The Jimquisition's Scores

  • Games
For 426 reviews, this publication has graded:
  • 33% higher than the average critic
  • 5% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Metal Gear Solid Delta: Snake Eater
Lowest review score: 5 The Last Hope - Dead Zone Survival
Score distribution:
  1. Negative: 83 out of 426
577 game reviews
    • 78 Metascore
    • 75 Critic Score
    If only its laudably permissive tools were supplemented with more substantial material, it would be a top tier production. A weirdly large selection of unlockable fences just doesn't put any gas in the tank, but it really is a fun ride while there’s fuel.
    • 89 Metascore
    • 100 Critic Score
    This is exactly the kind of adorable, sweet natured, and engrossing experience Pokémon should always strive for. It’s completely revitalized the series’ waning magic and I’m unbelievably happy it exists.
    • 89 Metascore
    • 90 Critic Score
    More than even the remakes, Resident Evil 9 celebrates the series’ legacy in its full breadth, and does so exquisitely.
    • 73 Metascore
    • 80 Critic Score
    Crisol: Theater of Idols excels as a lower budget horror with high ambitions. It's got its foibles and I can nitpick all day, but so much style and effort has been poured into it that I just have to come away impressed. Fantastic visual and audio direction does a lot of the heavy lifting, taking this from a solid little homage to something more special. Creepy, intriguing, and with enough mechanical gimmickry to feel more different than it actually is, I’m certainly very glad I played it...Also, it’s stunningly cheap to buy for what it is. These days, that’s one of the most remarkable things anything can be.
    • 82 Metascore
    • 95 Critic Score
    Octopath Traveler 0 is, in my opinion as a series fan, the best installment so far. With its gripping plot points, astounding villains, and a litany of gameplay improvements, I’ve been hooked on this game to a major degree. While the town building could have been better, it’s far from bad and just adds to a game that’d be stellar without it. An excellent RPG, through and through.
    • 79 Metascore
    • 90 Critic Score
    When it comes down what truly matters, I can be a dingus mushroom and wear an eggshell for a hat. That alone makes Kirby Air Riders one of the best spin-off games a platformer’s ever had.
    • 64 Metascore
    • 85 Critic Score
    The Painkiller of 2025 is not the purist’s Painkiller. It’s nonetheless a great time and it absolutely relishes in exactly the kind of straight shooting chaos I’d want from such a game. Weapons are so pleasingly tumescent that I’ve consistently had fun in the face of flaws and irritating dialogue. I only hope 3D Realms can populate Purgatory with a few more hooks, because I don’t want to see what’s currently there fizzle out too quickly.
    • 84 Metascore
    • 95 Critic Score
    Combining a block breaker with a survive ‘em up is brilliant, the pinball city building is a giggle, and the inventiveness that runs throughout the entire production is utterly brilliant...It’s a whole load of balls and I love it.
    • 86 Metascore
    • 90 Critic Score
    I love Ghost of Yōtei. I adore the classic mold of Atsu’s revenge tale - it’s the kind of story for which “formulaic” is more compliment than criticism. I appreciate how rich a toybox has been provided in its combat. I give it immense credit for the transformative way it uses passive enhancements to so strongly influence a player’s active playstyle...It’s a beautiful production full of mechanically enriching treats that can make a player feel like the sports car of assassins. Seriously, when is Sucker Punch going to make a John Wick game? All told, I’d say this is some of the sleekest, tastiest action I’ve seen from the big budget space in a long, long time.
    • 95 Metascore
    • 95 Critic Score
    Hades II isn’t Hades, and it’s the only thing keeping Hades II from being as remarkable as Hades. While it can’t surprise players in quite the same way, this game’s bottle contains so much duplicated lightning that only a player with unrealistic expectations could be disappointed. It’s an engrossing audiovisual treat that’s structured beautifully and boasts gameplay I struggle to keep away from...In all honesty, I wasn’t sure if Supergiant could make a sequel that did such an impressive game as Hades justice. I had doubts that any developer could match such an insurmountable creation. Hades II isn’t more than a match, but it's absolutely worthy of standing alongside it.
    • 82 Metascore
    • 85 Critic Score
    Sonic Racing: CrossWorlds is a great little game. As well as availing itself of as many genre features as it could carry, it’s quite possibly the smoothest kart racer I’ve played and certainly one of the nicest to handle. With a cute set of gimmicks and solid customization options, its biggest problem is lacking enough modes and maps to quite cover a significant unlock grind.
    • 78 Metascore
    • 75 Critic Score
    Dying Light: The Beast benefits from a more focused approach than the series usually has. Its obligatory suite of repetitive jobs still wears thin during extended play, but overall I enjoyed this one more than the prior outings. It’s a leaner game with a better story and some nice touches. Some of the series’ long running flaws still need ironing out, and without them we could have a legitimately great game. On a personal note, it’s really nice to see this series improve as it has over time. Despite being a vocal critic of its shortcomings, I want to love Dying Light, and if this represents where future games are going, I may just get what I’m hoping for.
    • 77 Metascore
    • 90 Critic Score
    Cronos: The New Dawn is far and away the best work Bloober Team’s put out and a splendid survival horror game in its own right. What starts as a post-pandemic Dead Space cover version becomes its own brand of scary that conditions paranoia into its players with undeniable expertise. There's a great script to go with the A-grade psychological puppeteering, and the whole package deserves to be seen as a genre classic...I am truly impressed.
    • 85 Metascore
    • 85 Critic Score
    Shinobi: Art of Vengeance is a very well put together game. Slick presentation, watertight controls, and clever level design combine in a wonderful return for Joe Musashi. It might not be enough of a challenge for some, and it has some issues with upping its ante, but overall? Quality stuff.
    • 85 Metascore
    • 100 Critic Score
    Metal Gear Solid Delta might be the least necessary remake ever produced, but it might be my favorite remake for exactly that reason. It’s just Snake Eater with modern graphics and controls, and that’s actually more than I’ve come to expect from the industry these days. By being such a faithful reissue, Delta has secured its place as the definitive way I play MGS3 - I can’t say that about any of the more imaginative remakes we’ve seen in recent years.
    • 91 Metascore
    • 85 Critic Score
    It doesn’t quite have the variety and spark of Mario Odyssey, though it does offer a lot of the same rewarding collectathon structure. Unlike most of the ground beneath DK’s feet, it’s really solid stuff.
    • 85 Metascore
    • 90 Critic Score
    Ultimate Edition works as a solid showcase of the Switch 2’s capabilities, at least between the occasional crash. It generally runs great, and playing such a massive production in handheld mode is a hell of a novelty. You can use the Joy-cons to activate commands via gestures, though as usual with such things, gyro’s best used for a little refinement while aiming...Whether on the Switch 2 or not, Cyberpunk 2077 is a fantastic RPG, especially after years of bodywork, and it has some of the best storytelling you’ll get out of the “AAA” space. I’ve played it so intently that I don’t even cringe when I hear cyberslang like “choom” and “preem” anymore...Can’t think of a more nova endorsement than that, ya gonk!
    • 77 Metascore
    • 75 Critic Score
    Elden Ring Nightreign is worth taking out for a few runs, but the incentives to keep on running aren't quite there yet. The prospect of ending another forty minute expedition empty handed after an anticlimactic wipeout isn't quite coaxing enough.
    • 81 Metascore
    • 85 Critic Score
    What a lovely game it is. Onimusha 2: Samurai’s Destiny has its faults, but it aged really well and it’s been a blast replaying a PS2 title I truly loved back in the day. A welcome throwback to a time where publishers would put out some genuine curios, ones that stayed with me for life.
    • 92 Metascore
    • 100 Critic Score
    Clair Obscur: Expedition 33 is the epitome of an instant classic. Its premise alone had something special to it, but no elevator pitch could have prepared me for how the thing blossoms and blossoms and blossoms. Exciting battles and beautiful writing unfold in a world that looks and sounds sublime, all of it pulled off with unbelievable style. I’m in genuine awe of the accomplishment.
    • 87 Metascore
    • 75 Critic Score
    It’s a delightful adventure, dripping in imagination. It’s a saturated mess, prone to tedium. It has a knack for redefining itself in truly engrossing ways. It has a mean spirit that facilitates truly vulgar environmental design. Its world is breathtaking and vast. Its world is hateful and myopic. It sounds incredible. It sounds unbearable. It’s intensely absorbing. It’s offputtingly self-indulgent.
    • 82 Metascore
    • 75 Critic Score
    As much as the games industry doesn’t want to acknowledge it, the existence of those alternative routes is an inevitable consideration, and that’s especially true for Suikoden.
    • 83 Metascore
    • 85 Critic Score
    Centum is a gripping point-and-click trip, drawing players in with disturbing imagery and a disquieting atmosphere before laying on a terrific critique of generative AI - as well as the kind of people who want to exploit it. Striking a nice balance between enigma and clarity, it presents a world you can’t fully trust contrasted against sincere messaging. It’s so much more than freaky rat men drooling everywhere. It’s evocative and heartfelt, and has freaky rat men drooling everywhere! An algorithm couldn’t pull it off half as well.
    • 88 Metascore
    • 80 Critic Score
    A great game that would have been almost perfect if Capcom had gouged out the first thirty hours and put a plug in the pernicious verbal diarrhoea of a quest board masquerading as an NPC.
    • 88 Metascore
    • 100 Critic Score
    Mouthwashing is a psychological horror game that, without a doubt, earns the “psychological” part of its designation. Within a futuristic setting is a contemporary story containing multiple themes of ghastly relatability. I cannot think of another game that upset me to this degree. It spoke so intimately to my personal trauma that playing it felt awful - and I mean that as a compliment, I truly do...It hurts. And it’s beautiful.
    • tbd Metascore
    • 80 Critic Score
    “Vampire Survivors but it’s an FPS” is a solid idea with so much potential to wind up as an ill-advised mess. Vampire Hunters does the concept justice with a thoughtfully produced game that not only serves Survive ‘em Up gameplay in a fresh format but pops a ton of clever little touches on top. Despite its name sounding like that of a videogame mockbuster, this is the kind of fresh flavor any overly saturated genre sorely needs.
    • 86 Metascore
    • 75 Critic Score
    Indiana Jones and the Great Circle brings a level of authenticity you almost never see for videogames based on movies, even among the good ones...There are many things I can moan about, from the sometimes trivial challenge to the backtracking to the terrible UI, yet there are plenty of things I can praise in turn. The delightful impact of delivering blunt force trauma to a Nazi, the dense use of space, the sincerity of the atmosphere, and that amazing Harrison Ford impression. Sure, it’s marred by many little issues, but The Great Circle's a good bit of adventuring fun in the face of them.
    • 81 Metascore
    • 90 Critic Score
    Comedy games are considered notoriously difficult to pull off, but ones like this demonstrate that the challenge isn’t inherent to the medium - it really just comes down to how many people making games are actually good at comedy. Death of the Reprobate, with humor that’s sharp and dumb in equally amusing measure, is some damn good comedy - and maybe more than a little damned.
    • tbd Metascore
    • 75 Critic Score
    Angel at Dusk may not be up there with the most essential shooters, but its bonkers concept and sickeningly beautiful visuals help it to stand out while the aggressive combat provides plenty of fun. Well, until repetition starts to set in. An enjoyable time, especially if the average shooter isn’t enough like Videodrome for you.
    • 83 Metascore
    • 80 Critic Score
    Sorry We’re Closed not only pays homage to classic survival horror, it provides a truly unique love story that delves into the very nature of romance itself. For all its theming and grisly imagery, however, there’s a script with a pointed sense of humor and a cast of fun characters to match. Combat has good ideas set back by some awkward implementation, but the moments of annoyance aren’t enough to pull down the sum of all parts.

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