up some decent gameplay, especially when compared to other blatant movie or product tie-ins out there. It's a little inconsistent in its quality, both in content and visuals. But, the star of this compilation is undoubtedly Fix-It Felix, which even as a standalone title would be worth a $0.99 punt.
    • 79 Metascore
    • 60 Critic Score
    A quite fun old school RPG with new school humour. An uneven level of difficulty, hard to read texts on smaller devices, lack of online leaderboard or achievements and dated sound effects draw the final rating down. It is still worth experiencing if you want a fun adventure with weird bunch of heroes.
    • 53 Metascore
    • 60 Critic Score
    As much as I love Rayman 2, I feel that the 2D Rayman adventures would have been better suited to iPhone and iPod Touch, in the same way that New Super Mario Brothers is a better fit on DS.
    • 65 Metascore
    • 60 Critic Score
    Hidden Runaway is a reimagining of a ten year old point and click adventure, and I don't really get it. Why not release the full game on iOS first, and then perhaps this dumbed down hidden object game as a sidekick? Now I feel a bit cheated, and I think veterans of the original might feel even more jaded.
    • 62 Metascore
    • 60 Critic Score
    A highly challenging game that is hampered by poor controls.
    • 69 Metascore
    • 60 Critic Score
    At a buck it is worth getting Big Bad Flower for the cool controls, and I hope to see more innovations from this fresh developer.
    • tbd Metascore
    • 60 Critic Score
    NanoWar is a fun arcade strategy game that lacks a bit of own personality, and too often I just feel like I am playing a reskinned version of Galcon. The excellent controls are always up to the job no matter how intense the game gets, and I really wish to see some new aspect to the formula to distinguish it from the original.
    • 82 Metascore
    • 60 Critic Score
    Time Surfer is a good game within its genre, one that at least on the surface tries to resolve an issue with runner type games, and even make it a feature.
    • 60 Metascore
    • 60 Critic Score
    In the end, shoehorning Superman into the now-hackneyed ‘Infinity Blade’ template just doesn’t work for me. With the film in theaters after a long layoff, and the fact that this has to be one of the biggest IPs in entertainment, I expected something little more original.
    • 74 Metascore
    • 60 Critic Score
    Grand Prix Story is so far the simulation I have liked the least from Kairosoft. Too much sitting about idle, no racing interaction and a lack of combos are huge letdowns.
    • 74 Metascore
    • 60 Critic Score
    I look forward to Xenome Episode 2, and hopefully Nine Pound Studios will hire someone to create interesting missions tying up the story.
    • 74 Metascore
    • 60 Critic Score
    Heavy Mach 2 tries too much in my opinion to span too many genres.
    • 71 Metascore
    • 60 Critic Score
    Farm Frenzy 3 offers loads of content, but sadly most of it has been seen before. Actually this is more of a graphical update than anything else.
    • tbd Metascore
    • 60 Critic Score
    Slingo Supreme is a fun and bright casual game perfect for a quick break or the long boring movie you have to sit through. There are a great deal of luck required for the higher scores, but as you are awarded by unlocking things by just playing it gets really hard to put down.
    • 78 Metascore
    • 60 Critic Score
    Unmechanical isn’t a bad game, but it lacks that bit of extra polish and fun that I had expected.
    • tbd Metascore
    • 60 Critic Score
    No one particular element of Legion struck me as better than its peers available on the PC. However; it happens to be the only game of its specific kind on the iPad. The iPad specific controls work well enough- though not as well as a game like Battle of the Bulge. This is a good start for historical grand strategy on the iPad, but there is significant room for growth.
    • 69 Metascore
    • 60 Critic Score
    All in all it is a cool baseball game, but it feels like it can be improved so much that I just can't find myself recommending it.
    • 76 Metascore
    • 60 Critic Score
    It borrows too heavily from films and similar games of the genre resulting in a hodgepodge of a storyline. Another 'attack of the clones' if you will!
    • 82 Metascore
    • 60 Critic Score
    If you enjoy the Virtual Villagers games this is a nice addition to the slower paced time management games.
    • tbd Metascore
    • 60 Critic Score
    Begging for a five-star review in exchange for in-game currency like it does is a little desperate.
    • 74 Metascore
    • 60 Critic Score
    Crap of Defense is definitely not a bad game, but it suffers from lack of variation.
    • tbd Metascore
    • 60 Critic Score
    The worst thing about Running Dead is that it just feels rote.
    • 71 Metascore
    • 60 Critic Score
    A casual take on crime where some design decisions leave me confused. This would really have benefitted from line drawing controls, and some cool gadgets or other rewards to keep you interested. Repetitive gameplay, and memorization of routes limits the appeal.
    • tbd Metascore
    • 60 Critic Score
    A hard game with a demanding time limit to each room. To a small audience this will be a perfect pace, but for the most of us it gets frustrating replaying the same room over and over.
    • 77 Metascore
    • 60 Critic Score
    All in all the game is pretty easy to grab and play for a while but it is definitely hard to master. It is still pretty short though; I beat it in like two hours or so, on normal difficulty.
    • tbd Metascore
    • 60 Critic Score
    I found it to be incredibly thin, which is a shame since I like the concept, artwork and 8-bit music.
    • 80 Metascore
    • 60 Critic Score
    Its scale and story must have been significantly more meaningful at the time of its release. I can't help but compare it to everything I have played since that time. Those of you who have fond memories of the game may want to bring out the better controlling PS2 version, or wait for the crippling bug to be fixed in the iOS version.
    • 63 Metascore
    • 60 Critic Score
    A pretty decent "pick-up-and-play" game. There are some achievements that make the game a little more fun, but most of the achievements are acquired just by playing the game normally instead of completing specific tasks. Unfortunately, there has not been a release of additional levels or achievements yet.
    • 59 Metascore
    • 60 Critic Score
    There’s an overall feeling here of the license not living up to its potential.
    • tbd Metascore
    • 60 Critic Score
    ‘Stampede 3D’ is a decent attempt, but the foundation of the game is sadly a little humdrum and lacks a certain dynamism that would make it as exciting as it should be. Its mechanics need polish and the ill-suited music doesn’t do it any favours either. Definitely preferable to being crushed to death at Ikea though, so there’s always that.
    • 71 Metascore
    • 60 Critic Score
    The puzzles are challenging, sometimes frustratingly so, however nothing really blows you away in Block Rogue, and so at the end of the day it's just a solid puzzle game and nothing more.
    • tbd Metascore
    • 60 Critic Score
    Truck Jam has the foundations to become a solid racing title. Right now it feels like it's in beta. But, with some tweaks here and there to the visuals and the difficulty curve (it's too easy) as well as the addition of a much needed multiplayer mode, this could be great.
    • 60 Metascore
    • 50 Critic Score
    Swipe The Deck is a casual game that on paper looks great, but translated into the finished product it didn't work out.
    • 60 Metascore
    • 50 Critic Score
    This game lacks in almost every department, and most of all in the lack of fun makes it a game best left forgotten.
    • tbd Metascore
    • 50 Critic Score
    I would have preferred the gameplay if the level scrolled as you jumped, instead of being on rails. This would give you more time to aim, and a feeling that you are truly battling the clock. As it stands however, it's a little too frantic to be considered fun, especially for longer play sessions.
    • tbd Metascore
    • 50 Critic Score
    In short bursts it is quite fun, but playing more than a level or two quickly turns the formula into a tedious exercise in memory. At a buck it is an ok investment, but don`t expect it to hook you as other line drawing games tend to do.
    • 60 Metascore
    • 50 Critic Score
    To me this is a re-imagining of the arcade classic… and for that it does a great job, perfectly replicating the sound and action of that closing act. However, with it's relatively high price point, and when compared to other fly and gun games like Above and Beyond and Top Gun, it doesn't really stand up from a value and content standpoint.
    • tbd Metascore
    • 50 Critic Score
    Piranha 3DD is not the flaming pile of horse poop I expected it be, but it's not a particularly good game. Unless you are a huge fan of the movie (is anyone?) or really like eating people, I would pass on this game.
    • 65 Metascore
    • 50 Critic Score
    N.Y. Zombies 2 is another example where more is not necessarily more. Adding FPS controls, and movement did add more issues than it added gameplay enhancements. Paired with dodgy collision detection, and uneven level design I have to conclude that Terminator 2 is still the big exception to the rule of sequels.
    • 49 Metascore
    • 50 Critic Score
    But the lack of a consistent style really hurts it and stopped me as a player becoming immersed and caring at all for the story and characters.
    • 53 Metascore
    • 50 Critic Score
    Perhaps only a real joystick can work for this kind of game, but I'd like to think Capcom can at least give it another look, and fix or tweak the controls in an update.
    • 61 Metascore
    • 50 Critic Score
    When all is said and done Quantum Legacy HD was a clever idea that in the end worked less well. Combining on rails shooter mechanics with one to one dogfighting never really gets exciting.
    • 69 Metascore
    • 50 Critic Score
    The presentation definitely deserves more than having players diving into the game a couple of times just to forget about it.
    • 68 Metascore
    • 50 Critic Score
    Grow Away suffers from not being that fun in the long run with a lot of repetition, and gameplay that isn't interesting enough.
    • 55 Metascore
    • 50 Critic Score
    Both derivative and utterly forgettable, with gameplay that seems more like clocking in for a day at the office than playing an exciting videogame.
    • 64 Metascore
    • 50 Critic Score
    Touch Racing Nitro could be a great game as it has got great presentation, music and content. Sadly it only offers a quite gimmicky control method, and it needs some more standard way to steer as an option.
    • tbd Metascore
    • 50 Critic Score
    Zombie Rollers suffers from being too shallow with too little variation. It also suffers from looking dated, and it is hard to shake the sensation that this could have been released about three years ago. For those looking for yet another way to dispose of zombies it might help complete the collection though.
    • tbd Metascore
    • 50 Critic Score
    Black Matter is a really fun game with intense gameplay for the first 15 minutes of a new game. Then it starts playing itself, and it becomes as fun as watching weapons blasting enemies by themselves on a small screen. Not too fun.
    • 69 Metascore
    • 50 Critic Score
    Food Processing is a fun little game demanding quick reactions, decisions and precision. It is a fun distraction, but the more you play the more it seems to lack.
    • 51 Metascore
    • 50 Critic Score
    Wide Sky is a very difficult game for the wrong reasons. The structure is sound and the presentation is above and beyond, but the gameplay is lacking. The potential is there for this to be a major hit, but an update is needed to sort out the control issues. If that happens, I can’t wait to come back and enjoy this game. Until then, I’m not inclined to revisit it any time soon.
    • tbd Metascore
    • 50 Critic Score
    In the end, this is a perfectly acceptable rail-based shooter with great graphics. The problem is simply that shooters on rails just are not that fun on iOS.
    • 67 Metascore
    • 50 Critic Score
    This game is not terrible. The controls work well, the mechanics put a new spin on word games, and it has a decent art style. However, it just isn't much fun. It is a shame, because a new take on word games could make for a good time. As I said, mechanically, there is nothing wrong with this game, and you might love it; for me, it was just boring and monotonous.
    • 82 Metascore
    • 50 Critic Score
    Little Inferno shines softly with originality and cuteness but never moves beyond this. As a more luxurious variation of Doodle God ($ 0,99), the game falls short and is not worth the hefty price tag. With all the tapping at coins and waiting, I can’t help but wonder: could Little Inferno have turned out better as a freemium game?
    • tbd Metascore
    • 50 Critic Score
    The entire experience felt functional but wasn't memorable- the game is simply passable.
    • 67 Metascore
    • 50 Critic Score
    I expected much more from the iPad Sam & Max than I got.
    • tbd Metascore
    • 50 Critic Score
    Frog Orbs isn’t a bad game, but it’s incredibly unbalanced. If it’s been your lifelong dream to feel like the most badass frog in history, then Frog Orbs is probably right up your alley. If you’ve been itching for the perfect Missile Command experience on your iPhone, you will probably want to keep looking.
    • tbd Metascore
    • 50 Critic Score
    The game does not stand out above the hundreds of other experiences on the App Store. The game does not excel in any particular way, nor does it fail significantly enough in the control department for me to call it bad. This just doesn't seem like the developer's best or most creative effort.
    • 70 Metascore
    • 50 Critic Score
    If you have played all of the Zenonias and can't wait for more then you've already installed the fifth one and enjoyed it. Casual fans may want to think twice before becoming too invested in this new release.
    • 66 Metascore
    • 50 Critic Score
    Kairo will definitely appeal to some, as it brings something new. Like Myst/Riven without the story, but if you manage to let yourself be immersed the experience can be just as rewarding. Sadly the wonky controls, strange puzzles and at times ugly level design do their best to take you out of the experience.
    • tbd Metascore
    • 50 Critic Score
    Tito's Shell is an ok physics puzzler not aiming to be better than that.
    • 67 Metascore
    • 50 Critic Score
    Gameloft have proved again and again that they are the masters of technicality, pushing the games that appear on iDevices onward with great graphics and touch-based controls (Modern Combat 3 and Tin Tin are the latest great releases)... but too often they stumble to combine their technical output with their creative output, resulting in a severely lackluster experience (Sacred Odyssey and Silent Ops are examples of this). Gangstar Rio: City of Saints falls into this camp.
    • 63 Metascore
    • 50 Critic Score
    A poor use of the Ghosts n' Goblins name. This game disappoints in too many areas.
    • 63 Metascore
    • 50 Critic Score
    Fury of the Gods is a fair-looking tower defense title with minimal strategic depth.
    • 68 Metascore
    • 50 Critic Score
    It would’ve been nice if there were more tables – say 20, with five of them being free, or even if Sony had licensed more than just rock and included several more genres from a catalog of music that surely must reach into the bajillionty-trillions in terms of album sales
    • tbd Metascore
    • 50 Critic Score
    Chop Chop Ninja World is a decent game with technical problems, a lack of necessary precision in control, and some fresh ideas, and for all of that I can say the game is okay. However the freemium nature of the game can't be ignored.
    • tbd Metascore
    • 50 Critic Score
    Fun and simple gameplay, meets generic graphics and horrible music in Heli-Awesome! OpenFeint and Game Center integration is great, but with the ability to IAP your way to greatness it means the scoreboards can't be trusted as an accurate gauge to your high flying skills.
    • 51 Metascore
    • 50 Critic Score
    Kotomon may catch monsters, but didn't quite catch me. It's not all bad news though; if six guys ever jump out at me on my way home with a mate, I'll know what to do.
    • 80 Metascore
    • 50 Critic Score
    Castlevania: Encore of the night tries to a lot of interesting things, but succeeds at none of them. Even hard-core Castlevania fans will have a hard time making it through this one.
    • 71 Metascore
    • 50 Critic Score
    I found that the RPG mechanics in Hybrid 2 are shallow, the combat takes far too long to get interesting, and the story is a snoozefest. All of these flaws contribute to make a game with little motivation outside of flashy graphics and combat that is fun at a very basic level.
    • 65 Metascore
    • 50 Critic Score
    Overall the solid control scheme and great graphics don't hide the fact that once you have unlocked all the weapons and slain countless numbers of the same old zombies, you will lose interest after an hour or so.
    • 68 Metascore
    • 50 Critic Score
    Liberation Maiden received praise on the 3DS, but in losing the element of physical control it seems that a crucial component of this brisk-paced shooter has been lost.
    • 59 Metascore
    • 50 Critic Score
    WWE Superstar Slingshot is clearly an Angry Birds clone, and not a very good one at that.
    • 62 Metascore
    • 50 Critic Score
    Mission: Deep Sea then is a mixed bag. On the one hand [or flipper] it looks great, but on the other it just doesn't offer enough content, instead teasing you with some interesting gameplay ideas but a short lived experience.
    • 71 Metascore
    • 50 Critic Score
    If you however are versed in any of the genres you will think it is a shallow game that fails the genre you know the best. To me it manages to fail in both, but still it can be quite fun in short spurts.
    • tbd Metascore
    • 50 Critic Score
    Cognitile would be a better game had its core mechanic been purely memorization, but the difficulty of using the clock stands in the way.
    • 70 Metascore
    • 50 Critic Score
    Garage Inc. is a short, and at times enjoyable experience. For the most part it is a frustrating repetitious experience, and I will probably never play it again.
    • tbd Metascore
    • 50 Critic Score
    The only thing missing from this game is an actual game. Naturally I jest, but with only two play options (aside from Bluetooth multiplayer), this is one bike that doesn't have many legs. I hope you understand what I mean.
    • 77 Metascore
    • 50 Critic Score
    At a buck Solomon's Keep might be an interesting diversion for the dual stick shooter and dungeon crawler fan. Technical issues, short game life, and strange design choices makes it less appealing to the casual gamer.
    • 74 Metascore
    • 50 Critic Score
    Critter Escape has some glimpse of greatness when level goals get challenging, but that happens too seldom. Most of the time the gameplay feels pedestrian, and paired with a boring lead character not even named it is a title that I at least won't remember six months from now.
    • 67 Metascore
    • 50 Critic Score
    Tactical Soldier – Undead Rising combines a lengthy eight hour campaign, decent storyline and good presentation with some awkward controls, linear gameplay and annoying pace. To me the game ended up being boring due to the linearity.
    • tbd Metascore
    • 50 Critic Score
    Finger Shoes is a simple and highly approachable concept. It has fun and funky graphics, and an annoying but catchy soundtrack. However, like Forest Gump running across the US, it needs to do a little soul searching before it can refine itself and become a must-have casual game.
    • tbd Metascore
    • 50 Critic Score
    Eve of Impact is a great looking view of a bleak future for mankind where the universe is falling apart. Sadly the game is quite shallow with only one survival game mode, no online leaderboards or achievements. To me this is a shame, as the gameplay in itself infuses new life in the classic Missile Command formula.
    • tbd Metascore
    • 50 Critic Score
    Pocket Clothier has its moments, but most of the time it manages to run itself without much interaction. There is simply too little to do, and too little to look forward to.
    • 56 Metascore
    • 50 Critic Score
    I don't mean to sound cynical, but just about every kind of game is tacking on RPG elements to add some perceived depth. Like a fool, I always dive straight into them.
    • 57 Metascore
    • 50 Critic Score
    Fix the controls and refine the experience, and we might see a solid and unique game in our hands.
    • 68 Metascore
    • 50 Critic Score
    Ionocraft Racing is a mixed bag to score. The first thirty minutes are really fun with a lot of customization. Then it turns to a lonely brown mess, and I lost my interest. This happens both on the iPhone, and on the iPad.
    • 59 Metascore
    • 50 Critic Score
    After Burner Climax is a short intense arcade shooter that suffers from a lot of technical limitations and pacing issues. Loading times, no save system to resume current game and jagged graphics at less intense moments are letting the game down. I would have liked to get to know After Burner a bit better, and at least had some time to get to know each other before reaching the Climax.
    • tbd Metascore
    • 50 Critic Score
    There are too many better games in the same genre at minimal prices already.
    • 73 Metascore
    • 50 Critic Score
    Mr. Dreamer is a fresh single tap runner game that is in need of some direction when it comes to progression. Without proper missions it soon becomes boring and pointless. Before Tiny Wings, and Jetpack Joyride we were content with just going for high scores, but now we want more from a game.
    • 64 Metascore
    • 50 Critic Score
    If you are in the mood for some hyper-violent arcade action, you may enjoy The Lost Reels. I found that the game lacked any real comedic edge, something that the Wii version appears to have. Considering that the primary selling points of the Overkill games are their intentionally overbearing violence and comedy, I would consider The Lost Reels a weak successor to the original game.
    • 70 Metascore
    • 50 Critic Score
    Pastry Panic has some moments of fun when it all clicks, but these are not that frequent. Most of the time it feels like I am waiting for the pace to pick up, only knowing that I will curse at the controls once it does. Pastry Panic will probably hook some players, but it failed to hook me and left me feeling a bit bored.
    • 53 Metascore
    • 50 Critic Score
    It starts off with a great presentation, and then falls short in terms of game play.
    • 78 Metascore
    • 50 Critic Score
    It is a shame to see a game placed in such capable hands, and then rushed.
    • 58 Metascore
    • 50 Critic Score
    You get the feeling that the game wants to break down it's own self imposed walls and let Superman truly take off.
    • 57 Metascore
    • 50 Critic Score
    At $1.99, The Other Brothers will be worth a gander if they implement a fix to the control scheme. Until then, I would direct you to hunt for your platforming princess in another castle.

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