TheSixthAxis' Scores

  • Games
For 4,008 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Ratchet & Clank
Lowest review score: 10 The Lord of the Rings - Gollum
Score distribution:
4135 game reviews
    • 54 Metascore
    • 40 Critic Score
    For those who aren’t invested in the series, Producing Perfection is a hard-sell, especially to gamers not acclimated to anime/otaku culture. Some of the dialogue is genuinely witty and charming, as is the world of Gamindustri itself, yet tedious concert gameplay and a lack of unique content do little to justify the asking price.
    • 60 Metascore
    • 40 Critic Score
    If you can muster a dedicated group to play FORCED then, chances are, you’ll have a good time of it. Although the core gameplay isn’t robust enough for most tastes, there’s fun to be had in co-ordinating a team of powerful gladiators, cleaving through wave after wave of enemies. Lacking a progressive sense of dynamism, however, this fun factor soon deteriorates while never manifesting at all if you happen to be playing on your own.
    • 46 Metascore
    • 40 Critic Score
    League of War: VR Arena isn’t a badly made game – it’s well presented and looks pleasing enough in VR – but it’s very, very, limited. Play the game for twenty minutes and you will have seen almost everything. There is almost no strategy and half the time you can win by picking units up as fast as they are produced and throwing them onto the battlefield. Porting the simple mechanics of a mobile game to consoles rarely works, even if you add a nice shiny VR element. A missed opportunity.
    • 53 Metascore
    • 40 Critic Score
    Needless to say, those with a short attention span best stay clear, unless they have another monitor or tablet handy. That said, there is likely to be a pocket of (perhaps younger) gamers who will extract genuine pleasure from the game’s dreary pacing and lack of pizazz.
    • 56 Metascore
    • 40 Critic Score
    At times, Ary and the Secret of Seasons can be a fun if not particularly memorable new action adventure game, but what will really stick in your mind are the various gamebreaking bugs you can stumble across. I would certainly wait a few seasons for patches before considering picking this up. There is the skeleton of an enjoyable family-friendly title here but it just isn’t ready.
    • 60 Metascore
    • 40 Critic Score
    1971 Project Helios has an enjoyable plot to unravel, decent character development and challenging AI to defeat, but it's mired in murky and unclear visuals and repetitive gameplay. You're probably best off giving this one a miss.
    • 64 Metascore
    • 40 Critic Score
    Sleep Tight has some very interesting ideas, but unfortunately fails to captilise on them and falls into the depths of mediocrity.
    • 51 Metascore
    • 40 Critic Score
    Neptunia Riders VS Dogoos is not the follow-up that Hyperdimension Neptunia fans want or deserve. There are specks of charm and fun to be had here, but you'll have to dig deep, and after just two or three hours of digging, it'll all be over.
    • 58 Metascore
    • 40 Critic Score
    Death end re;Quest: Code Z is a major fumble for what has so far been Idea Factory's most promising franchise yet. The idea of a sci-fi horror mystery dungeon adventure is right up my alley, but confusing writing and frustrating gameplay mechanics hold this one back and make it one of the most frustrating games I've played all year.
    • 56 Metascore
    • 40 Critic Score
    RollerCoaster Tycoon Adventures is a pretty big disappointment for me. As a fan of the series for most of my life, a portable, fully fledged, modern version of the game on a portable console is a dream, but that isn't what this is. This casual approach is too dumbed down for it to be fun for more than a few hours. With the rollercoaster building being so awful, it's difficult to recommend even for casual users, but it might work as something to distract from the drudgery of a bus ride.
    • 43 Metascore
    • 40 Critic Score
    If you’re simply looking to play Career Mode on the go, then you may get some mileage out of FIFA 20 Legacy Edition on Switch, but if you can buy FIFA on any other platform then we suggest you do. The Switch's FIFA legacy is fast becoming outdated gameplay and missing features, and the only way to put a stop to this is to vote with your wallet.
    • tbd Metascore
    • 40 Critic Score
    Stone Tales is a good proof of concept with a unique art style, but its gameplay feels undercooked. The imprecise nature of spear throwing, combined with several cheap moments, undermine the experience. But above all else, the game just doesn’t have anything particularly interesting to show off besides the visuals. Short games are one thing and some great experiences come in small packages. If only Stone Tales had a hint of something interesting.
    • 56 Metascore
    • 40 Critic Score
    Old Time Hockey is a slog that tries to masquerade as a pick up and play arcade hockey title. Throughout the main campaign you feel like you’re dictated to play in a particular way instead. The devs have done everything right with the presentation and the commentary yet slipped up in creating a fun game. Arcade hockey games from a decade ago, even two decades ago, laid the perfect foundations to build upon but it feels like the devs of Old Time Hockey wanted to dig those foundations upon and build a series of poorly signposted office blocks where the ice rink used to be.
    • 53 Metascore
    • 40 Critic Score
    It's massively crippled by terribly implemented controls and odd game mechanics that leave you scratching your head in bewilderment.
    • 55 Metascore
    • 40 Critic Score
    Cobra Kai saved Karate Kid from drifting into irrelevance, plunging Daniel LaRusso and company into modern cultural consciousness. Sadly, there’s nothing about The Karate Kid: Street Rumble that will save it from fading into obscurity. And based on the apathetic fisticuffs the game offers, that’s probably a good thing.
    • tbd Metascore
    • 40 Critic Score
    Having had the DLC a week now I am already about done with it. Having run a handful of cars through the acceleration tests and a selection from the fastest to the worst handling in my garage around the oval in Practice mode, just to check that you can indeed run them all flat-out,I'm not sure when I will return to the track.
    • 37 Metascore
    • 40 Critic Score
    Agony is, true to its name and intentions, a hellish experience. My excitement for the game was quickly quashed behind bugs, crashes and unbalanced gameplay, failing to live up to the potential of the game’s core ideas and outstanding visual design. I hope that I can travel back to Hell following some substantial patching but, as things stand, Agony is torture in all the wrong ways.
    • 49 Metascore
    • 40 Critic Score
    The game didn't even make me want to quote Top Gun once in this review. It's just not good, even if you feel the need… the need for speed.
    • 61 Metascore
    • 40 Critic Score
    There's something about Obey Me that I actually quite like. Perhaps it's in the charming way this indie duff 'em up apes many of the qualities of the Devil May Cry? Obey Me is a trier, and there's something about cheering on an underdog, even if it means overlooking some game design missteps. If not for borderline unplayable frame rate then, this would get my recommendation, but as it is I suggest you await a comprehensive patch for PS4 before splashing your cash.
    • 59 Metascore
    • 40 Critic Score
    Van Halen deserved better, and so did Guitar Hero fans. Avoid.
    • 78 Metascore
    • 40 Critic Score
    When I first heard of Stray Gods, I was intrigued. A video game musical might not totally work, but at least it would be interesting to play, I thought. How wrong I was. The concept of Stray Gods is the most interesting thing about it, but the execution is boring to the extreme. If you want a fun musical video game experience, you’re better off watching Singing in the Rain whilst repeatedly changing the volume on the remote. That way you’ll have better songs, a more enjoyable story, more interactivity, and a greater sense of player control than Stray Gods provides.
    • 64 Metascore
    • 40 Critic Score
    Last Labyrinth might tickle your morbid curiosity through its mysterious atmosphere and deadly puzzles, but with Katia's slow speed and hit and miss puzzles, the game quickly loses steam.
    • tbd Metascore
    • 40 Critic Score
    Blacksea Odyssey suffers from a poorly implemented rogue-lite structure. Putting aside the duff controls, the main hindrance to your enjoyment will be having to suffer through levelling up the player character in a near endless slog until the game finally becomes fun.
    • 42 Metascore
    • 40 Critic Score
    Just a shame really. The curse of the boring game.
    • 55 Metascore
    • 40 Critic Score
    Cast of the Seven Godsends will find its audience among those wanting that Ghouls n’ Ghosts experience, but in its current state it is largely unplayable thanks to the frame-rate working against you all the time.
    • 67 Metascore
    • 40 Critic Score
    Disneyland Adventures is a terrible remaster of what should be an enjoyable family game. Running around hugging cartoon characters, taking pictures and grabbing autographs is what everyone would want from a trip to Disneyland, it’s just a shame that this is the kind of trip where you miss your flight, the weather is terrible, and your hotel room is dirty.
    • 62 Metascore
    • 40 Critic Score
    Galak-Z: Variant S just feels a bit soulless, as someone who has played the original. Where that game was sleek and well designed, this feels basic and haphazard. The Switch would have been far better served by a port of the first game, and when you add microtransactions into the mix you get a spoiled experience and a somewhat tainted memory of a better time for the series.
    • 56 Metascore
    • 40 Critic Score
    Winter Ember begins feeling off and gets worse from there. The opening doesn't give you enough information to get you interested in the story and then the game itself spoils the fun that can be found in the stealth and stealing. It had potential and perhaps if you're a stealth purist then you can look past the poor combat and put up with the others, but it's undoubtedly a missed opportunity.
    • 53 Metascore
    • 40 Critic Score
    Throw Anything has got some bright and colourful ideas, but there's not enough substance to carry a full game. It outstays its welcome before it runs out of levels thanks to repetitive, shallow gameplay, and it's hurt by a few polish issues. It's fun for a short while, but it's ultimately a pretty throwaway experience.
    • 50 Metascore
    • 40 Critic Score
    I wanted to like Lock’s Quest. For a fan of strategy, RPG, and puzzles Lock’s Quest could have been one of those titles that brought the three together properly. Nine years ago on the DS, it probably did it fairly well, but this port has a number of issues that could do with addressing. The camera and lack of explanation for your abilities are the most glaring ones, and once you settle into a tactical groove early on, things soon become dull. Lock’s Quest is a game that had potential, but it feels squandered.

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