TheSixthAxis' Scores

  • Games
For 4,005 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Ratchet & Clank
Lowest review score: 10 The Lord of the Rings - Gollum
Score distribution:
4132 game reviews
    • tbd Metascore
    • 60 Critic Score
    Underling Uprising is an exuberant old-school beat ‘em up throwback that absolutely nails the Saturday-morning-cartoon vibe, delivering a gloriously daft roster of player characters to boot. With a few friends sat on the same sofa, it’s the kind of loud, colourful, coin-op-like chaos that I have loved ever since playing Captain Commando in my local arcade. It’s just a shame that the input lag and framerate issues undermine much of what Dummy Dojo have achieved elsewhere. Still, provided there’s some solid post-launch polish, this has all the potential to be a cracking co-op party brawler.
    • 80 Metascore
    • 70 Critic Score
    Call of the Elder Gods is a very good puzzle adventure game that continues the narrative of the first game and adds some interesting new characters to the mix. At its best it contains some of the most engaging and enjoyable puzzles you’ll find, though there are some dips in quality that drag things down a bit. I would recommend the first game over this for newcomers, but if you've already enjoyed that title then you’ll get a lot out of this too, just don’t expect it to be quite as polished.
    • 75 Metascore
    • 70 Critic Score
    I found Clockwork Ambrosia to be fun, but not as fun as I was hoping. The weapons do get absurd, but it takes too long to get there, a lot of the exploration can end up feeling unrewarding, especially as most weapons feel like there's one or two best builds for them, and swapping between weapons feels too sluggish, minimising the overall customisation I was hoping for. I like it, but I don't think it's going to stick with me.
    • 55 Metascore
    • 50 Critic Score
    While there is some interest here for fans of cosmic horror and an atmospheric opening setting, The Shore is difficult to recommend for the frustrating second half.
    • tbd Metascore
    • 50 Critic Score
    Rumbral feels like it is just getting going when you hit the credits. There is a sufficiently good atmosphere and decent designs, but the lack of an engaging story to draw you in and some sluggish gameplay elements does let the overall experience down.
    • 72 Metascore
    • 70 Critic Score
    Adorable Adventures is a fine, cosy, laid-back experience. There's a good amount to do, from hunting scents to taking photos, and it entertains through the few hours that it lasts. It never really changes gear, though. Still, if you want a short and cosy experience, Adorable Adventures is worth considering.
    • 64 Metascore
    • 60 Critic Score
    Aphelion is a deeply frustrating mix of both brilliant and baffling design: part gorgeous, best-in-class narrative adventure. One boasting cinematic presentation backed by superb lead performances, further enhanced by the year’s most compelling, science-grounded sci‑fi story. But also, part dreary third-person action-adventure, undercutting the pace of its narrative with clunky platforming, tedious stealth and puzzle sections, and Thomas’ oxygen-management nonsense. In the end, this tight narrative adventure is stretched into an over-long slog. Sure, it’s well worth seeing through for the story, but with a sharper gameplay focus, Aphelion could have been essential.
    • 71 Metascore
    • 60 Critic Score
    Tides of Tomorrow is a good story that's alternately helped and hindered by its asynchronous multiplayer. It enables some compelling gameplay options but sometimes takes agency away from the player as relying on other players means you can't really do anything yourself a lot of the time. The story can also contradict itself sometimes due to the nature of the gameplay. It's enjoyable despite this, though it starts to outstay its welcome towards the end.
    • 67 Metascore
    • 50 Critic Score
    Cthulhu: The Cosmic Abyss is a flawed, but interesting experience. The narrative is straight out of a Lovecraft story and it escalates into a suitably maddening conclusion. The mechanics are interesting and promising but the lack of polish across multiple platforms and the inconsistency of responsiveness made for an overly frustrating time and I was ready for the game to end quite a bit before an incredibly complicated final puzzle. I’m glad that I persevered (albeit with the ingame AI assistance) as the ending felt appropriate. If you have the patience, and enjoy the setting, then there is some fun to be had, but perhaps wait for further patches for a less frustrating experience.
    • tbd Metascore
    • 70 Critic Score
    If you’re into tactical games with a dash of sports and roguelike elements, Smash It Wild is a deeply enjoyable entry in the genre. I love the art style and the fundamental gameplay, I just wish there were more reasons to keep coming back when you've done everything.
    • 82 Metascore
    • 70 Critic Score
    I don't need games to be life-changing, but I do need a bit more mechanical depth than what Vampire Crawlers has, and while you can craft some incredibly entertaining combos as you play, and each new characters offers new cards, the core concept remains the same throughout. I think this is a solid dungeon crawler, if not fantastic.
    • 73 Metascore
    • 60 Critic Score
    ICARUS is a good survival game that is held back by the way technology is effectively time-gated behind levelling up. The actual experience of playing is good, provided you can ignore a handful of bugs, deal with the UI, and don't mind burning time for the sake of earning XP.
    • 77 Metascore
    • 70 Critic Score
    I have been enjoying Starfield, but that's in spite of the game's systems and features rarely combining into a cohesive whole. As an interstellar role playing experience, it appeals to those that want to be bounty hunters, space cops or pirates, but offers little to traders and other fantasies. What it really needs is a sequel, taking this first attempt as a proof of concept to create new technology and improve, but we aren't going to see that any time soon.
    • 76 Metascore
    • 70 Critic Score
    Kotama and Academy Citadel hits the ground running and expects you to keep up from frame 1. It's a beautiful and well animated metroidvania that packs a punch when it comes to art and gameplay, but leaves a lot to be desired when it comes to creating a cohesive beginning-and-end narrative experience.
    • tbd Metascore
    • 60 Critic Score
    I think ultimately that Sovereign Syndicate should have focused on one character, or allowed me to choose one and have the others become part of their storyline. Then you could re-experience the game from the other characters' perspectives. As it is, the pacing just doesn't do the game any justice. There is stuff to like here, the world is deep, the story is interesting, and it's releasing at a budget-friendly price, but I have to say that a game set in a steampunk London with minotaurs, centaurs, and dwarves roaming around really seems like it could have been much more than this.
    • 76 Metascore
    • 60 Critic Score
    The team at Milestone have been crafting racing games for more than three decades now, Screamer proving that they aren't afraid of taking risks and trying something new. From its surprisingly fleshed out storylines to its advanced racing gameplay concepts, there are plenty of intriguing ideas at works here though not all them are executed well.
    • 68 Metascore
    • 70 Critic Score
    People of Note is a kind-hearted RPG with a deep affection for music. Its soundtrack won’t resonate with everyone, but it’s both deeply enjoyable and tight and focused, with a cast of likeable characters whose journey you’ll want to see through.
    • tbd Metascore
    • 60 Critic Score
    An uninspired strategy RPG, Disciples: Domination offers an unremarkable experience that fails to stand out in a crowded genre. There are a few flashes of brilliance here and there – primarily with the morally challenging decisions that need to be made in the throne room – but otherwise this latest entry in the Disciples series fails to offer a compelling world to save.
    • 71 Metascore
    • 70 Critic Score
    A satisfying end to the story of Max and Chloe, Life is Strange: Reunion is a mature tale of the uncomfortable truth that you can’t truly go back, only learn from your mistakes and go forward.
    • 76 Metascore
    • 60 Critic Score
    I have enjoyed playing The Division: Resurgence, but it's a rediscovered joy of improving my character stats and churning through looter shooter missions. There's the foundations here for more, but with a low stakes main story, and too many points of friction through the UI and gameplay, the main thing it's made me want to do is go back and play the console games.
    • 67 Metascore
    • 50 Critic Score
    Damon and Baby is a game which is just sort of fine. It can be fun to play, but it just feels a bit repetitive most of the time, and neither the combat nor the story are engaging enough to really keep you locked in. I don't think it's a bad game, per say, but I do think it can be a bit dull, and that's just as bad a lot of the time.
    • tbd Metascore
    • 50 Critic Score
    Overthrown is an ambitious genre melting-pot of a game that offers a monster-mash of potential, but its cluttered systems and lack of guidance ultimately hold it back from fully realising its promise.
    • tbd Metascore
    • 70 Critic Score
    EverSiege: Untold Ages strips away the ultra competitive aspects of a MOBA to create a solo or co-op game that feels nostalgic in a lot of ways. There's an awful lot to do here and loads of progression to unlock, which is always satisfying. I do hope they find a way to make the multiplayer feel more satisfying to share, and will be keeping an eye out for updates post-launch.
    • 53 Metascore
    • 70 Critic Score
    Legacy of Kain: Ascendance is a fun addition to the series and offers a nice shift in the wider narrative. The mix of nostalgic and new characters works well and series fans will be excited to finally play as Raziel in vampire form in particular. The combat is solid if a little repetitive, and the weird shifts in visual style are off-putting at times, but this is a good little spinoff that hopefully promises more adventures in Nosgoth to come.
    • 65 Metascore
    • 50 Critic Score
    I think it is good that classic franchises are getting a new lease of life, but Rushing Beat X: Return of Brawl Brothers could have been a better return for the series. When combat works it can be really satisfying, but with enemies wandering aimlessly on and off screen, and depth perception and hitboxes being off, there is improvement needed. There is, at least, a good variety of characters to play around with through the story, lending itself to allow players to try different approaches, but the best character is locked out until after you complete story mode. Rushing Beat X: Return of Brawl Brothers is a short, solid brawler, but there are better sides-scrolling beat 'em ups out there.
    • tbd Metascore
    • 50 Critic Score
    Stellar Wanderer DX isn't the most exciting or engaging example of the space sim genre and suffers from feeling too small and repetitive. Within its own bubble, it does get the basics of space combat and trading right, and fills a gap in this severely neglected genre.
    • 78 Metascore
    • 70 Critic Score
    Dragonkin: The Banished is a surprise for me. While it's not going to blow the titans of the Diablo style action RPG out of the water, I had fun tinkering with the skills system, and it's got some refreshing ideas that are worth experience for yourself.
    • 79 Metascore
    • 60 Critic Score
    I absolutely recommend playing Resident Evil Village, but probably not on Switch 2. It’s a fantastic game, and it can be found very cheap on PS5 these days during sales. Paying full price for the Switch 2 version — technically worse for around three times the price and the handheld version is simply bad — instead of playing it cheaper on a more powerful console is actually the scariest thing I’ve seen since we got given the code. If you do pick it up on the Switch, do yourself a favour and keep it docked at least.
    • 60 Metascore
    • 60 Critic Score
    Calamity Angels: Special Delivery brings some unique ideas and a loveable cast of weirdo characters to the table. I just wish it brought more interesting and engaging gameplay and combat along with it.
    • 73 Metascore
    • 70 Critic Score
    Crabmeat is a great short-form horror game that delves deep into the existential dread of both being in debt and being stranded in an unforgiving sea. The challenge and threat amps up throughout the 3-hour playtime and everything culminates in a conclusion that works as a suitably fantastic payoff. Similar to a game like Threshold, this is a one-sitting experience that shows the range of indie horror gaming.

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