Tech-Gaming's Scores

  • Games
For 579 reviews, this publication has graded:
  • 39% higher than the average critic
  • 19% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 98 Persona 5 Royal
Lowest review score: 26 Demolish & Build Classic
Score distribution:
  1. Negative: 21 out of 579
582 game reviews
    • 63 Metascore
    • 67 Critic Score
    Yars Rising delivers a notable deviation from the original Atari 2600 title. Here, Howard Scott Warshaw’s classic is imaged as a hacking mini-game placed inside a metroidvania adventure. While these transitory throwbacks and their variations are absorbing, the principal play between them is too lifeless.
    • 62 Metascore
    • 72 Critic Score
    Samurai Maiden is at its best when the game depicts a gentle caress or two hands demurely interlocked. But between those moments of heartfelt affection are long stretches of tepid action, which flirt with frustration across the game’s final hours.
    • 62 Metascore
    • 68 Critic Score
    Yasha: Legends of the Demon Blade dazzles with its ukiyo-e-inspired visuals, character-specific narratives, and customizable combat, offering a vibrant roguelite that’s rooted in a mythologized Edo-period Japan. However, repetitive level design and uneven difficulty spikes, dull its blade over time.
    • 62 Metascore
    • 57 Critic Score
    Lone Ruin is the equivalent of one of those mediocre made-for-Netflix films. It looks good and offers some unexceptional action but nearly everything here feels copped from superior works. Factor in an extremely short running time and you’re better served with one of the many other twin-stick roguelikes on the market.
    • 62 Metascore
    • 73 Critic Score
    Disregard the reviewers who can’t appreciate a bit of horndog humor- Mugen Souls Z is routinely funny. The downside is the occasional sections between the snickers, with conversations that sporadically drag.
    • 62 Metascore
    • 47 Critic Score
    A reoccurring goal in the Hyperdimension Neptunia series is saving gaming from imminent disaster. But ironically, Neptunia Game Maker R:Evolution demonstrates some of the same ailments of the gaming industry, with a lazy spin off built around salvaged concepts and sloppy combat. Undoubtedly, Nep Nep and the rest of the Guardian Goddesses deserve far better.
    • 62 Metascore
    • 63 Critic Score
    Wreckreation captures flashes of Burnout’s celebrated, high-speed chaos, but too often crumbles under the weight of its own ambition. Its playground of racing and destruction can be stimulating in short bursts. But underneath the hood, technical hiccups, uneven design, and the lack of crash junctions restrain any high-octane potential.
    • 61 Metascore
    • 73 Critic Score
    Nitro Kid can be an enjoyable, roguelike deckbuilder, but don’t expect the urge of “just one more run” to hit as hard as its contemporaries.
    • 61 Metascore
    • 76 Critic Score
    With its explanations of the Turing Test and machine learning, QUALIA ~The Path of Promise~ offers more than just a basic tale of love between man and machine. Although the first two hours can be a bit dull, the visual novel’s central relationship is tenderly written, allowing for a few wholehearted moments.
    • 61 Metascore
    • 68 Critic Score
    Robots at Midnight delivers striking visuals and moody soundtrack, making its world feel like a playable animated film. Unfortunately, shallow, repetitive combat and simple storytelling make the journey feel more like a chore than a rousing adventure.
    • 60 Metascore
    • 46 Critic Score
    Dead Dragons has most of the fundamentals of a role-playing game but lacks the ambition that elevates the genre’s better efforts.
    • 60 Metascore
    • 59 Critic Score
    Effectively, Rose & Camellia Collection is an assemblage of five of the series’ six games with Joy-con play and a two-player competitive mode patched in. While the decision to preserve the now-defunct Flash games is reasonable, it feels like the publisher should have expanded the games. Inserting the catfights around an expanded visual novel would have nurtured a sense of tension and would have been a welcome supplement that would have helped justify the shift toward Rose & Camellia becoming a paid product.
    • 60 Metascore
    • 65 Critic Score
    Delightful visuals and rigid controls make Curse of the Sea Rats a decidedly uneven experience. The Don Bluth-looking animation is superb, which might be enough of a draw for some. But more particular players will be disappointed by conventional navigation and combat which is often a chore.
    • 60 Metascore
    • 47 Critic Score
    Critter Café first hour exudes coziness as you begin collecting creatures and decorate your modest coffee house. But soon, it becomes painfully apparent that the developers did not flesh out their designs. The next eleven hours are filled with routine sokoban puzzles, playing four basic mini-games, and seeing the game’s eponymous animals not do much of anything. Do not squander your time with this one.
    • 59 Metascore
    • 68 Critic Score
    Battles in Crown Wars: The Black Prince can be determined by minutiae. If you’ve properly kitted out your soldiers and created a well-balanced party, victory is always within reach. Likewise, if the game can mend some of its imperfections, success seems likely. As long as the Artefacts Studio’s battle plan involves a long-term commitment of listening to feedback and making necessary modifications, Crown Wars has the potential to become a minor hit.
    • 59 Metascore
    • 74 Critic Score
    Uncovering these sorceresses in strip Tetris-style matches is the real allure. But given the game’s pixel-art visual style and the simplicity of the falling block placement, the game ends up being nearly as silly as it is sexy.
    • 58 Metascore
    • 45 Critic Score
    A reoccurring goal in the Hyperdimension Neptunia series is saving gaming from imminent disaster. But ironically, Neptunia Game Maker R:Evolution demonstrates some of the real-life ailments of the industry, with a lazy spin off built around salvaged concepts and sloppy combat. Undoubtedly, Nep Nep and the rest of the Guardian Goddesses deserve far better.
    • 58 Metascore
    • 68 Critic Score
    Much like its lead character, Death end re;Quest: Code Z commits a few missteps. From near-obliged grinding to stinginess with a key resource, you will encounter frustration nearly as often as witnessing one of the franchise’s Death Ends. Players with limited patience might be better off revisiting the previous two entries.
    • 58 Metascore
    • 72 Critic Score
    Hotel Barcelona is messy, weird, and sometimes downright frustrating, but that’s exactly what you’d expect from Swery65 and Suda51 teaming up. It may lack polish, yet its eccentric charms and grindhouse style make it a ride worth getting on.
    • 58 Metascore
    • 70 Critic Score
    Adventure Academia: The Fractured Continent’s storytelling might not be exceptional but it’s hard to find deep fault any of the game’s other attributes. Art is eye-catching and alluring, while traditional instrumentation offers a treat for the ears. But the most remarkable element is the game’s RTS-style battles, which offer an appreciated break from the norm.
    • 58 Metascore
    • 70 Critic Score
    Snow Bros. 2 Special’s inclusion of new character with distinct abilities is an improvement, while the smoothed-out visuals are more of a lateral shift. Less successful are the extensions to boss battles and modes that offer only a modicum of difference.
    • 58 Metascore
    • 39 Critic Score
    Even if you adore C-tier action titles like Wet, Total Overdose: A Gunslinger's Tale in Mexico, and Stranglehold, Wanted: Dead will disappoint. The cutscenes are torturously bad and the derivative action is monotonous. Not even a collection of quirky mini-games can help save this ill-fated hack-and-slash/shooter hybrid.
    • 58 Metascore
    • 70 Critic Score
    With its roots in text-based simulations like Hamurabi, Princess Maker 2 remains a relic from game’s past. As such, some might not perceive the allure of a child-rearing simulation were players balance dozens of variables, so that their heir finds success. But for those who remember when gaming was young and experimental might find Regeneration’s decision-making engaging. You might raise a debutante or a delinquent but either way, the detail of the simulation is beguiling.
    • 57 Metascore
    • 40 Critic Score
    Elrentaros Wanderings’ core tension comes from its depiction of parallel worlds and the uncertainty of which one is real. But time spent in both realms proves uninteresting, with monotonous combat in one and insubstantial exposition in the other. There’s a very real sense of dread when the game asks you to repeatedly descend into its insipid dungeons.
    • 55 Metascore
    • 50 Critic Score
    Lackluster role-playing combined with exploit-laden five-on-five matches means that Soccer Story is a substandard contender.
    • 54 Metascore
    • 57 Critic Score
    Sadly, Yuuna and the Haunted Hot Springs: The Thrilling Steamy Maze Kiwami is neither naughty nor novel enough to recommend. While fans of the manga or anime might be tempted to go dungeoneering with ghosts, ninjas, and cat-girls, the Mystery Dungeon-style gameplay is too derivative.
    • 54 Metascore
    • 60 Critic Score
    Sacred 2 Remaster smooths out some of the original’s worst technical issues, but it still can’t quite rein in all the chaos that made the game infamous. Sure, it’s the best way to revisit Ancaria, but you’ll still need plenty of patience.
    • 53 Metascore
    • 48 Critic Score
    Too often, Solar Crown embodies what’s wrong with the modern racer. Sure, the cars are meticulously modeled and even have working windows. But these minutiae matter little when fundamentals like a fluid framerate and the ability to race offline are absent. Sadly, the latest entry in the Test Drive Unlimited franchise struggles to match the competency of decade-old racers.
    • 53 Metascore
    • 47 Critic Score
    While technically competent, Bloodhound offers few reasons for giving its tedious single player campaign a try. You’ve used all its guns and protagonist abilities before. Defeating waves of foes in cramped arenas isn’t worth revisiting unless there’s a modicum of innovation.
    • 52 Metascore
    • 52 Critic Score
    Sadly, Neptunia Riders VS Dogoos feels more like an expanded mini-game rather than a fleshed-out experience. Given the franchise’s reference-filled saga, it would be great to see the cast star bring their banter to action games. But here, there’s not enough style or substance to hold attention spans for more than a few hours.

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