The Games Machine's Scores

  • Games
For 2,656 reviews, this publication has graded:
  • 71% higher than the average critic
  • 7% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 4.3 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 99 Baldur's Gate 3
Lowest review score: 30 Dino Dini's Kick Off Revival
Score distribution:
2658 game reviews
    • 72 Metascore
    • 80 Critic Score
    Terminator: Dark Fate Defiance is overall a good modern-style RTS (so no resource gathering or base building) with a presentation that, considering budget restraints, can be very satisfying despite some drops in framerate. However, be warned that the campaign can be fairly frustrating even at medium difficulty.
    • 72 Metascore
    • 77 Critic Score
    MOTHERGUNSHIP is a strong step forward compared to Tower of Guns, with a very well made weapon creation system and an even more spectacular action core. Unfortunately we also found a certain repetitiveness in the game's structure, but fans of intense action and arcade taste will hardly be disappointed.
    • 72 Metascore
    • 76 Critic Score
    Book of Demons has some good ideas which often are well implemented, but in certain situations Diablo's inspiration becomes a cage a bit too narrow.
    • 72 Metascore
    • 75 Critic Score
    While we wait for a (due) patch for the tate mode, we can definitely say that the offering of Namco Museum is satisfying. The real problem of this collection is not the quality, but the variety. And the absolute absence of extras and/or unlockables, something we really loved in similar products like the SEGA Mega Drive Ultimate Collection.
    • 72 Metascore
    • 85 Critic Score
    Need for Speed ​​Heat is the greeting of the series to this generation but also a new beginning thanks to its solidity, aesthetics, and playability. Ghost Games has combined the simplicity of the inputs with a great sense of control, in a beautiful open world to see and full of events.
    • 72 Metascore
    • 83 Critic Score
    Capes is the perfect game for those looking for a level of challenge similar to that of any XCOM. Fun, complex and colourful, at times the game becomes very difficult, requiring more and more attention from the player, but if taken calmly, Capes can offer many emotions and hours of fun.
    • 72 Metascore
    • 85 Critic Score
    Once again, the Finnish studio Housemarque delivers a twin-stick shooter full of surprises: undoubtedly short, but with deep and engaging gameplay, tailored for fans of the arcade genre.
    • 72 Metascore
    • 80 Critic Score
    Sunday Gold is a successful mix of a point and click adventure and a turn-based combat game, with a bit of role-playing. Taken individually, these three components would not be that memorable: puzzles can be solved by trial and error, shooting is not very varied, and character builds are quite simple. Combined, however, they represent a successful alchemy capable of transmuting not so precious metals into gold. Flaws become less visible, limitations appear more distant, and one of the most difficult gameplay genres to innovate could find a new youth.
    • 72 Metascore
    • 72 Critic Score
    Warhammer 40,000: Battlesector is a solid turn-based tactical game, but also quite generic. That's because the developers did almost nothing to differentiate their game from other titles in the same genre. Recommended if you're a WH40K enthusiast, but demanding turn-based tactics fans might want to look somewhere else.
    • 72 Metascore
    • 78 Critic Score
    Road 96: Mile 0 will appeal to those who enjoyed the previous chapter. Instead of taking up the formula in its entirety, Mile 0 introduces a variation in the form of musical sections. The combination works conveying anxieties and concerns of the teenage protagonists. From a technical standpoint, the game is a bit backward, but it does feel acceptable.
    • 72 Metascore
    • 80 Critic Score
    Yo-kai Watch 2 improves everything done in the past, but at the same time overlooks some elements that fans wanted to be fixed. There are some new game modes, online multiplayer, new Yo-kais and a bunch of different activities, but overall the game still remains too easy for seasoned players.
    • 72 Metascore
    • 80 Critic Score
    I had forgotten that feeling of joy mixed with curiosity related to the unexpected arrival of a new cabinet in the arcade. Arcade Paradise made me relive this. I really liked a lot of the video games, while others, despite being quite good, simply weren't my cup of tea. But if you love retro/hyper-casual genre you will surely find at least a dozen of games that you will want to keep on playing, no matter if you already completed their quests. The managerial section, despite being an original part of the game, is the least developed feature; this is a video game for players who love more action and less thinking.
    • 72 Metascore
    • 83 Critic Score
    Despite some flaws here and there, much like its predecessor Salt and Sacrifice is a solid soulslike that will keep fans of the genre diving into it, one “obliterated” after the next. Everyone else should be wary of its often unforgiving enemies, though.
    • 72 Metascore
    • Critic Score
    Another generation of the Nintendo Sports series, that once again delivers a truly enjoyable and entertaining experience. Still, the singleplayer experience could use some love.
    • 72 Metascore
    • 75 Critic Score
    Except for some small nuances, which are not able to meet today's triple A standards, such as audio imperfections - which cause some lines of dialogue (regardless of the language used) to overlap in an unnatural way or use different volume levels - or the sudden teleportation of some NPCs from one scene to another, is pure gameplay where the weight of the years makes itself felt most.
    • 72 Metascore
    • 88 Critic Score
    Avatar: Frontiers of Pandora is a huge game in which exploration plays a very important role, as every corner of the Western Frontier is full of plants to catalogue, ingredients to collect and materials to use to improve our equipment. The fights are very exciting and it is essential to combine stealth actions with incursions based on the surprise effect. The proprietary Snowdrop engine offers us a wonderful graphic representation, which combined with a quality soundtrack guarantees an almost cinematic experience. Those looking for non-stop action might find a few too many dead moments, but it remains an extremely high-quality open world shooter adventure despite never trying to introduce any innovations to the genre.
    • 72 Metascore
    • 79 Critic Score
    Despite a lot of mixed problems (predictable AI, awful control system, etc.), Let it Die is a breath of fresh air, a well thought mix between a roguelike and a soluslike. And it's a free to play game...
    • 72 Metascore
    • 70 Critic Score
    The main problem of Beyond Blue is that, in the end, it doesn't do enough to fulfill its main task: to inspire curiosity about the beautiful Blue world of the ocean and make you want to watch all the documentaries of the same name.
    • 72 Metascore
    • 78 Critic Score
    An honest remastered, not for those who have played the original games for sure, but everybody else should give it a chance.
    • 72 Metascore
    • 75 Critic Score
    A bigger version of the first episode, with a lot of new things to do. A fun game, even if affected by repetitiveness in the long run.
    • 72 Metascore
    • 80 Critic Score
    FIFA 21 follows the formula of its predecessors, with a few changes within a widely consolidated game structure. It’s fun, but it’s not a huge step forward from the past years.
    • 72 Metascore
    • 75 Critic Score
    Planet Alpha is a sci-fi adventure that is really excellent in itsartistic design, like a true moving fresco, but it's not as effective in everything related to gameplay, with obvious puzzles and imperfect stealth mechanics.
    • 72 Metascore
    • 85 Critic Score
    John Carpenter's Toxic Commando is a cooperative first-person shooter for four players in which the main objective is to survive gigantic waves of zombies. Each character follows classic RPG archetypes—support, tank, operator, and striker—and can upgrade their skills and powers through a skill tree tied to the Sludge God's toxin. Missions involve traversing large maps following waypoints until the final showdown, but exploration is essential to recover heavy weapons, ammunition, and medkits. The pace is almost musou-like: endless hordes of undead to be mowed down amid blood, dismemberment, and constant chaos, with the option of running them over even while driving heavy vehicles. Even solo, thanks to well-managed bots, the action remains frenetic and fun.
    • 72 Metascore
    • 80 Critic Score
    Shards of Darkness could have been an amazing stealth game, thanks to a witty and cynical main character, wonderful level design and a myriad of skills and perks. Unfortunately, the experience is partially ruined by a sub-par AI and some flaws in the control system.
    • 72 Metascore
    • 80 Critic Score
    Narratively speaking, Stranger of Paradise: Final Fantasy Origin would be a badly written JRPG, but luckily Square Enix and Koei Tecmo’s latest game is more than anything a very engaging action game that is very faithful to its source. Not perfect by any means but still enjoyable, the Nioh “soulslike” formula applied to the epic of Final Fantasy gives flesh to an interesting action game with a surprisingly deep learning curve and accessibility options that welcome any kind of player to the party.
    • 72 Metascore
    • 75 Critic Score
    A new chapter in The Dark Pictures series attempts to remain anchored to its roots while simultaneously seeking to distance itself by offering something new. Mission accomplished? Not exactly. Although it is an enjoyable and well-crafted experience, the balance between gameplay and cinematic elements once again tips excessively in favor of the latter, and the freedom granted to the player seems even more limited than in previous installments. A game structure that is a bit too fragmented and permissive diminishes the sense of tension and immersion in the story—a narrative that, in turn, leaves itself open to criticism due to its heavy "inspiration" drawn from certain classics of the sci-fi horror genre.
    • 72 Metascore
    • 86 Critic Score
    Space whales! Before We Leave brings us space whales! And along with them, a polished city builder which takes known tenets of the genre to forge its own direction. Repetitive assets are a minor flaw in an overall extremely enjoyable experience with a lot to do even in the absence of a real game over.
    • 72 Metascore
    • 75 Critic Score
    R-Type Final 3 Evolved is an R-Type, as faithful in the canons as in the style of the franchise. The package also includes R-Type 2, an appreciated bonus, but everything about the shop and customization is done badly.
    • 72 Metascore
    • 56 Critic Score
    An adventure with basic stealth elements and a teen-horror atmosphere that also winks at more recent genre series. The atmosphere is good but the all too basic gameplay seems to be aimed at a fairly young and unweaned audience. Technically it does not leave great memories but the porting job could have been better.
    • 72 Metascore
    • 75 Critic Score
    Earth vs Mars is a turn-based strategy game that doesn’t aim to revolutionize the genre, but rather sticks to the tried-and-true formula of Advance Wars with a small twist: hybrid units infused with animal DNA. The storyline is simple and the retro-inspired art direction is intentional, yet the missions are well-designed and offer a gentle difficulty curve. The hybridization mechanic adds a layer of tactical depth, though it remains the only truly innovative feature. A conservative product, but a solid choice for those looking to explore the genre without too much complexity.

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