TotalPlayStation's Scores

  • Games
For 1,090 reviews, this publication has graded:
  • 65% higher than the average critic
  • 5% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Mass Effect 2
Lowest review score: 15 Eureka Seven Vol. 2: The New Vision
Score distribution:
1090 game reviews
    • 57 Metascore
    • 40 Critic Score
    Unfinished, unpolished, and broken. If not for the online co-op this would be a complete dud. They put in a lot of features that are great in theory but the execution leaves a lot to be desired. Have I mentioned that I can't stand the main characters?
    • 57 Metascore
    • 60 Critic Score
    Great storyline told through an engagingly interwoven approach with some solid acting can't offset clunky controls and overly-linear gameplay that haven't improved since the first game.
    • 57 Metascore
    • 50 Critic Score
    A shoddy sequel that does nothing to honor the original, Midway’s second Spy Hunter remake should’ve been handled by Paradigm, or at least another developer that was willing to do the series justice.
    • 57 Metascore
    • 55 Critic Score
    Even more bland and unappealing than its console cousin. If you're a psycho fan of the series, the PS2 version will probably sate you for a while, but I can't think of anyone that would actively enjoy the pared down experience of the PSP port.
    • 57 Metascore
    • 50 Critic Score
    This is not the Dynasty Warriors that you've played on consoles. It's better than the first PSP game, no doubt, but it still has a long way to go before it feels at home on Sony's little wonderportable.
    • 57 Metascore
    • 70 Critic Score
    Seeing as this is an add-on, it's a little much to expect it to have the kind of extra content that a full game would have, but what's here is certainly worth the $30 -- provided you haven't gotten tired of the series yet.
    • 57 Metascore
    • 60 Critic Score
    It’s the on-foot action that shows how busted the game really is. Aside from all the disgusting clipping issues (just about any part of any model’s body can poke through any wall with reckless abandon), the lack of animation tweening -- hell of any real animation at all, the on-foot game is just plain crap, plain and simple.
    • 57 Metascore
    • 45 Critic Score
    A game that could've been so much more has turned into a pile of... well, crap.
    • 57 Metascore
    • 40 Critic Score
    One can feel the touch of the void on every aspect, the faint droning echo of sick, tuneless piping for an inscrutable and alien corporate master. The end product serves no one.
    • 57 Metascore
    • 70 Critic Score
    This one's for the hardcore players, kiddies. It's a perfect multiplayer game (especially if you have a hardcore fighting stick or two), but the casual fighting game fan sure isn't going to be entertained for long.
    • 57 Metascore
    • 75 Critic Score
    Iridium Runners is sort of the equivalent of a feel good movie. No, none of the characters are all that engrossing, there's not a whole lot to make you appreciate what went into the production, and yet... it just all works.
    • 57 Metascore
    • 60 Critic Score
    The game was rushed, plain and simple. No one expected High Moon Studios to pull off a miracle in a year but I did expect a bit more polish. If you want a great Transformers game, check out War for Cybertron, it's also a fraction of the price.
    • 57 Metascore
    • 70 Critic Score
    Dawn of Mana isn't a complete failure as a game, it's just not what most people were hoping for from a proper 3D update. The concepts here were novel, but the execution of the main game still leaves something to be desired.
    • 56 Metascore
    • 40 Critic Score
    Mad Moxxi's Underdome is far from a riot: it's a dreadful slog
    • 56 Metascore
    • 40 Critic Score
    The very definitely of wasted potential, Unbound Saga is quite simply a beat-'em-up where it's not fun to beat them up.
    • 56 Metascore
    • 45 Critic Score
    Quite simply a bad game. Period. There’s just not enough variety in the combat to make the action entertaining, and poorly designed jumping puzzles, sloppy combat and unresponsive controls all add up to a game that won’t even keep Spawn fans entertained for more than a few seconds.
    • 56 Metascore
    • 85 Critic Score
    Simply put, this is one of the most value-packed UMDs ever created. Yes, you have to still love slaughtering (sorry, KOing) enemies by the thousands, but the number of modes, characters and upgrade options are without peer.
    • 56 Metascore
    • 75 Critic Score
    Spelunker HD caters to old-school gamers unapologetically, and if you fit into that category, and especially if you have friends that do too, you will be well rewarded for your $10 investment.
    • 56 Metascore
    • 50 Critic Score
    Dragoneer's Aria is simply average in almost every way, there's no getting around it. Parts of the storyline can be entertaining, but only as much as the localization gave the characters a little pop. Otherwise, it's a purely paint-by-numbers game.
    • 56 Metascore
    • 45 Critic Score
    There's just no excuse for this. When the previous SpongeBob games have bucked the trend of crappy licensed games as well as they have, to see things fall this far is just that much more depressing.
    • 56 Metascore
    • 50 Critic Score
    Entirely average in all but the cutscenes (and even those are a little too plentiful for my tastes), Teen Titans just doesn't feel like the kind of game I know A2M can make, and it ends up feeling like salt in the wounds of fans of the cancelled show.
    • 56 Metascore
    • 50 Critic Score
    Slightly better controls, slightly worse framerate and equally blah adventure and mildly distracting party games leave this just as middle-of-the-road as the PS2 version. But hey, at least it's the same thing only portable, right?
    • 55 Metascore
    • 55 Critic Score
    Little more than an illusion; it looks pretty, but you can't peek at what's beyond the view you're given, and that view will happily allow someone to stick a katana in your eyeball.
    • 55 Metascore
    • 80 Critic Score
    I swung back and forth so many times on Riders' gameplay that I nearly had an emotional breakdown. The game can seem impossibly difficult until you learn all the shortcuts and master every turn. If that's your cuppa tea, get all over it. If not, rent it.
    • 55 Metascore
    • 55 Critic Score
    A neat toy for your Move, it's hard to justify even a budget retail price for a game that belongs on the lower rung of the PSN price scale. The frantic minigames evoke a few hours of fun, but things don't change enough to keep it fresh.
    • 55 Metascore
    • 65 Critic Score
    Suffers from a very bland, mediocre play structure.
    • 55 Metascore
    • 70 Critic Score
    Why are we still playing these games? Because we have a problem, that's why, but it's fine, because so do you. Don't you? You wouldn't be reading this review if you didn't, so let's just both admit we share an addiction and cough up the cash.
    • 54 Metascore
    • 60 Critic Score
    There's an attempt to keep things endearing here, but making the game as tough and frustrating as it is and then aiming it at the young ones isn't a wise move.
    • 54 Metascore
    • 25 Critic Score
    Reality Fighters is an unmitigated disaster. It begins with a questionable concept and meets a fiery, disastrous end at the hands of poorly implemented AR and botched fighting mechanics. If you are looking for proof that AR is the future, look on.
    • 54 Metascore
    • 60 Critic Score
    I would love to say Dynasty Warriors: Gundam 2 is an improvement over the original, but it's honestly not -- at least not on the level of a numerically graduated title.

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