Thunderbolt's Scores

  • Games
For 2,038 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Red Dead Redemption
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
2038 game reviews
    • 61 Metascore
    • 50 Critic Score
    There could have been so much more to Samurai Warriors Chronicles…but there isn't. Unlike its source material, this game will never make history.
    • 60 Metascore
    • 30 Critic Score
    It's a shame that our final goodbyes to the cityscape of Omega is so passionless and dull. If Bioware intends to release more episodic content for ME3, I hope they don't rely on their increasingly tired combat system to do all of the work next time round. Let's have some more of that character back, okay?
    • 60 Metascore
    • 80 Critic Score
    Add in an epic, bombastic orchestral score by Kevin Riepl (he also worked on Gears of War) and a surprisingly robust and easy-to-use level creation tool and you have one of the better games to be released so far in 2011. Highly Recommended.
    • 60 Metascore
    • 70 Critic Score
    The major characters are all here and in full action, giving a decent variety of fighters to choose from. However, the bland, uninspired combat system leaves something to be wished, no matter how many Rave and Shadow Stones materialize onscreen.
    • 60 Metascore
    • 60 Critic Score
    The whole game feels like a bland and unambitious platformer with a Crash Bandicoot skin stuck over the top to increase sales. It’s shamelessly repetitive and predicable and collecting mojo feels even more pointless than Wumpa fruit did, but none of that truly matters when playing.
    • 60 Metascore
    • 50 Critic Score
    Bottom line: the whole game feels remarkably uncomfortable despite looking so smooth and natural.
    • 60 Metascore
    • 50 Critic Score
    While it tries to do a lot with its MMO style quests, EXP, multiple campaigns and Conquest mode, it never really focuses on making the basic gameplay mechanics a success.
    • 60 Metascore
    • 80 Critic Score
    Building zoos is a piece cake and there are enough options to satisfy most players. Serviceable graphics detract from the experience, as do technical limitations, but those can be forgiven.
    • 60 Metascore
    • 60 Critic Score
    To their credit, Trion Worlds’ support has been admirable so far, and there’s hope for growth, but in its current state Defiance strikes a precarious balancing act between fleeting enjoyment and impeding flaws.
    • 60 Metascore
    • 50 Critic Score
    Conflict: Vietnam earns another medal for a split-screen co-operative mode for up to four players. When your friends are controlling each person in your squad the game becomes much, much more enjoyable.
    • 60 Metascore
    • 60 Critic Score
    Fans will be happy with its fairly large roster of classic Guilty Gear characters, but gamers savvy with Jump Superstars and Bleach DS may not be impressed.
    • 60 Metascore
    • 70 Critic Score
    Although one could classify Wario: Master of Disguise as a platformer, I'd say it has more in common with a puzzle-genre game. Apart from the boss encounters, there isn't a lot of action here.
    • 60 Metascore
    • 30 Critic Score
    Zack Zero is strictly amateur hour. Everything from its awful production values to the way it bungles simple platforming is an indicator that the developers lack direction. Even if the player manages to look past the dearth of new concepts and the poor execution, the crashes and profoundly obnoxious pop-up messages will ensure they've given up on Zack Zero long before the credits role.
    • 60 Metascore
    • 80 Critic Score
    The side missions are exciting, and the brawls and precision aiming are superior to most of the gameplay mechanics in "GTA." It’s just too bad the whole game feels unpolished and the slowdown is so annoying.
    • 60 Metascore
    • 50 Critic Score
    Ill conceived and illogical if following orders, Heavy Squad is the weakest slice of this anthology.
    • 60 Metascore
    • 60 Critic Score
    The graphics are piss poor and the AI a joke most of the time, but generally this is the best of the bunch.
    • 60 Metascore
    • 20 Critic Score
    Touch Detective is terrible in all the ways that make an adventure-puzzler (like the aforementioned Phoenix Wright, or Monkey Island, or Grim Fandango, or etc.) worth its salt. Go spend your £20 on Cluedo, because at least then you're controlling the pathfinding.
    • 60 Metascore
    • 60 Critic Score
    While Space Siege is by no means bad, it is a very typical and uninspired video game.
    • 60 Metascore
    • 70 Critic Score
    A nifty little gaming card of good-old addictive goodness, and a bargain bin must-have if I ever saw one.
    • 60 Metascore
    • 60 Critic Score
    It’s not that the Art of Fighting Anthology is necessarily bad. It’s just that its games haven’t aged well.
    • 60 Metascore
    • 50 Critic Score
    The game reminded me very much of Teenage Mutant Ninja Turtles (which did not go down well with this particular reviewer at the time, or now even).
    • 60 Metascore
    • 50 Critic Score
    This deserves pride of place in a gaming museum, but sadly not in your DS.
    • 60 Metascore
    • 50 Critic Score
    Hardcore WKC fans may be willing to pour hundreds of additional hours into this sequel, nay - expansion - but most will likely be turned off by the confusing story, niggling flaws and generally repetitive nature of the combat and questing.
    • 60 Metascore
    • 30 Critic Score
    It may have been fun back in the 1990s but now there’s just not enough depth to gain any sort of prolonged enjoyment out of it. Short bursts in multiplayer can be mildly enjoyable, but for 800 points it’s simply not worth it. It’s crazy to think they were originally going to charge 1200 for what is a bare-bone remake.
    • 60 Metascore
    • 50 Critic Score
    It's a shallow, lazily-upgraded and rushed game that could have done with being taken back to the drawing board at an early stage to better encompass the power of the new hardware on offer.
    • 60 Metascore
    • 70 Critic Score
    Even with a few muscle knots, MicroBot is a thoroughly enjoyable adventure through the human body for any gamer with an ounce of patience.
    • 59 Metascore
    • 30 Critic Score
    Mister Slime is the dictionary definition of bland.
    • 59 Metascore
    • 40 Critic Score
    Even Shikigami fans in particular will be displeased, because MLB2 isn't the flawless port that it easily could have been, featuring horrible dubs: Like school in summertime – no class (An enemy really pulls that unfunny Fat Albert insult out of his ass, I kid you not.)
    • 59 Metascore
    • 50 Critic Score
    Splatterhouse is wildly gory and wildly uneven. It has unrealized potential, and maybe if the kinks were worked out it would've been a great action game.
    • 59 Metascore
    • 40 Critic Score
    With better pacing and a lot more balancing, Mars: War Logs could have been a fresh, satisfying take on BioWare’s proven formula. Its intriguing premise and characters eventually succumb to its broken systems, creating a fiction you’ll hope sooner to finish than completely understand.

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