TotalPlayStation's Scores

  • Games
For 1,090 reviews, this publication has graded:
  • 65% higher than the average critic
  • 5% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Mass Effect 2
Lowest review score: 15 Eureka Seven Vol. 2: The New Vision
Score distribution:
1090 game reviews
    • 51 Metascore
    • 55 Critic Score
    Hopefully this is Duke's swan song. No matter what happens next it will never top Forever in terms of hype and discussion. It doesn't deserve the venom it got from reviewers and message boards, but it probably doesn't deserve your cash, either.
    • 51 Metascore
    • 60 Critic Score
    I said it in the review and I'll say it again here: this is a Star Trek game in name only, and it's a crying shame. If only a little more attention to the history of the universe had been applied it wouldn't feel like such a wasted license.
    • 51 Metascore
    • 40 Critic Score
    Poor controls, poor camera, poor combat... Poor us for having to suffer through this dreck.
    • 51 Metascore
    • 45 Critic Score
    Simply put this is a bad game. Scratch that, it's horrible. To think that some of the talent working on the Castlevania series (including producer Koji Igarashi) actually had a hand in this isn't just scary, it's successfully put into question how well the next Castlevania may turn out.
    • 50 Metascore
    • 50 Critic Score
    • 50 Metascore
    • 70 Critic Score
    Though there are some very solid concepts in place here, the execution feels unnecessarily limited. With better AI, more cars, and perhaps just a little more variety, this could have been a game that bucked the trend of budget releases.
    • 50 Metascore
    • 50 Critic Score
    Unless you are in the icy grasp of nostalgia, you will be doing yourself a service if you just ignore the fact this ever got released and wait for Power Stone 2 to get ported over to start your Dreamcast collection. It just is not fun.
    • 50 Metascore
    • 70 Critic Score
    It's a decent rental, in the same way that a softcore flick about aliens coming to earth to learn the ways of love is fun once, but there's no real longevity to any one part of the game.
    • 50 Metascore
    • 65 Critic Score
    It's great fun for anyone who comes to visit, and it will definitely give you a workout.
    • 50 Metascore
    • 40 Critic Score
    As the title says, the best part of the game is its ending. It's not just because the game is over but the credits offer the gameplay I hoped the actual game would have. As it is, though, it's an uninspired, bland brawler with little going for it.
    • 49 Metascore
    • 30 Critic Score
    Dungeon Hunter: Alliance is more than simply a bad game. It's a cynical act of greed and apathy on the part of its publisher and developer. Avoid it at all costs and advise as many people as will listen to do the same.
    • 49 Metascore
    • 60 Critic Score
    The presentation is sloppy and pulls you out of the action inexplicably at times, but there is fun to be had here.
    • 49 Metascore
    • 55 Critic Score
    Asphalt Injection isn't quite a terrible game, but it isn't a good one. If Gameloft had upgraded more than just the visuals when they brought the franchise over from the mobile platforms, this could have been a fun racer. As it stands, it isn't.
    • 49 Metascore
    • 35 Critic Score
    Given away as a free tech demo, this probably would have been a modest bit of amusement and a placeholder for a proper SIXAXIS demonstration. Instead, it's horribly overprices and woefully under-realized.
    • 49 Metascore
    • 65 Critic Score
    It's neither as deep nor as satisfying as any of the games it bites the style from, but it doesn't do them such a disservice that the game is rendered painful either. It's just sort of... there, existing without doing much to give pause or reason to like it.
    • 49 Metascore
    • 50 Critic Score
    Requiem isn't a particularly bad game, oh no; it's something quite worse: a patently mediocre game.
    • 48 Metascore
    • 45 Critic Score
    If only to reinforce that this is not the way to treat a 2D game, don't buy this game. If that means Sony kills off 2D entirely here in the States, it will be a horrible thing, but if this is the kind of game that's going to get through... we'd be better off just remembering the good ol' days with the rose colored glasses of nostalgia.
    • 48 Metascore
    • 70 Critic Score
    Don't take a less-than-great score for The Fight: Lights Out as a slight against the overall product. Though there isn't enough here to warrant the purchase price (a PSN release would have been fine, really), but in short bursts it's a blast.
    • 48 Metascore
    • 60 Critic Score
    It's a beat-em-up. You beat people up. If nothing else, it offers the bare minimum of gameplay to meet the name, but all the other claims of deeper gameplay are half-assed.
    • 47 Metascore
    • 40 Critic Score
    Mahjong Tales: Ancient Wisdom is not good.
    • 47 Metascore
    • 50 Critic Score
    Rush N' Attack: Ex-Patriot is proof that some game franchises are best left forgotten in a dusty warehouse somewhere. If developers insist on reviving these games, they need to at least do something innovative. Keep trying, Konami.
    • 47 Metascore
    • 55 Critic Score
    The board game concept is novel, and perhaps with a few less randomization events, it could have been more engaging, but with AI that's absolutely relentless on the upper settings, mini-games that fail to deliver the basic premise on the first play-through, and a general sense that things were rather slapped together, Pirates' Carnival lacks the kind of fun you'd expect when you put those two words together.
    • 47 Metascore
    • 20 Critic Score
    Pointless loading EVERYWHERE means the game just comes off as coded by monkeys rather than being something different. Stay away.
    • 47 Metascore
    • 40 Critic Score
    Ranging from moments that made me want to chuck the system out the window because of crushing boredom or infuriating rage, no part of this game demonstrates something that hasn't already been trounced by a better offering somewhere else. Stay away.
    • 46 Metascore
    • 45 Critic Score
    Level designs that literally force you to try and retry an incredibly difficult section while fighting the controls and camera instantly suck any fun out of what could have been a nice attempt to mix "Prince of Persia" exploration and free-form 360 degree fighting (a la SCEA's "Rise to Honor").
    • 45 Metascore
    • 40 Critic Score
    I don't want to beat a dead horse here; just avoid Arctic Thunder, and maybe Midway's next port won't fare so badly.
    • 45 Metascore
    • 55 Critic Score
    In the end, it's almost exactly what you'd expect from a big-budget cash-in based on a big-budget summer blockbuster. Flashy, but ultimately soulless and empty.
    • 45 Metascore
    • 40 Critic Score
    It's a mixture of bad decisions and rush jobs. The only way it could be worse is if the disc punched you in the face every time you opened the case. At least it's not completely broken, I guess.
    • 45 Metascore
    • 40 Critic Score
    I like old-school RPGs on the PSP, I really do, but even games released over a decade ago have more going on in terms of gameplay and inherent charm than Mimana Iyar Chronicle.
    • 45 Metascore
    • 50 Critic Score
    I really hate to do this. I love NIS. I'll say that until the end. But Hyperdimension Neptuina was just plain bad. There's no real positive to this game unless you like big breasted anime chicks in completely boring situations.

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