TheGamer's Scores

  • Games
For 1,263 reviews, this publication has graded:
  • 44% higher than the average critic
  • 6% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 1.5 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Forza Horizon 6
Lowest review score: 0 Deadly Premonition 2: A Blessing in Disguise
Score distribution:
1285 game reviews
    • 63 Metascore
    • 50 Critic Score
    Giant mech battles are nothing new to the gaming scene. Unfortunately, also not new is that the genre has few examples of quality mech-battling gameplay. Override 2: Super Mech League recently added its name to the fray, bringing hectic arena combat to PS4, PS5, Xbox Series X, Xbox One, PC, and Nintendo Switch. Although fun at times, it’s ultimately hard to recommend this particular arena fighter over other fighting games that are also available right now, unless you REALLY like mechs. After saving the planet from an intergalactic threat, giant mechs battle it out in arenas for the pleasure of the people they saved. These giant robots - controlled by a human pilot - vary in size and stature, ranging in everything from beefy and strong to smaller and elusive. You’re the newbie on the mech-fighting circuit, seeking to make a name for yourself as you rise through the ranks and gain influence and rewards in various Mech Leagues. via Modus Override 2’s career campaign has everything you need to experience the game’s various game modes. 1v1, 2v2, 4v4 free-for-all… even a King of the Hill mode is available to you as you duke it out as one of the game’s 20 different robots. Each mech has a handful of different moves while having a special Ultimate ability available to them once their special meter bar is full. Of course, just because your Ultimate is ready, it doesn’t mean an automatic hit. Therein lies part of the game’s frustrations: the controls. Related: Hitman 3 Review - Slick, Stylish, Smooth I never expect a mech game to have the tightest of controls. They are giant mechanical robots, after all. However, I feel like Override 2: Super Mech League just isn’t sure what kind of game it’s trying to be. I’d love to say that this game feels like a legitimate, heavy-geared robot fighting game, but it just doesn’t. There are times when controlling your robot feels great - like you’re behind the wheel, levers, or whatever it is that you use to control a giant mech. Then, there are times when the hand-to-hand combat - which rewards combo attacks - is fun and exciting. But there’s never a good mix of the two mechanics. Often, this results in you attempting to make some sort of offensive attack, but the wonkiness of the robot’s controls causing your robot to veer off in the wrong direction. As such, there is a lot of button-mashing that takes place, which really doesn’t work well from a strategy standpoint. via Modus Battles also include weapons that randomly drop around the arena, such as laser blasters and giant melee weapons. Weapons are limited-use items that eventually disappear. That said, some of the melee weapons well outstay their welcome. I have won multiple matches from trapping my opponent in a loop of being hit with my melee weapon, with them being unable to escape. For some reason, the weapon’s limited usage is greatly extended, allowing me to take full advantage. It’s an incredibly cheap way to win, and an even worse way to lose (speaking from experience). Not a great mechanic for any fighting game to have. This extends into the game’s online multiplayer component, which features the same game modes that are available offline. Online matches can be fun and more challenging than single-player mode, but actually connecting to an online match can take a very long time, that is if you’re even able to connect. There just aren’t enough players playing the game, leaving much to be desired in terms of replayability. https://youtu.be/cIWzzAzmUxU The main selling point of Override 2: Super Mech League is its playable robots. If you’re a fan of kaiju or large-scale mech battles, you’ll likely enjoy this game. This is especially true with the game’s DLC character of Ultraman. Override 2 offers plenty of fun characters to play as in the base game, but Ultraman shines as one of the most enjoyable characters to play as. It’s a shame that Ultraman is locked behind a paywall (in the form of coming with the Deluxe Edition of the game), as he should really be a major selling point for the game. Ultimately, your Override 2: Super Mech League experience will boil down to one simple factor: if you’re playing the game for its take on giant mecha/kaiju arena combat, you’re probably going to enjoy Override 2. Unfortunately, with its control woes and small online player base, Override 2: Super Mech League just doesn’t really have anything else to offer for fans of the fighting genre in general.
    • 77 Metascore
    • 90 Critic Score
    ITTA may have released last year, but there’s a reason why ITTA has hit the mark on Metacritic with both fans and critics alike. There’s also a reason why Super Rare Games decided to release the indie title in physical form. The game does have some forgettable bits of quirky dialogue, but ITTA is overall a fun and challenging journey through a mysterious world with accessibility features that make the game a must-play, especially for fans of the bullet-hell and boss-rush genres.
    • 82 Metascore
    • 60 Critic Score
    It's a cute little runner that has the aesthetic and feel of a children's TV show, which could make it ideal for younger audiences or people looking for a game that won't stress them out. Aside from that, Tadpole Treble Encore is a tad too shallow of a title to fully recommend.
    • 87 Metascore
    • 80 Critic Score
    In an alternate universe, Hitman became one of the best-selling series of all time, its influence akin to something like PUBG. In this better world, where the pandemic never even happened, Hitman spawned a genre of its own - the Hitmanlike, where developers put level design and systemic play right at the top of their priority list. Alas, we can’t break through the skin of the world and reach that universe. We’re stuck here. In our world, Hitman stands alone. There’s nothing like it, and Hitman 3 is an outstanding refinement of that unique 21-year-old recipe. Just watch out for that secret ingredient. (It’s poison).
    • 75 Metascore
    • 70 Critic Score
    I will say that Ubisoft’s rerelease of Scott Pilgrim is relying a lot more on nostalgia than other recent beat ‘em ups. I’d still think something like Streets of Rage 4 is a fine game on its own even in the absence of Streets of Rage 1 through 3, while Scott Pilgrim might not have the same appeal to someone who’s never read the comics, seen the movie, or played the game back in 2010.
    • 72 Metascore
    • 80 Critic Score
    Otherwise, Tanuki Justice is an absolute delight. The 8-bit graphics are about as detailed as you can get, with backdrops and background animations that are brought to life, thanks to the game’s vibrant colors and smooth animations. There were moments when I forgot I was playing a Switch game, since Tanuki Justice does a great job of providing a NES feel while playing, with a shoot ‘em up factor that brings the gameplay into the modern era.
    • 78 Metascore
    • 60 Critic Score
    If the Switch is the only choice you have, it's not the worst option. This is perfectly playable and works fine. But if you can somehow play this in person with your small group of socially distanced friends or on your PC while talking through Discord, then that would be the optimal way to experience this lovely little game.
    • 57 Metascore
    • 80 Critic Score
    The game does deliver what it promises: magic girls, animals, cute furniture, a relaxed pace, and the chance to bend the rules with magic and ride a giant cat. However, it also has some glitches, a few quirks in its gameplay, and some slightly iffy controls. How much you get out of Calico will truly depend on how much you love its themes as well as your tolerance for glitches. It will also matter if you were looking for a game that lets you actually run a café, since this aspect of gameplay is surprisingly passive.
    • 50 Metascore
    • 50 Critic Score
    Picklock isn’t a bad game, and - despite some localization woes - is actually packed with some great ideas. They just don’t quite make the connection for me, at least not on Nintendo Switch.
    • 80 Metascore
    • 80 Critic Score
    Recommending Doom Eternal on Nintendo Switch ultimately boils down to two factors: the Switch is the only gaming system you own, and/or you plan on playing the game near-exclusively while on-the-go. Honestly, for a Nintendo Switch title, Doom Eternal is solid. It just feels like a game that benefits from being played on a more powerful platform.
    • 76 Metascore
    • 90 Critic Score
    There is a lot to be uncovered in Airborne Kingdom - far more than I've mentioned here. From the slow and steady movement of the city to the various interactions that can take place around the delightfully designed open-world, Airborne Kingdom lets me build and explore at my own pace, never making me feel like I need to rush. That’s exactly the kind of thing that I need in my life right now.
    • tbd Metascore
    • 100 Critic Score
    The game is utterly addicting thanks to its well-executed VR gunplay and bullet-hell mechanics, along with its overall fun-factor.
    • 74 Metascore
    • 80 Critic Score
    My short time with Morkredd was unsettling, frustrating, and – ultimately – enjoyable. It does an excellent job of slowly ramping up the action, culminating in a final level that is both challenging and thrilling, even though it's drastically different from the rest of the game. The early levels were a bit of a slog, as you need to wrap your head around the controls before diving into the meat of the experience, but once it clicks there's a lot of fun to be had. As chilling as the story is, I wish there was more for me to experience after the credits roll. Morkredd left me with a lot of questions, but there's not a lot of replay value beyond discovering a few paintings you missed on your first go-round.
    • 75 Metascore
    • 80 Critic Score
    I think I’ve sunk about 250 hours into Ace Combat 7. Most of that was spent just endlessly replaying the campaign with as many different aircraft as were available. I’m not sure yet if I’m going to play Project Wingman for quite as long, but given how I’ve lost sleep all week just so I could play one more mission, I suspect I might come close.
    • 81 Metascore
    • 80 Critic Score
    Monster Sanctuary is a Pokémon game smashed together with pixel-art, JRPGs, and Metroidvanias. If that's not a recipe for an indie game hit, then I don't know what is.
    • 74 Metascore
    • 80 Critic Score
    Outcasters is truly a unique experience. For Stadia, it's no doubt a huge win. Splash Damage did an incredible job of homing in on the essence of what makes a great multiplayer experience – and the result is Outcasters. Curving bullets is a blast, every battlefield is blessed with adorable graphics, and the unlockable cosmetics and abilities give you plenty of reasons to keep coming back. I'm hopeful that Outcasters will eventually land on other platforms. Otherwise, it may not get the attention it truly deserves.
    • tbd Metascore
    • 80 Critic Score
    Madden 21 on PS5 exceeds my expectations. As someone who plays Madden every single year, that says a lot. If you already bought the PS4 or Xbox One version of the game, dual-entitlement will allow you to snag the next-gen version for free. It’s well in your best interest to do so with your brand-spankin'-new next-gen console.
    • 86 Metascore
    • 100 Critic Score
    I’m V and the game is Silverhand - I can’t get Cyberpunk 2077 out of my head. I’ve had it a week and played 70 hours, which is probably about as healthy as scooping out my face and replacing it with electronics, but it didn’t feel like work. Like a digital personality loaded onto a biochip, it felt like stepping into another life for a while. It’s a life I can’t wait to relive.
    • 78 Metascore
    • 90 Critic Score
    Part of me wants to say Haven is my game of the year, but I should probably let the post-play buzz die down first. What I do know is that Yu and Kay will stick with me for a long time.
    • 70 Metascore
    • 60 Critic Score
    Although I would have liked for that Zen to have come into play way earlier than it did, once everything clicked, Absolute Drift became worth picking up for a quick race whenever I have a spare moment. Just don’t expect to reach that level of driving skill quickly… if at all.
    • 70 Metascore
    • 90 Critic Score
    Worms Rumble is great. It’s fun and as hilarious as ever, whether it be from an over-the-top-kill or the witty banter from the Worms themselves. I worry that the steep learning curve may turn some players off, but if you’re able to stick with it, you’ll have a ton of fun in the latest game from a longstanding franchise that keeps on delivering.
    • 78 Metascore
    • 70 Critic Score
    ALTDEUS: Beyond Chronos caters to a very specific audience - an audience that enjoys visual novels first and foremost, but who also has an appreciation for VR. If, like mine, your first playthrough isn’t up to par with your expectations, it’s highly recommended that you give the game another playthrough or two, making different decisions along the way. It’ll be worth it to take in the full narrative of what ALTDEUS: Beyond Chronos has to offer.
    • 75 Metascore
    • 90 Critic Score
    With the blessing of Sam & Max creator Steve Purcell, Skunkape Games has done well to bring the original highly-praised title to modern platforms, offering up plenty of reasons for new players to check out the game, and former players to come back.
    • 65 Metascore
    • 60 Critic Score
    If you're looking for a psychological thriller to sink your teeth into, you could definitely do worse than Twin Mirror, but it's honestly only worth checking out if you're strapped for choices.
    • 91 Metascore
    • 100 Critic Score
    I can’t help but feel like the Switch version of the game would be my preferred choice of platform, simply due to the fact that I could play the game anywhere, even if for just a few minutes at a time. However, the PlayStation 4 version comes highly recommended if you’re looking to take in the incredible visuals awaiting you in the world of Erdrea.
    • 79 Metascore
    • 80 Critic Score
    From stoner oracles to gods who have been turned into trees, to the sheer batshittiness of its entire cast of gods and monsters, Immortals Fenyx Rising is a genuine joy to play, and a real treat for Greek mythology lovers. It’s got personality to burn, and both puzzle and combat design capable of mechanically backing it up. It’s a shame that the platforming can be so unforgiving, and that crashes happen far more than you’d like them to, but these are both problems that can be rectified in future updates. Once that happens, Immortals could easily - and surprisingly - go down as one of the best games of the year.
    • 67 Metascore
    • 60 Critic Score
    But if you don't own a PS5 and wouldn't mind staring at those bright red World Stones from Remnant again, then Chronos: Before The Ashes might make for a decent distraction. Especially since completing this lifelong journey may not take you all that long.
    • 63 Metascore
    • 90 Critic Score
    Empire of Sin is one of the most accessible strategy titles I’ve ever played. It allows me to play the game in a way that’s in line with my playstyle while offering up rich and in-depth gameplay for those with more experience in this genre.
    • 67 Metascore
    • 70 Critic Score
    Even if you don’t become an expert player, Destropolis has plenty to offer in the way of a casual quickplay experience. It feels like it could easily be a mobile title, but it fits well on Nintendo Switch. Destropolis is, at the very least, a nice way to take a break from the holiday craziness for a quick gameplay session or two.
    • 52 Metascore
    • 50 Critic Score
    If I were to use a single word to describe Strobophagia, it would be “confusing.” With good music and puzzle mechanics, there’s a solid foundation for what the game is trying to be. It just feels too disconnected to stand on its own as a single cohesive unit.

Top Trailers