TouchGen's Scores

  • Games
For 1,054 reviews, this publication has graded:
  • 35% higher than the average critic
  • 11% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 5.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Infinity Blade
Lowest review score: 10 Dragon's Den The Official Game
Score distribution:
1054 game reviews
    • tbd Metascore
    • 50 Critic Score
    Starbloom is a simple game, and I was able to complete it over the course of two short sittings. I don't feel compelled to repeat the content, primarily because I just didn't find myself that engrossed. Starbloom has a pleasant aural accompaniment- which is probably the best thing about this otherwise unremarkable game.
    • 83 Metascore
    • 80 Critic Score
    Skyriders is a polished arcade racer in Super Monkey Ball esque levels. If you are looking for a game to mesmerize you while you are chasing stars it is definitely worth grabbing.
    • 77 Metascore
    • 70 Critic Score
    The presentation is more polished than the original, but it will not win any accolades for graphics. There is simply too much grey, and the bloodspatter isn't over the top. I would have liked some wicked splashes of blood littering the screen. As for sound it is ok too.
    • 78 Metascore
    • 80 Critic Score
    True Skate is a marvel showcasing what can only be done on a touch screen, a game that mimics the real life activity closely.
    • 63 Metascore
    • 60 Critic Score
    A sadistic, unforgiving level of difficulty. This must have been made in the 80's.
    • 83 Metascore
    • 70 Critic Score
    Polara is a fresh entry in the endless runner genre featuring a quick, and clever colour-shifting mechanic. Slow to start, but once you get to harder levels the game becomes hard to put away. At that point the lack of graphical flair doesn't matter, and I can only do one thing: keep running. And yes, die.
    • 73 Metascore
    • 70 Critic Score
    Also a good thing is that screeching to a halt just before the last flag to successfully complete a stunt – especially one of the trickier ones – is actually quite satisfying. It's pretty much all you could ask for in a game like this which probably has hundreds of relatives in the AppStore. Go then, strap on your helmet, rev your engine, and try not to fall into a canyon. Katie Cowpusher wouldn't be happy with that.
    • 88 Metascore
    • 70 Critic Score
    Girls Like Robots is a quirky seating arrangement, or rather relationship simulator set in a high school love drama. It is perhaps the most serious game to be published by adult swim. It does however have a sense of humour, and despite not having anything fart or die horribly it is a fun game. There aren't many games on the App Store with this kind of gameplay, and as such it certainly fills a gap between Joining Hands and Triple Town.
    • tbd Metascore
    • 70 Critic Score
    But it's a shame that the game doesn't realise how ridiculous it is. Visually it's so over the top that you're waiting for some humour; an in-joke or two, or some sort of nod and wink that it knows exactly what it's doing. But it never comes, with everything instead being played completely on the nose.
    • 63 Metascore
    • 40 Critic Score
    Blade Guardian does one thing out of the ordinary, and it doesn't work well. There are a sea of tower defense titles out there, and Blade Guardian seems content to blend in.
    • 85 Metascore
    • 80 Critic Score
    Devil's Attorney has got nothing to do with Phoenix Wright. There I said it in the final paragraph. Many had hoped for a new text based adventure game set in a courtroom, but alas Devil's Attorney is not it. It is however a truly fun turn based strategy game set in that very same courtroom. I highly recommend it.
    • 78 Metascore
    • 60 Critic Score
    One for the retro-heads only perhaps.
    • 90 Metascore
    • 90 Critic Score
    The biggest compliment I can give this game is that the story has completely hooked me.
    • 62 Metascore
    • 80 Critic Score
    Re-Volt Classic is a true gem in the racing genre giving countless hours of challenging racing, star-chasing and swearing at evil opponents blasting you with electric bolts. The price is on the high side, and I would have liked it lower to get more players to jump on the buy button. If you want a game that you can really sink your teeth into Re-Volt Classic comes highly recommended.
    • tbd Metascore
    • 40 Critic Score
    Pilot's Path is a mediocre game with an IAP system that can take away your purchases, and a secondary IAP system that could disappoint you in ways that I may never know.
    • 68 Metascore
    • 50 Critic Score
    Grow Away suffers from not being that fun in the long run with a lot of repetition, and gameplay that isn't interesting enough.
    • 86 Metascore
    • 70 Critic Score
    If you are a fan of the first Monsters Ate My Condo, and want an even more frantic experience it is easy to progress into the Super version.
    • 68 Metascore
    • 60 Critic Score
    Earn To Die is fun for a while until you realise that you don't really need to focus to get good distances on your rides. Too easy, and short with too little demand for precision jumps and landings. Still fun, and those darn zombies have deserved it.
    • 83 Metascore
    • 80 Critic Score
    The only negative is a slightly too easy difficulty, and perhaps this is why I get so much game for free.
    • 83 Metascore
    • 80 Critic Score
    The word 'design' is at the heart of why I love Bad Piggies, I honestly felt in many levels that I was not simply discovering the developers' solution. Rather, I felt that I had designed my own. The developers placed intelligent limits on the player's independence, but give the player enough room to feel ownership of their accomplishment.
    • 65 Metascore
    • 60 Critic Score
    Jumpster has a lot going for it. But constant IAP reminders and a sneaky time-lock such a short time into the game promote more frustration than enjoyment, which results in a massive shame.
    • 80 Metascore
    • 70 Critic Score
    The soundtrack is also pretty cool and epic sounding. A little cut-and-paste with the production, but nice to listen to.
    • 78 Metascore
    • 70 Critic Score
    The poor technical implementation aside, I still think Lunar is a great game. This just doesn't like the way it was originally intended to play.
    • 51 Metascore
    • 30 Critic Score
    MechWarrior: Tactical Command is a game that might have received a more favorable welcome had it been released 4 years ago when RTS games were unheard of on iOS devices. Even so, the game's poor controls and AI make it almost unplayable, and the graphics engine reminds me of Bungie's Myth series from the late 90s.
    • 90 Metascore
    • 90 Critic Score
    So FIFA 13 elicits less of a salivating exclamation, and more of a slow, knowing nod. One that gets more knowing as you discover how much it's been improved, in little, but significant, ways.
    • 80 Metascore
    • 100 Critic Score
    Lili is one of the most beautiful games for iOS, and it is also one of the most complete gaming experiences thus far beside classics like Dead Space.
    • 88 Metascore
    • 90 Critic Score
    This is indeed a great game package. The presentation displays a lot of love, appreciation of detail and artistic talent. The music is excellently produced and has just as much whimsical personality as the visuals, and you can even unlock a range of wallpapers for your phone as you progress. What more do you want?
    • tbd Metascore
    • 60 Critic Score
    Speaking of graphics, the death animations are quite disconcerting. There's something about the way your penguin lies face down on the ice when it's game over that really motivates you to make sure they don't die. And if that's an intentional move on the developer's part, I shall not argue. These penguins aren't super you know.
    • 58 Metascore
    • 40 Critic Score
    I can see how Guardian Cross could easily be someone's favorite card or freemium game on the App Store, but it just isn't mine. I don't find myself making interesting decisions that are then borne out in gameplay.
    • 63 Metascore
    • 20 Critic Score
    Infinite Warrior is a promising concept hampered by dysfunctional controls, non-persistent upgrades, and IAPs. It honestly feels as if the game wasn't playtested.
    • 88 Metascore
    • 90 Critic Score
    The Room is a must have for the iPad 2/New iPad with the best puzzles, and puzzle mechanics of 2012. Everything about the game is polished, and highly compelling. I can't think of a better place to escape to when you are looking for your keys for the third time in a day
    • tbd Metascore
    • 70 Critic Score
    It is a fresh concept that I have not seen before, and should appeal to both arcade, and puzzle gamers.
    • 77 Metascore
    • 80 Critic Score
    The holes are a bit hard to predict, and getting good scores are not that easy. Wonderputt is still recommended to those looking for something completely different in the miniature golf genre.
    • 78 Metascore
    • 50 Critic Score
    It is a shame to see a game placed in such capable hands, and then rushed.
    • tbd Metascore
    • 70 Critic Score
    Snappy Dragons 2 is quite fun, and easy to get into and play. The lack of polish, and memorable presentation makes it kind of feel a bit washed out. Given that it is a sequel I expected more than this. The good thing is that you do get hours of fun gameplay at a buck.
    • 86 Metascore
    • 70 Critic Score
    Super Hexagon is tough, and that is clearly its defining feature. If you aren't up for a game that will frustrate you, stay away. High score chasers will feel right at home, if not outright delighted with what this simple but infuriating title has to offer.
    • 66 Metascore
    • 60 Critic Score
    As such, it's not the most replayable game out there. Unfortunately, there are only four campaigns of eight levels each, and only the first two campaigns are free.
    • 70 Metascore
    • 70 Critic Score
    So it's not perfect, but it is immaculately presented as well as self-aware.
    • 84 Metascore
    • 60 Critic Score
    Apocalypse Max is not the action shooter I had hoped for, and only the presentation really shines. Where it matters most the game is a bit shallow, and disappointing.
    • 64 Metascore
    • 40 Critic Score
    Cafeteria Nipponica is poorly paced, and leaves the player waiting too much.
    • 65 Metascore
    • 50 Critic Score
    Cosmic Bump is a decent casual puzzler if you want something to waste a couple of minutes playing just to remove it when done. There is nothing really memorable, and the only thing I take away from it is the red alien spinning on a ledge due to wonky physics.
    • tbd Metascore
    • 50 Critic Score
    In the end, this is a perfectly acceptable rail-based shooter with great graphics. The problem is simply that shooters on rails just are not that fun on iOS.
    • 70 Metascore
    • 70 Critic Score
    Wild Blood leaves me both hungry for more, and cold for it at the same time. At it's core there is a great hack 'n slash experience, up there in fact with Gameloft's Hero of Sparta series, and at times even God of War (the definitive slasher). However, the constant badgering to spend more money through in-app-purchase leaves a bad taste in the mouth.
    • tbd Metascore
    • 80 Critic Score
    But boy is it tough. Even from the start.
    • 75 Metascore
    • 70 Critic Score
    I love much of what Dragon Island has to offer. There are just some elements that clearly lack the polish and depth of the Nintendo title it pays homage to.
    • 77 Metascore
    • 70 Critic Score
    Monkey Slam is a cute brick breaker that has all the strengths, and flaws of the genre. It might be better suited for a younger crowd than us old timers that have been breaking bricks for almost thirty years.
    • 77 Metascore
    • 70 Critic Score
    So hey, it's not original, but it's executed well enough to keep you bashing…if you know what I mean.
    • 76 Metascore
    • 80 Critic Score
    It also allows me, after weeks sitting in a darkened room with nothing but the game to keep me company, to create an absolute evil beast of a level to send to the developers and give them a taste of their own medicine. Yellow Monkey, your contact details are nearby. You've been warned.
    • 61 Metascore
    • 50 Critic Score
    When all is said and done Quantum Legacy HD was a clever idea that in the end worked less well. Combining on rails shooter mechanics with one to one dogfighting never really gets exciting.
    • tbd Metascore
    • 30 Critic Score
    Bug Invasion is a slow-paced tower defense games. The theme is disjointed, and I didn't find it challenging or stimulating. Bug Invasion is also riddled with technical issues, something other players have confirmed. All of the typical tower defense elements are here, and that's about it.
    • 76 Metascore
    • 80 Critic Score
    Eufloria is a great implementation of real time strategy on iOS devices. The art will relax you, and the challenge can keep you at the edge of your seat (the game does include a more relaxed mode). Don't hesitate to give Eufloria a shot.
    • tbd Metascore
    • 70 Critic Score
    Slightly disappointing is the amount of content.
    • 86 Metascore
    • 90 Critic Score
    Splice is the most immersive puzzle game I have played the last couple of years.
    • 78 Metascore
    • 90 Critic Score
    I absolutely fell in love with 10000000. It seamlessly blends multiple genres in a way I have not seen since PuzzleQuest. It has a tastefully executed 8-bit music and art style that is a joy. Other than a couple of small control issues, this game is nearly perfect and I have no problem recommending it to anyone.
    • 92 Metascore
    • 70 Critic Score
    Controls are simple and effective. A two-way control pad for movement and two large buttons for jumping and sliding under low platforms. They're responsive and work well without getting in the way.
    • 94 Metascore
    • 90 Critic Score
    It proves that quality titles can make it on Apple's mobile devices without compromising gameplay, graphics, audio, or any other aspect that makes them fit for consoles or the PC/Mac.
    • 92 Metascore
    • 80 Critic Score
    This is among the finest RPGs available on the platform.
    • 83 Metascore
    • 90 Critic Score
    I can't give more praise to McPixel than words allow, but by golly this is brilliant.
    • 87 Metascore
    • 80 Critic Score
    Overall, Blast A Way is great puzzle game. It's beautifully presented, but more importably its fresh and challenging, with that all important 'one more try' factor.
    • 62 Metascore
    • 60 Critic Score
    The game doesn't have enough depth to keep you coming back for long, but I'd love to see where it could go.
    • 62 Metascore
    • 60 Critic Score
    The Last Driver is a free game that is worth giving a go for a couple of hours. Too soon the missions start repeating, and the game becomes a chore. The lacklustre presentation also limits the longtime appeal. Download, smash some zombies to hearts delight, and delete.
    • 69 Metascore
    • 50 Critic Score
    The presentation definitely deserves more than having players diving into the game a couple of times just to forget about it.
    • 86 Metascore
    • 60 Critic Score
    It's not that there is no enjoyment to be found in Horn, but one really has to get their hands dirty with the negative aspects of the game to find it scattered about.
    • 63 Metascore
    • 80 Critic Score
    Succeeds where it matters: it is fun. From the first levels to the 75th I had a blast. With variation between levels, and some really challenging shots it is easy to get hooked for hours.
    • 56 Metascore
    • 40 Critic Score
    I don't want to be a hater on Dwarf Quest, but it disappointed me sorely.
    • 84 Metascore
    • 80 Critic Score
    A pretty great little game. It has a couple of annoying control issues that popped up now and then, but it is well worth checking out. It has a great difficulty curve that will appeal to both casual and hardcore gamers alike.
    • 64 Metascore
    • 70 Critic Score
    KooZac definitely has some fresh ideas, and once you get the hang of the mechanic it is fun to solve the puzzles. Too soon it feels like it doesn't go anywhere, and I never got hooked the way I got to for example Bejeweled.
    • tbd Metascore
    • 60 Critic Score
    It's much too rough around the edges to be The Best Game Ever™, but it's still worth some choice moments of your time due to it's scale, ambition and the fact you know it was made with a whole lot of love. Just don't expect to be playing it to infinity.
    • 65 Metascore
    • 60 Critic Score
    Random Heroes is a nice distraction for a couple of hours, but it lacks any lasting appeal.
    • 79 Metascore
    • 70 Critic Score
    The presentation is cute, and highly functional. I must mention that the game is universal, but because of the freemium nature with waiting periods and being played in portrait mode I prefer it on the iPhone. Being able to quickly tax my empire when standing in line is great.
    • 86 Metascore
    • 70 Critic Score
    Organ Trail is immensely fun to play a couple of times, but after that the fun vanes.
    • 70 Metascore
    • 70 Critic Score
    A good game. It has some issues but it has a lot of potential. In spite of some of the issues, I still think it is well worth taking a look at. There is a ton of gameplay and it is quite fun. WIth an update that fixes some of the issues it could be something special, but as it stands, it is a fun game that is hurt by some problems.
    • tbd Metascore
    • 20 Critic Score
    A disappointment made even worse by the rather promising name. Nothing about this is super, and albeit there is a lot of action it is repetitive and the highlights forgotten as soon as you start jumping to actually reach a platform.
    • tbd Metascore
    • 50 Critic Score
    If you have sucked all the content out of Galaxy on Fire – which is admittedly less robust when compared to Dangerous – then you may just be ready to jump down the rabbit hole of this game. Just know that for myself, the payoff wasn't there.
    • 83 Metascore
    • 80 Critic Score
    Bad Hotel is a hard game, and there are some really harsh levels that demand quick decisions and movements. I found the more relaxed early levels to be more suitable to the colorful presentation, and quirky story.
    • 74 Metascore
    • 50 Critic Score
    Critter Escape has some glimpse of greatness when level goals get challenging, but that happens too seldom. Most of the time the gameplay feels pedestrian, and paired with a boring lead character not even named it is a title that I at least won't remember six months from now.
    • 72 Metascore
    • 70 Critic Score
    In the end what matters most is how fun, and stimulating a game is. Sadly Edna & Harvey demands a bit too much tapping about on everything, as the puzzles are a bit too illogical at times.
    • 80 Metascore
    • 60 Critic Score
    The sound is a little disappointing though. You'd think a BMX game created by a real BMX biker would include a soundtrack that was a bit more…I don't know, 'With It' (is that the right term? I lost touch with the cool kids a while back). What's here sounds like something you'd find in a cutesy platformer with fluffy hybrid animals jumping on each others heads.
    • 84 Metascore
    • 70 Critic Score
    It might not blow you away, but it does enough to keep you jumping back in for another quick blast, which I believe is the games exact intention.
    • 67 Metascore
    • 10 Critic Score
    Let's face it, even calling Monster Life a game is a stretch, so much so that I am uncomfortable scoring it as one. As a gamer, I can only imagine how frustrating it must have been to work on Monster Life. While the groundwork for making it a beautiful, and potentially creative Pokemon-meets-Animal-Crossing is in plain sight, it is ignored in favor of a carrot-and-stick approach to player psychology with little reward.
    • 79 Metascore
    • 70 Critic Score
    The fact that the interface is well designed, and the entire game has a Godzilab level of polish also helps longtime appeal.
    • 70 Metascore
    • 70 Critic Score
    I really wanted to love Button Brigade after I saw the really cheesy trailer, and initially I did. Then repetitive retries, cheap deaths and unclear menu options spoiled it somewhat. I still think it is a highly enjoyable puzzler that brings a lot of new ideas to the table.
    • 79 Metascore
    • 80 Critic Score
    Kid Vector is a cool speed run platformer that can challenge most players intensively. I would have liked to see more story, or at least more variation with power ups for example.
    • 48 Metascore
    • 40 Critic Score
    In the end, this is just not a very fun game. Making a point and click adventure is hard. The player does not actually do a whole heck of a lot, so the puzzles, visuals and writing need to spot on. Sadly, in Sinister City: Vampire Adventure, they just aren't.
    • tbd Metascore
    • 70 Critic Score
    There's an engaging and fun game here if you can (literally) wrap your fingers round it. Puzzlers don't come much better looking, sounding or presented than this on iOS, so its all a rather tasty recipe in the end.
    • tbd Metascore
    • 70 Critic Score
    My only complaints with Traintiles lie in the game's demand for the player's rapid reaction.
    • 70 Metascore
    • 40 Critic Score
    Commando Jack is a cheap alternative in the tower defense jungle, but to conquer all you either have to grind like crazy or resort to IAP.
    • tbd Metascore
    • 60 Critic Score
    VR Mission EXT is a mixed bag combining exciting stealth action a la Metal Gear with slow crate moving puzzles and too much focus on IAP.
    • 88 Metascore
    • 90 Critic Score
    I can't hide my love for Alien Breed even if the story isn't more advanced than that found in Doom, or other shooters.
    • 76 Metascore
    • 70 Critic Score
    The game can feel like it's playing itself, and the confusion isn't helped by graphics which are considerably south of beautiful.
    • 70 Metascore
    • 80 Critic Score
    Tragically, the sound design in Solarola is horrendous.
    • 73 Metascore
    • 50 Critic Score
    Mr. Dreamer is a fresh single tap runner game that is in need of some direction when it comes to progression. Without proper missions it soon becomes boring and pointless. Before Tiny Wings, and Jetpack Joyride we were content with just going for high scores, but now we want more from a game.
    • tbd Metascore
    • 60 Critic Score
    Overall, this game features plenty of modes and a huge card collection component to keep you coming back. If you really love the game, it should keep you busy for a long, long time. However, I just did not find the baseball action to be that fun.
    • 56 Metascore
    • 40 Critic Score
    I would have preferred the game to be all athletics with a focus on the more technical events such as pole vaulting, high jumping and long jump. The selection on offer now is so eclectic that it makes little sense, and playing a championship is not a coherent experience at all.
    • 79 Metascore
    • 70 Critic Score
    ORC: Vengeance certainly has it's moments when the gesture controls come together when surrounded by five or six monsters, and Rok rocks his axe. Too much time is spent slowly running around the linear levels looking for a switch to open another gate.
    • tbd Metascore
    • 40 Critic Score
    With such a limited selection of guns and game types – most of which add up to the same thing – there's only so many times you can shoot a paper target and feel engaged. This plays more like a tech demo and doesn't really offer much in the way of longevity.
    • 86 Metascore
    • 70 Critic Score
    It's one that will pull you in with it's charm and won't let you go till your dinner's gone cold. So by all means download and install the game, but make sure you chow down before playing. Because we all know what a cold meal is good for don't we? Absolutely nothing.
    • 61 Metascore
    • 60 Critic Score
    The premise of Hasta La Muerte is intriguing, if a little muddled, and combined with the unconventional visual and sonic style could've made for a more absorbing title. However the gameplay is too simple and one note to hold your attention for long.
    • tbd Metascore
    • 50 Critic Score
    The only thing missing from this game is an actual game. Naturally I jest, but with only two play options (aside from Bluetooth multiplayer), this is one bike that doesn't have many legs. I hope you understand what I mean.
    • 59 Metascore
    • 20 Critic Score
    Worm vs Birds feels like filler. It is a game with many flaws built upon a flimsy premise. There is nothing inspiring about its themes, its characters, or its artwork.

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