The Games Machine's Scores

  • Games
For 2,656 reviews, this publication has graded:
  • 71% higher than the average critic
  • 7% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 4.3 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 99 Baldur's Gate 3
Lowest review score: 30 Dino Dini's Kick Off Revival
Score distribution:
2658 game reviews
    • 75 Metascore
    • 74 Critic Score
    Absolver offers a truly unique take on the combat genre, with a peculiar mix between single and multiplayer. Technically solid and visually inspired, it suffers from a sometimes confused level design and the absence of a real, high-level endgame.
    • 61 Metascore
    • 74 Critic Score
    Lust from Beyond is a more-than-average first person adventure dealing with difficult topics, such as psychiatric diseases, sexuality and the very idea of a cult based exclusively on physical pleasure. It does so by building an almost convincing narrative structure, without skimping on the crude representation of sex and violence, managing to maintain a difficult balance with all the other components of the game. The technical quality, however, is fluctuating, with 3D models that seem to come out of some game 20 years ago, animations at the limit of decency and sudden "coughs" of the script.
    • 74 Metascore
    • 74 Critic Score
    Where the Water Tastes like Wine is an amazing piece of storytelling caged in an unwieldy game structure. The journey through the States is a charming trip about the importance of the stories we share everyday and a great portrait of America form many point of views. On the long run, unfortunately, the lacklustre gameplay simply fails to sustain the sense of wandering and discovery of such an amazing journey.
    • 72 Metascore
    • 74 Critic Score
    Fist of the North Star: Lost Paradise recreates the feeling of fighting and the charisma of the characters of Hokuto no Ken quite faithfully. The authors have conceded some creative freedom compared to the original material and this could annoy the fans, but the game developed by the authors of Yakuza manages to entertain the players despite its many flaws.
    • 73 Metascore
    • 73 Critic Score
    Disgaea 6: Defiance of Destiny follows closely in the steps of the excellent Disgaea 5 – perhaps too closely, considering it shows a distinct lack of interest into innovating its formula. The new stylistic approach also fails to convince.
    • 73 Metascore
    • 73 Critic Score
    Wizardry Proving Grounds of the Mad Overlord is yet another masterstroke from Digital Eclipse, a developer capable of breathing new life into classics with incredible talent. Apart from its fundamental historical value, however, Wizardry is a game that is now rather limited in its mechanics and cadence, classifying itself as an artefact suitable mainly for digital archaeologists eager to rediscover it. It would have been great if it had been accompanied by the wealth of historical notions to which Digital Eclipse has now accustomed us.
    • 65 Metascore
    • 73 Critic Score
    Sword Art Online: Last Recollection, has a good track record and an interesting, little communicated and evocative context in game design. In the end I ended up with a single player and a multiplayer, with a non-recurring effect in the Alcun mode of living with one another, presenting a mess that is not particularly effective. The bottom line is that it is only possible to distinguish between the two, but it is only subtle.
    • 76 Metascore
    • 73 Critic Score
    The Rise of the Necromancer is a good offering, dedicated to real, hardcore fans of Diablo III: if after five years you still love slaying demons in Tristram, for a fair price you'll find hours of fun and some new stuff.
    • 56 Metascore
    • 73 Critic Score
    Jump Force’s gameplay is spectacular and amazing, but too many technical issues get in the way, ruining part of the fun.
    • 59 Metascore
    • 73 Critic Score
    The Spirit of the Samurai is a decidedly particular game: it is full of very good ideas which, however, are never fully developed. The stop-motion style is still worth a try.
    • tbd Metascore
    • 73 Critic Score
    The Bard’s Tale IV: Director’s Cut defines a further step forward for InXile Entertainment. The flaws are there, but it's worth playing as long as you like this genre.
    • 70 Metascore
    • 73 Critic Score
    Scorn is the classic case of a brilliant idea, diligently implemented which then lacks much of the content to be savored and enjoyed. The settings are excellent and cause great anguish, and the adventure around the exploration of these carnal and biomechanical tunnels is fantastic, but the shooting phases are faulty, the puzzles are repetitive and in some cases fillers, for a project with little longevity. Having put the nearly eight years of development on the table, it was reasonable to expect something more.
    • 66 Metascore
    • 73 Critic Score
    Guayota is a nice and colorful puzzle game with extremely well constructed gameplay sessions. Too bad about the too much repetitiveness of some puzzles.
    • 68 Metascore
    • 73 Critic Score
    The latest adventure of Rico Rodriguez, with its good dose of adrenaline and over-the-top action, forces our hero to embark on a real impossible mission to dismantle the dangerous Project Illapa. Despite the lack of variety and the exaggerated length of the campaign, Just Cause 4 still manages to push the boundaries of players’ imaginations, dragging them once again into a world of destruction, explosions and pure chaos.
    • 71 Metascore
    • 73 Critic Score
    Remnant 2 The Awakened King is a solid DLC that follows the path of Remnant 2 success. The additions touch on the longevity of the game, increase the level cap and nothing more. Nothing revolutionary, but everything works perfectly.
    • 65 Metascore
    • 73 Critic Score
    Dreams of Another mixes action and adventure in a dreamlike world where you destroy bokeh-like globes of light to reveal environments and objects with souls. The protagonist, Man in Pajamas, guided by Wandering Soldier, alternates between exploration, simple puzzles, and shooting sections. The mechanics revolve around the concept of “No Creation Without Destruction”: you can create only after destroying. The levels, however, are small and fragmented, interrupted by frequent returns to the main menu. Enemies and bosses are harmless, and the dialogue is slow and repetitive. Artistic and original, but suffering from a static pace and lackluster gameplay.
    • 67 Metascore
    • 73 Critic Score
    Red Faction: Guerrilla Re-Mars-tered shows a lot of contradictions: we can find the same amazing and never equaled free approach, but also a very old-fashioned game world that results too much empty for today's standards.
    • 71 Metascore
    • 73 Critic Score
    Nickelodeon All-Star Brawl tries to be a challenger for Super Smash Bros. and aims for the weak spot of his opponent, showing off a stable and solid netcode. A good multiplayer and tight controls, though, are not enough to reach the stars. The roster is good and varied, but a little scarce right now (maybe DLCs will fill the gap) and characters lack characterization (no pun intended): a pity, because Nickelodeon’s original voices and music would have added a lot of value to the game.
    • tbd Metascore
    • 73 Critic Score
    One could easily define Lotus Lantern: Rescue Mother as a reskin of Hades set in Chinese mythology, and trash it upon seeing that it does not touch the qualitative heights reached by Supergiant Games' work. The gameplay, however, is captivating, and the roguelite structure coupled with a good handling of the difficulty curve entices you to jump into another run to field test the newly achieved perks and the new character build. Each enemy has its own movement and attack pattern to learn, and the bosses are challenging enough. It doesn't innovate the genre, but it gets the job done.
    • 64 Metascore
    • 73 Critic Score
    Elex II is your usual Piranha Bytes game. Long, classic in the RPG formula and aesthetically clean, but as always plagued with non optimized combat phases and the trademark issues with anything technical. However, it is still a step forward for the future of the franchise and for Piranha Bytes.
    • 75 Metascore
    • 73 Critic Score
    The Persistence is still a good roguelite, but it is impossible to ignore to the absence of a fundamental element such as virtual reality in the new versions of the game.
    • 67 Metascore
    • 73 Critic Score
    The Dark Crystal: Age of Resistance Tactics is a nice strategic RPG, however its tie-in nature is in fact a limit to its potential. Who knows what it could have been if BonusXP would have poured a bit more of courage in its develpment.
    • 73 Metascore
    • 73 Critic Score
    Outriders Worldslayer follows in the same vein of Outriders, quite literally: one year later, both its strengths (tight gameplay, loot management) and flaws (poor enemy variety, lackluster boss design, weak plot) have stayed exactly the same. Very likely you’ll enjoy this expansion if you liked the base game, but if you didn’t this won’t make you change your mind.
    • tbd Metascore
    • 73 Critic Score
    At its core, Sworn isn't bad and has all the makings of a fun game to keep you entertained for several hours. Beyond that, however, it stops offering any real enjoyment or gameplay depth. Compared to other behemoths, it's the one that sits closest to its comfort zone, also benefiting from a co-op system for up to four players that could make the difference. Varied in the progression of the four heroes, the biggest obstacle is the pace of the game, which alternates between really slow and fast moments, where, however, the slow pace of our heroes never manages to respond to the game world with any real responsiveness. It takes a bit of practice, at least in the first few hours, which feature a rather steep difficulty curve.
    • 68 Metascore
    • 73 Critic Score
    Kill la Kill: IF has a lot of potential, unfortunately the contents are lacking, despite a visually stunning combat system.
    • 79 Metascore
    • 73 Critic Score
    WRC 8 has to deal with too many compromises, and it comes out smaller than its potential. It is neither insufficient nor broken but seems to evolve too slowly, without clear objectives.
    • tbd Metascore
    • 73 Critic Score
    What's up, Quantum: Recharged? Did you absolutely have to be released in these days without some final tweaks? The game is fast-paced and fun, making it perfect for a score attack, but there are a number of shortcomings that soon end up spoiling the experience. Controlling the spacecraft with the mouse is frustrating, but fortunately the pad does its job very well. The additional challenges are more or less all the same and represent no real added value. With a little more attention to detail it could have become a must-have hyper casual, instead it is little more than a weekend game.
    • tbd Metascore
    • 73 Critic Score
    The Forgotten Kingdom is the classic excellent DLC for Remnant II: a budget price for an important amount of content. in the future, however, something more will be needed to keep the game alive for a long time.
    • 81 Metascore
    • 73 Critic Score
    The scars of a long and difficult development are clearly visible in the confusing plot and in the poor battle system. The game is spectacular and the open world area is well built, but it's not enough to bring FF XV to the top of JRPGs.
    • 75 Metascore
    • 73 Critic Score
    The Flame in the Flood is a strange survival rogue-lite. Despite an interesting setting and a charming OST, the game lacks in offering a balanced gameplay, mostly because of the high incidence of random events.

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