Tech-Gaming's Scores

  • Games
For 577 reviews, this publication has graded:
  • 39% higher than the average critic
  • 19% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 1.1 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 98 Persona 5 Royal
Lowest review score: 26 Demolish & Build Classic
Score distribution:
  1. Negative: 21 out of 577
580 game reviews
    • 86 Metascore
    • 82 Critic Score
    Innovative and thoroughly polished, NeverAwake is ideal for shooter fans seeking a Burton-esque excursion through a young girl's psyche.
    • 82 Metascore
    • 84 Critic Score
    The Legend of Heroes: Trails into Reverie comes with one of the biggest prerequisites in modern media. You’ll need to have played at least four, and ideally six, 40+ hour role-playing games to fully appreciate the intricacies of this title. That’s a substantial expectation, but if you have committed to the property, Reverie’s assemblage of personalities provides an impeccable farewell (and playful introduction) that will undoubtedly tug at your heartstrings.
    • tbd Metascore
    • 83 Critic Score
    D Life’s molten display of whirling particles is hypnotic, while its ‘capture colors in a ring’ play mechanic is relaxing. Oddly, a synthesis of these two sentiments isn’t all that common in gaming. As such, D Life is recommended for those who are delighted by interactive ingenuity.
    • 81 Metascore
    • 80 Critic Score
    Alongside Raiden, and R-Type, Taito’s Ray games rank among the best STG franchises of the twentieth century. As such, Ray’z Arcade Chronology is essential for fans of the genre, compiling a trio of time-tested shooters.
    • 79 Metascore
    • 81 Critic Score
    Trepang2 is the R-rated summer blockbuster that Hollywood and Hong Kong don’t make anymore. For a back-to-basics ballistic barrage with options for slow-motion and cloaking, this is a triumphant FPS experience.
    • 72 Metascore
    • 80 Critic Score
    All too frequently, video game escapism means slaying hundreds of opponents. But Story of Seasons: A Wonderful Life recreation of agrarian life is an entirely dissimilar experience, driven by an appreciation for life’s simple pleasures. Whether tending to a thriving garden or basking in the warmth of social interaction, its virtues largely continue to shine twenty years later.
    • 73 Metascore
    • 63 Critic Score
    Energy management decisions help deliver enough strategic depth to Tour de France 2023’s chase for the yellow jersey. But the game’s unsophisticated physics modeling and middling aesthetics do little to elevate the sense of simulation. That said, there’s masochistic enjoyment to be had in the game’s reproduction of 150+ kilometer stages- where a single bad decision can ruin an hour of focused effort.
    • 72 Metascore
    • 68 Critic Score
    Like a prodigious medical school grad, Fall of Porcupine shows breathtaking potential. For a while, the game makes good on its premise detailing some of the unstated difficulties of working as a junior doctor. But then the game seems to fold under the weight of its ambitions, delivering a particularly disheartening third act. Porcupine reminds us that the truly talented are susceptible to burnout.
    • 75 Metascore
    • 75 Critic Score
    If Tiny Thor could offer a tempered difficulty setting for those who lack god-like reflexes, it would earn an unmitigated recommendation. Instead, players with honed skills are the ones most likely to enjoy the juvenile god’s exploits and wielding the mini-Mjölnir.
    • tbd Metascore
    • 78 Critic Score
    Forza Polpo! channels the delights of 1995’s Jumping Flash!, as you guide a mechanized creature capable of leaping over skyscrapers. Thirty years on, some of the difficulties of first-person soaring and firefights haven’t been remedied. But when the sky is the limit, a few faults can be forgiven.
    • tbd Metascore
    • 80 Critic Score
    Raiden III represented a transitional time in the franchise’s 33-year history, following an extended hiatus and a shift on the business side of things. MIKADO MANIAX might not catalog what was going on behind the scenes but offers a revitalizing remix that STG fans will want in their collection.
    • 64 Metascore
    • 70 Critic Score
    Once you’ve mastered the fine art of aquarium design, the game evolves into a tycoon sim. Here, the relaxing pacing gives way to a bit more urgency, as you ensure that everything in your garage is ready for sale by the time the crowds trickle in. Fortunately, the easy jazz soundtrack can calm any worked-up nerves. Like Cruise Ship Manager, you’ll notice a fair amount of bugs and oddities, but given the affordable price point, some of the jank is forgivable.
    • tbd Metascore
    • 65 Critic Score
    At present, the game is lacking polish and the potential to be a scumbag. Yet there’s enjoyment to be had when your ship is gliding along smoothly and a fire breaks out below deck. As such, those without patience will want to wait for a deep discount before sailing the simulated seas.
    • tbd Metascore
    • 63 Critic Score
    Thwarting disaster through the cultivation of social bonds is a promising idea, as Makoto Shinkai and the Persona series have demonstrated. While Loop8: Summer of Gods transports port us to rural Japan, circa 1983, it does little with either the context or concept. The result is an unsatisfying time cycle that delivers few role-playing rewards and few characters worthy of truly caring about.
    • 77 Metascore
    • 81 Critic Score
    Playing The Millennium Girl and The Fafnir Knight on original Nintendo DS/3DS hardware remains the best way to experience the early Etrian Odyssey titles. But the Origins Collection offers a respectable alternative, delivering a trio of gaming’s top-tier dungeon crawls, with only a minimum of sacrifices.
    • 79 Metascore
    • 68 Critic Score
    No longer a remarkable rookie, Super Mega Baseball’s fourth outing is blemished by crashes and the inclusion of MLB alumni who fail to demonstrate their renowned skills. Additions like a Draft mode as well as cross-play aren’t able to shine until some of the fundamentals are fixed.
    • 78 Metascore
    • 78 Critic Score
    System Shock’s influence spread through the industry, leaving an indelible imprint on survival horror and first-person puzzler genres. As such, playing the remastered version of the game can evoke feelings of déjà vu. There’s still plenty of impact in your showdown against rogue AI, but the fun feels familiar, even if you somehow missed the original game.
    • 80 Metascore
    • 67 Critic Score
    Planet of Lana is downright gorgeous but worrisomely shallow. When it comes to play, the game’s puzzles and basic stealth can feel a bit antiquated and probably won’t challenge your cognitive skills. That said, younger players might appreciate the Ghibli-esque visuals.
    • 82 Metascore
    • 80 Critic Score
    Ghostpia: Season One is smart, challenging, and obliquely beautiful. Its ethereal world, where inhabitants mull about rather aimlessly and occasion acts of brutish violence break out, speaks about our own experience, without being overly preachy. It’s not for everyone, but if yearning for an artful read, these five chapters won’t disappoint.
    • 79 Metascore
    • 75 Critic Score
    For the past two decades, Puzzle Bobble (aka Bust-A-Move) has been coasting off the momentum of the first four mainline games. Everybubble’s abundant stages, flawless performance, and incorporation of different play modes don’t revolutionize the franchise but delivers a package that’s as well-rounded as a soap bubble.
    • tbd Metascore
    • 75 Critic Score
    Trials of Kokoro is an ambitious blend of visual novel and turn-based battling. Fans of the former component might find a bit of frustration. But those who appreciate when role-playing combat delves into buffs and weaknesses will want to undertake this trial.
    • 73 Metascore
    • 78 Critic Score
    Fairy Fencer F: Refrain Chord is an amusing but largely average tactical role-playing game. Reuniting with characters like Fang, Eryn, and Tiara is enjoyable and the shift to grid-based battles is an improvement. But you’ll likely wish the game offered more innovation than those delightful, vocalized Muse-driven fights.
    • tbd Metascore
    • 81 Critic Score
    While Murtop probably won’t mesmerize over marathon sessions, it’s an inexpensively priced experience that is perfect for brief playtimes. Anyone with a tenderness for the coin-op era should immediately make Murtop a part of their collection.
    • tbd Metascore
    • 71 Critic Score
    Adventuring through Abalon will allow you to flex your strategic prowess without taxing your cognitive abilities. Factor in a massive deck of collectible cards as well as an inventory of playable characters that can conquer gridded battlefields, and there’s the potential to maintain a player’s interest for quite a while.
    • 63 Metascore
    • 80 Critic Score
    Unconventionality in gaming is gradually being devalued, replaced by overly sanitized, painfully generic efforts. But venturing through Kingdom Connect’s seven continents delivers a much-needed dose of nonconformity. Across that quest, you might even run into a hairdresser willing to change your appearance. Anyone who misses the era when cosmetics weren’t sold for actual money, is likely to have time with Dokapon’s wonderful weirdness.
    • 82 Metascore
    • 78 Critic Score
    What’s truly fulfilling about Roots of Pacha is the lesson of how everyone plays a role in the development of civilization. Advancement is often attributed to individuals and I won’t soon forget the village who discovered that grain could be converted into alcohol. But seeing that innovation fuel additional ones elevates Roots of Pacha over most of its peers. While Soda Den didn’t invent the agronomic sim, adding a sense of community and a representation of human development is the kind of innovation the genre truly deserves.
    • tbd Metascore
    • 77 Critic Score
    While the fashionably-dressed gents will grab your attention, a respectable rendition of Breakout will maintain it for a few hours. Given Otoko Cross: Pretty Boys Breakup’s reasonable price, the game is an easy recommendation for those attracted to brick smashing or the game’s line-up of heartbreakers.
    • 75 Metascore
    • 78 Critic Score
    Although it has a great atmosphere, Showgunners doesn’t cultivate the pathos that it’s capable of. As such, you’ll find pulpy motivations for the polished turn-based strategy, which positions the title in the secondary tier of XCOM-type titles. Tactics fans could do worse.
    • 80 Metascore
    • 74 Critic Score
    Nuclear Blaze’s platforming, flame dowsing, and sense of dread are all blistering hot. Even repeated attempts to overcome a thorny section will do little to cool your enthusiasm. What might be an issue is the game’s two-hour length. This port augments the action with a tougher New Game+ component, but it can feel like tossing a single piece of kindling on a once-roaring inferno.
    • 75 Metascore
    • 58 Critic Score
    At present, Dungeon Drafters has an inventory of issues that include crashes, a frustrating user interface, balancing woes, and a script that desperately demands proofreading. Yet, for all these faults, there is potential in the mixture of grid-based movement and the sheer abundance of card-based attacks.

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